Grade 2 Computers & Technology

Grade 2 Computer Science comprises loops and patterns in code, debugging strategies, collaborative programming, and internet safety.

5 lessons

Grade 2 Computers & Technology topics

  • Events and Conditions in Coding

    The child makes block programs that react to events and use if-then-else to choose between actions, for example in a simple game or quiz.

  • Inside Our Devices

    The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.

  • Loops in Coding

    The child uses count-controlled and forever loops in a block language to shorten programs and draw or animate repeating patterns.

  • Online Safety

    The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.

  • What Is AI for Kids

    The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.

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