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- Mathematics
- Early Math for Ages 4 to 5
- Sharing and Doubling
Sharing Fairly and Doubling
Pre-KLesson 3 of 6 in Early Math for Ages 4 to 5 Course
What you will learn
- Help your child see that a fair share means everyone gets the same, check a share by matching and counting, and put an unfair share right.
- Check whether a share is fairYour child learns that a share is fair when everyone gets the same number, and checks it by lining things up and by counting.
- Make an unfair share fairYour child notices who has too many, moves things until everyone has the same, and sees that moving things does not change the total.
- Check whether a share is fair
- Help your child share a group of up to 10 things between two, three or four people, decide what to do with leftovers and make equal groups.
- Share out one at a timeYour child shares a group of things fairly by giving one to each person in turn, then counts each share to check.
- Deal with leftoversYour child finds out that some numbers do not share out equally, notices the leftovers and chooses a fair thing to do with them.
- Make equal groupsYour child puts things into groups of the same size, such as pairs, and counts how many groups they made.
- Share out one at a time
- Help your child find half of a group by sharing it fairly between two, and split one whole thing into two halves of the same size.
- Find half of a groupYour child shares a group fairly between two and learns that each of the two equal shares is half.
- Split one thing into fair piecesYour child cuts or folds one whole thing, such as a sandwich or a sheet of paper, into two pieces of the same size and checks that they match.
- Find half of a group
- Help your child make doubles of the numbers 1 to 5 with real things, fingers and pictures, learn the doubles up to 5 + 5 = 10, and see how doubling and halving are linked.
- Make a doubleYour child learns that a double is two equal groups put together, and makes doubles with blocks, fingers, mirrors and pictures.
- Learn the doubles to 5 + 5Your child builds and says the five doubles facts from 1 + 1 to 5 + 5 and starts to remember them without counting.
- Link doubling and halvingYour child sees that halving undoes doubling and uses one to find the other in everyday problems.
- Make a double
Sharing and Doubling study guide
1Tell fair shares from unfair shares
Fair shares give your child something they can see and check. Start with matching blocks or toy dishes, then compare the shares. Your child can explain what makes them fair and try moving things to fix a share that is uneven.
1.1 Check whether a share is fair
A fair share gives everyone the same amount. With blocks of one size, that means the same number. Put 2 blocks on your child's mat and 2 on yours. Say, "We each have 2. Our shares are equal."
Match the shares
Line up your blocks in a row. Ask your child to put one of theirs across from each of yours. Every block needs a partner in the other row. If every block has a partner, the numbers are equal. A block without a partner shows which row has more.
Try a new arrangement with 4 blocks for you and 3 for your child. Match three pairs. Your row has one block left without a partner. Ask, "Who has more? How can you tell?" This check works before your child can compare number words quickly.
Count to check
Touch each block once while counting. Compare the last number for each share. Say, "You have 3 and I have 4. I have more." Then try three toy plates with 2 blocks each. Check every plate; a fair share must work for everyone.
Move the blocks on one plate farther apart. The row now looks longer, but the count has stayed the same. Let your child match or count again. Spreading things out does not add anything.
Choose things you can compare
Use matching objects for counting games. One large piece of dough and one tiny piece are one piece each, but they do not give the same amount of dough. For pieces of one whole thing, compare their size.
Listen for, "It's fair because we both got some." Ask your child to show whether both shares have the same number. Two nonempty plates can still hold different amounts. Invite a full answer: "It is unfair because this plate has more."
Key Takeaways
- Equal shares give everyone the same amount.
- Matching or counting checks shares of like-sized things.
- Spreading things out does not change their number.
1.2 Make an unfair share fair
Give two toys different shares and invite your child to put them right. Start with 4 blocks for Fox and 2 for Duck. Keep all 6 blocks on the table so your child can follow every move.
Move one and check
Ask, "Who has fewer?" Move one block from Fox to Duck. Fox now has 3 and Duck has 3. Match the blocks or count each share. One move was enough, because it changed both sides: Fox lost one and Duck gained one.
