Inside Our Devices

Computers are everywhere: in tablets and phones, but also hidden inside microwave ovens, traffic lights and robots. In this unit you find the computers around you, tell hardware from software, and sort devices into input and output. You follow information as it goes in, gets processed and comes out, and you look inside a computer to learn what the processor, memory and storage do and how files are kept. Finally, you learn how to look after devices and fix simple problems step by step.

Grade 1, Grade 2, Grade 4, Grade 5Lesson 5 of 10 in Computing and Coding for Ages 7 to 11 Course

What you will learn

  1. Spot the computers at home, at school and in town, tell digital devices from non-digital ones, and discover the hidden computers that control machines and robots.
    • Spot computers and say what they are for
      Learn what makes something a computer, find different kinds of computers, and say what people use each one for.
    • Find hidden computers in machines and robots
      Discover the small computers built into everyday machines, see how they control what the machine does, and find out what real robots are and where they work.
  2. Tell hardware from software, name the main parts of a computer and what they do, and explain how some features make devices easy for everyone to use.
    • Tell hardware from software
      Learn that hardware is the parts you can touch and software is the instructions that make them work, and meet apps and the operating system.
    • Name the parts of a computer and what they do
      Name the main parts of desktop computers, laptops and tablets, say what each part does, and spot the features that make devices easy to use.
  3. Sort devices into input and output, and follow how a computer takes information in, works on it and gives out a result, in digital and non-digital systems.
    • Find input devices and sensors
      Learn what input is, name the input devices you control yourself and the sensors that collect information by themselves, and see how a data logger records readings.
    • Find output devices and what they give out
      Learn what output is, name devices that give out words, pictures, sounds, printed pages and movement, and spot devices that do both input and output.
    • Follow input, process and output step by step
      Use the input–process–output model to explain how computers and other technologies turn what goes in into what comes out, and who is in control.
  4. Explain what the processor, memory and storage each do, how files are kept and how big they are, and how all the parts of a computer work together on one task.
    • Explain what the processor does
      Learn that the processor carries out a program's instructions one small step at a time, very fast, and what it can and cannot do.
    • Tell memory from storage
      Explain the difference between memory, which holds what the computer is working on right now, and storage, which keeps programs and files when the power is off.
    • Store files and compare their sizes
      Learn what a file is, recognize common file types, compare file sizes, and choose a storage device to keep or carry your files.
    • Follow one task through the whole system
      Put input, memory, processor, storage and output together to explain step by step how a device does a task, including when it sends information to another device over the internet.
  5. Keep devices, their software and your work safe, and follow clear steps to fix common problems or to get help.
    • Take care of devices and your work
      Handle, carry, clean and charge devices safely, and keep their software and your files safe with updates, backups and a lock.
    • Fix simple problems step by step
      Use clear troubleshooting steps to work out what is wrong with a device or an app, try simple fixes one at a time, and know when to ask for help.

Inside Our Devices study guide

5 chapters

1

Find the computers all around you

Look around your home, school and neighborhood. A computer may be easy to spot, like a laptop. It may also hide inside a machine. You will learn what computers do, how to recognize digital devices, and why people choose different devices for different jobs. Then you will meet hidden computers and real robots.

1.1 Computers come in many shapes

A computer follows instructions to work with information. Those instructions make up a program. Your tablet can play a song because a program tells it what to do.

Look for the job it does

A desktop, laptop, tablet, smartphone and game console are computers. A smart speaker is a computer too. It can take in your voice and play an answer. It does not need a keyboard or a large screen.

You use computers to send messages, enjoy movies and find information. You can also make drawings, stories and music. One tablet can do several jobs by running different programs. Other computers control things, such as traffic lights.

Is it digital?

A digital device stores and works with information as numbers. A digital camera keeps a picture as information it can use. A digital watch handles information about time. A bicycle, scissors and a wind-up toy are non-digital. Their parts do their jobs without handling information as numbers.

Electricity alone does not make something digital. A simple flashlight has a battery, a bulb and a switch. It lights up, but does not store or work on information. A digital thermometer does: it measures temperature and turns the reading into numbers on its screen.

Try sorting three objects: a tablet, a wooden spoon and a game console. First ask what each does. The tablet runs apps, so it is digital. The spoon does not handle information, so it is non-digital. The game console follows programs to run games, so it is digital.

Choose for the job and the place

Imagine writing a long report at a desk. A desktop's large screen and keyboard give you room to work. Now imagine taking photos around your classroom. A tablet is easier to carry from table to table. For a call on a bus, a smartphone fits in your pocket.

