Sharing Fairly and Doubling

Help your child share things fairly between two, three or four people, spot a share that is not fair and put it right. Through snacks, toys and games, your child learns to deal things out one at a time, decide what to do with leftovers, make equal groups, find half of a small group or of one whole thing, and make doubles of the numbers 1 to 5. Every idea comes with simple words to use, a worked example with real things and the common mix-ups to watch for.

Pre-KLesson 3 of 6 in Early Math for Ages 4 to 5 Course

What you will learn

  1. Help your child see that a fair share means everyone gets the same, check a share by matching and counting, and put an unfair share right.
    • Check whether a share is fair
      Your child learns that a share is fair when everyone gets the same number, and checks it by lining things up and by counting.
    • Make an unfair share fair
      Your child notices who has too many, moves things until everyone has the same, and sees that moving things does not change the total.
  2. Help your child share a group of up to 10 things between two, three or four people, decide what to do with leftovers and make equal groups.
    • Share out one at a time
      Your child shares a group of things fairly by giving one to each person in turn, then counts each share to check.
    • Deal with leftovers
      Your child finds out that some numbers do not share out equally, notices the leftovers and chooses a fair thing to do with them.
    • Make equal groups
      Your child puts things into groups of the same size, such as pairs, and counts how many groups they made.
  3. Help your child find half of a group by sharing it fairly between two, and split one whole thing into two halves of the same size.
    • Find half of a group
      Your child shares a group fairly between two and learns that each of the two equal shares is half.
    • Split one thing into fair pieces
      Your child cuts or folds one whole thing, such as a sandwich or a sheet of paper, into two pieces of the same size and checks that they match.
  4. Help your child make doubles of the numbers 1 to 5 with real things, fingers and pictures, learn the doubles up to 5 + 5 = 10, and see how doubling and halving are linked.
    • Make a double
      Your child learns that a double is two equal groups put together, and makes doubles with blocks, fingers, mirrors and pictures.
    • Learn the doubles to 5 + 5
      Your child builds and says the five doubles facts from 1 + 1 to 5 + 5 and starts to remember them without counting.
    • Link doubling and halving
      Your child sees that halving undoes doubling and uses one to find the other in everyday problems.

Sharing and Doubling study guide

4 chapters

1

Tell fair shares from unfair shares

Fair shares give your child something they can see and check. Start with matching blocks or toy dishes, then compare the shares. Your child can explain what makes them fair and try moving things to fix a share that is uneven.

1.1 Check whether a share is fair

A fair share gives everyone the same amount. With blocks of one size, that means the same number. Put 2 blocks on your child's mat and 2 on yours. Say, "We each have 2. Our shares are equal."

Match the shares

Line up your blocks in a row. Ask your child to put one of theirs across from each of yours. Every block needs a partner in the other row. If every block has a partner, the numbers are equal. A block without a partner shows which row has more.

Try a new arrangement with 4 blocks for you and 3 for your child. Match three pairs. Your row has one block left without a partner. Ask, "Who has more? How can you tell?" This check works before your child can compare number words quickly.

Count to check

Touch each block once while counting. Compare the last number for each share. Say, "You have 3 and I have 4. I have more." Then try three toy plates with 2 blocks each. Check every plate; a fair share must work for everyone.

Move the blocks on one plate farther apart. The row now looks longer, but the count has stayed the same. Let your child match or count again. Spreading things out does not add anything.

Choose things you can compare

Use matching objects for counting games. One large piece of dough and one tiny piece are one piece each, but they do not give the same amount of dough. For pieces of one whole thing, compare their size.

Listen for, "It's fair because we both got some." Ask your child to show whether both shares have the same number. Two nonempty plates can still hold different amounts. Invite a full answer: "It is unfair because this plate has more."

Key Takeaways

  • Equal shares give everyone the same amount.
  • Matching or counting checks shares of like-sized things.
  • Spreading things out does not change their number.

1.2 Make an unfair share fair

Give two toys different shares and invite your child to put them right. Start with 4 blocks for Fox and 2 for Duck. Keep all 6 blocks on the table so your child can follow every move.

Move one and check

Ask, "Who has fewer?" Move one block from Fox to Duck. Fox now has 3 and Duck has 3. Match the blocks or count each share. One move was enough, because it changed both sides: Fox lost one and Duck gained one.

Reset with 5 blocks and 1 block. After one move the shares are 4 and 2. They are still unequal. After a second move they are 3 and 3. Let your child decide when to stop by checking after each move. Moving another block would make the shares uneven again.

Notice what stays the same

Count all the blocks before and after moving them. There are still 6. Moving a block changes where it belongs, but no block joins or leaves the game.

Swapping the whole piles does not fix an unfair share. The toy with more has changed, but the two numbers are still different. Bring the rows together so your child can see which blocks still lack partners.

