My Neighborhood and Simple Maps

Help your child get to know the neighborhood around your home. Together you name the places nearby and what people do there, talk about special places, and practice position words such as under, behind, next to and between. Your child learns to spot landmarks, tell a route in order, read simple picture maps, and draw maps of a room or a short walk. The unit ends with treasure hunts that use clues and maps. It is written for parents of children aged about 4 to 6, with everyday activities for home, walks and play.

Pre-K, KindergartenLesson 1 of 3 in People, Places and the Past: For Parents Course

What you will learn

  1. Help your child name the places around your home, say what happens there and notice what makes each place different, starting from your own front door.
    • Know where you live: home, street and address
      Your child learns that home is part of a neighborhood, that the neighborhood is in a town, a city or the countryside, and that all of these are in a country. They practice saying their address.
    • Name neighborhood places and what they are for
      Your child names the buildings and places nearby, says what people do there and sorts the places in simple ways.
    • Notice natural features and compare two places
      Your child spots the things nature made and the things people built, and compares two places, such as a park and a pond.
    • Talk about special places and belonging
      Your child shares the places that matter to them, says how those places make them feel and learns that they belong to groups and places beyond home.
  2. Help your child understand and use words like under, behind, next to and between, first with toys and furniture at home and then to describe where places are in your neighborhood.
    • Use position words with toys, furniture and your body
      Your child learns what each position word means by moving their own body and toys, and then uses the words to say where things are.
    • Describe where places are: near, far, next to, across from, left and right
      Your child uses position words to say where buildings and places are in the neighborhood and begins to learn left and right.
  3. Help your child notice landmarks on familiar trips and tell the way from one place to another in the right order.
    • Spot landmarks on a familiar route
      Your child learns what a route and a landmark are and picks out landmarks that help them find the way.
    • Tell and follow a route in order
      Your child describes a route from start to finish with order words and direction words, retells it in reverse and follows simple directions.
  4. Help your child understand that a map is a small, flat picture of a real place seen from above, and use simple maps to find places and follow routes.
    • Understand maps, models and globes
      Your child learns that a map shows a place from above, that a model is a small copy of a place, and that a globe is a round model of the whole Earth.
    • Find places and routes on a simple map
      Your child reads the pictures and symbols on a simple map, finds where they are and traces a route with a finger.
  5. Help your child build models and draw simple maps of places they know, and use maps and position-word clues in treasure hunts.
    • Build and draw a simple map of a familiar place
      Your child makes a model of a room or a street, draws a simple map of a familiar place and draws a route with its landmarks.
    • Plan and play treasure hunts with clues and maps
      Your child follows picture clues, position-word clues and simple maps to find hidden treasure, and then makes a treasure hunt for you.

My Neighborhood and Simple Maps study guide

5 chapters

1

Explore the places around home

Start with places your child already knows: home, a nearby store, a favorite place to play. Short walks and conversations help your child connect each place with what happens there. You can also use photos, toy buildings and drawings to talk about where your family lives and what makes a place feel special.

1.1 Home, your neighborhood and your address

Your child's neighborhood is the familiar area around home. It includes nearby streets and places your family visits. In the countryside, homes and farms may be spread farther apart.

Start at your door

Name the room you are in. Move toward the entrance and talk about inside and outside: "We are inside our apartment. Now we are outside, in the hallway." Home may be a house, apartment, farmhouse or mobile home.

Help your child picture small places inside bigger places. Put a drawing of their room inside a drawing of home. Put home inside a larger neighborhood drawing. Explain, "Our neighborhood is in our city. Our city is in our country." For a rural home, use the countryside around you. Nesting cups or boxes can hold the pictures.

Your child can be in a room and a country at once. If they call the city a country, point back to the pictures. Name the city and country separately, with your home inside both.

Give a visitor the address

An address gives the details needed to find a home. Start with the building number and street name. Use your real address when you practice together. An example is, "I live at 14 Maple Street, in Springfield."

  1. Look at the number on your door or building. Say the digits in order.
  2. Find the street sign and say the street name.
  3. Put the number and street name together.
  4. Add your town or city when those parts are familiar.

Practice briefly on different days. Try clapping each part or singing it to a tune. If your child swaps 14 and 41, look at the number again and follow the digits with a finger.

A full address may also need an apartment number and postal code. In the United States, it includes a state and ZIP code. The building number finds the building; the apartment number finds the home inside it. A child with two homes can learn one address at a time.

"The blue house" describes a home, but another house could be blue too. Show how the number and street name help a visitor find the right place. Explain that an address also helps mail reach your family. Practice sharing it with trusted helpers; if your child is lost, they can ask a police officer or a store worker behind a counter for help.

Key Takeaways

  • Home is part of a neighborhood and a larger country.
  • An address helps people find the right home.
  • Learn the building number and street name in small pieces.
  • An apartment number identifies a home within a building.

1.2 Places and what people do there

Link each place with an action your child knows. "We buy food at the grocery store. We play at the playground." This gives a place name a clear meaning.

Notice a few places

On a short walk or drive, choose two or three stops to talk about. Ask, "What do people do here?" Point to a useful clue, such as the pumps at a gas station or the wide truck doors at a fire station. Then name the place together.

A bus stop may have a sign, bench or shelter. People wait there for a bus. A post office is a place to mail letters and packages. At a pharmacy, people get medicine. A community center or place of worship can be a place to meet others.

Your neighborhood may have different places close by. In a rural area, the school or hospital may be a long drive away. Use the places your family actually visits.

Sort by what happens there

Back home, use photos or quick drawings to make groups:

  • Buying: a grocery store and bakery.
  • Learning: a school and library.
  • Playing: a playground and pool.
  • Getting well: a doctor's office, clinic and hospital.
  • Staying safe: a fire station and police station.

Some places fit more than one group. Your child may learn at a park as well as play there. Ask what they do there before deciding where to put the picture.

Borrowing and buying

At the library, say, "We borrow these books. We bring them back so someone else can read them." At a bookstore, people buy books to keep. Let your child act this out with a toy library and store.

Compare a farm and a grocery store too. Farms grow plants and raise animals for food. Stores sell food brought to them. For a health example, explain that a doctor's office offers checkups. A hospital can care for people who are very sick or badly hurt; its emergency room is open day and night.

Shared places and private places

A public park or library is for people in the community to use. Someone else's home and yard are private places; we visit when invited. Looking alike does not make two places open in the same way. Talk about where your family can go, and who welcomes you there.

Key Takeaways

  • Name places with the actions people do there.
  • Borrowed books go back; bought books are yours to keep.
  • Food is grown or raised before it reaches the store.
  • Some places fit more than one useful group.
  • We visit other people's homes and yards when invited.

1.3 Natural things and things people build

Look around with your child and ask, "What did people make here? What came from nature?" A single place can have both kinds of features.

Look at the parts of a place

A natural feature comes from nature, such as a hill, stream or rock. A built feature is made by people, such as a bridge, sidewalk or fence.

