Staying Safe, Kind and Private Online

Learn how to be a smart, safe and kind internet user. You will find out which information about you is personal and how to keep it private, how to make strong passwords and spot tricks that try to steal them, and how to be kind in messages, group chats and games. You will practice what to do when someone online makes you feel uncomfortable or you see something upsetting, how to tell a trusted adult and use report and block buttons, why apps and games have age limits, and how to balance screen time with sleep, play and people.

Kindergarten, Grade 1, Grade 2, Grade 3, Grade 4, Grade 5Lesson 9 of 10 in Computing and Coding for Ages 7 to 11 Course

What you will learn

  1. Learn which facts about you are personal, decide what is safe to share and who can see it, and understand that what you do online leaves a trail that can last a long time.
    • Tell personal information apart from things that are fine to share
      Spot the facts that could show who you are or help someone find you, including clues hidden in usernames and photos.
    • Choose what you share and who can see it
      Ask before you share, use privacy settings, and get permission before you post anything about other people.
    • Understand your digital footprint
      See how everything you do online leaves a trail that can last, and learn how to build a footprint you will be proud of.
  2. Make strong passwords and keep them secret, use the safety features on your accounts and devices, and spot tricks that try to steal your information.
    • Make a strong password and keep it secret
      Learn what makes a password strong, build one from three random words, and know who may know it.
    • Keep your accounts and devices locked and safe
      Use a different password for each account, log out and lock your devices, and use extra safety features with a grown-up’s help.
    • Spot tricks that try to steal your information
      Recognize scam messages, fake websites and pop-ups, and know what to do instead of clicking.
  3. Communicate kindly in messages, group chats and games, recognize cyberbullying, and stand up for others safely.
    • Communicate kindly in messages, group chats and games
      Think before you type, remember there is a real person reading, and follow good manners in chats and games.
    • Recognize cyberbullying and stand up for others
      Know the many forms of cyberbullying, what to do if it happens to you, and how to be an upstander.
  4. Tell people you know from strangers online, handle content that upsets you, and get help from a trusted adult whenever something feels wrong.
    • Tell real-life friends from online strangers
      Understand that anyone you have only met online is a stranger, spot warning signs in what they ask, and know what to do.
    • Handle upsetting content and things that are not true
      Know what to do when you see something scary, rude or unkind, and remember that not everything online is real or true.
    • Tell a trusted adult and report problems
      Know who your trusted adults are and how to tell them, and use report, block and mute buttons and helplines.
  5. Understand why apps, games and videos have age limits, and balance screen time with sleep, play and time with people.
    • Understand and respect age limits
      Learn what age limits and age ratings mean, why they exist, and why it matters to tell the truth about your age.
    • Balance screen time with the rest of your life
      Notice how screens affect your body, sleep and feelings, take breaks, and plan a healthy mix of screen time and other activities.

Online Safety study guide

5 chapters

1

Keep your personal information private

You can enjoy sharing ideas without giving away where you live. Learn to spot personal clues in words and pictures, choose who sees a post, and ask before sharing someone else's photo. You will also see how saved copies can keep an online trail around.

1.1 Spot the clues about you

Your favorite animal might be a frog. Thousands of children like frogs! Your full name and school are different. Those details can help someone work out who you are.

What needs to stay private?

Personal information can show who you are, where you are, or how to contact you. It includes your full name, address, birthday, school, phone number, email address, and photos of your face. Your password is personal too. Keep it secret.

A favorite food or color usually fits many people. On its own, it is usually fine to share. Public information is meant for everyone, such as library opening hours. Your family's information is yours to protect, even when a friendly website asks for it.

Look beyond the words

A photo can show clues you did not mean to share. Look for a house number, street sign, school logo, team name, or license plate. A phone may also save the place where a photo was taken. Ask your parent or carer to turn that location saving off.

Small clues can join up. A post showing your school and another naming your street tell more together. Think about your earlier posts when checking a new one.

Your username, or screen name, can give clues too. Leave out your real name, age, birthday, school, and town. A fun made-up name lets you play without telling people those details.

Check a profile together

Nina is making a game profile with her dad.

  1. The box says "Favorite animal." Nina chooses "frog." That fits lots of children.
  2. Another box says "School." She stops. This could tell someone where to find her.
  3. Her photo shows her school badge. She chooses a drawing instead.
  4. She changes "NinaHill2017" to "VelvetComet." The new name leaves out personal clues.

The game can collect and save information you enter on the company's computers. It may also record what you click or watch. Ask a parent or carer before signing up or entering personal details. Together, check what the app really needs.

Key Takeaways

  • Personal information can identify you, locate you, or let someone contact you.
  • Check photos and usernames for personal clues.
  • Small clues can reveal more when joined together.
  • Ask a parent or carer before entering personal details online.

1.2 Choose who sees what you share

Before you send a picture or fill in a form, pause. Ask a parent, carer, or teacher before sharing personal information. That includes competitions, new accounts, and photos of yourself.

Who will see it?

A private message goes to one person. A group chat reaches everyone in the group. A public post can reach anyone, including strangers. Anyone who gets your message can save or forward it.

Privacy settings help you choose who sees your posts and sends you messages. A private account limits posts to people you approve. A public account lets anyone see them. Set up the most private useful choices with your parent or carer. Even approved friends can take screenshots, so a private account still needs careful sharing.

Keep location sharing off unless your parent or carer has switched it on for a reason. For example, your family might use it to check you arrived at school. Do not share your location with people you only know online.

Accept friend requests only from people you know in real life. Leave an uncertain request alone and ask a trusted adult to check it.

Other people get a say

Ask before sharing someone else's photo, video, or personal details. A "no" means do not share it. Leave out pictures that could embarrass or upset someone, even if you think they are funny.

If someone shares an unwanted picture of you, ask them to remove it. Tell a trusted adult if they refuse or the post is mean. The adult can help you report it.

Get a photo ready to share

Omar wants to send a photo from a craft afternoon.

  1. He asks the two friends in the photo. Both agree to share it with their families.
  2. He notices a phone number on a paper behind them. He picks another photo without the paper.
  3. He checks the chat. It is a large club chat, not the family chat he meant to use.
  4. He selects the family chat and asks his mom before sending.

The friends agreed to that audience. Their permission did not mean Omar could post the photo anywhere.

Key Takeaways

  • Ask an adult before sharing personal information.
  • Check the audience before sending.
  • Set privacy choices with a parent or carer.
  • Keep location sharing off unless your parent or carer has a reason for it.
  • Ask people before sharing their pictures or information; respect a no.

1.3 Leave a footprint you feel good about

Your online actions leave a trail called your digital footprint. A drawing you post, a game comment, and a photo someone shares of you can all become part of it.

A trail you do not always see

Some parts are things you choose to share. Other parts come from apps recording your searches, clicks, or videos watched. Friends can add to your footprint by posting a picture or tagging your name.

A post can last after you delete it. Someone may already have saved a screenshot or forwarded a copy. A message that disappears can still be photographed with another device.