Try another fair fix

A spare box gives you more choices. If Fox has 2 stickers and Duck has 3, give Fox one more from the box. Both now have 3. You could also put one of Duck's stickers away. These fixes change the number in the game; moving between shares keeps it unchanged.

With 7 toy cars between two toys, a whole car will remain after making 3 each. Moving it back and forth gives 4 and 3, then 3 and 4. Save that car beside the shares. The uneven total needs a leftover plan.

Ask your child to describe a successful fix: "Fox had more. I moved one to Duck. Now they each have 3." Let the objects support the explanation.

Key Takeaways

  • Move from the larger share to the smaller share.
  • Check after each move because both shares change.
  • Moving things keeps the total unchanged.
  • Adding or putting things away offers other fair fixes.
2

Share things out equally

A few toys and some empty plates turn sharing into a game. Your child gives things out in turns, checks what remains, and tries making groups of a chosen size. These activities teach two ways to organize the same small collection.

2.1 Share out one at a time

Set out a small pile and one plate for each toy. Sharing means giving each toy part of the pile. To make the shares equal, everyone needs the same number.

Give everyone a turn

Use 6 blocks and two plates. Ask your child to give one to each plate, in the same order each time. Say, "One for Bear, one for Cat." After the first round, each plate has 1 block and 4 remain in the pile.

Go around again. Each plate now has 2 blocks and 2 remain. One last round gives each plate 3. The pile is empty. Count both shares and say, "6 shared between 2 is 3 each."

For three toys, put down three separate mats. Share 9 blocks by visiting every mat once in each round. After three rounds, every mat has 3. With 8 blocks and four mats, two rounds give 2 each.

Keep the turns easy to follow

Name each toy while giving its block. This helps your child notice a skipped plate. If the shares stop matching, pause and check who missed a turn. A handful can hide unequal amounts; one block at a time makes each turn clear.

Giving two at a time can work too. Share 8 blocks between two plates by giving 2 to each plate in a round. Repeat once. Both plates have 4. Each full round must give everyone the same amount.

Check the shares and the whole pile

First count each share. Then count everything together, including anything left beside the plates. The shares and leftovers must account for the starting pile. If a block rolled away, the total check helps you notice it.

Try sharing the same 6 blocks between two toys, then three toys. Each toy gets 3 in the first game and 2 in the second. More people never gives each person more from the same pile. Sometimes each gets the same as before: 4 blocks give 1 each to either three or four toys, with a leftover in the three-toy game.

Key Takeaways

  • Give everyone a turn in the same order.
  • Stop before an incomplete round.
  • Check each share and count the leftovers in the total.

2.2 Deal with leftovers

A leftover is something that remains after everyone has had the same number of turns. There are too few things for another full round. Put leftovers beside the plates so your child can see them.

Find where to stop

Share 7 blocks between two toys. Three full rounds use 6 blocks, giving 3 to each toy. One block remains. Giving it to one toy would make the shares 4 and 3. The sharing was done correctly; there simply is not another whole block for both toys.

Try 10 blocks between four toys. Two full rounds give 2 each and use 8. Two blocks remain, but another full round would need four. Both extra blocks belong beside the shares.

Agree on a fair plan

Ask, "What shall we do with the ones left over?" You can save them, return them to the box, or give them to someone outside the sharing game. Adding enough blocks for another full round also works. For 7 blocks between two toys, add 1 block to make 8, then give one more to each.

Food that can be cut offers another choice: split the leftover into equal pieces. Whole toys cannot be shared that way. The child who dealt the things does not automatically get the extras; that would give them more.

Look for a pattern between two

Try the numbers from 1 to 10 with two plates. The numbers 2, 4, 6, 8, and 10 leave nothing over. These are even numbers. The numbers 1, 3, 5, 7, and 9 leave one over. These are odd numbers. Keep the objects beside the number as your child spots the pattern.

The number of people matters too. Six blocks share with nothing left between two or three toys. Between four toys, they give 1 each with 2 left. Before a new game, invite a prediction: "Will there be any left?" Let your child test it with the pile.

Key Takeaways

  • Leftovers are too few for another full round.
  • Agree on a fair plan for extras.
  • Even numbers to 10 share between two with none left.
  • Odd numbers to 10 leave one when shared between two.
  • Leftovers also depend on how many people are sharing.

2.3 Make equal groups

Your child can also make groups of a chosen size. Put 8 crayons on the table and ask, "How many children can have 2 crayons each?" Here you know the size of each group. You are finding how many groups you can make.

Build one full group at a time

Count out 2 crayons and set them together on a mat. That is one group. Make another group of 2 beside it. Keep going until all 8 crayons are used. Count the groups: there are four, enough for four children.

Keep a finger on each group as you count it. Counting every crayon answers how many crayons there are. Counting the separate groups answers how many children can receive a group.