Start with what you need to do. Then think about where you will use the device. A large screen helps at a desk; a small size helps when you move around.

People make all these computers. Engineers design the parts. Factories put them together. Programmers write the instructions that make them useful. A computer's jobs depend on the programs people have written for it.

Key Takeaways

  • A computer follows a program to work with information.
  • Digital devices handle information as numbers; electricity alone is not enough.
  • Choose a device that fits both your job and your location.
  • People design, build and program computers.

1.2 Computers hidden inside machines

Some computers are hidden inside other machines. You may see buttons and lights without seeing the computer that controls them.

A computer with a main job

An embedded computer is built into a machine to control it. Washing machines, microwave ovens, cars and elevators have them. They often run one main program for a particular job. Most washing machines cannot download a game as your tablet can.

Follow a microwave oven set for 30 seconds:

  1. You choose the time and press Start.
  2. Its computer starts the heating and turning plate.
  3. It counts down and shows the time left.
  4. At zero, it stops the heating and beeps.

The computer and the machine it controls form a control system. Some control systems use measurements. A thermostat measures how warm a room is. With a setting of 68 °F (20 °C), it turns the heater on when the room is colder. It turns the heater off when the room is warm enough.

Robots sense and act

A robot is a computer-controlled machine that can sense things and act. Often it works without a person guiding every step. A robot vacuum senses walls and stairs. Its program uses those readings to change direction.

Real robots come in many shapes. A factory robot may be an arm fixed to the floor. It can build or paint cars. Warehouse robots carry shelves, and robot lawn mowers cut grass. Some robots help doctors during operations. Robotic rovers explore Mars.

A robot does not need a face, legs or a voice. Robots in movies may seem to feel happy or sad. Real robots follow their programs and do not have feelings.

Hidden computers can connect

Some everyday machines also connect to the internet. These are smart devices. A smart doorbell can send video to a phone. A smart light can receive a command from a tablet. Everyday connected things form the Internet of Things.

Look at a ticket machine: you choose a journey, and it prints a ticket. The computer inside uses your choice to control the result. At a crosswalk, a button press goes into a system that controls lights. You can spot a hidden computer by noticing the information it takes in and the machine it controls.

Key Takeaways

  • An embedded computer controls a machine from inside it.
  • A control system can use measurements to decide what happens.
  • Robots sense their surroundings and act by following programs.
  • Real robots need not look like people and do not have feelings.
  • Smart devices connect everyday things to the internet.
2

Understand hardware and software

You use physical parts whenever you tap, type or listen. Programs tell those parts what to do. You will learn to name both kinds and follow how they work together. You will also meet parts you can connect and features that help people see, hear or control a device more easily.

2.1 Parts and programs work together

Touch a tablet's screen, then open a drawing app. The screen and the app work together, but they are different kinds of things.

Hardware is the physical stuff

Hardware means the parts you can touch. A screen, mouse, keyboard, printer and speakers are hardware. So are the chips and other parts inside a case. A soft rubber cover or bendy cable is still hardware. The word does not mean that every part feels hard.

Software means programs: the instructions that tell hardware what to do. Drawing apps, games, web browsers and word processors are software. You can touch the screen showing a game. You cannot touch the game's instructions themselves.

A downloaded game is software. The drive or card holding it is hardware. Keeping a program on a physical part does not turn the program into hardware.

Follow a colored line

Suppose you choose blue in a drawing app. You slide your finger across the tablet. The touch screen detects where your finger moves. The app's instructions tell the computer to make a blue line there. The screen then shows the line.

The physical screen needs instructions to do this job. The app needs physical parts to run on. Hardware and software together form a computer system.

Two kinds of software

An app, short for application, does a job for you. You might open an app to write, draw, play music or calculate.

System software looks after the computer itself. The operating system is the main example. It starts when you turn the device on. It shows the home screen, opens and closes apps, and looks after files. It also manages connected parts such as a printer.

Think about opening a music app. The operating system helps open it and manages the device. The music app does your chosen job: playing a song.

Software can change

An update is a newer version of software. It can fix mistakes, add features or make the device safer. Installing an update changes instructions; it does not replace the screen or keyboard.

These words also help describe problems. A cracked screen is damaged hardware. An app that keeps closing has a software problem. Naming the part or program gives you a clearer starting point when something goes wrong.