Your online reputation is what people think of you from your online trail. Kind, helpful comments help people see that side of you. Mean comments can hurt someone and change how others see you. Schools, clubs, and later employers may see old posts.

Pause before posting

Ask yourself:

  • Would I be happy for my teacher or grandparent to see this?
  • Does it share personal information about anyone?
  • Could it hurt or embarrass someone?

If a question makes you unsure, hold the post back.

Rosa sees a classmate's drawing and starts typing, "That looks awful." She pauses. Those words would hurt the artist, and a screenshot could keep them around. Rosa changes the message to "I like the bright wings. How did you draw them?" Her new comment shows interest and kindness.

You can share work you are proud of with an adult's okay. Give credit when you share someone else's idea or picture. With your parent or carer, you can also search for your name and look at what is already online about you.

Key Takeaways

  • Your footprint includes your actions, recorded activity, and other people's posts about you.
  • Deleting a post does not remove saved copies.
  • Pause before posting personal, hurtful, or embarrassing information.
  • Kind comments and work you are proud of can build a positive footprint.
2

Protect your accounts and devices

Your accounts hold things that belong to you. Learn to choose strong, secret passwords and lock up when you finish. You will also spot messages that try to rush or trick you, and learn how adult help can protect an account after a mistake.

2.1 Make a password that is hard to guess

Your username chooses your account. Your password is the secret that lets you log in. A PIN is a short secret made of numbers, often used to unlock a device.

Choose words that are not about you

A strong password is long and hard to guess. "123456" and "password" are weak choices. Your name, birthday, or pet's name can be easy for others to guess too. Guessing programs can try common passwords very quickly.

A passphrase is a password made of several words. Build one like this:

  1. Pick three random words that are unrelated to you and each other.
  2. Join them into one long secret.
  3. Add numbers or symbols if the account requires them.
  4. Picture a silly scene to help you remember.

For example, "OtterLanternCactus" brings together three unrelated words. Picture an otter carrying a lantern past a cactus. Make your own secret words with your parent or carer.

Three personal words are still guessable. "BellaDancePurple" is weak if Bella is your dog, dance is your hobby, and purple is your favorite color. Adding "1" to a common password also leaves a common guess.

Why length helps

Each random choice gives a guesser more possibilities. A four-digit PIN has 10 choices in each place:

10×10×10×10=10,000

Now choose three random words from a list of 1,000. Each time, all 1,000 words are available:

1,000×1,000×1,000=1,000,000,000

That is one billion combinations. Long, random choices make guessing harder; personal clues make guessing easier.

Keep the secret safe

Share your password only with your parent or carer. For a school account, share it with your teacher if school asks you to. Do not give it to friends. A friend with your password could read messages or send them as you.

If you need a written reminder, keep it in a private, safe place at home. Your parent or carer should know where it is. A note stuck to the screen or left in a school bag is easy for others to find.

If someone else learns your password, tell a trusted adult. Change it right away with their help.

Key Takeaways

  • Your username chooses an account; your password lets you log in.
  • Use a long passphrase made from three random, unrelated words.
  • Avoid passwords built from personal details or common guesses.
  • Keep passwords secret from friends.
  • Keep any written reminder in a private, safe place at home.
  • Tell an adult and change a password if someone else learns it.

2.2 Lock up when you finish

A good password needs good habits around it. Use a different password for every account. Then one stolen password cannot unlock your other accounts too.

Give each account its own secret

Imagine three doors with the same key. Losing that key puts all three doors at risk. Reusing a password has the same problem: someone who steals it can try it elsewhere.

Eli uses one passphrase for a drawing account and a school account. The drawing account's password is stolen. A thief can try that same secret at school. With different passphrases, the stolen drawing password would not open his school account. The drawing account still needs fixing with adult help.

Finish on a shared computer

When you finish at school or the library, choose log out. That ends your login. Just closing a window may leave you signed in. The next person could open your account.

Do not let a shared computer remember your password. Your own tablet or phone needs a screen lock, such as a PIN, password, pattern, or fingerprint. Lock it when you put it down.

Add another check

Two-step verification adds a second login check after your password. A code sent to your parent's phone is one example. Someone who knows the password still needs that extra check. Ask your parent or carer to set it up for important accounts.

Updates often repair security problems. Let your parent or carer keep apps and devices up to date. Ask before downloading, and use the app store your family uses.

Notice when something changes

You see messages you did not send. Your password suddenly stops working. An unfamiliar person appears on your friend list. These can be signs that someone else has used your account. Tell a trusted adult so they can check it and help change the password.

Key Takeaways

  • Use a different password for each account.
  • Log out on shared devices and decline password storage.
  • Use a screen lock on your own device.
  • Two-step verification adds another login check.
  • Ask an adult about updates, downloads, or strange account activity.

2.3 Pause when a message tries to trick you

A scam is a trick to take money or information. Phishing is a scam message pretending to be someone you trust. It might look like a message from school, a game, or a friend.

Notice what the message asks

Watch for a prize you never entered for, free items that usually cost money, a threat, or a rush. Requests for passwords and personal details are warning signs too. A real company or school does not ask you to send your password in a message.

A scam may have spelling errors or a slightly changed web address. It can also have perfect spelling and a copied logo. Look at the request, not just the picture.

Some fake addresses swap similar-looking letters. "rnygame.com" can look like "mygame.com" because "rn" resembles "m." Ask an adult to help you reach the real website another way. Do not follow an uncertain link to investigate it.

Work through a message

Tessa receives: "School trip photos ready! Send your school password now to keep your place."

  1. She notices it asks for her password in a message.
  2. The words "now" and "keep your place" push her to hurry.
  3. She leaves the message unanswered and shows her dad.
  4. They check with school through a contact they already know.

A familiar sender name does not make a strange request safe. A thief can take over a friend's account and send messages from it. Check with your friend another way, such as talking at school.

Get help after a click

If you already clicked or entered a password, tell a trusted adult right away. They can help change the password and report the scam. Hiding it gives the trick more time to cause harm.

If a pop-up claims your device has a virus or you won a phone, do not click inside it. Ask an adult to help close it.

Someone using another person's information or account to pretend to be them is committing identity theft. Protecting your information and getting help quickly can limit that harm.

Key Takeaways

  • Scams can use prizes, threats, or rushing to take money or information.
  • Never send a password in a message.
  • Copied logos and familiar names can hide a trick.
  • Check an uncertain message through another trusted route.
  • Tell an adult right away if you already clicked or shared a password.
3

Be kind and respectful online

Chats and games bring people together. Clear, kind words help everyone feel welcome, even when you disagree or lose a game. You can also help someone who is being hurt, without joining an argument or spreading a mean post.

3.1 Use words that help people

Someone real reads the words you send. They have feelings, just like you. Be as kind in a chat as you would be face to face.

