Computers Then and Now
The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…
Elementary Computer Science includes programming fundamentals, computational thinking, digital citizenship, typing skills, and technology integration.
The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…
The child programs a floor robot or on-screen sprite with a sequence of commands, predicts what it will do, and finds and fixes mistakes.
The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.
The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.
The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.
The child makes block programs that react to events and use if-then-else to choose between actions, for example in a simple game or quiz.
The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.
The child uses count-controlled and forever loops in a block language to shorten programs and draw or animate repeating patterns.
The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.
The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.
The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…
The child makes block programs that react to events and use if-then-else to choose between actions, for example in a simple game or quiz.
The child uses count-controlled and forever loops in a block language to shorten programs and draw or animate repeating patterns.
The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.
The child uses variables for scores, timers and user input, and explains how the value of a variable changes as a program runs.
The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.
The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.
The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.
The child types with a touch-typing technique, uses a mouse, trackpad and touch screen, saves, names and finds files in folders, and uses common tools to write, edit and share a simple document.
The child uses variables for scores, timers and user input, and explains how the value of a variable changes as a program runs.
The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.
The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…
The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.
The child programs a microcontroller or robot kit to react to buttons and sensors and to control lights, sounds and motors.
The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.
The child uses variables for scores, timers and user input, and explains how the value of a variable changes as a program runs.
The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.
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