Elementary School Computers & Technology

Elementary Computer Science includes programming fundamentals, computational thinking, digital citizenship, typing skills, and technology integration.

10 lessons

  • Computers Then and Now

    The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…

  • Sequences and Debugging

    The child programs a floor robot or on-screen sprite with a sequence of commands, predicts what it will do, and finds and fixes mistakes.

  • Inside Our Devices

    The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.

  • Online Safety

    The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.

  • What Is AI for Kids

    The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.

  • Events and Conditions in Coding

    The child makes block programs that react to events and use if-then-else to choose between actions, for example in a simple game or quiz.

  • Inside Our Devices

    The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.

  • Loops in Coding

    The child uses count-controlled and forever loops in a block language to shorten programs and draw or animate repeating patterns.

  • Online Safety

    The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.

  • What Is AI for Kids

    The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.

  • Computers Then and Now

    The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…

  • Events and Conditions in Coding

    The child makes block programs that react to events and use if-then-else to choose between actions, for example in a simple game or quiz.

  • Loops in Coding

    The child uses count-controlled and forever loops in a block language to shorten programs and draw or animate repeating patterns.

  • Online Safety

    The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.

  • Variables in Games

    The child uses variables for scores, timers and user input, and explains how the value of a variable changes as a program runs.

  • What Is AI for Kids

    The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.

  • Inside Our Devices

    The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.

  • Online Safety

    The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.

  • Keyboard and Computer Basics

    The child types with a touch-typing technique, uses a mouse, trackpad and touch screen, saves, names and finds files in folders, and uses common tools to write, edit and share a simple document.

  • Variables in Games

    The child uses variables for scores, timers and user input, and explains how the value of a variable changes as a program runs.

  • What Is AI for Kids

    The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.

  • Computers Then and Now

    The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…

  • Inside Our Devices

    The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.

  • Physical Computing

    The child programs a microcontroller or robot kit to react to buttons and sensors and to control lights, sounds and motors.

  • Online Safety

    The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.

  • Variables in Games

    The child uses variables for scores, timers and user input, and explains how the value of a variable changes as a program runs.

  • What Is AI for Kids

    The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.

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