Coordinates in the First Quadrant

Learn how to find any point on a grid with two numbers. You will name squares on a grid map, read and plot points with coordinates such as (5, 3), use axes that count in 1s, 2s, 5s or 10s, and draw shapes from the coordinates of their corners. Then you will slide points and shapes with translations, describe routes on maps, and plot number pairs from tables and growing patterns.

Grade 5Lesson 7 of 8 in Math for Ages 9 to 10 Course

What you will learn

  1. Learn how a grid helps you name places, and how a coordinate grid uses two number lines, called axes, that meet at the origin.
    • Name squares on a grid map with letters and numbers
      Use a grid reference such as B4 to find a square on a map or plan, and to name the square where something is.
    • Meet the coordinate grid: axes, origin and the first quadrant
      Learn the parts of a coordinate grid, how its numbers label lines instead of squares, and how to draw a grid of your own.
  2. Use an ordered pair (x, y) to say exactly where a point is, plot points accurately, read axes that count in different steps, and compare points by their coordinates.
    • Read the coordinates of a point
      Write the ordered pair for a point on a grid, with the x-coordinate first and the y-coordinate second.
    • Plot points from their coordinates
      Mark a point in the right place from its ordered pair, including points that lie on an axis.
    • Read axes that count in different steps
      Find the scale of each axis, read and plot points when the grid lines count in 2s, 5s or 10s, and find points halfway between grid lines.
    • Compare points and spot patterns in their coordinates
      Use coordinates to tell which point is farther right or higher, find points on the same line, and continue a pattern of points, with or without a grid.
  3. Plot the corners of shapes from their coordinates, join them to make lines and polygons, and use coordinates to complete shapes and find side lengths.
    • Plot corners and join them to draw a shape
      Draw line segments and polygons from the coordinates of their vertices, and name the shape you have made.
    • Complete shapes and find side lengths from coordinates
      Find the missing vertex of a rectangle or square, work out the length of sides that run along grid lines, and use those lengths for perimeter and area.
  4. Describe a movement on a grid as a translation, find where a point ends up after a slide, and translate whole shapes without changing them.
    • Describe a movement from one point to another
      Say how far a point moves left or right and how far it moves up or down, using the coordinates of the start and the end.
    • Translate a point and find its new coordinates
      Work out where a point lands after a translation, by calculating and by counting on the grid, and work backward to find where it started.
    • Translate a whole shape and describe a translation between shapes
      Slide a shape by moving each vertex the same way, explain why the shape does not change, and describe the translation that moves one shape onto another.
  5. Use coordinates to find places and describe routes on maps and plans, and plot and explain pairs of numbers that come from tables, patterns and real situations.
    • Find places and describe routes on a coordinate map
      Give the position of places on a map or plan as coordinates, describe a route along the grid lines, and use coordinates in grid games.
    • Plot pairs of numbers from tables and stories
      Turn pairs of numbers from a table, a growing pattern or a story into ordered pairs, plot them, and explain what each point means.

Coordinates and the Coordinate Plane study guide

5 chapters

1

Find your way around a grid

A grid helps you tell someone where to look. You might name a square on a zoo map, or mark one exact spot on a game board. Start by learning how rows and columns work. Then meet the two numbered lines that help you find points. You can draw these lines on square paper and build a grid of your own.

1.1 Find a square with its grid reference

A grid has straight lines that cross to make equal squares. You can see grids on maps, plans, and game boards. The labels around a grid help you find places without searching every square.

Follow a column and a row

A column is a strip of squares going up and down. A row is a strip going across. On many grid maps, columns have letters and rows have numbers. Read the labels on your map to see how it works. Each label sits beside the middle of its strip.

A grid reference names one square. In "B4," the B tells you the column. The 4 tells you the row. Write the letter first, then the number, with no comma.

To find "B4":

  1. Put a finger on the label B.
  2. Follow column B toward row 4.
  3. Follow row 4 across until it meets column B.

The square where they meet is B4. Keep your finger inside that square so you can check its labels.

Give a place its address

On a zoo map, the lion house is in column D, row 2. Its reference is "D2." The café is in "C5." To find it, trace column C and row 5 until they meet.

Now imagine a path and a bench inside D2 too. They share the lion house's reference. A grid reference gives a whole square, so it can name several things inside that square. It does not tell you which tiny spot holds the bench.

If you write "D3" for the lion house, you have picked the next row. Trace the column and row again before writing the reference. A ruler or two fingers can help you stay in the right strips.

Key Takeaways

  • A grid reference names a whole square.
  • In "B4," B names the column and 4 names the row.
  • Follow both labeled strips to find their shared square.

1.2 Draw and label a coordinate grid

A coordinate grid, or coordinate plane, helps you name an exact point. It uses two number lines that meet at a right angle. One number line is an axis. Together, the two lines are the axes.

Meet the axes

The x-axis runs across the bottom. This direction is called horizontal. Its numbers get bigger as you go right.

The y-axis runs up the left side. This direction is called vertical. Its numbers get bigger as you go up.

The axes meet at the origin. Both number lines start at 0 there. We write the origin's position as (0, 0). You will use this starting point when you plot other points.

Numbers belong to lines

On a coordinate grid, each number labels a line. Find 3 on the x-axis and follow its grid line upward. Every point on that line is 3 units to the right of the y-axis. A number written in the middle of a square would leave the exact position unclear.

Keep the steps along each axis equal. The gap from 0 to 1 must match the gap from 1 to 2. Think of the marks on a ruler: equal number changes need equal spacing.

Make your own grid

Use square paper and a ruler.

  1. Draw a horizontal line and a vertical line meeting at a corner.
  2. Write 0 at their meeting point.
  3. Mark equal steps along each line. Number them 1, 2, 3, and onward.
  4. Label the horizontal line "x" and the vertical line "y."
  5. Draw light grid lines through the number marks.

Put the numbers beside the lines, where you can read them. The first line at the corner is 0; the next line is 1.

Find the first quadrant

The axes divide a whole coordinate plane into four parts, called quadrants. The first quadrant is above the x-axis and right of the y-axis. Inside it, both coordinates are greater than 0.

Your first-quadrant grid also shows the axes along its edges. Points on those edges have a zero coordinate. They lie on an axis at the edge of the quadrant.

Compare the two kinds of address:

AddressWhat it namesWhere labels go
Grid reference, such as B4A whole squareBeside the middle of a row or column
Coordinates, such as (3, 2)One exact pointAt numbered lines

Key Takeaways

  • The horizontal x-axis and vertical y-axis meet at a right angle.
  • The origin is (0, 0).
  • Number grid lines and keep steps equal along each axis.
  • Inside the first quadrant, both coordinates are greater than 0.
  • Grid references name squares; coordinates name exact points.
2

Read and plot points with coordinates

Two numbers can tell you exactly where a point belongs. You will read those numbers from a grid and use them to place your own points. Some axes count in bigger steps, so their labels matter. Once you can read a pair, you can compare points and spot simple patterns, even without drawing a grid.