A park is a useful place to look closely. People plan it and look after it. Its swings, benches and paths are built. Trees and grass are living things, and people may have planted them. A pond may have formed naturally or been dug by people. Ask about each feature instead of sorting the whole park into one group.

If your child calls a bridge natural because it crosses a river, look at its parts. Say, "The river flows here. People built the bridge so we can cross it." If your child calls everything green natural, notice a planted lawn beside wild plants.

Name land and water

Use pictures or familiar places to show these differences:

FeatureWhat to notice
RiverWater flows from one place to another.
PondA small area of still water has land around it.
LakeWater has land around it; lakes are usually bigger than ponds.
OceanA huge area of salty water stretches beyond the shore.

Still water can have ripples. It means the pond does not flow along like a river. Near water, stay within arm's reach of your child and give them your full attention.

Compare two places

Choose two places your child knows, or use two photos. Ask what you can see, hear and do at each. Draw a line down a page and add a few pictures on each side.

For a park with swings and a pond with reeds, you might say, "Both places have plants. The park has swings, but the pond has water and reeds." Use both to name something shared. Use but to name a difference.

Let the pictures guide the comparison. Some parks have ponds, and some ponds have paths. If your child says, "There are birds at both," add birds to both sides. Ask for one more detail they can point to.

Key Takeaways

  • Natural features come from nature; built features are made by people.
  • A park can contain natural and built features.
  • Rivers flow; ponds have still water surrounded by land.
  • Compare what you can see at the two places.

1.4 Places that matter to your family

A special place matters because of the people, experiences or feelings connected with it. Your child's choice might be a grandparent's kitchen or a small corner of the yard.

Ask for the child's story

Ask, "Where do you like to go? Who is there with you?" Give your child time to answer. Help them finish, "My special place is … because …"

For example: "My special place is the garden because Nana and I read there." Write their words beside a drawing or photo. A place can matter even when it looks ordinary to someone else. Children who have moved or live in two homes may choose places in different neighborhoods.

Talk about feelings too. "I feel calm in the garden" and "I feel excited at the pool" connect a feeling with a place. If siblings feel differently about the same place, listen to both. Ask what happens there for each child.

Belonging to several groups

A community is a group of people who share something. It may be a place, school, language, team or faith. Your child belongs to a family and may also belong to a class, swimming group and neighborhood.

Draw your child in the middle of a page. Around them, add pictures of their groups. Let them tell you who belongs in each picture. Belonging to one group does not take away the others.

Shared places need care from the people who use them. At the library, use a quiet voice so others can read. At the park, put litter in a trash can and leave flowers growing for others to enjoy. Choose one small action together during a visit.

Find a story in a name

Notice a street or park name. A name such as "Mill Road" may remember a mill that once stood there. Some places are named after people or features of the land. Many names come from the languages of the first peoples who lived there. Mississippi, for example, comes from an Ojibwe word meaning "great river."

Ask an older neighbor or relative about a local name. Look for an information sign together. Write down the story beside your child's drawing of that place. A special place your child knows well can later become a landmark on a walk or a feature on their own map.

Key Takeaways

  • A special place matters because of feelings, people or experiences.
  • Different people can feel differently about the same place.
  • Your child can belong to several communities at once.
  • Small acts help care for shared places.
  • Place names can hold stories about people and places.
2

Say where things are

Position words become easier when your child acts them out. Begin with a toy and familiar furniture, then use the same words outdoors. You can help by saying exactly what you mean, showing the position, and giving your child a turn to direct you. Left and right begin with your child’s own body.

2.1 Move, place and describe

Position words say where one thing is compared with another. Give the word something to point to: "The sock is under the bed." When your child says "there," supply the words for what they mean.

Try the words with your body and toys

Choose a word your child knows, then add one new word. First, act it out: "Stand behind the chair." Next, place a toy: "Put the rabbit behind the chair." Then look at a picture and ask where something is. Swap roles so your child gives the instruction.

Use these pairs in daily play: in and out, on and off, inside and outside, above and below, in front of and behind, near and far. Name top and bottom when you stack blocks. Move a toy up and down as you say each word.

Show the small differences
WordShow it with something familiar
OnA book rests on a shelf; a picture is fixed on a wall.
AboveA hanging decoration is higher than the shelf.
BelowA low hook is lower than the shelf.
UnderA slipper is beneath a stool.
Next toA cup sits close beside a plate.
BetweenA toy sits in the gap between two blocks.

For between, place a block on each side of the toy. Move one block away, then ask your child to put the toy between the blocks again. For above, hold a toy higher than a box without resting it on the box. Lower it onto the lid and say, "Now it is on the box."

Choose a clear front

A toy car has a front at its headlights. Put a figure in front of the car, then behind it. The car keeps its own front when you walk around it.

A plain ball has no clear front. People sitting on opposite sides may mean different places by "in front of the ball." If your child's answer surprises you, ask them to show you from where they are sitting.

Use movement words

Movement words describe the path something takes. Make a short course: "Walk around the cushion. Go through the tunnel. Step over the rolled towel." Add across, along and past during play: cross a rug, follow its edge, pass a basket.

Give one instruction at a time at first. During cleanup, say, "Books go on the shelf." At mealtime, ask for a cup next to a plate. If your child uses "in" for everything, answer with the right word: "Yes, you found it under the stool."

Key Takeaways

  • Position words compare one thing with another.
  • On includes touching a surface; above means higher.
  • Between places something in a gap with things on both sides.
  • A clear front makes in front of and behind easier to show.
  • Movement words describe how something travels.
  • Act out a word, place a toy, then describe a picture.

2.2 Describe places nearby

Use familiar places to move from "under the table" to "next to our building." Name both places so your child knows what you are comparing.

Beside or across the street?

Build a small street with boxes. Put a store beside a school on the same side. Put a playground facing the school on the other side. Say, "The store is next to the school. The playground is across from the school."

Add a home between two buildings. Ask your child to show which building is on each side. Then use the same words on a walk. A corner is where two streets meet. Walking along a fence means following its length; at the end of a street tells where the street stops or meets another street.

Near depends on what you compare

Near means a short way away. Far means a long way away. Compare two places from the same starting point. "The mailbox is 20 steps from home. The park is a 10-minute walk. The mailbox is nearer."

A park can be near home without being right next to it. There may be several buildings in between. If your child uses "next to" for any nearby place, set two toy buildings close beside each other. Move one a short way along the street to show the difference.

With three familiar places, ask which is nearest and which is farthest. You can compare the steps or time needed to reach them.

Begin left and right side by side

Stand beside your child, facing the same way. Name a hand and raise it together. A sticker on one wrist can help your child remember that side. Keep the practice playful; these words take time to learn.

Place a toy building on your child's right. Ask them to turn around without moving the building. Now it is on their left. Their right hand is still their right hand: what changed was the way they faced.

