Computers Then and Now
The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…
Grade 3 Computer Science incorporates variables in programming, algorithm efficiency, digital communication, and troubleshooting technology.
The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…
The child makes block programs that react to events and use if-then-else to choose between actions, for example in a simple game or quiz.
The child uses count-controlled and forever loops in a block language to shorten programs and draw or animate repeating patterns.
The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.
The child uses variables for scores, timers and user input, and explains how the value of a variable changes as a program runs.
The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.
Make your own Study Materials
Turn your notes, slides and documents into Study Guides, Practice Questions, Flashcards and 6 more tools.