2.1 Read a point as an ordered pair

Coordinates are two numbers that give a point's exact position. We write them in parentheses with a comma between them, like (5, 3). The first number is the x-coordinate. The second is the y-coordinate. Their order matters, so we call them an ordered pair.

Read across, then up

The x-coordinate tells you how far right the point is from the origin. The y-coordinate tells you how far up it is. To read a plotted point:

  1. Look straight down from the point to the x-axis. Read x.
  2. Look straight across from the point to the y-axis. Read y.
  3. Write both numbers in the order (x, y).

A ruler can help you follow a line without slipping onto its neighbor.

Read point A

Point A lies on the line through 5 on the x-axis. It also lies on the line through 3 on the y-axis.

  • Its x-coordinate is 5.
  • Its y-coordinate is 3.
  • Its coordinates are (5, 3).

You can write the point's name beside the pair: A(5, 3). A useful reminder is "Walk along the hallway, then climb the stairs." Across comes first. The letters help too: x comes before y.

Swapping the numbers changes this point. (3, 5) is closer to the y-axis and higher than (5, 3). When both numbers are equal, swapping them leaves the pair unchanged. For example, (4, 4) stays (4, 4).

Read points on the edges

At (6, 0), the point is 6 units right and has no height above the x-axis. It lies on the x-axis.

At (0, 2), the point has no distance across from the y-axis. It lies on the y-axis, 2 units up.

At the origin, both numbers are 0. Keep both numbers even for an axis point. Writing just "6" loses the information that (6, 0) is on the x-axis.

Use the number on the line that passes through the dot. If you slip to the next line, the answer changes by one grid step. That is 1 unit on an axis counting in 1s, or 5 units on an axis counting in 5s.

Key Takeaways

  • Write coordinates as (x, y), across first and up second.
  • Read down to the x-axis and across to the y-axis.
  • A point on the x-axis has y = 0; a point on the y-axis has x = 0.
  • Keep both numbers, including zeros.

2.2 Plot and check a point

To plot a point means to mark its exact place on a grid. The ordered pair gives you two distances from the origin. Begin with the first number, which tells you how far to go across.

Plot B(2, 6)

Use a grid whose axes count in 1s.

  1. Start at the origin, (0, 0).
  2. Move 2 units right along the x-axis. You reach (2, 0).
  3. From there, move 6 units straight up.
  4. Mark that spot with a small dot or cross.
  5. Write B beside the mark.

B sits where the line through 2 across meets the line through 6 up. Leave the letter beside the dot so it does not hide the exact position.

Count the jumps between grid lines. Starting at 0, the first jump takes you to 1. The second takes you to 2. If you count the starting line as your first jump, you stop too soon.

Check by reading back

Look straight down from B: you should read 2. Look straight across: you should read 6. The pair is (2, 6), which matches the pair you wanted.

If you read (6, 2), you swapped the two distances. Keep the first number with the across move. Across first, then up, helps you keep that order while plotting.

Let zero do its job

To plot C(0, 4), stay at 0 across. Move straight up the y-axis to 4 and mark C there.

To plot D(7, 0), move 7 units right along the x-axis. The second number is 0, so stay on that axis and mark D.

For (0, 0), make the mark at the origin. There is no move in either direction.

Plot more than one point

Start at the origin again for each new ordered pair. Label each point as soon as you mark it. This keeps the names attached to the right dots.

Whole-number coordinates fall on line crossings when the grid counts in 1s. A halfway coordinate can put a dot between lines. Mark the exact place the numbers describe, even when it is inside a square.

Key Takeaways

  • Plot from the origin, using x across and y up.
  • Count jumps, starting with 0 at the origin.
  • A zero means no move in that direction.
  • Read each point back and label it beside the dot.

2.3 Use the scale on each axis

A grid step is not always worth 1. The scale tells you how much each equal gap is worth.

Find the value of one gap

An axis labeled 0, 5, 10, 15 at neighboring lines counts in 5s. Each gap is worth 5 units. Three gaps take you from 0 to 15.

Sometimes labels skip a line. Imagine 0, 10, 20, and 30, with one unlabeled line between each pair. From 0 to 10 there are two equal gaps. Each gap is worth 5. The unlabeled line between 20 and 30 is 25.

Read a point on a scaled grid

Both axes count in 2s. Point P lies above the x-axis label 6 and beside the y-axis label 10.

  1. Read the across value: 6.
  2. Read the up value: 10.
  3. Write P(6, 10).

There are three gaps across and five gaps up. Writing (3, 5) would give the gap counts. The coordinates use the labeled values.

Check each axis separately

The x-axis might count in 1s while the y-axis counts in 10s. A point three gaps right and four gaps up is then (3, 40). The same number of paper gaps can have different values in the two directions.

To plot (3, 40) on that grid, go three gaps right. Then go four gaps up, counting 10, 20, 30, 40. Read back from the dot to check both values.

Find a halfway point

A point can sit between grid lines. Halfway between 4 and 6 is 5. On a grid counting in 2s, that is halfway across one gap.

On an axis counting in 1s, halfway between 2 and 3 is 2.5, or two and a half. A point there and 4 units up has coordinates (2.5, 4).

When drawing a grid for values up to 50, steps of 5 or 10 can save space. Keep the same step size along each axis. Label enough lines to make the scale clear.

Key Takeaways

  • The scale gives the value of each equal gap.
  • Include unlabeled gaps when finding the step size.
  • Read coordinate values, not just gap counts.
  • The two axes can use different scales.
  • A halfway position has a value halfway between its neighbors.

2.4 Compare points and continue patterns

You can compare points just by reading their coordinates. The first number tells you about left and right. The second tells you about height.

Find the higher point

Compare A(3, 7) and B(8, 2).

  • B is farther right because 8 is greater than 3.
  • A is higher because 7 is greater than 2.

Neither point has to be both higher and farther right. Look at the coordinate that answers your question. A large first number does not make a point high.

Find points on the same line

The points (4, 1), (4, 3), and (4, 6) share the same x-coordinate. They sit straight above one another on a vertical line. Their heights differ, but their across positions match.

The points (1, 5), (3, 5), and (7, 5) share the same y-coordinate. They sit side by side on a horizontal line. Their across positions differ, but their heights match.

You can use this to picture a point without a drawing. (10, 10) is straight above (10, 0) and level with (0, 10).

Measure between aligned points

For a horizontal distance, subtract the x-coordinates. From (2, 5) to (7, 5), the distance is 7 − 2 = 5 units.

For a vertical distance, subtract the y-coordinates. From (4, 1) to (4, 6), the distance is 6 − 1 = 5 units.

Use the larger value minus the smaller to find the length. The shared coordinate stays the same along that segment.

Look for a repeated move

The pattern (1, 1), (2, 2), (3, 3) goes 1 right and 1 up each time. The next point is (4, 4). These points lie on a straight slanted line.