Key Takeaways

  • Hardware is physical parts; software is programs.
  • Hardware and software work together as a computer system.
  • An app does a job for you; the operating system manages the device.
  • An update changes software and can fix problems or add features.

2.2 Meet the parts you use

Computer parts can sit separately on a desk or share one case. Learning their names helps you explain what you need.

A computer on a desk

A monitor is a screen that shows words and pictures. A keyboard lets you type. A mouse lets you point and click. Speakers play sound. Many desktops also have a separate case, or tower, holding the main working parts.

On that kind of desktop, turning off the monitor only stops the display. The computer in the separate case keeps running. An all-in-one desktop is different: its main parts are built into the screen unit.

A laptop puts many parts into one folding case. It has a screen, keyboard, speakers, microphone, camera and battery. Its trackpad, also called a touchpad, lets you move the pointer with your finger. Tablets and phones use a touch screen to show things and detect touches.

Add a part for a job

Extra parts connected to a computer are peripherals. A printer makes a paper copy. A webcam takes video. A headset has headphones and a microphone. A USB flash drive carries files between computers.

For an online lesson, match each part to its job. The camera takes your picture. The microphone picks up your voice. Speakers let you hear the teacher. The screen shows the lesson. A headset lets you speak and listen through one connected item.

A port is a socket for a cable. You may see a USB port or a headphone jack. A charger gives energy to the battery. Use the words that match your action: click a mouse, tap or swipe a touch screen, and slide a finger on a trackpad.

Make a device easier to use

An icon is a small picture that stands for an app or action. A camera picture can open the camera. A speaker picture can help you find the sound controls.

People see, hear and move in different ways. Designers build features to help:

  • Bigger text makes words easier to see.
  • A screen reader reads screen words aloud.
  • Captions show spoken words as text.
  • Voice control lets you speak commands.

For example, captions let you read what someone says when you cannot hear the sound. Voice control can help when using a keyboard is difficult. Choosing a helpful feature is part of choosing the right way to use a device.

Key Takeaways

  • A monitor shows information; a separate desktop case holds the working parts.
  • Laptops combine many parts; touch screens show information and detect touches.
  • Peripherals add jobs such as printing, filming or carrying files.
  • Ports connect cables, and chargers give energy to batteries.
  • Icons help you find apps and controls.
  • Bigger text, captions, screen readers and voice control help people use devices.
3

Explain input, processing and output

A tap, a voice and a temperature reading can all start a computer task. A picture, a beep or a moving wheel can be the result. You will learn to follow the direction of information. Then you will put the steps together to explain what goes in, what happens and what comes out.

3.1 Information goes in

A computer needs information to work on. Sometimes you give it that information yourself. Sometimes a device collects it for you.

Follow the direction

Input is information or instructions going into a computer. An input device is hardware that puts them in. A keyboard sends letters and numbers. A mouse or trackpad sends pointing and clicking. A touch screen detects taps and swipes.

Other input devices collect different things. A microphone takes in sound. A camera takes in pictures and video. A scanner makes a digital copy of a page. A game controller sends button presses. Input can be a voice, picture or position, as well as typed words.

You act, or a sensor acts

Manual input happens when a person gives information by doing something. Typing, clicking, tapping and speaking commands are examples.

Automatic input is collected without someone giving each reading. A sensor measures something around it. A light sensor measures brightness. A temperature sensor measures hot and cold. A motion sensor notices movement. Sound sensors measure loudness, and distance sensors measure how far away something is.

A camera can work in either way. Press its photo button, and you give manual input. A doorbell camera can start by itself when a motion sensor notices a visitor. That recording starts with automatic input. Ask how the information was collected, not just what the device is called.

Keep readings over time

A data logger uses sensors to measure and save readings at regular times. Your class can leave one outside and look at the readings later. Nobody needs to stand beside it all day.

Suppose it records temperature every hour from 8:00 a.m. to 2:00 p.m., including both times. Count each reading:

  1. The morning readings are at 8, 9, 10 and 11.
  2. There is a reading at noon.
  3. The afternoon readings are at 1 and 2.

That gives seven readings. There are six hour-long gaps between the start and finish. The number of gaps is smaller because the logger also takes a reading at the start.

Key Takeaways

  • Input travels into a computer through input hardware.
  • Manual input comes from a person's action; automatic input is collected by a device.
  • Sensors measure things such as light, temperature, movement and distance.
  • A data logger measures and saves readings at regular times.
  • Count the starting reading as well as later readings.

3.2 Results come out

You can see, hear or feel a computer's results. Some results even make a machine move.

