Computers Then and Now
The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…
Grade 5 Computer Science encompasses functions in programming, data visualization, digital portfolios, and ethical technology use.
The child compares how everyday life changed with computing, says what people and computers each do well, meets the people who design technology and why it must work for everyone, explores computing jobs, and weighs…
The child names the parts of a computer system, explains input, processing, output and storage, and recognises computers inside everyday objects.
The child programs a microcontroller or robot kit to react to buttons and sensors and to control lights, sounds and motors.
The child keeps personal information private, uses strong passwords, behaves kindly online and knows when and how to tell a trusted adult.
The child uses variables for scores, timers and user input, and explains how the value of a variable changes as a program runs.
The child spots AI in everyday tools, trains a simple model by sorting labelled examples, sees how new or unfair examples change its answers, compares how people and machines learn, and uses an AI tool responsibly.
Make your own Study Materials
Turn your notes, slides and documents into Study Guides, Practice Questions, Flashcards and 6 more tools.