Now try 6 blocks, with 3 blocks in each tower. Build one tower of 3, then a second tower of 3. There are two towers. Ask the two questions separately: "How many blocks are in each tower?" and "How many towers did you make?"

Check every group

The agreed size stays the same. If a tower has 2 blocks when each tower needs 3, it is not full. Compare the towers or count each one before counting how many full towers you made.

With 7 blocks in towers of 2, your child can build three full towers. One block remains. Keep it beside the towers; a single block is not another full tower of 2.

Find pairs at home

A pair is a group of two. Line up 10 socks in pairs and count five pairs. You can count the socks two at a time: "2, 4, 6, 8, 10." Shoes and mittens give other chances to make pairs.

What you knowWhat you find
Share 8 crayons between 4 children.How many crayons each child gets: 2.
Give 2 crayons to each child from a pile of 8.How many children can get crayons: 4.

Both games end with equal groups. Listen for whether your child is counting the things inside each group or the groups themselves.

Key Takeaways

  • Make each group the agreed size.
  • Count the full groups separately from the things in each.
  • A pair contains two things.
  • Keep incomplete groups as leftovers.
3

Halve by sharing

Finding half starts with sharing between two. Your child can split a group of toys or fold one sheet of paper. The checks are slightly different: count the toys in each share, or compare how much paper each piece holds.

3.1 Find half of a group

Half is one of two equal shares. Help your child find half of a group by sharing it between two toys. Each toy's share is half of the starting group.

Share and name one half

Put 8 toy cars in a pile. Give one to each of two toys in turn. After four rounds, each toy has 4 cars. Say, "Half of 8 is 4." Point to one share as you say "half," then bring both shares together to show all 8 again.

Make the shares 3 and 5. Ask whether they are halves. They are two parts, but they are not equal parts. Move one car from the larger share to the smaller share and check again. Both shares must match before either can be called half.

Practice the small halves

Build each whole pile before sharing it. These are the halves of the even numbers to 10:

  • Half of 2 is 1.
  • Half of 4 is 2.
  • Half of 6 is 3.
  • Half of 8 is 4.
  • Half of 10 is 5.

Your child may connect the word "half" with the number two and answer "2" every time. Two tells you how many equal shares to make. Count one share to find how many are in that half.

When a whole thing remains

Try sharing 5 pretend apples. Each toy gets 2, with 1 apple left. Whole apples alone cannot finish the two equal shares. Show how cutting the last apple into two equal pieces gives each toy 2 apples and half an apple. With real food, an adult handles the knife.

Keep the meaning of half clear in everyday talk. Eating a few bites is eating some; it is half only when the eaten amount and the amount left are equal. You can show this with a flat piece of dough split into two equal amounts.

Ask your child to point to the whole group, then to one half. Saying "Half of 6 is 3" names both the starting amount and the size of one share.

Key Takeaways

  • Half is one of two equal shares.
  • Count one share to find half of the group.
  • Two unequal parts are not halves.

3.2 Split one thing into fair pieces

One whole thing can be shared too. A paper square, a sandwich, or a flat piece of dough gives your child something to split. Fair pieces hold the same amount of that whole.

Fold and match

Give your child a square sheet of paper. Bring one edge over to the opposite edge. Help the edges meet exactly, then press the fold. Open it and point to the two equal parts. Each part is half; together they are halves of the sheet.

Fold again along the crease. One part covers the other exactly. This checks the two parts without needing to count objects. For a straight cut through the center of a square, rectangle, or circle, you can lay one piece on the other. Turn or flip a piece if needed to make them fit.

Two pieces need to be equal

Tear a different paper square into one large and one small piece. There are two pieces, but they are not halves. One person would get more paper. Avoid asking for "the bigger half": halves of the same whole have equal amounts.

A square can be halved in different ways. A straight cut down the middle gives two rectangles. A cut from corner to corner gives two triangles. Each way shares the square equally. A triangle half and a rectangle half of the same-size square hold equal amounts, even though their shapes differ.

Keep track of the whole

Fit two halves back together. The original whole returns. Breaking one half into smaller pieces does not add more paper or more food. More pieces can still be the same amount.

For four toys, fold a sheet in half, then fold it in half again. Open it to see four equal parts. Each part gives one toy the same amount. Check the folds line up so the pieces match.

You can also try "one cuts, one chooses" with dough. One child makes the two pieces; the other chooses first. Ask the cutter how to make either choice feel fair.

Key Takeaways

  • Halves hold equal amounts of one whole.
  • Matching folded parts checks the halves.
  • Halves can have different shapes.
  • More pieces does not mean more of the whole.
4

Make doubles

Two matching towers, two hands, and a spotted ladybug all help show doubles. Your child builds the same amount again, then counts the total. Once the small doubles feel familiar, they can use them to find halves and solve a new addition.

4.1 Make a double

To double, make the same number again and put both groups together. Double 3 means 3 and another 3. Your child can build, draw, or use fingers to show both equal groups.