Another pattern is (1, 2), (2, 4), (3, 6). Here the first number grows by 1, but the second grows by 2. The next point is (4, 8).

Follow both parts of a pattern separately. If you add 1 to both numbers in that second pattern, you get (4, 7). That misses the repeated rise of 2.

Key Takeaways

  • Larger x means farther right; larger y means higher.
  • Same x makes a vertical line; same y makes a horizontal line.
  • Subtract the changing coordinates to measure an aligned distance.
  • Continue the changes in both coordinates.
3

Draw and explore shapes with coordinates

A list of coordinates can become the outline of a shape. Plot its corners, join them in order, and check the sides you have made. Coordinates can also help you find a missing corner. For sides that run across or up the grid, you can work out lengths, then use them to find the distance around a shape and the space inside it.

3.1 Turn coordinates into shapes

A polygon is a flat, closed shape made of straight sides. Its corners are called vertices. One corner is a vertex. Each corner can have its own ordered pair.

Draw a rectangle from four points

Use a ruler and a grid counting in 1s. Plot A(1, 1), B(6, 1), C(6, 4), and D(1, 4).

  1. Join A to B. Their second numbers match, so AB runs across.
  2. Join B to C. Their first numbers match, so BC runs up.
  3. Join C to D, making the top side.
  4. Join D back to A to close the shape.

AB and DC are each 5 units long. BC and AD are each 3 units long. The horizontal and vertical sides meet at right angles, making a rectangle.

Keep the joining order. If you join A to C, then B, then D, two sides cross like a bow tie. The correct dots alone are not enough; the joining instructions matter too.

Make a triangle

Plot P(2, 1), Q(8, 1), and R(5, 6). Join P to Q, Q to R, and R back to P.

There are three straight sides, so the shape is a triangle. R is straight above the middle of PQ: 5 is halfway between 2 and 8. The two sides from R to P and Q have the same length. This is an isosceles triangle.

Look at the sides

Two points joined by a straight line make a line segment. It has two ends.

  • (1, 3) to (7, 3) gives a horizontal segment.
  • (2, 1) to (2, 5) gives a vertical segment.
  • (1, 1) to (5, 5) gives a slanted segment.

To name a polygon, count its sides. Then look for right angles, equal sides, and parallel sides. Parallel sides stay the same distance apart and never meet, even if you extend them.

Plot and join (1, 1), (7, 1), (5, 4), and (3, 4), in that order. The bottom side is 6 units long and the top is 2. They are parallel, while the slanted sides are not parallel. This shape is a trapezoid.

If a shape looks wrong, read each corner back from the grid. Swapping one corner's coordinates can turn a straight-across side into a slanted one.

Key Takeaways

  • A polygon has a closed outline of straight sides.
  • Plot and label every vertex, then join in the given order.
  • Join the last vertex to the first to close the shape.
  • Use sides, angles, and parallel lines to name the shape.

3.2 Find missing corners and side lengths

Coordinates give positions. To find the length between two positions, work out their difference. This helps you complete and measure shapes whose sides follow the grid lines.

Measure a side

A horizontal side goes from (2, 3) to (9, 3). Its height stays 3. Its length is 9 − 2 = 7 units.

A vertical side goes from (5, 1) to (5, 8). Its across position stays 5. Its length is 8 − 1 = 7 units.

Count jumps if you check on a grid. On a grid counting in 1s, the lines from 2 through 8 number seven. But there are only six gaps, so the distance is 6 units.

A slanted side needs a different way of measuring. Counting the squares it passes through does not give its length. A diagonal across one square is longer than one side of that square.

Complete a rectangle

Three corners are (2, 1), (8, 1), and (8, 5). The sides run along grid lines.

The missing corner must be straight above (2, 1). That gives it x = 2. It must also be level with (8, 5). That gives it y = 5. Put those clues together: the missing vertex is (2, 5).

Check the size:

  • Width: 8 − 2 = 6 units.
  • Height: 5 − 1 = 4 units.

Both horizontal sides have length 6. Both vertical sides have length 4.

Complete a square

A square has four equal sides. Its bottom corners are (3, 2) and (7, 2). The bottom side is 7 − 3 = 4 units long.

The top must be 4 units higher than the bottom. Add 4 to the height 2: the top has y = 6. The top corners are (3, 6) and (7, 6).

The middle of the bottom side is (5, 2). Its x-coordinate is halfway between 3 and 7, and its height stays 2.

Find the distance around and the space inside

Return to the rectangle that is 6 units wide and 4 units tall.

Its perimeter is the distance around all four sides: 6 + 4 + 6 + 4 = 20 units.

Its area is the space inside. It has 4 rows of 6 unit squares: 6 × 4 = 24 square units. Use units for length and square units for area.

Key Takeaways

  • Subtract x-values for horizontal length and y-values for vertical length.
  • Count gaps, not lines; counting squares does not measure slanted sides.
  • A missing rectangle corner shares x with one corner and y with another.
  • Use equal side lengths to complete a square.
  • A side midpoint is halfway between its ends.
  • Add side lengths for perimeter; multiply rectangle width by height for area.
4

Slide points and shapes with translations

You can slide a point or a whole shape to a new place. Coordinates help you say how far it moves and where it lands. You will compare a start and finish, then use addition and subtraction to make slides of your own. For a whole shape, watch what happens to every corner: they all need to travel together.

4.1 Describe a slide from start to finish

A translation is a slide. Every point moves the same distance in the same direction. There is no turning or flipping. You can describe the slide with an across part and an up-or-down part.

Compare start and finish

Point A(2, 3) moves to B(7, 5).

First compare the x-coordinates. The number changes from 2 to 7. That is 7 − 2 = 5 units right.

Then compare the y-coordinates. The number changes from 3 to 5. That is 5 − 3 = 2 units up.

The translation is "5 units right and 2 units up." Give the across part first, matching the x-then-y order of coordinates.

Describe left and down

Point C(6, 8) moves to D(1, 4).

The x-coordinate gets smaller, from 6 to 1. That is 6 − 1 = 5 units left. The y-coordinate gets smaller, from 8 to 4. That is 8 − 4 = 4 units down.

Write "5 units left and 4 units down." The subtraction gives the amount. Comparing the start and finish tells you the direction.

Use units carefully

One unit means a change of 1 in a coordinate. On a grid counting in 1s, each gap is one unit. On a grid counting in 2s, each gap is two units.

For example, a horizontal move from x = 2 to x = 8 is 6 units. It spans just three gaps on an axis counting in 2s. Use the coordinate values when you describe a slide.

Notice when one part stays still

From (3, 2) to (3, 9), the x-coordinate stays 3. Only the height changes: 9 − 2 = 7 units. You can say "7 units up."

Check which point is the start. Returning from B to A reverses the earlier slide: it is 5 units left and 2 units down. The amounts stay the same, but both directions reverse.