When you face each other, your right hand is opposite your child's left hand. Return to standing side by side to demonstrate again. On a route, pair the word with a landmark: "Turn left at the bakery." The bakery gives your child a clear place to look for while they learn the direction word.

Key Takeaways

  • Next to means close beside; across from means opposite across a street.
  • Near and far compare distances from a place.
  • Practice left and right while facing the same way.
  • A fixed place can switch sides when you turn around.
3

Find and tell the way

Choose one short trip your child knows. Notice a few landmarks, remember their order and connect each one with an action. Photos help your child retell the walk at home. Once the outward trip is familiar, use the same pictures to work out the return trip and try giving directions during play.

3.1 Choose landmarks that help

A route is the way from one place to another. A landmark is something easy to notice and remember along that way. It helps your child recognize a place or remember where to turn.

Look for things that stay put

On a familiar trip, let your child choose three to five things to notice. A large tree, bridge, statue or building with a bright sign can work. A parked van or a passing dog is less useful because it can leave.

Ask, "Will we be able to find it tomorrow?" Your child may love a tiny flower beside the path. Enjoy looking at it, then ask whether someone else could spot it easily. Choose a larger nearby feature to help mark the route.

A landmark can come from nature or be built by people. A hill visible across town may guide many people. A particular gate may help just your family recognize a turn.

Connect a landmark with an action

Landmarks are especially useful where the route changes. "We turn at the bakery" tells your child both what to look for and what to do there. A landmark on a long straight part still helps them recognize the way.

Try the familiar route from home to the park: the neighbor's blue door, the giant tree, the crosswalk with the traffic light, the library, then the park gate. Say each name when it comes into view. Near roads, hold your child's hand, stop at the curb, and cross with an adult at a crosswalk or corner.

Make a picture trail
  1. Photograph the landmarks during the trip.
  2. At home, lay the photos in the order you passed them.
  3. Ask your child to name the next picture before you show it.
  4. On another trip, pause before a landmark and ask, "What comes next?"

Your child can give each landmark a memorable name, such as "the giant tree." Use that same name when you talk about the trip. If they forget one, show the photo and ask what they remember doing there. A picture at a turning point may remind them of the action as well as the place.

Key Takeaways

  • A landmark is easy to notice and remember.
  • Choose landmarks that stay in the same place.
  • Landmarks at turns help connect a place with an action.
  • Photos help your child remember landmarks in order.

3.2 Give directions in order

A route has a start, things you pass, and an end. Help your child put these parts in order before adding several directions at once.

Tell a short trip

Use first, next, then, after that and last to connect the steps. Add actions such as go straight, turn, stop, cross, go over and go through.

Here is one route told aloud:

  1. "First, we go out of our door."
  2. "Next, we walk past the tall hedge."
  3. "Then, we turn right at the flower shop."
  4. "After that, we cross at the corner."
  5. "Last, we go through the museum doors."

Before a trip, talk through the plan together. During it, ask what comes next. Afterward, use landmark photos to retell it. If your child jumps from home straight to the museum, ask, "What did we pass in between?" Put that photo between the start and finish.

Work out the way home

Lay the outward-trip photos in a row. Move through them backward for the return along the same path. The last landmark you passed on the way there becomes the first one you pass on the way back.

Turns change too. A right turn at the flower shop on the way to the museum becomes a left turn there on the way home. Walk a toy figure around a corner and back again. Keep its face pointing the way it travels to show the two turns.

Play the robot game

Your child directs you toward a toy. Begin with one action: "Go forward." Add a second when that is easy: "Go forward three steps, then turn." End the route with "Stop." Swap roles and let your child carry out your directions.

If your child points and says "this way," name the action: "Yes, go straight." Pair left or right with a landmark while those words are still new.

Compare two ways

Two routes can reach the same place. One might pass the playground; another might take fewer steps. Act them out or walk them, then compare. Ask, "Which took fewer steps? What did we pass on each?" Use the route your child describes to draw a path and add its landmarks in order.

Key Takeaways

  • A route needs a start, steps in order and a finish.
  • Order words connect landmarks with actions.
  • Returning along the same path reverses landmark order and turns.
  • Build spoken directions from one action to several.
  • Different routes can reach the same place.
4

Use a map to find places

A toy model, an overhead photo and a simple drawing can all show a familiar place. Help your child match what they see with the real room or street. Then use a map key, find your starting spot and trace a path. Turning the paper to line up with nearby features makes the match easier.

4.1 A place shown small

A model is a small copy of something real. A block street or toy farm lets your child move around a place in play. A map is a flat drawing that shows where things are, viewed from above.

Look down from above

Put a cup on paper on the floor. Look at it from the side, then stand beside it and look down. Its open top looks like a circle. Trace around its base. Try a block or shoe too and compare the outlines.

This view from above is called a bird's-eye view. A rectangular table looks like a rectangle from above. On a room map, you can show the bed's space without drawing its legs.

Match the arrangement

Build a model of a familiar room with small boxes. If the real bed is next to the window, put the model bed next to the model window. Match where things are, even when the toy furniture looks different.

Hide a small toy beside a model piece. Ask your child to point to the matching spot in the real room. Start with a few large pieces. Add another piece when the match is easy.

A floor map can be large enough to drive toy cars along its roads. Talk through the trip: "The car goes past the school and turns at the corner." Use a toy person on a box street to show the same route.

Connect a photo and a map

Look together at an overhead photo of your street or school. Find a familiar roof, the road and an open green space. Compare those places with a drawn map. The drawing uses simpler shapes, so it can leave out small details.

If your child thinks a playground is tiny because it looks tiny on paper, compare it with the real playground. Say, "It fits on this page. The real place has room for us to run."

Look at the whole Earth

A globe is a round model of Earth. A world map shows Earth on a flat surface. On most globes, blue shows water and other colors show land. There is much more water than land: about seven tenths of Earth's surface is covered by water.

Find your country together. Explain that your town and street are inside it, but too small to pick out on this globe. Use a neighborhood map when you want to find nearby streets and places.

Key Takeaways

  • A model is a small copy; a map shows a place on a flat surface.
  • A bird's-eye view looks down from above.
  • Match the positions of things in the model and real place.
  • Maps use fewer details than the real place.
  • A globe shows Earth as round; a world map is flat.
  • About seven tenths of Earth's surface is water.

4.2 Read the key and trace a path

A map uses symbols to stand for real things. A tree picture might stand for a park. Lines can stand for paths. The symbol can be much simpler than the thing itself.

Read what the symbols mean

A key, also called a legend, explains the symbols on that map. Look at it together. Say, "This shape means a pond. Find the same shape on the map."

Blue often shows water and green often shows grass or parks. These colors are common, but maps can use them differently. Check the key when there is one. A large symbol may simply be easier to see; it does not tell you that the real place is larger.