Reset with 5 blocks and 1 block. After one move the shares are 4 and 2. They are still unequal. After a second move they are 3 and 3. Let your child decide when to stop by checking after each move. Moving another block would make the shares uneven again.
Notice what stays the same
Count all the blocks before and after moving them. There are still 6. Moving a block changes where it belongs, but no block joins or leaves the game.
Swapping the whole piles does not fix an unfair share. The toy with more has changed, but the two numbers are still different. Bring the rows together so your child can see which blocks still lack partners.
Try another fair fix
A spare box gives you more choices. If Fox has 2 stickers and Duck has 3, give Fox one more from the box. Both now have 3. You could also put one of Duck's stickers away. These fixes change the number in the game; moving between shares keeps it unchanged.
With 7 toy cars between two toys, a whole car will remain after making 3 each. Moving it back and forth gives 4 and 3, then 3 and 4. Save that car beside the shares. The uneven total needs a leftover plan.
Ask your child to describe a successful fix: "Fox had more. I moved one to Duck. Now they each have 3." Let the objects support the explanation.
Key Takeaways
- Move from the larger share to the smaller share.
- Check after each move because both shares change.
- Moving things keeps the total unchanged.
- Adding or putting things away offers other fair fixes.
2Share things out equally
A few toys and some empty plates turn sharing into a game. Your child gives things out in turns, checks what remains, and tries making groups of a chosen size. These activities teach two ways to organize the same small collection.
2.1 Share out one at a time
Set out a small pile and one plate for each toy. Sharing means giving each toy part of the pile. To make the shares equal, everyone needs the same number.
Give everyone a turn
Use 6 blocks and two plates. Ask your child to give one to each plate, in the same order each time. Say, "One for Bear, one for Cat." After the first round, each plate has 1 block and 4 remain in the pile.
Go around again. Each plate now has 2 blocks and 2 remain. One last round gives each plate 3. The pile is empty. Count both shares and say, "6 shared between 2 is 3 each."
For three toys, put down three separate mats. Share 9 blocks by visiting every mat once in each round. After three rounds, every mat has 3. With 8 blocks and four mats, two rounds give 2 each.
Keep the turns easy to follow
Name each toy while giving its block. This helps your child notice a skipped plate. If the shares stop matching, pause and check who missed a turn. A handful can hide unequal amounts; one block at a time makes each turn clear.
Giving two at a time can work too. Share 8 blocks between two plates by giving 2 to each plate in a round. Repeat once. Both plates have 4. Each full round must give everyone the same amount.
Check the shares and the whole pile
First count each share. Then count everything together, including anything left beside the plates. The shares and leftovers must account for the starting pile. If a block rolled away, the total check helps you notice it.
Try sharing the same 6 blocks between two toys, then three toys. Each toy gets 3 in the first game and 2 in the second. More people never gives each person more from the same pile. Sometimes each gets the same as before: 4 blocks give 1 each to either three or four toys, with a leftover in the three-toy game.
Key Takeaways
- Give everyone a turn in the same order.
- Stop before an incomplete round.
- Check each share and count the leftovers in the total.
2.2 Deal with leftovers
A leftover is something that remains after everyone has had the same number of turns. There are too few things for another full round. Put leftovers beside the plates so your child can see them.
Find where to stop
Share 7 blocks between two toys. Three full rounds use 6 blocks, giving 3 to each toy. One block remains. Giving it to one toy would make the shares 4 and 3. The sharing was done correctly; there simply is not another whole block for both toys.
Try 10 blocks between four toys. Two full rounds give 2 each and use 8. Two blocks remain, but another full round would need four. Both extra blocks belong beside the shares.
Agree on a fair plan
Ask, "What shall we do with the ones left over?" You can save them, return them to the box, or give them to someone outside the sharing game. Adding enough blocks for another full round also works. For 7 blocks between two toys, add 1 block to make 8, then give one more to each.