Build the same again

Build a tower with 2 blocks. Ask your child to make another tower just like it. Count both towers together: 4 blocks. Say, "Double 2 is 4." Keep the towers separate at first so your child can see the two matching groups.

Now build a row of 4 blocks and copy it below. Match the blocks across the rows. There are 4 in each row. Count all the blocks to find 8. If your child knows the first row has 4, they can keep counting through the second row: "5, 6, 7, 8."

Show a double another way

Hold up 3 fingers on each hand. Both hands show the same number, and together they show 6. Draw a ladybug with 2 spots on one wing and 2 on the other. Ask your child to name the double and count its total.

A mirror can show the same number again. Put two toy cars in front of it. Your child sees two real cars and two reflected cars, making four cars to look at. The reflection shows a double picture; the actual toys have stayed on the table.

Check the second group

If your child adds just one block to a group of 4, they have made 5. Ask them to build another full group of 4 for a double. "The same again" is a useful phrase while they copy the first group.

If they add 2 because the word double makes them think of two, point to the groups. Double needs two groups, each holding the starting number. Match each new block to one in the first group.

Before counting, ask, "Will we have more than we started with?" Doubling any of the numbers 1 to 5 makes a larger total. Let your child show why with their two groups.

Key Takeaways

  • A double joins two equal groups.
  • Copy the starting number, then count both groups.
  • Adding one is different from doubling.

4.2 Learn the doubles to 5 + 5

Small doubles become familiar through pictures, fingers, and quick games. Start with facts your child can see easily, then return to the less familiar ones with blocks.

Say each whole fact

Use these five doubles:

  • "Double 1 is 2."
  • "Double 2 is 4."
  • "Double 3 is 6."
  • "Double 4 is 8."
  • "Double 5 is 10."

Show the starting number on each hand as you speak. Double 5 uses all ten fingers. Double 4 can use four fingers on each hand, with both thumbs down. Saying the starting number and its double together helps your child connect them. Reciting "2, 4, 6, 8, 10" alone leaves out which double made each total.

If your child already recognizes plus and equals signs, show a fact beside its model:

3+3=6

Read it as, "3 and 3 make 6." The blocks or fingers still show what the marks mean.

Build a staircase

Use one color for the first group and another for its matching group. Build towers with 1 and 1 blocks, then 2 and 2, up to 5 and 5. The tower totals are 2, 4, 6, 8, and 10. Each next tower grows by 2: one extra block in each color.

Split any tower back into its two color groups. They are equal. Every double you built can share between two with nothing left. These totals are the even numbers to 10.

Play for recall

Draw cards showing one to five dots. Turn one over and ask your child to say its double. They can show both groups on their fingers to check. Start with doubles of 1, 2, and 5, then mix in 3 and 4.

Look for dominoes with the same number of dots at both ends. Your child can name the double before counting the total. If a total is one too high or low, touch every dot once to check. Keep the game relaxed so remembering grows from knowing what the double means.

Key Takeaways

  • The small doubles are 2, 4, 6, 8, and 10.
  • Say the starting number with its double.
  • Each next double grows by two.
  • Use fingers or blocks to check a remembered fact.

Doubling and halving undo each other. When your child makes a double, they join two equal groups. When they halve that total, they separate it into those two equal groups again.

Build, join, and share

Make a tower of 4 blocks. Copy it with 4 more blocks and count all 8. Say, "Double 4 is 8." Mix the blocks, then share them between two toys. Each toy gets 4. Say, "Half of 8 is 4."

Keep the two actions visible. Doubling starts with one group's number and finds the total. Halving starts with the whole total and finds one equal share. Asking, "What are we starting with?" helps your child choose which action to take.

Use a fact you know

If your child knows double 3 is 6, ask how many each toy gets from 6 blocks. They can answer 3, then share to check. A known half works in the other direction too: half of 10 is 5, so two groups of 5 make 10.

The linked facts are:

DoubleHalf
Double 1 is 2.Half of 2 is 1.
Double 2 is 4.Half of 4 is 2.
Double 3 is 6.Half of 6 is 3.
Double 4 is 8.Half of 8 is 4.
Double 5 is 10.Half of 10 is 5.
Listen to the story

"Two toys each need 2 blankets" asks for the total: double 2 is 4. "Four blankets go equally to two toys" asks for one share: half of 4 is 2. Act out both stories and let your child point to what the answer counts.

If your child doubles when asked to halve, return to the whole pile. Sharing it between two gives each toy fewer than the starting total. Making the same pile again gives more.

When doubles come quickly, try a nearby addition. Put 3 red blocks beside 4 blue blocks. Show 3 and 3 first: that makes 6. One blue block remains, making 7. The known double gives your child a starting point for finding the new total.

Key Takeaways

  • Halving undoes doubling.
  • A known double helps find a half.
  • A known double can help with a nearby addition.