Follow a route at the zoo

Work through one trip a step at a time:

  1. Find your spot. A star says "You are here" at the front gate.
  2. Find the destination. The gray elephant picture marks the elephants.
  3. Trace the path. Follow it with a finger, past the pond and around the turn at the snack stand.
  4. Name what comes along the way. "Gate, pond, snack stand, elephants."

Then follow the route and match the real places to the symbols. If your child finds the elephants first, return to the star. Knowing the destination alone does not show where the trip begins.

Line the map up with the place

Hold the map so its features point toward the real ones. If the pond is ahead, its symbol should point toward the pond. Turn the paper in your hands as needed when you change the way you face. Keep the map lined up with the surroundings; turning your body does not move the pond.

Try this at home with a room map. Point from the drawn door toward the real door. Turn your body, then check the door again.

Find maps during everyday visits

Try simple maps at parks, museums, malls or school grounds. Picture books can offer routes to trace too. In Rosie's Walk by Pat Hutchins, follow the hen's movement through the farm pictures. In Me on the Map by Joan Sweeney, compare the child's room with the bigger places around it. Ask your child to point and trace while you read the labels.

Key Takeaways

  • Symbols stand for real places and features.
  • A map key explains what symbols mean.
  • Find your starting spot before tracing to the destination.
  • Follow paths and name the places you pass.
  • Keep the map lined up with the real surroundings.
5

Make maps and hunt for treasure

Give your child a reason to use a map they make. A room drawing can help someone find a toy; a route drawing can guide a family member through play. Treasure hunts bring these skills together. You can write labels and read clues aloud while your child chooses places, draws, directs and searches.

5.1 Build, draw and check a map

Begin with a small place your child knows well. One room, a yard or a short familiar route gives them a few clear things to arrange.

Build it first

Use boxes or blocks for furniture and buildings. Tape or ribbon can mark paths. Walk around the real place and name the big things. Ask, "What is beside the window? Where is the door?" Let your child put the model pieces in those positions.

If a piece is in the wrong spot, compare it with the room. Ask your child to move it. A model is easy to change before drawing begins.

Draw a room from above

For a bedroom map:

  1. Draw the room's outline and mark the door.
  2. Add the bed, then other large furniture in its place.
  3. Add a few smaller features that help someone recognize the room.
  4. Write the labels your child asks for.
  5. Stand in the room and check the drawing together.

Suppose the bed is beside the window, but your child draws it beside the door. Point to the real bed and window. Ask, "Where could the bed go on your map?" Let them make the change.

Your child may draw a tree or house from the side among shapes seen from above. Notice correct positions first. Show an overhead shape when it helps: "Looking down, the table is a rectangle." A favorite item may look very large on the page. Compare it with nearby things without asking for exact sizes.

Draw a way to go

Put the starting place at one end of the paper and the destination at the other. Draw a path joining them. Add the landmarks in the order you pass them. An arrow shows the travel direction.

For a trip from your back door to a vegetable patch, the path can pass a bush and shed before reaching the garden boxes. Your child can move a toy along it and say what comes next. Keep the landmarks in order even when the gaps between them are not exact.

Put the map to work

Mark a hidden toy with an X and invite someone to find it. Watch which parts of the drawing help them. If they get stuck, ask your child what could make the map clearer.

Some children will begin by placing model pieces or ordering three route pictures. Others will draw several features and add a key with two or three symbols. Offer the next small step that fits what your child can do. Let them hold the pencil and make the choices.

Key Takeaways

  • Start with one familiar room or a short route.
  • Build a model to work out where things belong.
  • Draw the outline, door and large features, then check their positions.
  • Put route landmarks in order and add a direction arrow.
  • Use the finished map to guide someone.

5.2 Set up a hunt your child can follow

A treasure hunt uses clues or a map to find something hidden. Your child can play without reading: you can speak the words, show pictures or mark a map.

Choose the kind of clue

A picture clue shows a place to search. A spoken clue uses words, such as "Look under the cushion." A map clue marks a spot with an X. In a chain of clues, one hiding place holds the next clue.

Try this short chain:

  1. Say, "Look under your pillow."
  2. Under the pillow, place a photo of the front doormat.
  3. Under the doormat, place a living-room map with an X beside the big plant.
  4. At the plant, leave a card for you to read: "Look between the two big couch cushions."

The treasure is between the cushions. This hunt has four clues: two spoken clues, one picture clue and one map clue.

Set it up from the end

Choose the treasure and hiding places first. Put the treasure between the cushions. Put the last clue at the plant, then the map under the doormat, then the photo under the pillow. Keep the opening clue to give to your child.

Working backward puts every clue where the previous one will send the player. Walk the chain forward yourself before you begin. Start with three to five clues in one or two rooms.

Choose hiding places your child can reach without climbing. Keep clues away from stoves, outlets and water. Outdoors, keep your child in sight throughout the hunt.

Make each clue clear

"Behind the chair" is confusing in a room with several chairs. Add a detail that picks out one: "Behind the blue chair." Include the position word too; naming the chair alone leaves the child searching all around it.

Let your child do the finding. If they are stuck, point toward the right area or give a small hint. For a harder hunt, add a clue or another room, or give a map that needs turning to match the place.

Let your child guide you

Swap roles. Your child hides a toy, draws the place or gives you a clue. Follow what they say so they can hear whether it works. Ask for one more detail when needed. Afterward, ask which clue helped most and invite them to retell the search in order.

Key Takeaways

  • Picture, spoken and map clues can guide a hunt.
  • A clue chain leads from one hiding place to the next.
  • Set up backward from the treasure, then check forward.
  • Name a clear hiding place and its position.
  • Swap roles so your child makes clues too.

My Neighborhood and Simple Maps examples

5 Walkthroughs

1

Talk about familiar places

14 steps
Help your child connect home with bigger places, name local activities and share a special place.
  1. 1
    IntroductionBegin with a place your child knows

    Choose a familiar place to talk about: home, a store or a favorite park. Your child can point, speak or draw while you add names. Begin close to home, then connect it with bigger places. Later, ask what happens at nearby places and which ones matter to your child.

  2. 2
    AnalogyPut smaller places inside bigger ones

    Use nesting boxes or cups. Put a room picture in the smallest, then place it inside one for home. Add the neighborhood and your town, city or countryside inside the country.

    Say, "You are in our room and in our country." Each small place fits within the bigger places around it.

  3. 3
    ExampleFind the number and street

    Use "14 Maple Street, Springfield" as an example. Point to 14 on a drawn door and say its digits in order. Next, read the street sign aloud: "Maple Street."

    Put the parts together: "14 Maple Street." The number identifies a building on that street.

  4. 4
    TipAdd the next part when ready

    Practice the number and street briefly on different days. Add the town or city when those are familiar. An apartment number tells a visitor which home is inside a building. A full US address also has a state and ZIP code. Use your family’s own address for practice together.