Make your meaning clear

People cannot hear your voice in a typed message. "Fine." might sound angry when you meant "Yes, that's fine!" ALL CAPITAL LETTERS can look like shouting. An emoji can help, but people may read it differently. Add clear words when your meaning could be missed.

Before posting, try THINK: Is it True, Helpful, Inspiring, Necessary, and Kind? "Inspiring" means encouraging someone. If a message fails the check, change it or leave it unsent.

Disagree about the idea

You can have a different idea and stay respectful. Cole wants the team to build a tall tower. You want a wide base.

  1. Name the idea you want to discuss: the base.
  2. Give a reason: a wider base could help the tower stand.
  3. Write, "Could we make the base wider to keep it steady?"

"Your tower is stupid" attacks Cole and gives him no useful help.

Share a chat fairly

Everyone in a group chat sees its messages. Ask before adding someone, and before sharing another person's photo or information. Never create a group to leave someone out or talk about them.

Play games fairly. Say "good game" whether you win or lose. Do not spoil another player's game on purpose. If you get angry, step away. You can mute or block someone who is being unkind. Tell a trusted adult if a chat keeps turning mean.

A code of conduct is a set of rules everyone agrees to follow. Your family or class could choose "Ask before sharing photos" and "Get adult help when someone feels unsafe."

If your joke hurts someone, stop and say sorry. Calling it a joke does not take away their hurt. A helpful apology names what you did: "I'm sorry I called your tower stupid. That was unkind."

Key Takeaways

  • Typed words can hide your tone, so make your meaning clear.
  • Use THINK before posting: True, Helpful, Inspiring, Necessary, Kind.
  • Give reasons about an idea without insulting the person.
  • Ask before adding people or sharing their information in a chat.
  • Play fairly and step away when a game gets heated.
  • Stop and apologize when your words hurt someone.

3.2 Help when someone is being bullied

Cyberbullying means using devices or apps to hurt, scare, or embarrass someone on purpose. It usually happens again and again. The person being hurt finds it hard to stop.

What can bullying look like?

It can be threatening messages, cruel comments, rumors, or embarrassing pictures. People may repeatedly leave someone out, gang up in a game, or pretend to be them using a fake account.

One argument between friends on equal terms is different from bullying. Still, you can ask for help with any hurtful message. You do not need to wait for it to happen again.

A cruel post can spread quickly. Many people may share the same post, keeping the hurt going. Phones can bring that harm home after school too.

If it happens to you

Stop replying. Hitting back can make things worse. Tell a trusted adult and show them what happened. They can help save ordinary bullying messages, then report and block the account. Being bullied is never your fault.

Be an upstander

A bystander sees bullying. An upstander does something safe to help.

A group keeps posting lies about Mateo. Erin sees a new post.

  1. She does not like it, add laughing emojis, or forward it.
  2. She sends Mateo a private message: "That was unkind. I'll help you tell our teacher."
  3. She reports the hurtful post.
  4. She tells her teacher what she saw.

Erin helps without arguing with the people posting. Forwarding the rumor to show disapproval would still spread it.

If you have hurt someone, you can help repair the harm. Remove your post if you can, apologize to the person, and stop the behavior. Ask an adult for help if the post has already spread.

Key Takeaways

  • Cyberbullying is deliberate online harm that is usually repeated.
  • Get help with hurtful messages even if they have happened only once.
  • If bullied, stop replying and get adult help to save messages, report, and block.
  • Upstanders support the person, report harm, and tell an adult.
  • Likes, laughing reactions, and forwards can spread the hurt.
4

Stay safe with people and content online

An unfamiliar player or a surprising video can leave you unsure. Learn to notice unsafe requests, turn away from upsetting content, and check things before sharing. You will practice telling a trusted adult and choosing buttons that help with the problem.

4.1 Know when online contact is unsafe

An online stranger is someone you have only met online. Playing together every day does not change that. A classmate you know in person is different from a player whose name you only see on a screen.

A profile can be made up

Names, ages, and pictures can all be invented. A person who types "I'm nine too" might be an adult. Most people online are friendly, but some try to trick children.

Watch for someone asking your school, address, or phone number. Gifts, sudden claims of close friendship, photo requests, and invitations to private chats can also be warning signs. A request to hide the chat from your family is a reason to stop and tell.

Follow an uncomfortable feeling

A player called "DizzyAcorn" offers Lena a rare game item. They say, "Send your photo on another app. Don't tell your dad."

  1. Lena notices the gift is tied to a photo request.
  2. Moving apps would take the chat somewhere else.
  3. Keeping it from her dad feels wrong. She does not send anything.
  4. She shows her dad, who helps report and block the player.

You do not owe someone a photo or a reply because they gave you a gift.

Surprises have an ending

A birthday surprise stays quiet for a short time. The person finds out soon. A secret that worries you or must be hidden from your family is different. Safe adults do not ask you to keep worrying secrets from your parent or carer.

If someone asks for a picture of you without clothes on, do not reply or send anything. Tell a trusted adult right away. The person asking did something wrong; it is not your fault. Tell an adult if someone sends you a picture like that too.

Do not arrange to meet an online-only person on your own. Meet only if your parent or carer agrees and comes with you. Use voice chat or video calls only with people you know in real life, with your parent's or carer's okay.

Key Takeaways

  • Someone you have only met online is still a stranger.
  • Online names, ages, and photos may be invented.
  • Tell an adult about worrying requests, gifts, or secret chats.
  • Never send a picture without clothes on; tell an adult about such requests.
  • Meeting an online-only person requires your parent or carer to agree and come too.

4.2 Stop upsetting content and check surprising claims

A video, picture, or comment might make you feel scared or worried. You can come across upsetting things even while looking for something ordinary. Seeing them is not your fault.

Stop, turn away, tell

Stop watching or clicking. Turn the screen off, close the laptop, or turn the tablet face down. Tell a trusted adult what you saw and how you feel. Do not forward it to friends. Your adult can help report it.

Your body may give you clues: a tight stomach, tears, a fast heartbeat, or an image you cannot stop thinking about. Tell someone about those feelings too. If a friend wants to show you something upsetting, say "I don't want to watch that" and walk away.

Pictures and posts need checking

People can edit photos, cut videos, or use computer programs to make scenes that never happened. A realistic picture can still show something made up.

A fact can be checked and shown to be true. "A triangle has three sides" is a fact. An opinion tells what someone thinks or feels. "Triangles make the prettiest patterns" is an opinion. Many people agreeing with a preference does not turn it into a fact.

Before believing or sharing a surprising claim, ask who made it and why. Look for the same information on a trusted news or museum website with adult help.

A post shows a giant butterfly landing on a bus. It says, "Found downtown today!" Dev thinks it looks exciting. He checks who posted it, then asks his mom to help find a trusted report. They cannot confirm it, so he leaves it unshared. A striking picture alone is not enough to trust the claim.

A post shows only a little

A photo might show someone's happiest moment, with a filter added. It does not show their whole day. Comparing your whole life with that chosen moment can make you feel bad. Take a break and tell a trusted adult if posts leave you worried or left out.