Food that can be cut offers another choice: split the leftover into equal pieces. Whole toys cannot be shared that way. The child who dealt the things does not automatically get the extras; that would give them more.
Look for a pattern between two
Try the numbers from 1 to 10 with two plates. The numbers 2, 4, 6, 8, and 10 leave nothing over. These are even numbers. The numbers 1, 3, 5, 7, and 9 leave one over. These are odd numbers. Keep the objects beside the number as your child spots the pattern.
The number of people matters too. Six blocks share with nothing left between two or three toys. Between four toys, they give 1 each with 2 left. Before a new game, invite a prediction: "Will there be any left?" Let your child test it with the pile.
Key Takeaways
- Leftovers are too few for another full round.
- Agree on a fair plan for extras.
- Even numbers to 10 share between two with none left.
- Odd numbers to 10 leave one when shared between two.
- Leftovers also depend on how many people are sharing.
2.3 Make equal groups
Your child can also make groups of a chosen size. Put 8 crayons on the table and ask, "How many children can have 2 crayons each?" Here you know the size of each group. You are finding how many groups you can make.
Build one full group at a time
Count out 2 crayons and set them together on a mat. That is one group. Make another group of 2 beside it. Keep going until all 8 crayons are used. Count the groups: there are four, enough for four children.
Keep a finger on each group as you count it. Counting every crayon answers how many crayons there are. Counting the separate groups answers how many children can receive a group.
Now try 6 blocks, with 3 blocks in each tower. Build one tower of 3, then a second tower of 3. There are two towers. Ask the two questions separately: "How many blocks are in each tower?" and "How many towers did you make?"
Check every group
The agreed size stays the same. If a tower has 2 blocks when each tower needs 3, it is not full. Compare the towers or count each one before counting how many full towers you made.
With 7 blocks in towers of 2, your child can build three full towers. One block remains. Keep it beside the towers; a single block is not another full tower of 2.
Find pairs at home
A pair is a group of two. Line up 10 socks in pairs and count five pairs. You can count the socks two at a time: "2, 4, 6, 8, 10." Shoes and mittens give other chances to make pairs.
| What you know | What you find |
|---|---|
| Share 8 crayons between 4 children. | How many crayons each child gets: 2. |
| Give 2 crayons to each child from a pile of 8. | How many children can get crayons: 4. |
Both games end with equal groups. Listen for whether your child is counting the things inside each group or the groups themselves.
Key Takeaways
- Make each group the agreed size.
- Count the full groups separately from the things in each.
- A pair contains two things.
- Keep incomplete groups as leftovers.
3Halve by sharing
Finding half starts with sharing between two. Your child can split a group of toys or fold one sheet of paper. The checks are slightly different: count the toys in each share, or compare how much paper each piece holds.
3.1 Find half of a group
Half is one of two equal shares. Help your child find half of a group by sharing it between two toys. Each toy's share is half of the starting group.
Share and name one half
Put 8 toy cars in a pile. Give one to each of two toys in turn. After four rounds, each toy has 4 cars. Say, "Half of 8 is 4." Point to one share as you say "half," then bring both shares together to show all 8 again.
Make the shares 3 and 5. Ask whether they are halves. They are two parts, but they are not equal parts. Move one car from the larger share to the smaller share and check again. Both shares must match before either can be called half.
Practice the small halves
Build each whole pile before sharing it. These are the halves of the even numbers to 10:
- Half of 2 is 1.
- Half of 4 is 2.
- Half of 6 is 3.
- Half of 8 is 4.
- Half of 10 is 5.
Your child may connect the word "half" with the number two and answer "2" every time. Two tells you how many equal shares to make. Count one share to find how many are in that half.
When a whole thing remains
Try sharing 5 pretend apples. Each toy gets 2, with 1 apple left. Whole apples alone cannot finish the two equal shares. Show how cutting the last apple into two equal pieces gives each toy 2 apples and half an apple. With real food, an adult handles the knife.