  5. 5
    ChallengeHelp a visitor find the apartment

    A visitor has reached 45 Fern Street. Your family lives in apartment 6. What detail should your child give next?

    ---reveal---

    "Apartment 6." The visitor has found the building and needs the home inside it. Repeating the street name would still leave several apartments to choose from.

  6. 6
    ExplanationGive each place an action

    Link place names with everyday actions: "We buy bread at the bakery. We wait at the bus stop. We mail a letter at the post office."

    Look for clues such as a bus-stop sign or gas pumps. At a library, explain that borrowed books come home for a time and then go back.

  7. 7
    ChallengeSort one place in two ways

    Your child’s school has lessons and a playground. They put its photo in "places to learn." Could it also go in "places to play"?

    ---reveal---

    Yes. The school supports both activities. Ask what your child does there. A photo can belong in two groups when both descriptions fit.

  8. 8
    ExampleLook at a park’s parts

    At a park, point to the path, trees and bench. People built the path and bench. Trees are living things; people may have planted them.

    Explain, "This park has natural things and things people made." Look at each part before trying to sort the whole place.

  9. 9
    Key InsightUse land and water words

    A river flows from one place to another. A pond is a small area of still water with land around it. Lakes are usually larger than ponds. The ocean is a huge area of salty water.

    Compare pictures together. Ripples do not turn a pond into a river; the water is not flowing along a course.

  10. 10
    ChallengeCompare what you notice

    One photo shows a grassy hill with a fence. Another shows a sandy shore with a fence. What is the same, and what is different?

    ---reveal---

    Both places have a fence. One has a grassy hill; the other has a sandy shore. Help your child build the sentence with "both" and "but," using details they can point to.

  11. 11
    ExplanationListen to a place story

    Ask, "Where do you like to go? Who is there?" Help your child finish, "My special place is … because …" Write their words beside a drawing.

    A place can matter because of a person, an experience or a feeling. Your child may choose a quiet corner that seems ordinary to you.

  12. 12
    ConnectionName the groups around your child

    Draw your child with pictures of family, class and a familiar club around them. Each is a community: people sharing something. Your child can belong to several at once.

    Talk about a shared place the groups use, and choose one way to care for it, such as putting litter in a trash can.

  13. 13
    ChallengeCombine a place and a feeling

    Your child’s drawing shows a small reading room. They say, "It is special because I read there with my cousin." Their cousin prefers the playground. What can you say about these choices?

    ---reveal---

    The reading room can be special to your child, and the playground to their cousin. Shared people and experiences can make different places matter to each person.

  14. 14
    RecapTry a short place conversation

    On your next familiar trip, let your child name a place, say what happens there and tell you how they feel about it. At home, use a photo or drawing to connect it with the neighborhood. You can add their words as labels and keep the picture for a later map activity.

2

Show where things are

10 steps
Use toys and nearby places to explore positions, movement and changing left and right.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionLet the words become actions
  2. 2
    ExampleStart with on and above
  3. 3
    ExampleMove from beside to between
  4. 4
    ChallengePlace the toy from words
  5. 5
    TipUse a front you can see
  6. 6
    ConnectionTurn a route into movement words
  7. 7
    ExplanationBuild a street with boxes
  8. 8
    ExampleTurn beside a fixed place
  9. 9
    ChallengeUse two position clues together
  10. 10
    RecapListen for a clear comparison
3

Remember a trip and the way back

10 steps
Choose lasting landmarks, tell a trip in order and work out the return along the same path.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionChoose one short familiar trip
  2. 2
    ExplanationChoose what will be there again
  3. 3
    ChallengePick a landmark for another day
  4. 4
    ExampleLay out the outward trip
  5. 5
    ExampleAdd actions to the landmarks
  6. 6
    ExampleReturn along the same path
  7. 7
    ChallengeTell a different return trip
  8. 8
    TipFill in the missing middle
  9. 9
    ConnectionCompare two ways to go
  10. 10
    RecapLet your child tell the next step
4

Match a map with a real place

11 steps
Explore views from above, read symbols and trace a route from the starting spot.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionMatch something small with something real
  2. 2
    ExampleSee a cup from above
  3. 3
    ExampleMatch a model room
  4. 4
    ConnectionChange from a room to Earth
  5. 5
    ChallengeChoose a useful small copy
  6. 6
    ExplanationLet the key explain the marks
  7. 7
    ExampleFind the beginning and destination
  8. 8
    ExampleTrace the zoo path
  9. 9
    TipKeep the paper matched to the place
  10. 10
    ChallengePlan a trip on a simple visitor map
  11. 11
    RecapUse a map during a visit
5

Make a map and a connected hunt

12 steps
Build and draw a familiar place, use the map and set up a treasure hunt backward from its finish.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionGive the drawing a job
  2. 2
    ExampleBuild a room you know
  3. 3
    ExampleDraw the room’s main parts
  4. 4
    TipNotice what already helps
  5. 5
    ChallengeMake a route drawing useful
  6. 6
    ExplanationChoose clues your child can use
  7. 7
    ExamplePlan a four-clue trip
  8. 8
    ExamplePut the ending in place first
  9. 9
    ExampleWork back to the opening clue
  10. 10
    ChallengeRepair and check a map hunt
  11. 11
    ConnectionUse the child’s map as a clue
  12. 12
    RecapCheck the hunt by following it

My Neighborhood and Simple Maps practice questions

40 Practice Questions in 4 sets

Set 1: Places and position words10 Practice Questions

Question 1 of 10

In a playroom, the reading mat is beside the door. The model door matches the real door, but your child puts the model mat at the opposite end of the room. How can you help them fix the model?
  1. Ask them to change the color of the model mat.
  2. Ask them to place the mat by the model door.
  3. Ask them to make the model mat much larger.
  4. Ask them to move the model door by the mat.
Show answerHide answer
Answer: B
Keep the model door matched to the real door, then move the mat beside it. This copies the room’s arrangement. Moving the door to meet the misplaced mat would leave the model’s entrance in the wrong place.

Question 2 of 10

A hunt should go from a first card to a striped basket, then a low shelf, then a drum holding treasure. There are three baskets. What pair of clues gets your child to the shelf in the right order?
  1. First point to the shelf; put a basket clue there.
  2. First name any basket; put a drum clue there.
  3. First name the striped basket; put a shelf clue there.
  4. First name the striped basket; put a drum clue there.
Show answerHide answer
Answer: C
Name the striped basket on the first card, then leave the shelf clue in that basket. Your child can choose the right basket and continue to the shelf. A drum clue there would skip the shelf and break the planned order.

Question 3 of 10

On the way to class, Noor passes a fountain, then a mural, then a gate. What does she pass first after the gate when returning along the same path?
  1. The mural
  2. The fountain
  3. The classroom
  4. The gate
Show answerHide answer
Answer: A
Returning along the same path reverses the landmark order. After leaving the gate, Noor reaches the mural before the fountain. Starting with the fountain keeps the outward order instead of working backward.