Key Takeaways

  • Stop, turn away, and tell an adult about upsetting content.
  • Do not forward upsetting pictures or videos.
  • Photos and videos can be edited or made up.
  • Facts can be checked; opinions express thoughts or feelings.
  • Check surprising claims with a trusted adult before sharing.
  • A chosen or edited post shows only part of someone's life.

4.3 Tell someone and use safety buttons

A trusted adult knows you in real life, listens, and helps keep you safe. A parent, carer, grandparent, teacher, or school counselor might be one. Choose several so another person is there when one is busy.

Start the conversation

You can say, "I need help with something that happened online." Tell them what happened, which app or game you used, who was involved, and how you feel. Show the screen if you can. You can ask for help even when you clicked something or made a mistake.

If the first adult does not listen or help, tell another. Keep telling until someone helps. A threat to hurt you or someone else needs adult help immediately. If someone is in danger now, the adult can call the emergency number.

Choose the right button
  • Block stops that account from contacting you. It does not erase old messages.
  • Mute quiets alerts, hides posts, or silences a voice, depending on the app. Messages can still be sent.
  • Report sends the problem to the app's safety team for review. They can remove content or close an account.

Most apps do not tell the person who reported them. Ask an adult to help find these buttons.

Show what happened safely

Zoe gets repeated threatening text messages in a game. She stops replying and tells her aunt. Together, they save the messages and note the screen name, date, and game. Then they report and block the account. The saved messages help show what happened, even after blocking.

Never save, screenshot, or forward a picture of someone without clothes on. Tell an adult right away and let them report it.

Reporting harm gets people help; it is not tattling.

Many places have free, confidential children's helplines. A trained helper can listen by phone or online chat. Your teacher or another trusted adult can help find the right service where you live.

Key Takeaways

  • Choose more than one trusted adult you know in real life.
  • Tell what happened, where, who was involved, and how you feel.
  • Keep telling adults until someone helps.
  • Block stops account contact; mute quiets it; report asks the app to act.
  • Save ordinary bullying messages with an adult, but never copy pictures of someone without clothes.
  • Tell an adult immediately about threats or danger.
5

Make healthy choices about age limits and screen time

A good screen activity fits your age and leaves room for the rest of your day. Learn what age rules and ratings tell you, and what else needs checking. Then build a plan for breaks, bedtime, movement, and time with people.

5.1 Check ages before joining or downloading

Games, apps, and videos can have age rules. Check them with your parent or carer before signing up, downloading, or watching.

Two different age checks

A minimum age is the youngest age an app says may use it. Many social and chat apps set it at 13. Some countries set an older age for social media. The rule can protect children from contact or features made for older users.

An age rating helps families judge the content. It may warn about violence, scary scenes, or bad language. It does not measure how clever you are or how well you play.

Look at the box, store page, or app listing for a rating. Read the app's rules with your adult to find its minimum age. Also check separate notes about chats, purchases, and location sharing. A suitable content rating does not make every player safe to talk to.

Make the decision together

Hazel is eight. A chat app says users must be at least 13. Her older cousin uses it and says she could enter a different birthday.

  1. Hazel checks her real age against the rule. She is too young.
  2. A false birthday would break the rules and could remove protections for younger users.
  3. She talks with her dad about another way to stay in touch.
  4. They choose an activity that allows her age and check its chat settings.

The fact that friends use an app does not change its age rule. If an app asks for your birthday, tell the truth. Your parent or carer can help you enter it safely.

When a game says it is suitable for your age, check how you feel too. Tell your adult about anything scary or uncomfortable. They can help choose something that suits you.

Key Takeaways

  • A minimum age says who may use an app.
  • An age rating describes suitable content, not game difficulty.
  • Check chats, purchases, and location features separately.
  • Tell the truth about your age and choose allowed activities with your adult.

5.2 Make room for sleep, play, and people

You can use screens to learn, create, play, or talk with family. Balance means leaving enough time for the other things you need too: sleep, movement, homework, play, and people.

Give your body breaks

Sore eyes, a headache, a stiff neck, or feeling grumpy can mean you need a break. Take regular breaks before you feel worn out. Eye doctors suggest the 20-20-20 rule: every 20 minutes, look about 20 feet (about 6 meters) away for 20 seconds.

Stand up, stretch, and move around often. Sit comfortably with the screen at a comfortable distance. Make time to play outside each day. Looking into the distance rests your eyes; moving gives the rest of your body a break too.

Leave time for sleep

Children ages 6 to 12 need 9 to 12 hours of sleep in each 24 hours. Sleep helps you grow, learn, and feel good. Exciting games and bright screens can make falling asleep harder. Switch screens off about an hour before bedtime, and keep devices outside your bedroom overnight.

Milo's bedtime is 8:00 p.m. He wakes at 6:30 a.m.

  1. From 8:00 p.m. to midnight is four hours.
  2. Midnight to 6:30 a.m. adds six hours and 30 minutes.
  3. That leaves 10 hours and 30 minutes for sleep.
  4. One hour before bed is 7:00 p.m. That is his screen stopping time.
Agree on a plan

A family screen plan sets times, places, and stopping routines together. You might keep meals screen-free, finish homework before a game, and set a timer before you start. Decide what you will do when it rings, such as save your work and put the device away.

Notice your feelings during and after screen time. If a game leaves you angry or a chat makes you feel left out, step away and tell a trusted adult. You can take a break before the timer rings. The plan helps you make space for what your day needs.

Key Takeaways

  • Balance screen use with sleep, movement, play, homework, and people.
  • Take eye breaks and get up to move regularly.
  • Children ages 6–12 need 9–12 hours of sleep per 24 hours.
  • Stop screens about an hour before bed; keep devices out of bedrooms overnight.
  • Make a screen plan and set a stopping time before you start.
  • Take an earlier break if your body or feelings need one.

Online Safety examples

5 Walkthroughs

1

Check a post before you share

14 steps
Follow a profile and a photo from first idea to careful sharing.
  1. 1
    IntroductionWhat does your post reveal?

    You want to share something you made. Before sending it, check the clues, ask the people involved, and choose who sees it. Clues about you are personal information, and every post adds to your digital footprint. Follow Amir as he prepares a post, then try the decisions yourself.

  2. 2
    ExplanationPersonal or public?

    Personal information can identify you, show where you are, or let someone contact you. Your school and address belong here. A favorite food usually fits many people. Public information, such as museum opening hours, is meant for everyone.

  3. 3
    ExampleFirst, check the profile

    Amir starts a craft profile with his mom. He writes "Favorite hobby: building models." That fits many children. A box asks for his full name and town. He leaves it alone and asks his mom what the app needs. Details entered here can be collected and saved by the company.

  4. 4
    ExampleNext, check the picture

    Amir picks a photo of his cardboard castle. Behind it, a school sweater hangs over a chair. The badge gives a clue about where he goes each day. He chooses a picture against a plain wall. His mom also checks that the camera is not saving photo locations.