Sharing and Doubling examples

4 Walkthroughs

1

Spot and fix an unfair share

9 steps
Use matching blocks to check two shares and make them equal.
  1. 1
    IntroductionSet up two toy mats

    Put six matching blocks beside two toy mats. You and your child will give the toys different shares, check them, and try a fix. Shares are equal when each toy has the same amount, and matching blocks one to one shows whether they are.

    Keep the blocks visible so your child can follow what changes.

  2. 2
    ExampleGive the toys different shares

    Put 4 blocks on one mat and 2 on the other. Ask, "Does each toy have the same?" Both toys have some blocks, but the amounts differ. Point to each share while saying its count.

  3. 3
    ExplanationMatch across the mats

    Line the shares up in two rows. Match one block in the first row with one in the second. Two blocks in the longer row have no partner. That row has more, so the shares are unfair.

  4. 4
    ChallengeSpread one row

    Make two rows of 3 blocks. Spread one row farther apart. Ask your child, "Are the shares still equal? Show how you know."

    ---reveal---

    Yes. Each block still has a partner in the other row. Both rows hold 3; only the gaps changed.

  5. 5
    ExampleMove one block

    Return to shares of 4 and 2. Ask which toy has fewer. Move one block from the larger share to the smaller. Count again: the first share dropped to 3, and the second grew to 3.

  6. 6
    Key InsightKnow when to stop

    One move changed both shares. The giver lost a block and the receiver gained one. They now match, so stop moving. Another move would leave 2 and 4, making the shares unfair again.

  7. 7
    ChallengeTry a new fix

    One toy has 5 blocks and another has 1. Ask your child to make the shares fair by moving blocks. How many blocks must move?

    ---reveal---

    Move two blocks from the larger share. After one move the shares are 4 and 2; after the second they are 3 and 3.

  8. 8
    ChallengeCheck the whole collection

    Before the fix, the toys had 5 blocks and 1 block. Now they have 3 each. Ask, "What was the total before and after? Why did it stay the same?"

    ---reveal---

    The total was 6 both times. Moving the blocks changed who had them. No block joined or left the game.

  9. 9
    RecapUse the checks during play

    When two toys disagree about their shares, invite your child to match or count the things. Let them choose a move, then check again. Listen for an explanation that names both shares, such as, "They each have 3 now."

2

Share a pile and handle what remains

13 steps
Deal in full rounds, plan for leftovers, and build groups of a chosen size.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionChoose three toy guests
  2. 2
    ExampleBegin the first round
  3. 3
    ExampleKeep the order
  4. 4
    ChallengeCheck a different guest list
  5. 5
    ExplanationLook at the extra block
  6. 6
    TipChoose what happens next
  7. 7
    ChallengeFind a fair addition
  8. 8
    ConnectionTry sharing between two
  9. 9
    ExplanationChange the question
  10. 10
    ExampleCount the full towers
  11. 11
    ChallengeLeave an incomplete group aside
  12. 12
    ChallengeConnect both games
  13. 13
    RecapGive the question a home
3

Find half of toys and paper

10 steps
Share a whole collection between two, then compare halves of one sheet.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionTwo ways to find half
  2. 2
    ExampleMake two shares
  3. 3
    ExampleName one half
  4. 4
    ChallengeCheck unequal parts
  5. 5
    Key InsightAn odd group leaves one
  6. 6
    ExplanationFold one whole square
  7. 7
    ExampleTry a different fold
  8. 8
    ChallengeTwo pieces are not always halves
  9. 9
    ChallengePut the whole back together
  10. 10
    RecapPoint to the starting whole
4

Make a double and share it back

13 steps
Build equal groups, remember small doubles, and use them to find halves.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionGet ready to copy a group
  2. 2
    ExampleStart with one group
  3. 3
    ExampleCount the joined total
  4. 4
    ChallengeCopy the whole amount
  5. 5
    TipShow the easy finger doubles
  6. 6
    ConnectionFill in the middle facts
  7. 7
    ExampleBuild the doubles staircase
  8. 8
    ChallengeExplain the next tower
  9. 9
    ExampleShare the double back
  10. 10
    ChallengeChoose a linked fact
  11. 11
    ConnectionUse a double for one more
  12. 12
    ChallengeBuild and share a new story
  13. 13
    RecapLet the story choose the action

Sharing and Doubling practice questions

30 Practice Questions in 3 sets

Set 1: Look, share, and build10 Practice Questions

Question 1 of 10

Your child puts 1 matching cup on one mat and 2 on another. How are the shares different?
  1. The first mat has 1 more.
  2. The second mat has 1 more.
  3. Both mats have the same.
  4. The second mat has 2 more.
Show answerHide answer
Answer: B
The second mat has one cup to match the first mat and one extra. Both mats having something does not make them equal; the numbers must match.