Question 4 of 10

Your child is helping invite a friend to 62 Willow Lane. What details tell the friend which building to find?
  1. Willow Lane only
  2. 62 Willow Lane
  3. The town name
  4. The door’s color
Show answerHide answer
Answer: B
The number and street name work together to locate the building. The street name alone leaves several possible buildings.

Question 5 of 10

Your child brings home a library book. What should happen when the borrowing time ends?
  1. Keep the book on the home shelf.
  2. Pay to buy the book at that time.
  3. Give the book to a visiting friend.
  4. Return the book to the library.
Show answerHide answer
Answer: D
A borrowed library book goes back so other people can read it. Bringing it home does not make it a purchase.

Question 6 of 10

You and your child see a stream beside a stone wall that workers made. How can you describe the two features?
  1. The stream is natural; the wall is built.
  2. The stream and wall are both natural.
  3. The stream is built; the wall is natural.
  4. The stream and wall are both built.
Show answerHide answer
Answer: A
The stream is a natural feature, while workers made the wall. Being outdoors does not make the wall natural.

Question 7 of 10

Leo enjoys loud games at the community center. His sister finds the noise tiring. How can you respond to their different feelings?
  1. Ask them to agree on one shared feeling.
  2. Tell his sister it must feel fun to her.
  3. Ask each child how the place feels.
  4. Tell Leo the place should feel tiring.
Show answerHide answer
Answer: C
The same place can feel different to two children because their experiences differ. Choosing one feeling for both would leave out what one child has told you.

Question 8 of 10

Your child places a toy boat in the gap separating two cushions, with one cushion on each side. What word describes its position?
  1. Above the cushions
  2. Behind the cushions
  3. Inside a cushion
  4. Between the cushions
Show answerHide answer
Answer: D
The boat is between the cushions because it has a cushion on each side. Inside would mean within a cushion, not in the gap.

Question 9 of 10

A clinic is a three-minute walk from home. Several houses stand between home and the clinic. How can your child describe the clinic?
  1. It is next to home.
  2. It is near home.
  3. It is far from home.
  4. It is across from home.
Show answerHide answer
Answer: B
A three-minute walk is nearby, even with houses in between. Next to would mean close beside home.

Question 10 of 10

Your child wants to recognize a path turn again tomorrow. What would make the best landmark?
  1. A stroller passing the turn now
  2. A rider waiting at the turn now
  3. A tall wooden sign at the turn
  4. A delivery cart rolling past now
Show answerHide answer
Answer: C
The tall sign is noticeable and stays at the turning point. The waiting rider may be easy to see now but can leave.
Set 2: Finding the way with words and maps10 Practice Questions

Save this lesson to see every answer and practice every set.

Question 1 of 10

Your family lives in apartment 8 at 27 Birch Road. A visitor has reached the building but cannot find your door. What detail would help now?
  1. Birch Road
  2. The town name
  3. Apartment 8
  4. Building 27
Show answerHide answer

Save this lesson to see this answer.

Question 2 of 10

You and your child need to send a package through the mail. What neighborhood place would you visit?
  1. A post office
  2. A bus station
  3. A grocery store
  4. A community pool
Show answerHide answer

Save this lesson to see this answer.

Question 3 of 10

A paper star hangs higher than a shelf, with a gap separating them. Your child says it is "on the shelf." What word fits the star’s position?
  1. Inside the shelf
  2. Under the shelf
  3. On top of the shelf
  4. Above the shelf
Show answerHide answer

Save this lesson to see this answer.

Question 4 of 10

A child stands with a flower stand on her left and a café on her right. She turns around without moving either place. Where are the two places now?
  1. The stand is left; the café is right.
  2. The stand is right; the café is left.
  3. Both places are on her right side.
  4. Both places are on her left side.
Show answerHide answer

Save this lesson to see this answer.

Question 5 of 10

Two landmarks stand on a path: a large rock beside a straight stretch and a striped gate where the path turns. Which best helps your child remember where to turn?
  1. The striped gate at the turn
  2. The rock on the straight part
  3. Either one of the two landmarks
  4. Both landmarks as turn signs
Show answerHide answer

Save this lesson to see this answer.

Question 6 of 10

On a toy street, the trip is shed, well, arch, cabin. Your child must tell the return trip along the same path. What order should they give?
  1. Cabin, well, arch, shed
  2. Shed, well, arch, cabin
  3. Cabin, arch, well, shed
  4. Cabin, arch, shed, well
Show answerHide answer

Save this lesson to see this answer.

Question 7 of 10

Your child wants to see a round model of the whole Earth. What would you show them?
  1. A room model
  2. A globe
  3. A world map
  4. A street photo
Show answerHide answer

Save this lesson to see this answer.

Question 8 of 10

An aquarium map uses an orange triangle you do not recognize. How can you find out what it means?
  1. Find orange buildings.
  2. Say it’s an entrance.
  3. Pick the largest mark.
  4. Look in the map key.
Show answerHide answer

Save this lesson to see this answer.

Question 9 of 10

Your child draws a route from a cabin to a garden. The path and landmarks are clear, but a visitor asks which way to travel. What mark would help?
  1. A bigger garden picture
  2. A second cabin picture
  3. An arrow along the path
  4. A border around the page
Show answerHide answer

Save this lesson to see this answer.

Question 10 of 10

In a hunt, the opening clue points to a rug. The rug’s clue points to a low drawer. The drawer’s clue points to a toy chest holding the treasure. Where should the last clue go?
  1. In the low drawer
  2. Under the rug
  3. Inside the toy chest
  4. Beside the opening clue
Show answerHide answer

Save this lesson to see this answer.

Set 3: Trying ideas and checking the result10 Practice Questions

Save this lesson to see every answer and practice every set.

Question 1 of 10

You point to a wooden footbridge that people made over a brook. What kind of feature is the footbridge?
  1. A natural feature
  2. A flowing-water feature
  3. A still-water feature
  4. A built feature
Show answerHide answer

Save this lesson to see this answer.

Question 2 of 10

Your child belongs to a family and joins a neighborhood music group. How can you describe their belonging now?
  1. They belong just to the band.
  2. They belong to both groups.
  3. They belong only to family.
  4. They must pick one group.
Show answerHide answer

Save this lesson to see this answer.

Question 3 of 10

A toy cart starts between two blocks. Your child moves it outside the gap and into an open box close beside the right-hand block. What describes where to find the cart now?
  1. Between the blocks and outside the box
  2. Inside the box and between the blocks
  3. Inside the box beside the right-hand block
  4. Under the box beside the right-hand block
Show answerHide answer

Save this lesson to see this answer.

Question 4 of 10

A bench and a kiosk face each other on opposite sides of a street. How can your child describe the kiosk’s position from the bench?
  1. Across from the bench
  2. Next to the bench
  3. Behind the bench on the same side
  4. Farther along the same side of the street
Show answerHide answer

Save this lesson to see this answer.