A description such as "5 squares diagonally" leaves the across and upward moves unclear. Naming each direction and amount tells someone exactly how to make the slide.

Key Takeaways

  • A translation slides without turning or flipping.
  • Compare x for the across move and y for the up-or-down move.
  • Give amounts in units, checking the scale.
  • Reversing a slide reverses its directions.

4.2 Find where a point lands

You can find a translated point by changing its coordinates. A right or left move changes x. An up or down move changes y.

Add for right and up

Translate P(4, 2) by 3 units right and 5 units up.

  1. Add 3 to the x-coordinate: 4 + 3 = 7.
  2. Add 5 to the y-coordinate: 2 + 5 = 7.
  3. Write the new pair: (7, 7).

On a grid counting in 1s, start at P and count three jumps right. Then count five jumps up. Read the new point back to check your calculation.

Subtract for left and down

Translate Q(9, 6) by 4 units left and 2 units down.

  1. Subtract 4 from x: 9 − 4 = 5.
  2. Subtract 2 from y: 6 − 2 = 4.
  3. The new point is (5, 4).

Keep each move with its own coordinate. Adding an across move to y would change the height, so it would send the point the wrong way.

If you check by counting gaps, look at the scales first. On an axis counting in 2s, a move of 4 units uses two gaps. Use the number values to decide how many gaps to travel.

Stop at an axis

From (2, 5), moving 2 units left lands at (0, 5). The point is now on the y-axis. It has not disappeared: 0 is its new across coordinate.

A move of 3 units left from that starting point would go past the y-axis. It would leave the first-quadrant grid. You can move down only as far as the x-axis while staying on this grid too.

Work backward to the start

A point moved 2 units right and 1 unit up. It landed at (6, 4). To find its start, undo both moves:

  • Go 2 units left: 6 − 2 = 4.
  • Go 1 unit down: 4 − 1 = 3.

The starting point was (4, 3). Check by going forward again: (4, 3) becomes (6, 4) after 2 right and 1 up.

Key Takeaways

  • Right adds to x; left subtracts from x.
  • Up adds to y; down subtracts from y.
  • A slide can land on an axis with one coordinate equal to 0.
  • Undo the directions to find a starting point.

4.3 Slide every corner of a shape

To translate a shape, slide every vertex the same way. Then join the new vertices in their original order. The new shape is called the image.

Move a triangle

Triangle ABC has A(1, 1), B(4, 1), and C(1, 3). Translate it 5 units right and 2 units up.

  • A: add 5 to 1 and 2 to 1. Its image is (6, 3).
  • B: add 5 to 4 and 2 to 1. Its image is (9, 3).
  • C: add 5 to 1 and 2 to 3. Its image is (6, 5).

Plot those three points and join them in the same order. Compare the bottom sides. AB is 4 − 1 = 3 units long. The new bottom side is 9 − 6 = 3 units long too.

Keep the shape together

Think of sliding a book across a desk. All its corners travel together. The book keeps its size and faces the same way.

A translation keeps every side length and angle unchanged. If one vertex travels a different amount, a side may stretch or tilt. If a shape turns or flips, that movement is not a translation.

Find a slide between two shapes

Match the same corner on each shape. For example, compare the bottom-left corner with the new bottom-left corner.

A square's bottom-left corner moves from (2, 1) to (5, 6). That gives 3 units right and 5 units up. Its top-right corner started at (4, 3). The same slide should put it at (7, 8): add 3 across and 5 up.

Check a second matching pair to make sure both corners give the same slide. Measuring the empty gap between shapes can give a different distance, because the nearest corners may not match.

Combine two slides

You can carry out two translations, one after another. A move of 2 units right followed by 3 units right gives 5 units right altogether. A move of 4 units up followed by 1 unit down gives 3 units up altogether.

So those moves combine into "5 units right and 3 units up." Apply that combined slide to every vertex to get the same final image.

Key Takeaways

  • Translate every vertex the same way and rejoin in order.
  • The image keeps the size, angles, side lengths, and facing direction.
  • Measure a translation between matching corners.
  • Check the slide with a second pair of corners.
  • Combine slides by putting their across moves and vertical moves together.
5

Use coordinates to solve problems

Coordinates can help you plan a walk or understand a number pattern. On a map, they name the places you visit. In a table, they pair numbers that belong together. You will use labels to decide what each number means, follow routes along grid lines, and plot points that tell a small story.

5.1 Use coordinates to plan a route

A coordinate map gives places exact positions. A gate might be at (0, 3), on the y-axis. A fountain might be at (5, 4), inside the first quadrant. Use the origin to read each place's coordinates.

Travel between places

On a park map, the playground is at (2, 6). The pond is at (7, 4), and the café is at (7, 1). Paths follow the grid lines.

To go from the playground to the pond, compare the coordinates:

  1. Across: 7 − 2 = 5 units right.
  2. Down: 6 − 4 = 2 units down.

One route goes right first, then down. From the pond to the café, the across coordinate stays 7. Go 4 − 1 = 3 units down.

Add the parts of the route

The whole route travels 5 units right, 2 down, and another 3 down. Its length is 5 + 2 + 3 = 10 units.

Add every part you walk. A pair such as (7, 1) names the café's position from the origin. It does not give the distance you walked from the playground.

More than one route can reach a place. From (1, 1) to (4, 3), you can go 3 right then 2 up. Or you can go 2 up then 3 right. Both routes reach (4, 3), and both are 5 units long along the grid lines.

Use compass directions

On a map with north at the top:

  • Up is north.
  • Down is south.
  • Right is east.
  • Left is west.

The route from the playground to the pond can be called "5 units east and 2 units south." Check the map's north arrow before using those names.

Give an exact target

In a hidden-ships grid game, you can call a target with an ordered pair. Your partner looks for that exact point. Calling (3, 5) when you meant (5, 3) sends your partner somewhere else.

Keep a place and a move separate. "The café is at (7, 1)" tells you where it is. "Go 3 units down" tells you how to reach it from the pond.

Key Takeaways

  • Coordinates locate a place from the origin.
  • Route instructions start at the place you are leaving.
  • Add every traveled part to find a route length.
  • Use compass directions by checking where north points.

5.2 Plot pairs that tell a story

Some pairs of numbers belong together. A table can show how many seats go with each number of tables. You can turn each row into an ordered pair and plot it.

Build a growing pattern

One small square table seats 4 people. Push tables together in a row. Each extra table adds 2 seats.

Number of tablesNumber of seats
14
26
38
410

Choose tables for the x-axis and seats for the y-axis. Label them "Number of tables" and "Number of seats." The labels explain what the numbers mean.

Make pairs and plot

Read each row across. Write (tables, seats): (1, 4), (2, 6), (3, 8), and (4, 10).

To plot (3, 8), find 3 across and 8 up. That dot means "3 tables seat 8 people." Swapping it to (8, 3) would mean "8 tables seat 3 people," which changes the story.