  5. 5
    ChallengeTry another screen name

    A player plans to use "RubyLaneSchool9" as a username. What should they change, and why?

    ---reveal---

    Choose a made-up name without their real name, school, or age. A screen name can give away personal clues even when the profile has no photo.

  6. 6
    ExplanationAsk people, then choose viewers

    Ask a parent, carer, or teacher before sharing personal information. Ask anyone pictured too, and respect a no. A private message reaches one person; a group chat reaches the group; a public post can reach strangers. Even one receiver can save or forward it.

  7. 7
    ExampleChoose the right group

    Amir's sister appears beside the castle. She agrees to send the photo to their grandparents. Amir sees the class chat selected, so he stops. He switches to the grandparents' chat and asks his mom before sending. Permission for that family message did not cover a class post.

  8. 8
    TipCheck who can reach you

    Set privacy choices with a parent or carer. Approve only people you know in real life. Leave uncertain requests alone and ask. Keep location sharing off unless your parent or carer has turned it on for a reason, such as a family arrival check.

  9. 9
    ChallengeDoes private mean no copies?

    A friend says, "My account is private, so nobody can copy my photos." Is that right?

    ---reveal---

    No. Approved viewers can still save screenshots or forward pictures. Private settings limit the first audience. The friend still needs permission and a check for personal clues.

  10. 10
    ExplanationYour trail keeps growing

    Your digital footprint includes your posts, recorded clicks and searches, and things others post about you. Your online reputation is how people see you from that trail. Kind comments can help build a reputation you feel good about.

  11. 11
    ExampleA post leaves a copy

    Amir posts, "My sister never helps." She feels hurt, so he deletes it. A cousin has already saved a screenshot. Amir can remove his own post, but that does not erase the cousin's copy. A disappearing message could have been saved in the same way.

  12. 12
    ExampleRepair the hurt

    Amir apologizes to his sister and asks his cousin to remove the copy. Before another post, he asks whether it could hurt someone or reveal personal details. Next time he shares a model with his mom's okay, he thanks his sister for her ideas.

  13. 13
    ChallengeA kind post still needs checking

    You want to praise a friend's art, using a photo that shows their phone number. What should happen before posting?

    ---reveal---

    Choose a picture without the number, ask your friend, and check the audience with your adult. Praise can build a positive footprint, but kind words do not protect private details.

  14. 14
    RecapYour sharing pause

    Check personal clues, ask permission, and choose the audience. Remember that copies can last. A pause before sending protects people as well as your online trail.

2

Protect a login from start to finish

16 steps
Build a passphrase, finish safely, and respond to a suspicious message.

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  1. 1
    IntroductionKeep control of your account
  2. 2
    ExplanationName and secret do different jobs
  3. 3
    ExampleChoose three random words
  4. 4
    ExampleMake it easy to remember
  5. 5
    ChallengeThree words, but which ones?
  6. 6
    AnalogyGive each door its own key
  7. 7
    ExampleFind the reused secret
  8. 8
    TipFinish on a shared device
  9. 9
    ExplanationAdd a second login check
  10. 10
    ChallengeThe next computer user
  11. 11
    ExplanationName the trick
  12. 12
    ExampleRead the request carefully
  13. 13
    ExampleCheck by another route
  14. 14
    TipAlready clicked? Tell now
  15. 15
    ChallengeA secret has been sent
  16. 16
    RecapSecrets and safe habits
3

Keep a game chat kind

10 steps
Work through a disagreement, repair hurtful words, and help someone safely.

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  1. 1
    IntroductionA person reads your words
  2. 2
    ExplanationShow what you mean
  3. 3
    ExamplePause over an angry draft
  4. 4
    ExampleGive a useful suggestion
  5. 5
    ChallengeDisagree with care
  6. 6
    ExplanationNotice a pattern of harm
  7. 7
    ExampleHelp without forwarding
  8. 8
    ExampleBring the problem to an adult
  9. 9
    ChallengeThe group laughs at your joke
  10. 10
    RecapChoose kindness and support
4

Get help with unsafe contact and content

17 steps
Spot warning signs, turn away from upsetting content, and report problems safely.

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  1. 1
    IntroductionYou can ask for help
  2. 2
    ExplanationA familiar name can hide a stranger
  3. 3
    ExampleSpot the request to hide
  4. 4
    ExampleLeave the request unanswered
  5. 5
    TipSome requests need help right away
  6. 6
    ChallengeDoes a gift change the rule?
  7. 7
    ExplanationWhen something upsets you
  8. 8
    ConnectionListen to your feelings
  9. 9
    ExampleA convincing picture appears
  10. 10
    ExampleCheck the claim before passing it on
  11. 11
    ChallengeLots of likes, still worth checking
  12. 12
    ExplanationChoose people who listen
  13. 13
    ExplanationChoose a button for the job
  14. 14
    TipKeep evidence safely
  15. 15
    ChallengeKeep asking until someone helps
  16. 16
    ConnectionAnother place to talk
  17. 17
    RecapStop and bring someone in
5

Choose a game and plan your time

11 steps
Check age guidance and work backward from bedtime.

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  1. 1
    IntroductionFit screens into your day
  2. 2
    ExplanationAllowed age and suitable content
  3. 3
    ExampleRead more than the age number
  4. 4
    ChallengeWould a new birthday solve it?
  5. 5
    ExplanationPlan for more than screens
  6. 6
    TipRest eyes and move your body
  7. 7
    ExampleWork backward from bedtime
  8. 8
    ExampleCount time left for sleep
  9. 9
    ConnectionMake stopping easier
  10. 10
    ChallengeSuggest a different plan
  11. 11
    RecapChoose, check, and make space

Online Safety practice questions

40 Practice Questions in 4 sets

Set 1: Make safe everyday choices10 Practice Questions

Question 1 of 10

A game profile asks for one detail about you. What could help a stranger find you?
  1. Your favorite animal.
  2. Your favorite fruit.
  3. Your school name.
  4. Your favorite color.
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Answer: C
Your school name tells someone a place where you spend time. A favorite fruit usually fits many children, so it does not point to you in the same way.

Question 2 of 10

Jules wants to share a photo of a model boat. His full address is visible on an envelope behind it. What should he change?
  1. Hide the caption but keep the photo.
  2. Share the photo during the weekend.
  3. Add only his first name to the photo.
  4. Choose a photo without the envelope.
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Answer: D
The address is inside the picture, so choosing a photo without it removes that clue. Hiding the caption would leave the address visible in the background.

Question 3 of 10

Your cousin says, "Please don't send that photo of me." What should you do?
  1. Send it to just one friend.
  2. Leave the photo unshared.
  3. Share it with family only.
  4. Send it without a caption.
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Answer: B
Your cousin has said no, so do not share the photo. Sending it to only one friend still shares their picture against their choice.

