Events and Conditions in Coding
The child makes block programs that react to events and use if-then-else to choose between actions, for example in a simple game or quiz.
Grade 2 Computer Science comprises loops and patterns in code, debugging strategies, collaborative programming, and internet safety.
The child makes block programs that react to events and use if-then-else to choose between actions, for example in a simple game or quiz.
The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.
The child uses count-controlled and forever loops in a block language to shorten programs and draw or animate repeating patterns.
The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.
The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.
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