Question 2 of 10

Two rows each have 4 matching shells. Your child spreads one row out. How can you check whether the shares are still fair?
  1. Compare the lengths of the rows.
  2. Give the shorter row another shell.
  3. Take a shell from the longer row.
  4. Match shells across the two rows.
Show answerHide answer
Answer: D
Each shell still has a partner in the other row, so the shares remain equal. Row length can change when shells move farther apart; it does not tell you the number of shells.

Question 3 of 10

Owl has 3 blocks and Mouse has 1. What single move makes their shares fair?
  1. Move 1 block from Owl to Mouse.
  2. Move 1 block from Mouse to Owl.
  3. Move 2 blocks from Owl to Mouse.
  4. Swap all of Owl’s and Mouse’s blocks.
Show answerHide answer
Answer: A
Moving one block leaves Owl with 2 and gives Mouse 2. Moving two would pass the fair point and leave 1 and 3; each move changes both shares.

Question 4 of 10

Your child shares 4 matching rings equally between two toy boats. How many rings go on each boat?
  1. 1 ring
  2. 3 rings
  3. 2 rings
  4. 4 rings
Show answerHide answer
Answer: C
Two rounds give each boat 2 rings and use all 4. Giving each boat 4 would need more rings than the starting pile holds.

Question 5 of 10

Your child shares 5 toy keys equally between three dolls. How many whole keys does each doll get, and how many remain?
  1. 2 each, with none left
  2. 1 each, with 1 left
  3. 1 each, with 2 left
  4. 2 each, with 1 left
Show answerHide answer
Answer: C
One full round uses 3 keys and leaves 2. Another round would need 3 more keys, so 2 each cannot be made from this pile.

Question 6 of 10

There are 4 toy wheels. Each cart needs 2 wheels. How many carts can receive a full group?
  1. 1 cart
  2. 2 carts
  3. 3 carts
  4. 4 carts
Show answerHide answer
Answer: B
Two groups of 2 use all 4 wheels, so two carts can receive wheels. Four counts the wheels, but each cart needs a whole group of two.

Question 7 of 10

What is half of a group of 4 toy ducks?
  1. 2 ducks
  2. 1 duck
  3. 3 ducks
  4. 4 ducks
Show answerHide answer
Answer: A
Two equal shares of 4 ducks hold 2 each. Making two shares does not mean leaving all 4 in one share; both shares must have the same number.

Question 8 of 10

Your child tears one paper circle into a small piece and a large piece. Why are these not halves?
  1. There are only two pieces.
  2. The circle is no longer whole.
  3. The pieces have curved edges.
  4. The pieces hold unequal amounts.
Show answerHide answer
Answer: D
Halves must each hold the same amount of the paper circle. Having two pieces is necessary, but a small piece and a large piece do not make equal shares.

Question 9 of 10

Your child puts 3 stones on each of two mats, then adds 1 extra stone to one mat. They want to show double 3 again, then share that double equally between three toys. What change is needed, and how many will each toy get?
  1. Remove the extra; each gets 1.
  2. Move the extra; each gets 2.
  3. Remove the extra; each gets 2.
  4. Add a matching extra; each gets 3.
Show answerHide answer
Answer: C
Removing the extra restores two groups of 3, making 6. Those six stones give 2 to each of three toys. Moving the extra between mats would still leave unequal groups and a total of 7.

Question 10 of 10

Two puppets each have 1 ribbon. Your child joins their ribbons, then wants to share the whole pile equally among four puppets. What happens?
  1. The pile has 4; all can get 1.
  2. The pile has 2; not all can get 1.
  3. The pile has 2; all can get 1.
  4. The pile has 1; not all can get 1.
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Answer: B
Two groups of 1 make a total of 2 ribbons. Four puppets would need 4 ribbons for one each, so the pile cannot give everyone a whole ribbon; sharing does not create more.
Set 2: Choose a fair fix10 Practice Questions

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Question 1 of 10

Ask your child, "What is double 1?" What total should they show?
  1. 1
  2. 3
  3. 2
  4. 4
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Question 2 of 10

Panda has 4 matching tiles and Lamb has 1. There are spare tiles in a box. How many must Lamb get from the box to make 4 each?
  1. 3 tiles
  2. 1 tile
  3. 2 tiles
  4. 4 tiles
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Question 3 of 10

Your child shares 8 pegs between two dolls, then shares the same 8 between four dolls. How does each doll’s share change?
  1. From 2 pegs to 4 pegs
  2. From 4 pegs to 4 pegs
  3. From 2 pegs to 2 pegs
  4. From 4 pegs to 2 pegs
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Question 4 of 10

Two toy shops must get equal numbers from 3 toy coins. You can add coins from a box. What is the smallest addition that lets you use every coin, and how many does each shop get?
  1. Add 1; each gets 1.
  2. Add 1; each gets 2.
  3. Add 2; each gets 2.
  4. Add 3; each gets 2.
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Question 5 of 10