Choose scales that fit your largest numbers. If you want to show up to 22 seats, the y-axis could count in 2s from 0 to 24. The x-axis can still count in 1s for tables.

Use the pattern

The plotted points line up. Every extra table takes you 1 unit right and 2 units up. After (4, 10), the next point is (5, 12). It means "5 tables seat 12 people."

The pattern helps you predict a new pair. Explain your answer with both quantities, so someone knows which number counts tables and which counts seats.

Decide whether to join the dots

Whole tables are counted one at a time. In this seating pattern, two and a half tables is not an allowed choice. Leave the points as separate dots. A line between them would include table counts that do not fit the pattern's choices.

In other situations, in-between values can make sense. A graph of hours and miles walked can include part of an hour. Think about what the quantities mean before joining points.

If hours are across and miles are up, a point at (2, 6) means "After 2 hours, 6 miles had been walked." Read the axis labels before telling the point's story.

Key Takeaways

  • Use each table row as a pair in the chosen axis order.
  • Label the quantities on both axes.
  • A growing pattern can show a repeated move between points.
  • Explain a point by naming what both numbers mean.
  • Keep dots separate when in-between values do not fit the situation.

Coordinates and the Coordinate Plane examples

5 Walkthroughs

1

Find your way around a grid

10 steps
Find map squares, then build a grid that can name exact points.
  1. 1
    IntroductionGive a place an address

    Imagine helping a friend find a bench on a map. A grid gives you a short address to share, called a grid reference. First you will name a whole square. Then you will build a grid that can mark the bench’s exact spot using coordinates, which pin down one point instead of a whole square.

  2. 2
    ExplanationFollow two strips

    A column is a strip of squares going up and down. A row goes across. On this map, columns have letters and rows have numbers.

    The reference "C2" names the square where column C meets row 2. Trace both strips until they meet.

  3. 3
    ExampleFind the snack stand

    A fairground map puts the snack stand in column A, row 5. Its grid reference is "A5."

    A drinking fountain is inside that same square. It shares the reference A5, even though it is beside the stand. The reference names the whole square.

  4. 4
    ChallengeFind the band

    The band is in column F, row 2 of a fairground map. What grid reference would you give your friend?

    ---reveal---

    "F2." Write the column letter first and the row number second. Check both labels so you do not send your friend to a neighboring square.

  5. 5
    ConnectionName one exact spot

    A square address can leave you with several places to check. Coordinates locate one exact point.

    A coordinate grid uses two numbered lines called axes. They meet at a right angle. The numbers label lines, so you can follow them to a precise spot.

  6. 6
    ExplanationStart at the shared zero

    The x-axis runs across the bottom. The y-axis runs up the left. They meet at the origin, (0, 0).

    Numbers grow as you go right or up. Each axis needs equal spacing for equal number steps, just like the marks on a ruler.

  7. 7
    TipMake your own grid

    Draw the two axes on square paper. Put 0 at their meeting point. Mark equal steps and number the lines 1, 2, 3, and onward. Label the axes "x" and "y."

    Place each number at a line. Putting it in the middle of a square would hide the exact position it names.

  8. 8
    ExplanationLook inside the first quadrant

    The first quadrant lies above the x-axis and right of the y-axis. Both coordinates are greater than 0 inside it.

    Your grid also shows the axes at its edges. Points on these axes have a zero coordinate. The origin has two zeros.

  9. 9
    ChallengeCheck a new map

    Jo wants to mark one exact meeting spot. She draws two axes but puts 1 where they meet. What should she change?

    ---reveal---

    She should put 0 at the meeting point, the origin. Coordinate positions start from this shared zero. She can then use a pair of numbers to name the exact spot.

  10. 10
    RecapSquares and points

    A grid reference such as "C2" names a square. Coordinates name one point.

    On a coordinate grid, the x-axis goes across and the y-axis goes up. They meet at (0, 0). Number the lines and keep the spacing equal along each axis.

2

Read and plot points with coordinates

16 steps
Read and plot pairs, use scales, and compare positions.

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  1. 1
    IntroductionTurn dots into number pairs
  2. 2
    ExplanationRead the first coordinate
  3. 3
    ExampleAdd the second coordinate
  4. 4
    ChallengeRead a point on an edge
  5. 5
    ExampleBegin plotting K
  6. 6
    ExampleFinish and read back
  7. 7
    ChallengePlot with no across move
  8. 8
    ExplanationGive each gap its value
  9. 9
    ExampleRead two different scales
  10. 10
    Key InsightAn unlabeled line still counts
  11. 11
    ChallengePlot on a scaled grid
  12. 12
    ExplanationFind height and across position
  13. 13
    ConnectionSee a line in the numbers
  14. 14
    ExampleContinue both changes
  15. 15
    ChallengeFind a point from two clues
  16. 16
    RecapRead the labels before you count
3

Draw and explore shapes with coordinates

11 steps
Draw a shape, complete its corners, and measure it.

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  1. 1
    IntroductionBuild a shape from its corners
  2. 2
    ExplanationPlot four vertices
  3. 3
    ExampleJoin the outline
  4. 4
    TipKeep the joining order
  5. 5
    ChallengeClose a triangle
  6. 6
    ExampleFind a missing corner
  7. 7
    ExampleMeasure its two side lengths
  8. 8
    ExampleGo around or cover inside
  9. 9
    Key InsightUse a square’s equal sides
  10. 10
    ChallengeComplete and measure
  11. 11
    RecapUse positions to build and measure
4

Slide points and shapes with translations

15 steps
Describe slides, move points, and keep a translated shape together.

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  1. 1
    IntroductionMove to a new place
  2. 2
    ExampleCompare across positions
  3. 3
    TipCheck the starting point
  4. 4
    ChallengeDescribe a straight slide
  5. 5
    ExampleChange x for an across slide
  6. 6
    ExampleChange y and write the new pair
  7. 7
    Key InsightUndo a slide
  8. 8
    ChallengeLand on an axis
  9. 9
    AnalogyKeep all corners together
  10. 10
    ExampleMove the first two corners
  11. 11
    ExampleMove the last corner
  12. 12
    TipMatch the same corner
  13. 13
    ChallengeFollow another corner
  14. 14
    ConnectionPut two slides together
  15. 15
    RecapTrack each direction
5

Use coordinates to solve problems

11 steps
Follow map routes and turn table rows into meaningful points.

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  1. 1
    IntroductionLet a point tell you something
  2. 2
    ExamplePlan the first part of a walk
  3. 3
    ExampleFinish and add the route
  4. 4
    ConnectionSay the directions with a compass
  5. 5
    ChallengeReturn to the gate
  6. 6
    ExplanationMake pairs from a pattern
  7. 7
    ExampleChoose labels and scales
  8. 8
    ExampleRead and extend the story
  9. 9
    Key InsightKeep whole choices as dots
  10. 10
    ChallengeRead a pair on a new scale
  11. 11
    RecapKeep the meaning with the numbers

Coordinates and the Coordinate Plane practice questions

40 Practice Questions in 4 sets

Set 1: Find points and places on grids10 Practice Questions

Question 1 of 10

A library map has lettered columns and numbered rows. The reading tent is in column H, row 3. What is its grid reference?
  1. H2
  2. H3
  3. G3
  4. H4
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Answer: B
The tent is in H3 because its column is H and its row is 3. H2 keeps the column but picks the wrong row. Trace both strips to their meeting square before writing the reference.