Question 5 of 10

Your child chooses a small loose leaf as the landmark for a path. What question would help them judge that choice?
  1. Is it the same color as your coat today?
  2. Will we find it in this spot next week?
  3. Can we carry it all the way home today?
  4. Is it smaller than your hand right now?
Show answerHide answer

Save this lesson to see this answer.

Question 6 of 10

Rae’s route passes a clock, then turns left at a kiosk before reaching a tent. Coming back on the same path, what should Rae do at the kiosk, and what comes next?
  1. Turn left, then pass the clock.
  2. Turn right, then reach the tent.
  3. Go straight, then reach the tent.
  4. Turn right, then pass the clock.
Show answerHide answer

Save this lesson to see this answer.

Question 7 of 10

In your kitchen, a table stands beside the window. On a simple kitchen map, where should the table shape go?
  1. Beside the window mark
  2. Beside the biggest mark
  3. In the middle of the map
  4. Outside the room outline
Show answerHide answer

Save this lesson to see this answer.

Question 8 of 10

A room map is lined up with the real room. You turn to face the opposite wall, and the paper turns with your body. The drawn window now points away from the real window. What should you do?
  1. Keep the paper pointing the new way you face.
  2. Move the window mark to the other page edge.
  3. Adjust the paper to match the window again.
  4. Read the room map from the destination only.
Show answerHide answer

Save this lesson to see this answer.

Question 9 of 10

Your child’s room-map outline is ready. What opening should they mark so someone can find where to enter?
  1. The window
  2. The closet
  3. The toy basket
  4. The door
Show answerHide answer

Save this lesson to see this answer.

Question 10 of 10

A room-map key uses squares for bookcases and circles for stools. X is in the gap separating a square and a circle. In the room, a stool stands between the bookcase and a toy bin. Where should your child search?
  1. In the gap between the stool and toy bin
  2. In the gap between the bookcase and stool
  3. Inside the bookcase beside the stool
  4. Under the stool beside the toy bin
Show answerHide answer

Save this lesson to see this answer.

Set 4: Planning walks, maps and hunts10 Practice Questions

Save this lesson to see every answer and practice every set.

Question 1 of 10

Your child says, "I cannot be in our kitchen and our country at once." What could you show with drawings?
  1. The kitchen fits inside home, within the country.
  2. The kitchen and country are two separate rooms.
  3. The country means only the places outside homes.
  4. The kitchen and country are names for the same place.
Show answerHide answer

Save this lesson to see this answer.

Question 2 of 10

Your child sorts a library photo into "places to learn." Then they remember meeting friends there for a story. How can the photo be grouped?
  1. Only in the learning group
  2. Only in the meeting group
  3. In learning and meeting groups
  4. In a group with no shared activities
Show answerHide answer

Save this lesson to see this answer.

Question 3 of 10

At a garden, your child sees rocks and a paved path. At a beach, they see rocks and sand. How can you name something shared and a feature people made?
  1. Both have paved paths; people made the beach rocks.
  2. Both have rocks; people made the garden path.
  3. Both have sand; people made the garden path.
  4. Both have rocks; people made the beach sand.
Show answerHide answer

Save this lesson to see this answer.

Question 4 of 10

Your child loves a small porch because they sit there with their aunt. What makes it a special place for them?
  1. Being bigger than a park
  2. All the neighbors liking it
  3. Being the newest place around
  4. Time with their aunt there
Show answerHide answer

Save this lesson to see this answer.

Question 5 of 10

You and your child sit on opposite sides of a plain ball and a toy car. You disagree about "in front of the ball," but both point to the headlights for "in front of the car." Why can these descriptions work differently?
  1. The ball and car both have a front that follows the viewer.
  2. One person must use the car’s rear as its true front.
  3. The ball depends on your view; the car has its own front.
  4. The ball has a fixed front; the car depends on your view.
Show answerHide answer

Save this lesson to see this answer.

Question 6 of 10

In a robot game, you start at a box, pass a drum, turn right at a mat and reach a cone. What directions return you from the cone to the box along the same path?
  1. Turn left at the mat, pass the drum, stop at the box.
  2. Turn right at the mat, pass the drum, stop at the box.
  3. Pass the drum, turn left at the mat, stop at the box.
  4. Turn left at the mat, pass the box, stop at the drum.
Show answerHide answer

Save this lesson to see this answer.

Question 7 of 10

On a campsite map, a circle stands for a water tap. Your child says, "This circle is bigger, so that tap must be bigger." How would you explain the larger mark?
  1. Every larger mark shows a larger real place.
  2. A larger circle always marks a more distant tap.
  3. A circle changes its meaning when drawn larger.
  4. A larger mark can make a symbol easier to see.
Show answerHide answer

Save this lesson to see this answer.

Question 8 of 10

Your child’s map puts the art table beside the sink, but in the room it is beside the door. A guest follows the map and looks by the sink. How can you help your child improve it?
  1. Keep its place and color the table more neatly.
  2. Check the room and move the table symbol.
  3. Keep its place and make the sink symbol larger.
  4. Erase the door so the guest has fewer marks.
Show answerHide answer

Save this lesson to see this answer.

Question 9 of 10

A hunt should lead to a striped bag, then a low shelf, then a basket with treasure. The bag has a clue back to the start, and the shelf is empty. What clues would repair the chain?
  1. A shelf clue in the bag; a basket clue on the shelf.
  2. A basket clue in the bag; a start clue on the shelf.
  3. A bag clue in the bag; a basket clue on the shelf.
  4. A basket clue in the bag; a bag clue on the shelf.
Show answerHide answer

Save this lesson to see this answer.

Question 10 of 10

You enter a sculpture garden and want to reach the fountain. What spot on its map should you locate before tracing the trip?
  1. The fountain’s spot at the finish
  2. The largest sculpture on the page
  3. The spot with the brightest symbol
  4. Your current spot at the entrance
Show answerHide answer

Save this lesson to see this answer.

Stuck on your own question? Homework Help

Key Terms

62 Key Terms, each with its definition

A

Above
Above means higher than something, often without touching it.
Your child notices the paper mobile hanging above the crib.
Across from
Across from means on the opposite side of something, such as a street, facing the place described.
You point to the café across from the park entrance on the other side of the street.
Address
An address gives details that help people find a home, including its building number and street name.
You practice saying your address together while looking at the street sign.
Along
Along means following the length of something, such as a path, street or fence.
You walk along the fence until you reach the gate.
Apartment number
An apartment number identifies a particular home inside a building that contains several homes.
The visitor finds the building, then looks for your apartment number.