Two children share 9 toy animals fairly, leaving extras aside. How many are in each share and beside the shares?
  1. 5 each and none beside
  2. 3 each and 3 beside
  3. 4 each and none beside
  4. 4 each and 1 beside
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Question 6 of 10

Your child makes towers of 3 from 8 blocks. They then take one full tower apart to make pairs from its blocks. How many full towers, pairs, and loose blocks are there now?
  1. 1 tower, 1 pair, 3 loose
  2. 1 tower, 1 pair, 2 loose
  3. 2 towers, 1 pair, 0 loose
  4. 1 tower, 2 pairs, 1 loose
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Question 7 of 10

Your child says half of 2 buttons is 2 because there are two shares. What should one half actually hold?
  1. 2 buttons
  2. 3 buttons
  3. 1 button
  4. 4 buttons
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Question 8 of 10

You fold a paper rectangle in half, then fold both layers in half again. How many equal parts appear when you open it?
  1. 2 parts
  2. 4 parts
  3. 3 parts
  4. 6 parts
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Question 9 of 10

One toy train has double 2 carriages. Another has double 3. How many carriages must join the shorter train to make the trains match?
  1. 1 carriage
  2. 3 carriages
  3. 4 carriages
  4. 2 carriages
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Question 10 of 10

A puppet has 2 flags. Your child makes a second equal group, then adds 1 more flag to the joined pile. What is the new total?
  1. 5 flags
  2. 3 flags
  3. 4 flags
  4. 6 flags
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Set 3: Plan, check, and explain10 Practice Questions

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Question 1 of 10

What do you call one group of two matching socks?
  1. A pair
  2. A double of two
  3. Two pairs
  4. A group of three
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Question 2 of 10

Your child gives three dolls 2, 2, and 3 matching dishes. Why is the sharing unfair?
  1. Every doll has more than one dish.
  2. Two dolls have the same number.
  3. One doll has more than both others.
  4. The dishes are on separate mats.
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Question 3 of 10

Robin has 5 blocks and Seal has 3. Your child wants fair shares using all the blocks, then wants to build pairs from Robin’s new share. How many blocks move to Seal, and how many pairs can Robin build?
  1. Move 2; Robin builds 1 pair.
  2. Move 1; Robin builds 4 pairs.
  3. Move 2; Robin builds 2 pairs.
  4. Move 1; Robin builds 2 pairs.
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Question 4 of 10

There are 7 toy plates for three dolls. One extra doll joins. Using as many whole plates as possible fairly each time, how do the shares and leftovers change?
  1. 2 each, 1 left; then 2 each, 0 left.
  2. 2 each, 1 left; then 1 each, 3 left.
  3. 1 each, 4 left; then 1 each, 3 left.
  4. 2 each, 1 left; then 1 each, 2 left.
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Question 5 of 10

Your child shares 8 rings equally among three dolls. They put the leftovers away, then move all the shared rings into pairs. How many pairs can they make?
  1. 2 pairs
  2. 3 pairs
  3. 4 pairs
  4. 5 pairs
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Question 6 of 10

Half of a pile of toy cups is 3 cups. How many cups were in the whole pile?
  1. 6 cups
  2. 2 cups
  3. 3 cups
  4. 5 cups
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Question 7 of 10

Your child splits one paper square into four equal pieces, then puts two pieces on each of two mats. What share of the original paper is on each mat?
  1. One of four shares
  2. More than one half
  3. Less than a half
  4. Half of the square
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Question 8 of 10

Your child has 5 matching blocks and wants to show double 5. How many more blocks do they need?
  1. 1 more
  2. 2 more
  3. 5 more
  4. 10 more
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Question 9 of 10

Your child builds two equal rows with 3 blocks each. They want to show double 5 without moving the blocks already there. How many blocks must they add altogether?
  1. 2 blocks
  2. 4 blocks
  3. 3 blocks
  4. 5 blocks
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Question 10 of 10

Two dolls have 4 identical cards each. Your child joins their cards, saves 2, then shares the rest equally between the dolls. How many does each doll get now?
  1. 2 cards
  2. 4 cards
  3. 3 cards
  4. 5 cards
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Stuck on your own question? Homework Help

Key Terms

39 Key Terms, each with its definition

C

Count on
To count on is to keep counting from an amount you already know as you include the next group.
"Start at 4 for the first row, then count the second row: 5, 6, 7, 8."

D

Double
A double is a number and the same number again, joined to find how many there are altogether.
"Two blocks and another two make a double: four blocks."
Doubles fact
A doubles fact names a starting number and the total made by joining two equal groups of that number.
"Say the whole doubles fact: ‘Double 3 is 6.’"
Doubles staircase
A doubles staircase shows the five small doubles as towers with totals of 2, 4, 6, 8, and 10 blocks.
"Build each next tower with one more block in each color group."