Keep the meaning of half clear in everyday talk. Eating a few bites is eating some; it is half only when the eaten amount and the amount left are equal. You can show this with a flat piece of dough split into two equal amounts.
Ask your child to point to the whole group, then to one half. Saying "Half of 6 is 3" names both the starting amount and the size of one share.
Key Takeaways
- Half is one of two equal shares.
- Count one share to find half of the group.
- Two unequal parts are not halves.
3.2 Split one thing into fair pieces
One whole thing can be shared too. A paper square, a sandwich, or a flat piece of dough gives your child something to split. Fair pieces hold the same amount of that whole.
Fold and match
Give your child a square sheet of paper. Bring one edge over to the opposite edge. Help the edges meet exactly, then press the fold. Open it and point to the two equal parts. Each part is half; together they are halves of the sheet.
Fold again along the crease. One part covers the other exactly. This checks the two parts without needing to count objects. For a straight cut through the center of a square, rectangle, or circle, you can lay one piece on the other. Turn or flip a piece if needed to make them fit.
Two pieces need to be equal
Tear a different paper square into one large and one small piece. There are two pieces, but they are not halves. One person would get more paper. Avoid asking for "the bigger half": halves of the same whole have equal amounts.
A square can be halved in different ways. A straight cut down the middle gives two rectangles. A cut from corner to corner gives two triangles. Each way shares the square equally. A triangle half and a rectangle half of the same-size square hold equal amounts, even though their shapes differ.
Keep track of the whole
Fit two halves back together. The original whole returns. Breaking one half into smaller pieces does not add more paper or more food. More pieces can still be the same amount.
For four toys, fold a sheet in half, then fold it in half again. Open it to see four equal parts. Each part gives one toy the same amount. Check the folds line up so the pieces match.
You can also try "one cuts, one chooses" with dough. One child makes the two pieces; the other chooses first. Ask the cutter how to make either choice feel fair.
Key Takeaways
- Halves hold equal amounts of one whole.
- Matching folded parts checks the halves.
- Halves can have different shapes.
- More pieces does not mean more of the whole.
4Make doubles
Two matching towers, two hands, and a spotted ladybug all help show doubles. Your child builds the same amount again, then counts the total. Once the small doubles feel familiar, they can use them to find halves and solve a new addition.
4.1 Make a double
To double, make the same number again and put both groups together. Double 3 means 3 and another 3. Your child can build, draw, or use fingers to show both equal groups.
Build the same again
Build a tower with 2 blocks. Ask your child to make another tower just like it. Count both towers together: 4 blocks. Say, "Double 2 is 4." Keep the towers separate at first so your child can see the two matching groups.
Now build a row of 4 blocks and copy it below. Match the blocks across the rows. There are 4 in each row. Count all the blocks to find 8. If your child knows the first row has 4, they can keep counting through the second row: "5, 6, 7, 8."
Show a double another way
Hold up 3 fingers on each hand. Both hands show the same number, and together they show 6. Draw a ladybug with 2 spots on one wing and 2 on the other. Ask your child to name the double and count its total.
A mirror can show the same number again. Put two toy cars in front of it. Your child sees two real cars and two reflected cars, making four cars to look at. The reflection shows a double picture; the actual toys have stayed on the table.
Check the second group
If your child adds just one block to a group of 4, they have made 5. Ask them to build another full group of 4 for a double. "The same again" is a useful phrase while they copy the first group.
If they add 2 because the word double makes them think of two, point to the groups. Double needs two groups, each holding the starting number. Match each new block to one in the first group.
Before counting, ask, "Will we have more than we started with?" Doubling any of the numbers 1 to 5 makes a larger total. Let your child show why with their two groups.
Key Takeaways
- A double joins two equal groups.
- Copy the starting number, then count both groups.
- Adding one is different from doubling.