Question 2 of 10

What number belongs at the point where the x-axis and y-axis meet?
  1. 1 on both axes
  2. 0 on x and 1 on y
  3. 1 on x and 0 on y
  4. 0 on both axes
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Answer: D
The axes meet at the origin, where both number lines have value 0. Starting them at 1 shifts every later position by a step. The next mark after the origin can be 1 on an axis counting in 1s.

Question 3 of 10

A dot is on the x-axis at the number 11. What are its coordinates?
  1. (11, 0)
  2. (0, 11)
  3. (11, 1)
  4. (1, 11)
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Answer: A
The dot is 11 units across and has no height above the x-axis, so it is (11, 0). Writing (0, 11) swaps the numbers and puts the dot on the y-axis. Keep the zero as the second coordinate.

Question 4 of 10

How do you plot R(4, 11) from the origin?
  1. 11 right, then 4 up
  2. 4 right, then 10 up
  3. 4 right, then 11 up
  4. 11 right, then 4 down
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Answer: C
The first coordinate gives the rightward distance, 4 units, and the second gives the upward distance, 11 units. Going 11 right and 4 up swaps the two numbers. That would plot (11, 4) instead.

Question 5 of 10

An x-axis shows 0 and 20 with one unlabeled grid line between them. What value is at the third grid line to the right of 0?
  1. 60
  2. 30
  3. 15
  4. 40
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Answer: B
Two equal gaps cover 20, so each gap is worth 10. Three gaps from 0 reach 30. Getting 60 treats the change of 20 as one gap and ignores the unlabeled line.

Question 6 of 10

The points are A(12, 3), B(6, 9), C(8, 5), and D(3, 7). Which point is highest?
  1. A(12, 3)
  2. B(6, 9)
  3. C(8, 5)
  4. D(3, 7)
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Answer: B
B is highest because its y-coordinate, 9, is the largest height. A has the largest first coordinate, so A is farthest right. That first number does not tell you how high a point is.

Question 7 of 10

Plot (4, 3), (10, 3), (10, 7), and (4, 7). Join them in that order and close the outline. What shape do you make?
  1. A square
  2. A rhombus
  3. A right triangle
  4. A rectangle
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Answer: D
The sides run horizontally and vertically, making four right angles. The width is 6 units and the height is 4, so the shape is a rectangle with unequal neighboring sides. It is not a square because those lengths differ.

Question 8 of 10

A robot slides from (11, 4) to (6, 10). How would you describe the translation?
  1. 5 left and 6 up
  2. 5 right and 6 up
  3. 6 left and 5 up
  4. 5 left and 6 down
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Answer: A
The x-coordinate drops from 11 to 6, a move of 5 units left. The y-coordinate rises from 4 to 10, a move of 6 units up. Saying 5 right would reverse the across direction.

Question 9 of 10

A graph shows seed packets across and number of seeds up. What does the point (3, 21) mean?
  1. 21 packets hold 3 seeds
  2. 3 packets hold 18 seeds
  3. 3 packets hold 21 seeds
  4. 21 packets hold 24 seeds
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Answer: C
The first number counts packets and the second counts seeds, so the point means 3 packets hold 21 seeds. Reading it as 21 packets and 3 seeds swaps the quantities. The axis labels fix their order.

Question 10 of 10

Mia walks along grid lines from a dock at (2, 11) to a tower at (9, 8), then to a shop at (5, 8). She uses a shortest grid route for each part. How far does she walk?
  1. 14 units
  2. 10 units
  3. 6 units
  4. 11 units
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Answer: A
The dock-to-tower route needs 7 units right and 3 down. The tower-to-shop part adds 4 units left, giving 7 + 3 + 4 = 14 units. A total of 10 leaves out the walk from the tower to the shop.
Set 2: Complete shapes and follow slides10 Practice Questions

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Question 1 of 10

A tree and a bench both have the grid reference "C8" on a map. Why can they share the same reference?
  1. They must sit on one exact point.
  2. A reference names an entire row.
  3. A reference names a whole square.
  4. They must be beside column C.
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Question 2 of 10

What are the coordinates of T on this grid?

y \ x0246
15··T·
10····
5····
0····
  1. (4, 15)
  2. (15, 4)
  3. (2, 3)
  4. (4, 10)
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Question 3 of 10

Nora wants to plot (3, 10). She starts at the origin, goes 3 units up, then 10 units right. What point has she actually marked?
  1. (3, 10)
  2. (10, 0)
  3. (0, 3)
  4. (10, 3)
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Question 4 of 10

S is directly above P(11, 5) and level with Q(3, 9). What are S’s coordinates?
  1. (3, 5)
  2. (11, 9)
  3. (9, 11)
  4. (11, 5)
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Question 5 of 10

What do you call one corner of a polygon?
  1. An axis
  2. A side
  3. An image
  4. A vertex
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Question 6 of 10

A rectangle with sides along grid lines has vertices (5, 3), (12, 3), and (12, 8). What are its missing vertex and perimeter?
  1. (8, 5); 24 units
  2. (5, 8); 35 units
  3. (5, 8); 24 units
  4. (5, 8); 12 units
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Question 7 of 10

Translate U(12, 11) by 7 units left and 4 units down. Where does it land?
  1. (19, 7)
  2. (5, 7)
  3. (8, 4)
  4. (5, 15)
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Question 8 of 10

A triangle has A(3, 2), B(7, 2), and C(3, 5). After a translation, A is at (8, 6) and B is at (12, 6). Where must C be?
  1. (8, 8)
  2. (8, 9)
  3. (7, 9)
  4. (9, 8)
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Question 9 of 10

A map has north at the top. The skate park is at (9, 6) and the pool is at (4, 10). How can you travel along grid lines from the skate park to the pool?
  1. 5 west, then 4 north
  2. 5 east, then 4 north
  3. 4 west, then 5 north
  4. 5 west, then 4 south
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Question 10 of 10

A sticker pattern gives 8 stickers in pack 1, 13 in pack 2, and 18 in pack 3. Each new pack adds 5 stickers. With pack number across and stickers up, what point represents pack 5?
  1. (5, 23)
  2. (28, 5)
  3. (5, 25)
  4. (5, 28)
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Set 3: Solve scale and shape puzzles10 Practice Questions

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Question 1 of 10

What ordered pair names the origin?
  1. (1, 1)
  2. (0, 1)
  3. (1, 0)
  4. (0, 0)
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Question 2 of 10