E

Each
Each means every one separately; a number for each share tells you what every person gets.
"Two blocks each means every toy gets its own two blocks."
Equal
Equal shares hold the same amount or number as each other, so neither person has more.
"Both mats have 3 matching blocks; the shares are equal."
Equal pieces
Equal pieces of one whole hold the same amount, even when their shapes look different.
"A triangle half and a rectangle half of same-size squares hold equal amounts."
Even number
An even number can be shared between two in equal whole-number shares with nothing left over.
"Eight is even: the two toys can have 4 blocks each."

F

Fair share
A fair share gives each person the same amount. With things of the same size, each person gets the same number.
"You have 2 cups and I have 2 cups, so our shares are fair."
Fewer
Fewer means a smaller number of things, found by counting or by matching the groups.
"Your plate has 1 block and mine has 3, so yours has fewer."
Finger double
A finger double shows the same number of raised fingers on each hand to make two matching groups.
"Raise 4 fingers on each hand to show double 4 is 8."
Fold
A fold bends one part of a sheet over another; matching the edges can help make two equal parts.
"Press the fold when the opposite edges meet exactly."
Full group
A full group holds the whole chosen number of things; too few things cannot make another full group.
"One loose block cannot make a full group of 2."
Full round
A full round gives every person a turn and the same number of things before the next round begins.
"Three dolls need three blocks for a full round of one each."

G

Group size
The group size is how many things belong inside each group, not how many groups there are.
"Make towers with a group size of 3 blocks in every tower."
Grouping
Grouping puts a collection into groups of a chosen equal size and finds how many full groups it makes.
"Put 6 crayons into groups of 2; count the three groups."

H

Half of a group
Half of a group is one of its two equal shares, found by sharing the whole group between two.
"Share 6 cars between two toys; 3 cars are half the group."
Halve
To halve a group is to split it into two equal shares, with each share holding the same amount.
"Halve the pile of 10 blocks so each mat has 5."
Halves
Halves are two equal parts of one whole; each holds the same amount of that whole.
"Fold the sheet so the edges meet to show its two halves."

L

Leftover
A leftover is something still in the pile when there are too few things for another full sharing round.
"One ring is left after both toys get 3; save the leftover."
Linked facts
Linked facts are facts that help you find one answer from another, such as a double and its half.
"Double 5 is 10 helps you know that half of 10 is 5."

M

Matching
Matching pairs one thing in one share with one in another, making any extra things easy to see.
"Match the shells across two rows; one shell has no partner."
Move between shares
To move between shares is to take something from one share and give that same thing to another.
"When two piles differ, move a block from the larger pile to the smaller pile, then count again."

N

Near double
A near double adds two numbers one apart; a known double and one extra can help find the total.
"Find 3 and 4 by making 3 and 3, then adding one more."

O

Odd number
An odd number leaves one whole thing over when shared as equally as possible between two.
"Five is odd: two toys get 2 blocks each, with 1 left."
One more
One more means the starting amount with one extra thing added, giving the next counting number.
"Double 3 is 6; one more makes the total of 3 and 4."

P

Pair
A pair is a group of two things, such as two socks or two mittens placed together.
"Four socks make two pairs; count the pairs separately."
Predict
To predict is to say what you think will happen before you try it and check the result.
"Will 7 blocks share with none left between two toys? Make a prediction."

R

Recall
To recall a double is to remember its total without needing to count the two groups first.
"Ask for double 5, then let your child show fingers to check."

S

Save for later
To save for later is to keep a leftover aside, so it does not give one person a larger share now.
"Save the extra toy coin in the box until the next game."
Share
To share a collection is to give parts of it to different people, toys, or places.
"Share the toy dishes between the dolls at the table."

T

Total
The total is how many things there are altogether, including things in shares and any left over.
"Three on each mat and one beside them make a total of 7."
Turn
A turn is one person’s place in the order of giving things out during a sharing game.
"After a toy bear has a turn, a toy cat gets the next block."
Twice as many
Twice as many means two groups of the starting number, giving the same total as doubling it.
"Four toy cars are twice as many as two toy cars."
Two equal groups
Two equal groups are two collections that each hold the same number or amount as the other.
"Three fingers on each hand show two equal groups."

U

Undo
To undo an action is to reverse its effect; halving a double returns its starting number.
"Double 2 makes 4; half of 4 takes you back to 2."
Unfair share
An unfair share gives someone more or less than someone else, so the amounts do not match.
"One toy has 4 rings and the other has 2; the share is unfair."

W

Whole
A whole is one complete thing before it is split, or all its pieces put back together.
"Fit the two paper pieces together to rebuild the whole square."
Whole group
The whole group is the complete collection before or after its parts are separated into shares.
"Put both shares together to show the whole group of 8 again."

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