4.2 Learn the doubles to 5 + 5
Small doubles become familiar through pictures, fingers, and quick games. Start with facts your child can see easily, then return to the less familiar ones with blocks.
Say each whole fact
Use these five doubles:
- "Double 1 is 2."
- "Double 2 is 4."
- "Double 3 is 6."
- "Double 4 is 8."
- "Double 5 is 10."
Show the starting number on each hand as you speak. Double 5 uses all ten fingers. Double 4 can use four fingers on each hand, with both thumbs down. Saying the starting number and its double together helps your child connect them. Reciting "2, 4, 6, 8, 10" alone leaves out which double made each total.
If your child already recognizes plus and equals signs, show a fact beside its model:
Read it as, "3 and 3 make 6." The blocks or fingers still show what the marks mean.
Build a staircase
Use one color for the first group and another for its matching group. Build towers with 1 and 1 blocks, then 2 and 2, up to 5 and 5. The tower totals are 2, 4, 6, 8, and 10. Each next tower grows by 2: one extra block in each color.
Split any tower back into its two color groups. They are equal. Every double you built can share between two with nothing left. These totals are the even numbers to 10.
Play for recall
Draw cards showing one to five dots. Turn one over and ask your child to say its double. They can show both groups on their fingers to check. Start with doubles of 1, 2, and 5, then mix in 3 and 4.
Look for dominoes with the same number of dots at both ends. Your child can name the double before counting the total. If a total is one too high or low, touch every dot once to check. Keep the game relaxed so remembering grows from knowing what the double means.
Key Takeaways
- The small doubles are 2, 4, 6, 8, and 10.
- Say the starting number with its double.
- Each next double grows by two.
- Use fingers or blocks to check a remembered fact.
4.3 Link doubling and halving
Doubling and halving undo each other. When your child makes a double, they join two equal groups. When they halve that total, they separate it into those two equal groups again.
Build, join, and share
Make a tower of 4 blocks. Copy it with 4 more blocks and count all 8. Say, "Double 4 is 8." Mix the blocks, then share them between two toys. Each toy gets 4. Say, "Half of 8 is 4."
Keep the two actions visible. Doubling starts with one group's number and finds the total. Halving starts with the whole total and finds one equal share. Asking, "What are we starting with?" helps your child choose which action to take.
Use a fact you know
If your child knows double 3 is 6, ask how many each toy gets from 6 blocks. They can answer 3, then share to check. A known half works in the other direction too: half of 10 is 5, so two groups of 5 make 10.
The linked facts are:
| Double | Half |
|---|---|
| Double 1 is 2. | Half of 2 is 1. |
| Double 2 is 4. | Half of 4 is 2. |
| Double 3 is 6. | Half of 6 is 3. |
| Double 4 is 8. | Half of 8 is 4. |
| Double 5 is 10. | Half of 10 is 5. |
Listen to the story
"Two toys each need 2 blankets" asks for the total: double 2 is 4. "Four blankets go equally to two toys" asks for one share: half of 4 is 2. Act out both stories and let your child point to what the answer counts.
If your child doubles when asked to halve, return to the whole pile. Sharing it between two gives each toy fewer than the starting total. Making the same pile again gives more.
When doubles come quickly, try a nearby addition. Put 3 red blocks beside 4 blue blocks. Show 3 and 3 first: that makes 6. One blue block remains, making 7. The known double gives your child a starting point for finding the new total.
Key Takeaways
- Halving undoes doubling.
- A known double helps find a half.
- A known double can help with a nearby addition.
Sharing and Doubling examples
1Spot and fix an unfair share
9 steps
- 1IntroductionSet up two toy mats
Put six matching blocks beside two toy mats. You and your child will give the toys different shares, check them, and try a fix. Shares are equal when each toy has the same amount, and matching blocks one to one shows whether they are.
Keep the blocks visible so your child can follow what changes.
- 2ExampleGive the toys different shares
Put 4 blocks on one mat and 2 on the other. Ask, "Does each toy have the same?" Both toys have some blocks, but the amounts differ. Point to each share while saying its count.