The x-axis has labels 0, 10, 20 with one unlabeled line between each pair. The y-axis has labels 0, 4, 8, also with one unlabeled line between each pair. A dot is 3 gaps right and 4 gaps up from 0. What are its coordinates?
  1. (15, 16)
  2. (15, 8)
  3. (30, 8)
  4. (8, 15)
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Question 3 of 10

A point pattern keeps the same move between each pair of points. Its first three points are (2, 4), (4, 7), and (6, 10). What is the fifth point?
  1. (8, 13)
  2. (10, 13)
  3. (10, 16)
  4. (8, 16)
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Question 4 of 10

A square has its bottom corners at (4, 1) and (10, 1). Where is the midpoint of its top side?
  1. (7, 7)
  2. (7, 6)
  3. (6, 7)
  4. (7, 1)
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Question 5 of 10

A rectangle along grid lines has three corners at (3, 2), (11, 2), and (11, 7). What is its area?
  1. 26 square units
  2. 77 square units
  3. 40 square units
  4. 55 square units
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Question 6 of 10

Both axes count in 5s. A token moves two grid gaps left and one grid gap up. How would you describe its translation in units?
  1. 2 left and 1 up
  2. 5 left and 10 up
  3. 10 right and 5 up
  4. 10 left and 5 up
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Question 7 of 10

A point lands at (13, 9) after a translation of 6 units right and 4 units up. Where did it start?
  1. (7, 5)
  2. (19, 13)
  3. (9, 3)
  4. (7, 13)
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Question 8 of 10

A square’s bottom-left corner is (2, 3) and its bottom-right corner is (5, 3). Its translated image has bottom-left corner (9, 8). Where is the image’s bottom-right corner?
  1. (7, 8)
  2. (9, 11)
  3. (12, 8)
  4. (12, 11)
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Question 9 of 10

A shortest route along grid lines goes from a theater at (4, 12) to a café at (10, 5). How long is the route?
  1. 7 units
  2. 13 units
  3. 6 units
  4. 22 units
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Question 10 of 10

A pattern uses 6 tiles in design 1 and adds 4 tiles for each next design. You plot design number across and tiles up. Each y-axis gap is worth 2 tiles. What are the coordinates for design 4?
  1. (4, 9)
  2. (4, 16)
  3. (18, 4)
  4. (4, 18)
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Set 4: Plan routes and combine movements10 Practice Questions

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Question 1 of 10

A game board has columns labeled A through F and numbered rows. A counter is in column E, row 9. What is its grid reference?
  1. D9
  2. E9
  3. E8
  4. F9
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Question 2 of 10

An x-axis counts in 2s. A dot is halfway between the lines labeled 8 and 10. It is level with 25 on the y-axis. What are its coordinates?
  1. (4.5, 25)
  2. (25, 9)
  3. (9, 25)
  4. (8.5, 25)
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Question 3 of 10

A lantern at (13, 6) and a flag at (5, 6) lie on one horizontal line. What point is halfway between them?
  1. (9, 6)
  2. (8, 6)
  3. (6, 9)
  4. (9, 3)
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Question 4 of 10

A rectangle has sides along grid lines, bottom-left corner (4, 3), and top-right corner (11, 7). What is its perimeter?
  1. 28 units
  2. 14 units
  3. 36 units
  4. 22 units
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Question 5 of 10

A counter moves 5 units right and 2 units down, then 3 units left and 6 units up. It finishes at (12, 11). Where did it start?
  1. (10, 7)
  2. (14, 15)
  3. (10, 15)
  4. (14, 7)
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Question 6 of 10

Triangle KLM has K(4, 4), L(9, 4), and M(4, 7). After a translation, K is at (7, 6) and L is at (12, 6). Ari marks M at (7, 10). Where should M be?
  1. (7, 10)
  2. (6, 9)
  3. (7, 9)
  4. (8, 9)
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Question 7 of 10

A shape slides 8 units left and 3 units up, then 5 units right and 1 unit down. What single translation gives the same final position?
  1. 13 left and 4 up
  2. 3 right and 2 down
  3. 3 left and 2 up
  4. 3 left and 4 up
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Question 8 of 10

On a north-up map, a walker starts at (3, 4). She goes 6 units east, 5 north, 2 west, then 3 south. What are her final coordinates and total route length?
  1. (7, 6); 6 units
  2. (7, 6); 16 units
  3. (9, 9); 16 units
  4. (7, 9); 13 units
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Question 9 of 10

A graph plots the total number of buttons in whole, sealed bags. Only whole bags are allowed. Bags are across and buttons are up. How should you show the plotted pairs?
  1. Join them with a straight line.
  2. Plot the buttons first, then bags.
  3. Plot only the largest bag count.
  4. Leave them as separate dots.
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Question 10 of 10

A ribbon pattern has 7 inches in design 1 and gains 3 inches in each next design. Designs go across, and inches go up. Each y-gap is worth 5 inches. What pair represents the first design whose dot is above y = 20?
  1. (6, 22)
  2. (5, 19)
  3. (6, 4.4)
  4. (7, 25)
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Stuck on your own question? Homework Help

Key Terms

54 Key Terms, each with its definition

A

Area
The area is the amount of flat space inside a shape. You can measure it by counting unit squares.
A rectangle 5 units wide and 2 units tall has an area of 10 square units.
Axis
An axis is one of the numbered lines used to locate points on a coordinate grid. The plural word is "axes."
Draw one axis across and the other upward, meeting at a right angle.
Axis label
An axis label names the quantity shown on an axis, helping you explain what each coordinate means.
The axis label "Number of seats" tells you what the second coordinate counts.

C

Column
A column is a strip of grid squares running up and down. Its label names that whole strip.
On a map with a pond in column E, follow that column upward until you reach the pond’s square.
Combined translation
A combined translation is one slide that has the same result as carrying out two slides one after the other.
Moving 5 right and then 2 left gives a combined translation of 3 right.
Coordinate grid
A coordinate grid is a grid with two numbered axes that help you locate exact points. It is also called a coordinate plane.
You mark the treasure’s exact spot on a coordinate grid.
Coordinate map
A coordinate map uses a numbered grid to show exact positions of places with ordered pairs.
A coordinate map that marks a gate at (0, 5) shows that gate’s exact position.
Coordinate pattern
A coordinate pattern is a sequence of points following a rule for how the two coordinates change.
The coordinate pattern (1, 2), (3, 3), (5, 4) adds 2 across and 1 up.
Coordinates
Coordinates are numbers that give a point’s exact position on a grid. Write them as an ordered pair, (x, y).
The coordinates (6, 3) locate a point 6 units right and 3 units up.

E

Equal steps
Equal steps on an axis use equal spacing for the same number change, so the scale stays steady.
Use equal steps of 5, with matching gaps from 0 to 5 and from 5 to 10.