Question 4 of 10

Mae sends a drawing to three approved friends through a private account. How could someone else end up seeing it?
  1. Private posts turn public after a day.
  2. Using a private account allows no copies.
  3. Only Mae can choose any later viewer.
  4. A friend could forward a saved copy.
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Answer: D
A friend who can see the post can save and forward it. A private account limits the first audience, but it cannot control every copy those friends make.

Question 5 of 10

Your best friend asks to use your account password. What should you say?
  1. "I keep my password private."
  2. "You can use it just today."
  3. "I will send half of it first."
  4. "You can use it if I watch."
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Answer: A
Keep your password secret from friends. Even a short turn gives someone access to your account, including the chance to send messages as you.

Question 6 of 10

You finish using your school account on a classroom computer. How should you leave the account?
  1. Close only the browser tab.
  2. Leave the home page open.
  3. Turn the monitor screen off.
  4. Log out of the account.
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Answer: D
Logging out ends your signed-in use of the account. Closing a tab or switching off the monitor may leave the account open for the next person.

Question 7 of 10

A teammate wants a different route through a game. You think your route is shorter. What message explains your idea kindly?
  1. "Your route is bad. Pick mine this time."
  2. "Fine. I suppose we have to do it your way."
  3. "Could we try my route? It looks shorter."
  4. "I am better at choosing routes than you."
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Answer: C
The question gives a reason about the route and invites your teammate to respond. Calling their route bad can hurt them and gives little useful help with the plan.

Question 8 of 10

A clip suddenly shows something that scares you. What should you do first?
  1. Stop watching and turn the screen away.
  2. Send the clip to a friend for their view.
  3. Read the comments while it keeps playing.
  4. Finish the clip to understand the ending.
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Answer: A
Stop watching and turn away, then tell a trusted adult. Sending the clip to a friend could upset them too, and you do not need to finish watching to ask for help.

Question 9 of 10

A game is rated for ages eight and up. You are nine. It also allows chat with any player. What still needs checking with your adult?
  1. Whether the rating makes you too young.
  2. Who can contact you through chat.
  3. Whether the game will be too easy.
  4. Whether every player has been checked.
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Answer: B
Check the chat because suitable game content can still come with contact from strangers. The age rating describes the content; it does not mean every player has been checked.

Question 10 of 10

Ravi is nine. He plans to sleep at 9:00 p.m. and wake at 7:00 a.m. He wants to stop screens an hour before bed. What stopping time and sleep length fit his plan?
  1. 8:30 p.m.; 10 hours of sleep.
  2. 8:00 p.m.; 8 hours of sleep.
  3. 8:00 p.m.; 10 hours of sleep.
  4. 9:00 p.m.; 12 hours of sleep.
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Answer: C
One hour before 9:00 p.m. is 8:00 p.m. From 9:00 p.m. to 7:00 a.m. is 10 hours, within the 9–12 hours children his age need. Stopping at 8:30 p.m. leaves only half an hour before bed.
Set 2: Protect accounts and get help10 Practice Questions

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Question 1 of 10

Nico wants a new passphrase. His dog is Pip, he plays tennis, and his favorite color is red. How should he choose his three words?
  1. Join his dog, sport, and favorite color.
  2. Use his name with his birthday and town.
  3. Repeat his dog's name three times in a row.
  4. Pick random words unrelated to his life.
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Question 2 of 10

An account asks for a password, then a code sent to a parent's phone. What is the second check doing?
  1. Adding another step to verify the login.
  2. Letting friends enter without a password.
  3. Checking whether the game suits your age.
  4. Making the password public to the family.
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Question 3 of 10

Isla used one password for a puzzle account and a reading account. Her school password was different. The puzzle password was stolen. She changed it only there. What still needs fixing?
  1. The school account needs the old puzzle password instead.
  2. The reading account needs a new password with adult help.
  3. The reading account is safe because puzzles now use a new one.
  4. The school account is exposed because both are used at school.
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Question 4 of 10

A message with your club's logo says, "Send your password or lose your place today." How should you check it?
  1. Reply with the password before time runs out.
  2. Ask an adult to contact the club another way.
  3. Open its link and see whether the logo matches.
  4. Ask the sender to promise the message is real.
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Question 5 of 10

You entered your password after following a strange message. Now you think it was a scam. What should you do?
  1. Wait and see if anything changes.
  2. Delete the message and tell no one.
  3. Ask them to forget your password.
  4. Tell a trusted adult right away.
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Question 6 of 10

Someone keeps posting cruel nicknames about Arlo. You see the posts. How can you help without spreading them?
  1. Forward the posts to your class to criticize them.
  2. Support Arlo privately and tell your teacher.
  3. Argue with the sender under every cruel post.
  4. Add a laughing reaction so you fit into the chat.
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Question 7 of 10

A player you have never met offers a gift, asks for your phone number, and says not to tell family. How should you respond?
  1. Share a friend's number instead of your own.
  2. Give your number after the gift arrives safely.
  3. Keep your number private and tell your parent.
  4. Accept the secret if the gift costs very little.
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Question 8 of 10

You muted a player, but their messages still arrive. You want contact from that account to stop. What button do you need?
  1. Block the account.
  2. Mute them again.
  3. Turn alerts louder.
  4. Hide old messages.
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Question 9 of 10

You tell an adult about a frightening message, but they do not listen. What should you do next?
  1. Tell another trusted adult.
  2. Answer the sender yourself.
  3. Wait for another message.
  4. Decide the message is harmless.
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Question 10 of 10

A game timer has not rung yet, but your eyes feel sore. What should you do?
  1. Keep playing until the timer rings.
  2. Move to a phone to finish the game.
  3. Stop for a break and tell your adult.
  4. Sit closer so the picture looks larger.
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Set 3: Think through messages and posts10 Practice Questions

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Question 1 of 10

One post names Wren's school. Another says which building she lives beside. She wants to add, "Walking home now." What should she notice before sharing more?
  1. The clues together could help someone find her.
  2. Each post is safe because none gives an address.
  3. Only a photo could reveal where she can be found.
  4. A first name would hide the clues already shared.
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Question 2 of 10

Pia's family approved location sharing so they can see her arrive home. An online-only player asks her to turn it on for them too. What should Pia do?
  1. Keep her location private from the player.
  2. Share it because family already sees it.
  3. Share it for one journey and then switch it off.
  4. Give the player a friend's location instead.
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Question 3 of 10

A friend posts a picture of you and tags your name. Whose digital footprint can the picture become part of?
  1. Only your friend's, because they sent it.
  2. No one's, because it is a picture not text.
  3. Yours, even though your friend posted it.
  4. Only the people who press the like button.
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Question 4 of 10

You sent an unkind comment, and someone saved it. You deleted your post. What can you do now, and what might still be online?
  1. Apologize only if the original is still visible.
  2. Send it again with a joke emoji to change its meaning.
  3. Assume deleting it has removed every saved copy.
  4. Apologize and stop; the saved copy may remain.
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Question 5 of 10