- 3ExplanationMatch across the mats
Line the shares up in two rows. Match one block in the first row with one in the second. Two blocks in the longer row have no partner. That row has more, so the shares are unfair.
- 4ChallengeSpread one row
Make two rows of 3 blocks. Spread one row farther apart. Ask your child, "Are the shares still equal? Show how you know."
---reveal---
Yes. Each block still has a partner in the other row. Both rows hold 3; only the gaps changed.
- 5ExampleMove one block
Return to shares of 4 and 2. Ask which toy has fewer. Move one block from the larger share to the smaller. Count again: the first share dropped to 3, and the second grew to 3.
- 6Key InsightKnow when to stop
One move changed both shares. The giver lost a block and the receiver gained one. They now match, so stop moving. Another move would leave 2 and 4, making the shares unfair again.
- 7ChallengeTry a new fix
One toy has 5 blocks and another has 1. Ask your child to make the shares fair by moving blocks. How many blocks must move?
---reveal---
Move two blocks from the larger share. After one move the shares are 4 and 2; after the second they are 3 and 3.
- 8ChallengeCheck the whole collection
Before the fix, the toys had 5 blocks and 1 block. Now they have 3 each. Ask, "What was the total before and after? Why did it stay the same?"
---reveal---
The total was 6 both times. Moving the blocks changed who had them. No block joined or left the game.
- 9RecapUse the checks during play
When two toys disagree about their shares, invite your child to match or count the things. Let them choose a move, then check again. Listen for an explanation that names both shares, such as, "They each have 3 now."
2Share a pile and handle what remains
13 steps
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- 1IntroductionChoose three toy guests
- 2ExampleBegin the first round
- 3ExampleKeep the order
- 4ChallengeCheck a different guest list
- 5ExplanationLook at the extra block
- 6TipChoose what happens next
- 7ChallengeFind a fair addition
- 8ConnectionTry sharing between two
- 9ExplanationChange the question
- 10ExampleCount the full towers
- 11ChallengeLeave an incomplete group aside
- 12ChallengeConnect both games
- 13RecapGive the question a home
3Find half of toys and paper
10 steps
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- 1IntroductionTwo ways to find half
- 2ExampleMake two shares
- 3ExampleName one half
- 4ChallengeCheck unequal parts
- 5Key InsightAn odd group leaves one
- 6ExplanationFold one whole square
- 7ExampleTry a different fold
- 8ChallengeTwo pieces are not always halves
- 9ChallengePut the whole back together
- 10RecapPoint to the starting whole
4Make a double and share it back
13 steps
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- 1IntroductionGet ready to copy a group
- 2ExampleStart with one group
- 3ExampleCount the joined total
- 4ChallengeCopy the whole amount
- 5TipShow the easy finger doubles
- 6ConnectionFill in the middle facts
- 7ExampleBuild the doubles staircase
- 8ChallengeExplain the next tower
- 9ExampleShare the double back
- 10ChallengeChoose a linked fact
- 11ConnectionUse a double for one more
- 12ChallengeBuild and share a new story
- 13RecapLet the story choose the action
Sharing and Doubling practice questions
Set 1: Look, share, and build10 Practice Questions
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Set 2: Choose a fair fix10 Practice Questions
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Set 3: Plan, check, and explain10 Practice Questions
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Stuck on your own question? Homework Help
Key Terms
C
Count on
D
Double
Doubles fact
Doubles staircase
E
Each
Equal
Equal pieces
Even number
F
Fair share
Fewer
Finger double
Fold
Full group
Full round
G
Group size
Grouping
H
Half of a group
Halve
Halves
L
Leftover
Linked facts
M
Matching
Move between shares
N
Near double
O
Odd number
One more
P
Pair
Predict
R
Recall
S
Save for later
Share
T
Total
Turn
Twice as many
Two equal groups
U
Undo
Unfair share
W
Whole
Whole group
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