B

Behind
Behind means at the back of something; a clear front helps you identify its back.
Your child hides a toy behind the model house, away from its front door.
Belonging
Belonging means being part of a group or feeling connected with people and places.
Playing with familiar friends helps your child feel a sense of belonging.
Below
Below means lower than something else.
You ask your child to point to the hook below the window.
Between
Between means in the gap separating two things, with one on each side.
Your child places a toy sheep between two fence pieces.
Bird’s-eye view
A bird’s-eye view looks down on a place or object from above.
You look down at a toy farm to see its bird’s-eye view.
Borrow
To borrow something means to use it for a time and then return it to its owner or lending place.
You borrow a picture book from the library and return it the next week.
Built feature
A built feature is a part of a place made by people, such as a bridge, fence or playground.
Your child spots a built feature when they point out the footbridge.
Buy
To buy something means to pay for it so it becomes yours to keep or use.
You buy bread at the bakery and take it home for lunch.

C

Clue chain
A clue chain links hiding places so each clue leads to the next, ending at the treasure.
You check the clue chain by following it from the first card to the toy.
Community
A community is a group of people who share something, such as a neighborhood, school, language or faith.
Your child belongs to the school community as well as your family.
Corner
A street corner is a place where two streets meet.
Your child points to the store at the corner where your route turns.
Country
A country is a large area of land with a name, containing places such as cities, towns and countryside.
You find your country on a globe and explain that home is somewhere inside it.

D

Destination
A destination is the place you want to reach at the end of a trip.
Your child finds the pond as your destination, then traces from the entrance.
Direction arrow
A direction arrow points the way to travel along a route on a map.
Your child adds a direction arrow pointing from the gate toward the garden.

F

Far
Far means a long distance away compared with another place or distance.
Your child compares a short walk to the shop with a faraway cousin’s home.

G

Globe
A globe is a round model of the whole Earth, showing land and water.
Your child turns the globe to find the country where your family lives.
Go straight
Go straight means continue forward without turning left or right.
You ask your child to make the toy car go straight along the road.

H

Home
A home is the place where a person lives, such as a house, apartment, farmhouse or mobile home.
Your child draws the apartment building that contains your family’s home.

I

In
In means inside something, within its space or edges.
Your child puts a toy in the box and points to the space around it.
In front of
In front of means near something’s front; for an object without a clear front, it can depend on the viewer.
You place a figure in front of the toy car, near its headlights.

K

Key
A map key, also called a legend, explains what the symbols on that map mean.
You check the key to learn that a square marks a picnic shelter.

L

Lake
A lake is an area of water surrounded by land, usually larger than a pond.
You compare a picture of a lake with a picture of a small garden pond.
Landmark
A landmark is a noticeable feature that helps someone recognize a place or find the way.
The tall clock tower is a landmark your child recognizes at the place where your route turns.
Left
Left names one side of your body; a place on that side can change when you turn around.
Standing beside your child, you each raise your left hand.
Library
A library is a place where people can borrow books to read and return for others to use.
Your child chooses a library book and helps bring it back after reading it.

M

Map
A map is a flat drawing of a place from above, showing where features are compared with one another.
Your child finds the bedroom door and bed on a simple map of the room.
Map clue
A map clue marks a place to search on a map, often with an X.
Your child matches an X beside the sofa to find the map clue’s hiding spot.
Model
A model is a small copy of something real, such as a place made with toy buildings.
Your child arranges boxes to make a model of the street.
Movement word
A movement word describes the way someone or something travels, such as through, around or across.
Your child acts out a movement word by going around a cushion.

N

Natural feature
A natural feature is a part of a place that comes from nature, such as a hill, stream or rock.
Your child points to a hill as a natural feature beside the road.
Near
Near means a short distance away compared with another place or distance.
A playground is near home even though several houses stand between them.
Neighborhood
A neighborhood is the familiar area around home, including nearby streets and places people visit.
Your child names the park and corner store in your neighborhood.
Next to
Next to means close beside something; the objects may touch or have a small gap.
Your child places the spoon next to the bowl when setting the table.

O

Ocean
The ocean is a huge area of salty water that covers a large part of Earth’s surface.
Your child finds the wide blue areas showing the ocean on a globe.
On
On means touching a surface while resting on it or being fixed to it.
You point to the clock on the wall and the book on the table.
Order word
An order word shows when a step happens in a sequence, such as first, next or last.
Your child uses the order word "next" before describing the turn at the gate.
Outline
An outline shows the outer edges of a place or object in a drawing.
Your child draws the room outline before adding the door and furniture.

P

Picture clue
A picture clue is a photo or drawing that shows where a player should search.
A picture clue showing the shoe rack leads your child to look there.
Pond
A pond is a small area of still water with land around it; it may form naturally or be dug.
Your child notices reeds growing around the edge of the pond.
Position word
A position word tells where one thing is compared with something else, as in "under the table."
Your child uses a position word to say where they found the mitten.
Post office
A post office is a place where people send letters and packages through the mail.
You and your child take a package to the post office to send to a relative.
Private place
A private place is for its owners or the people they welcome, such as a family’s home or yard.
Your child waits for an invitation before entering a neighbor’s private place.
Public place
A public place is somewhere people in the community can use, such as a public park or library.
Your child sees several families using the same public place to play.

R

Reverse order
Reverse order puts the last item first and follows the earlier items backward to the start.
Your child lays photos taken along a route in reverse order for the trip home.
Right
Right names the body side opposite left; the right hand keeps its name when you turn.
Your child turns around and finds the same building is now on their right.
River
A river is a body of water that flows from one place to another across the land.
You watch the river flowing beneath the bridge during your walk.
Route
A route is the way taken from a starting place to a destination.
Your child points out the landmarks along your route to the playground.
Route map
A route map shows a path from start to finish, with landmarks in the order you pass them.
Your child draws a route map so a visitor can follow the walk to the park.

S

Special place
A special place matters to someone because of the people, experiences or feelings connected with it.
Your child calls the porch a special place because they read with Dad there.
Spoken clue
A spoken clue gives words aloud to help a player find a place or hidden object.
You give the spoken clue "Look behind the striped basket."
Symbol
A symbol is a picture, shape, line or color that stands for something on a map.
Your child follows the line symbol that stands for a footpath.

T

Through
Through means moving into something and out at another side or opening.
Your child drives a toy train through the tunnel and out the other end.
Treasure hunt
A treasure hunt is a game where players follow clues or a map to find something hidden.
Your child follows three picture clues during a treasure hunt in the living room.
Turn
To turn means to change the direction you are facing or moving.
Your child makes a toy figure turn at the corner of the block street.

U

Under
Under means beneath something, such as a shoe beneath a bed.
Your child looks under the bench and finds the missing toy truck.

W

World map
A world map shows the whole Earth on a flat surface.
You compare a flat world map with a round globe.

Y

You are here
"You are here" marks the reader’s current spot on a map, often beside a dot or star.
Your child finds "You are here" at the museum entrance before tracing a trip.

About this lesson

By StudeliReport a mistake

Make your own Study Materials

Turn your notes, slides and documents into Study Guides, Practice Questions, Flashcards and 6 more tools.

Get Started