Your classmate's account sends a link asking you to buy a gift card quickly. You ask your classmate in person, and they say they sent no message. What should you do?
  1. Reply to the account asking for its new link.
  2. Buy it because the account name is familiar.
  3. Send a smaller gift card to check the request.
  4. Leave the link alone and show your adult.
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Question 6 of 10

Your friend reads your message "Okay." as angry. You meant that you liked their plan. What would help?
  1. Repeat "OKAY" in all capital letters.
  2. Say, "You should have understood me."
  3. Explain, "I like your plan. Let's try it!"
  4. Send the same word with no further message.
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Question 7 of 10

A player keeps pretending to be Bea using a fake profile and sends rude messages as her. What problem is Bea facing?
  1. A normal disagreement about a game plan.
  2. A privacy setting that has become too strict.
  3. A mistake caused only by unclear punctuation.
  4. Cyberbullying through pretending to be her.
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Question 8 of 10

A friendly game partner suggests meeting at a park. Your parent knows about the chat but has not agreed to a meeting. What needs to happen before any meeting?
  1. A friend your age must agree to come instead.
  2. Your parent must agree and come with you.
  3. The player must promise to bring a present.
  4. Your parent must only be told the park's name.
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Question 9 of 10

A post says, "This is the greatest cartoon ever," and has thousands of likes. How should you understand that statement?
  1. It is a fact because many people agree.
  2. It is an opinion about the cartoon.
  3. It is a fact because the post is popular.
  4. It becomes a fact if you enjoy it too.
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Question 10 of 10

Mira is ten. An app allows users ages 13 and up. What could happen if she signs up with a false older birthday?
  1. Her parent could make the age rule stop applying.
  2. She would keep every younger-user safety setting.
  3. She could lose safety settings for younger users.
  4. Her account would count as a child account anyway.
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Set 4: Put your online safety skills together10 Practice Questions

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Question 1 of 10

You draft a public post praising a friend's project. It also names their home address. What should you do before sending it?
  1. Keep the address because the message is kind.
  2. Share it briefly and delete it after an hour.
  3. Add more praise so people overlook the address.
  4. Remove the address and ask before posting about them.
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Question 2 of 10

You used your pet's name as a password. A friend guesses it. What should you and your adult do?
  1. Keep it if the friend promises not to use it.
  2. Add the pet's birthday to the same name.
  3. Wait to replace it until the next school break.
  4. Change it to a long, random passphrase.
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Question 3 of 10

Your class agrees on rules for a group chat. What is this shared list called?
  1. A private password.
  2. A code of conduct.
  3. An account age rating.
  4. A digital footprint.
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Question 4 of 10

Classmates keep sharing a cruel edited photo of a child. The child has left the chat but the picture keeps spreading. What plan helps the child and addresses the harmful post?
  1. Do not forward it; offer support, report, and tell an adult.
  2. Forward it to friends so they can see why it is cruel.
  3. Argue under the photo and ask everyone to choose sides.
  4. Add a friendly emoji and wait for the sharing to stop.
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Question 5 of 10

A person you only know online says they are your age. They ask for a photo without clothes on and say you will lose their friendship if you refuse. What should you do?
  1. Send it after asking them for a photo of their face.
  2. Send nothing, stop replying, and tell a trusted adult.
  3. Keep talking privately until they stop asking for it.
  4. Send a smaller picture to keep the friendship going.
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Question 6 of 10

An exciting photo claims a rare animal was seen at your school. You do not know who made it, and you have not checked the claim. Friends want you to share it. What should you do?
  1. Hold it back and check trusted sources with an adult.
  2. Call it fake immediately because the maker is unknown.
  3. Share it because a photo shows exactly what happened.
  4. Ask friends to share it so more people can decide later.
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Question 7 of 10

A sender threatens to hurt your classmate today. You have not replied. How soon should you get help?
  1. Wait to see if the threat repeats.
  2. Tell a trusted adult immediately.
  3. Wait for the next class meeting.
  4. Reply to ask if it was a joke.
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Question 8 of 10

An account has sent cruel text messages and a picture of someone without clothes. You want an adult to report it. How should the picture be handled?
  1. Send it to a classmate to identify who is pictured.
  2. Screenshot it before blocking so nothing is lost.
  3. Forward it only to your teacher as the evidence.
  4. Tell your adult without saving or forwarding it.
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Question 9 of 10

A nine-year-old finds a game with content rated for ages seven and up. The account rules say users must be at least 12. A chat feature is also listed. What should the family decide?
  1. Wait on the account; its minimum age is too high.
  2. Join if chat is off, because that changes the age rule.
  3. Enter age 12 and then choose private settings together.
  4. Join because the content rating is below the child's age.
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Question 10 of 10

Your family plans bedtime at 8:45 p.m. and waking at 6:15 a.m. Screens stop an hour before bed. What is the latest start for a 30-minute video call, and how much sleep does the plan leave?
  1. 7:45 p.m.; 9 hours and 30 minutes of sleep.
  2. 7:15 p.m.; 8 hours and 30 minutes of sleep.
  3. 7:15 p.m.; 9 hours and 30 minutes of sleep.
  4. 8:15 p.m.; 10 hours and 30 minutes of sleep.
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Stuck on your own question? Homework Help

Key Terms

60 Key Terms, each with its definition

A

Age rating
An age rating helps show what age a game, app, movie, or show is suitable for because of its content.
A game's age rating may warn your family about scary scenes.

B

Balance
Balance means leaving enough time for sleep, moving, homework, play, and people alongside your screen activities.
Stopping a game to play outside helps you build balance into your afternoon.
Block
To block an account is to stop contact from it through an app, without erasing the messages already sent.
Your aunt helps you block the account that keeps sending threats.
Bystander
A bystander is someone who sees bullying happen, whether or not they take action to help.
A bystander sees a hurtful group-chat post about another player.

C

Code of conduct
A code of conduct is a set of rules people agree to follow about how they treat each other.
Your class code of conduct says to ask before sharing someone's photo.
Content
Content is the words, pictures, sounds, and videos you see or hear in an app, game, or show.
Your parent checks the game's content for scenes that may frighten you.
Cyberbullying
Cyberbullying is deliberate online harm, usually repeated, that the person being hurt finds hard to stop.
Repeatedly posting cruel lies about a classmate is cyberbullying.

D

Digital footprint
A digital footprint is the trail from your online actions, recorded activity, and other people's posts about you.
A drawing you post adds to your digital footprint, as does a friend's photo of you.

E

Emoji
An emoji is a small picture used in messages to show an idea or feeling, though people can read it differently.
Add clear words if your friend misunderstands the emoji you sent.
Evidence
Evidence is information that helps show what happened, such as ordinary bullying messages saved with an adult.
Your teacher uses messages you saved about repeated name-calling as evidence of what happened.