F

Facing direction
A shape’s facing direction describes which way it points. A translation keeps that direction unchanged.
A triangle keeps its upward facing direction after you slide it right.
First quadrant
The first quadrant is the region above the x-axis and right of the y-axis. Both coordinates are greater than 0 inside it.
The point (3, 6) is inside the first quadrant; (0, 6) is on an axis.

G

Grid
A grid is a pattern of straight lines that cross to make equal squares. It helps you locate places.
A grid on your zoo map helps you find the animal houses.
Grid gap
A grid gap is the space from one grid line to the next. Its value depends on the axis’s scale.
On an axis counting in 2s, a move of three grid gaps covers 6 units.
Grid reference
A grid reference is a short address for one square on a map, often a column letter followed by a row number.
The grid reference "F7" sends you to column F, row 7.
Grid square
A grid square is one space between grid lines. A square’s map reference can cover several objects inside it.
A bench and a fountain inside grid square A4 share the reference "A4."
Growing pattern
A growing pattern follows a rule that increases its numbers or size from one step to the next.
Adding 2 seats for each extra table makes a growing pattern in the seat count.

H

Halfway point
A halfway point lies equally far between two positions. Its value is halfway between their values.
The halfway point between the lines at 8 and 10 has coordinate value 9.
Horizontal distance
A horizontal distance is a length measured straight across. Subtract the smaller x-coordinate from the larger one.
From (2, 9) to (8, 9), the horizontal distance is 8 − 2 = 6 units.
Horizontal line
A horizontal line runs straight across. Points on it have the same y-coordinate because their heights match.
The points (1, 7), (4, 7), and (9, 7) share a horizontal line.

I

Image
An image is the new position of a shape after a movement such as a translation.
The image of your translated square keeps the original side lengths.
Isosceles triangle
An isosceles triangle is a triangle with two equal sides. A vertex above the middle of a horizontal base can make one.
An isosceles triangle’s two sides from its centered top vertex to its base corners match.

L

Line segment
A line segment is a straight part of a line with two ends. Two plotted points can mark those ends.
Joining (2, 5) to (6, 5) makes a horizontal line segment.

M

Matching vertices
Matching vertices are an original corner and the same corner on its image. Compare them to measure a translation.
Use the bottom-left corner of a triangle and of its image as matching vertices.
Midpoint
A midpoint is the point halfway along a segment, equally far from its two ends.
The midpoint of the side from (2, 4) to (8, 4) is (5, 4).

N

New coordinates
A point’s new coordinates are the ordered pair giving its position after a move.
After (5, 3) moves 2 units left, its new coordinates are (3, 3).
North-up map
A north-up map places north at the top. East is right, south is down, and west is left.
On a north-up map, walking down from a pond means walking south.

O

Ordered pair
An ordered pair is two numbers in a fixed order, written (x, y). They give a point’s across position and height.
The ordered pair (8, 3) places a point 8 units right and 3 units up.
Origin
The origin is the point (0, 0), where the coordinate axes meet. Both number lines have their zero there.
Start at the origin before plotting the next point on your grid.

P

Parallel sides
Parallel sides stay the same distance apart. Their lines never meet, even when extended.
The top and bottom of the rectangle are parallel sides.
Perimeter
The perimeter is the total distance around a shape’s outside. Add the lengths of all its sides.
A rectangle with sides of 5 and 2 units has a perimeter of 14 units.
Plot
To plot a point is to mark its exact position on a coordinate grid using its ordered pair.
Plot J(2, 8) by moving 2 units right and 8 units up from the origin.
Point
A point marks an exact position. On a grid, a small dot or cross shows the place named by its coordinates.
The dot labeled R shows the point (7, 5), not the whole surrounding square.
Polygon
A polygon is a flat, closed shape with straight sides. Its outline joins each corner to the next.
Join the plotted vertices and return to the first to finish your polygon.

Q

Quantity
A quantity is something you count or measure, such as tables, seats, hours, or miles.
On a graph of a walk, the two quantities are hours and miles traveled.

R

Rectangle
A rectangle is a four-sided shape with four right angles. Its opposite sides have equal lengths.
Joining (1, 1), (4, 1), (4, 6), and (1, 6) makes a rectangle.
Reverse translation
A reverse translation undoes a slide by using the same amounts in the opposite directions.
The reverse translation of 4 right and 1 down is 4 left and 1 up.
Right angle
A right angle is a square corner. The horizontal and vertical axes meet at a right angle.
Use a square paper corner to check that your axes meet at a right angle.
Route
A route is the path you follow from one place to another. Its length includes every part you travel.
Your route goes 3 units right, then 4 up, for a total of 7 units.
Row
A row is a strip of grid squares running across. Its label names that whole strip.
On a map that puts a snack stand and a gate in row 3, both places sit in that one row.

S

Scale
The scale of an axis tells you the value of each equal gap between neighboring grid lines.
With a scale of 5 per gap, two gaps from 0 reach the value 10.
Side length
A side length measures the distance from one corner of a shape to the next along a side.
The side length from (3, 2) to (8, 2) is 5 units, not 8 units.
Square
A square is a four-sided shape with four equal sides and four right angles.
If a square’s bottom side is 3 units long, its height is also 3 units.
Square unit
A square unit is the area of a square with sides 1 unit long. It measures area, not length.
Six unit squares covering a shape give it an area of 6 square units.

T

Table of values
A table of values lists related numbers together. A row can supply the two coordinates of a point.
A table of values pairs 4 tables with 10 seats in one row, giving (4, 10).
Translation
A translation is a slide that moves every point the same distance in the same direction, without turning or flipping.
A translation of 3 right and 2 up slides every corner of the triangle.
Trapezoid
A trapezoid is a four-sided shape with a pair of parallel sides. Those sides stay the same distance apart.
A shape with a wide horizontal base and a shorter horizontal top can be a trapezoid.

U

Unit
A unit on a coordinate grid is a change of 1 in a coordinate value. One paper gap may be worth several units.
From x = 5 to x = 10 is 5 units, even if the axis uses just one gap.

V

Vertex
A vertex is a corner where sides meet. The corners of a polygon are called "vertices."
When a rectangle’s top-left vertex is missing, it must line up with the rectangle’s left side and top.
Vertical line
A vertical line runs straight up and down. Points on it have the same x-coordinate.
The points (5, 1), (5, 4), and (5, 8) share a vertical line.

X

x-axis
The x-axis is the horizontal number line on a coordinate grid. Its values increase as you move right.
Look below the dot to read its across value on the x-axis.
x-coordinate
The x-coordinate is the first number of an ordered pair. It tells you a point’s horizontal position.
The x-coordinate of A(9, 2) is 9, so A is 9 units right of the origin.

Y

y-axis
The y-axis is the vertical number line on a coordinate grid. Its values increase as you move up.
A dot level with 6 on the y-axis has a height of 6 units.
y-coordinate
The y-coordinate is the second number of an ordered pair. It tells you a point’s vertical position.
A point at (4, 0) has y-coordinate 0, so it lies on the x-axis.

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