F

Fact
A fact is something that can be checked and shown to be true, instead of depending on a person's preference.
"A week has seven days" is a fact you can check on a calendar.
Family screen plan
A family screen plan is an agreement about when and where screens are used and how to stop when time is up.
Your family screen plan keeps meals screen-free and sets a game stopping time.
Filter
A filter is a tool that changes how a photo or video looks, such as making colors brighter or changing a face.
A filter may change a photo, so it does not show exactly how someone looks.
Friend request
A friend request is an invitation to connect accounts so people can follow or contact each other.
Leave an unfamiliar friend request alone and ask your teacher or parent for help.

G

Group chat
A group chat lets several people exchange messages, with everyone in the group able to see what is sent.
Ask before adding another classmate to your group chat.

H

Helpline
A children's helpline is a service where a trained helper listens to worries by phone or online chat.
Ask your teacher to help find a children's helpline where you live.

I

Identity theft
Identity theft happens when someone uses another person's personal information or account to pretend to be them.
Sending messages from a stolen account can be part of identity theft.
In-game purchase
An in-game purchase is something bought with real money inside a game, such as an extra item or level.
Your parent checks for in-game purchases before agreeing to a download.

L

Location
Your location is the place where you are, which a device or a post may reveal to other people.
A photo caption saying "At this park now" can give away your location.
Location sharing
Location sharing is a feature that lets an app show where you or your device are.
Keep location sharing off unless your parent or carer turns it on for a reason.
Log out
To log out is to end your signed-in use of an account, so another person cannot carry on as you.
Log out of the library computer before leaving it for the next person.

M

Minimum age
A minimum age is the youngest age at which an app, game, or website says you may use it.
An app with a minimum age of 13 is too old for a nine-year-old user.
Mute
To mute is to quiet alerts, hide posts, or silence a voice, depending on the app, while messages can still be sent.
Mute the game voice chat when the noise becomes too much.

O

Online reputation
Your online reputation is what people think of you from the posts and other information they find about you online.
Helpful comments can add kindness to your online reputation.
Online stranger
An online stranger is anyone you have met only online, even if you have talked or played together many times.
A daily game partner is still an online stranger if you have never met in real life.
Opinion
An opinion tells what someone thinks or feels, such as a favorite game or the story they enjoy most.
"This is the best song" is an opinion, even if many listeners agree.

P

Passphrase
A passphrase is a password made of several words, which can make a long secret easier to remember.
Three random words join together to make your new passphrase.
Password
A password is a secret word or phrase used to let you log in to your account.
Keep your password secret from friends, even if they promise not to use it.
Password reuse
Password reuse means using the same password for more than one account, so one stolen secret can put several at risk.
Avoid password reuse when setting up a game account and a school account.
Permission
Permission is someone's agreement to do something, such as letting you share their picture with a chosen group.
Ask your cousin's permission before sending her photo to your family chat.
Personal information
Personal information is information that can show who you are, where to find you, or how to contact you.
Your school name is personal information because it can tell someone where you go each day.
Phishing
Phishing is a scam using a message that pretends to be trusted to get you to click or share information.
A phishing message may copy a school logo and ask you to send your password.
Photo background
A photo background is what appears behind the main subject, where personal clues may be visible.
In a photo of your new bike, check the photo background for a house number that shows where you live.
PIN
A PIN is a short secret made of numbers, often used to unlock a phone or tablet.
Your tablet asks for your PIN before it opens.
Pop-up
A pop-up is a box that appears over what you are viewing, sometimes with a scam warning or offer inside.
Ask an adult to close a pop-up claiming you won a phone.
Privacy settings
Privacy settings are choices that help control who sees your posts, finds you, and sends you messages.
Your mom helps you use privacy settings to limit messages to people you know.
Private account
A private account limits posts to people you approve, who can still save or forward what they see.
Only approved family and friends see the posts on your private account.
Profile
A profile is the information an account shows about its user, such as a name, picture, and age, which may be made up.
A profile saying "Age 10" may hide someone of a different age.
Public account
A public account lets anyone see its posts, including people the account owner has never met.
A drawing posted on a public account can be seen by strangers.
Public information
Public information is information meant for everyone, such as a library's opening hours or a weather forecast.
You can read the library's public information to find out when it opens.

R

Report
To report is to send a problem post, message, or account to an app's safety team for review and possible action.
You and your dad report a cruel post so the safety team can review it.
Rumor
A rumor is a story passed between people without being checked, which can hurt someone when spread.
Do not forward a hurtful rumor about a classmate to another chat.

S

Scam
A scam is a trick meant to take someone's money, password, or personal information.
An offer of a prize in exchange for your password is a warning sign of a scam.
Screen lock
A screen lock stops others opening a device without a check, such as a PIN, password, pattern, or fingerprint.
Your screen lock keeps a classmate from opening your tablet while you are away.
Screen time
Screen time is time spent using a screen, such as a television, tablet, phone, computer, or game console.
Making a drawing on a tablet counts as screen time, just as watching a show does.
Screenshot
A screenshot is a saved picture of what a screen shows, which can keep a copy after a post is deleted.
A friend's screenshot may keep a copy of a message you later remove.
Strong password
A strong password is a long secret that is hard for others to guess and that you can remember.
Unrelated random words help you create a strong password.
Surprise
A surprise is something fun kept quiet for a short time before the person finds out, such as a birthday gift.
Your family's birthday surprise will be revealed when your brother opens his present.

T

Tag
A tag is a name or account link added to a post or picture to connect it with a person.
A tag on a class photo can add to your online footprint.
THINK check
The THINK check asks whether a message is True, Helpful, Inspiring, Necessary, and Kind before you send it.
Use the THINK check before sending an angry message about a game.
Trusted adult
A trusted adult is someone you know in real life who listens to you and helps keep you safe.
Your teacher is a trusted adult you can tell about a worrying game message.
Two-step verification
Two-step verification adds another login check after a password, such as a code sent to a parent's phone.
Your dad helps turn on two-step verification for an important account.

U

Update
An update is a newer version of an app or device program that can fix problems, including security problems.
Your parent installs an update to help keep the tablet secure.
Upsetting content
Upsetting content is something you see or hear online that makes you feel scared, sad, worried, or uncomfortable.
Turn away and tell a trusted adult when a video shows upsetting content.
Upstander
An upstander is someone who sees bullying and helps safely, such as by offering support or getting an adult.
You act as an upstander when you support a hurt classmate and tell your teacher.
Username
A username is the name that tells an app or website which account you want to use.
Choose a username without your real name, age, town, or school.

W

Weak password
A weak password is a secret that is easy to guess, such as a common word, a short pattern, or your birthday.
Using your pet's name alone makes a weak password that a friend might guess.
Web address
A web address tells a browser where to find a page, and a changed letter can lead to a different site.
Your parent helps check a web address before you open an uncertain page.
Worrying secret
A worrying secret is something you are told to hide that makes you feel unsafe, worried, or cut off from family help.
Tell a trusted adult about a worrying secret someone asks you to keep online.

#

20-20-20 rule
The 20-20-20 rule is an eye-break habit: every 20 minutes, look 20 feet (about 6 meters) away for 20 seconds.
Use the 20-20-20 rule to rest your eyes during a long screen activity.

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