Match the result to the part

Output is a result coming out after the computer works on information. An output device is the hardware that gives the result.

A monitor shows words, pictures and video. Speakers and headphones play sounds. A printer puts words and pictures on paper. A projector makes a large picture on a wall or board.

Choose the part that fits your need. A printer gives you a paper page to hand in. A projector helps the whole class see one picture. Headphones let you listen without playing sound into the room.

Output can make things happen

A motor can turn a robot's wheels or slide a door open. This is output too. An actuator is an output device that makes something move or happen. A small light can show that a battery is charging. A buzzer can announce that a microwave has finished. A phone's vibration is output you feel.

A 3D printer builds a real object in layers, often using melted plastic. Its output is the object it builds. A paper printer and a 3D printer give very different results, but both give output.

One device can do both jobs

A touch screen detects your taps: that is input. The same screen shows pictures: that is output. A headset also does both. Its microphone takes your voice in, while its headphones play sound out.

Sound alone does not tell you the direction. A microphone and a speaker both deal with sound. The microphone takes it into the computer; the speaker gives it out. A camera takes pictures in, while a screen shows pictures out.

Follow a game action. You press the space bar. The keyboard sends the press into the computer. The game works out what should happen. The screen shows a jump, and the speakers play a sound. One input has led to two kinds of output.

To sort a part, name what it is doing at that moment. Is the information traveling into the computer, or is a result coming out? With a headset, naming the microphone or headphones makes the direction clear.

Key Takeaways

  • Output is a result coming out through hardware.
  • Output includes pictures, sound, paper, vibration and movement.
  • An actuator makes something move or happen.
  • A touch screen and a headset each have input and output jobs.

3.3 Follow three steps through a system

Pressing a button and seeing a result can seem instant. Between them, the computer works on the information.

Input, process, output

The input–process–output model, or IPO, helps you explain a system. Ask three questions: What goes in? What happens to it? What comes out?

Processing means working on the input by following a program. A computer might calculate an answer, compare two values or change a picture. Name the action, not just the machine doing it.

For a calculator adding 7 and 5:

  1. Input: you press 7, +, 5 and =.
  2. Process: the calculator adds the two numbers.
  3. Output: its display shows 12.

The calculator is the whole device. Calling the device itself the process misses the action: adding.

Try a different kind of result

An automatic door begins with a sensor noticing someone nearby. Its program checks the input and decides to open. A motor slides the door. The sensor gives input; checking and deciding are processing; the movement is output. After no movement is detected for a few seconds, the program tells the motor to close the door.

Typing works through the same three steps. Press the A key with Caps Lock off. The computer works out which key you pressed and where the letter belongs. A small "a" appears on the screen. Hold Shift as you press the key to get a capital "A".

Printing also needs processing. Clicking Print gives input. The computer turns your page into instructions for the printer. The printed page is output. When recording your voice, a microphone takes sound in. The computer turns it into information it can save. Playing the recording through a speaker gives output.

The model works with simple tools too

A hand-held pencil sharpener has input, process and output. The input is a blunt pencil and your turning hand. The blade shaves off wood. The output is a sharp pencil and shavings. This tool is non-digital: moving parts do the work. A digital system handles information as numbers.

People design systems and write their programs. People also choose inputs and use results. If you enter 7 + 6 when you meant 7 + 5, a working calculator shows 13. It followed the input it received. Checking the input helps you understand an unexpected output.

Key Takeaways

  • IPO means input, process and output.
  • Processing is an action such as calculating, comparing or changing information.
  • Name the input, the action and the result for a system.
  • Non-digital tools can have input, process and output too.
  • People design programs, choose inputs and use results.
4

Look inside: processor, memory and storage

What happens between your tap and the result on the screen? You will meet the parts that work on information and hold it. You will learn why saving matters, how to compare file sizes and where files can live. Then you will follow complete tasks, including information traveling between devices.

4.1 The processor follows the steps

Inside a computer, a small chip carries out the program's instructions. It is called the processor, or CPU. CPU stands for central processing unit.

Work happens in small steps

The processor does the working-out part of input, process and output. It follows small instructions very quickly. A modern processor can carry out billions of simple steps each second. That speed lets a game change its picture many times each second.

The work can include different actions:

  • Calculate: add points to a game score.
  • Compare: check whether a room is colder than 68 °F (20 °C).
  • Follow a rule: add one point when a player touches a coin.

A rule tells the processor what action to take. The processor carries it out; it does not choose its own goal.

Think of a recipe

Imagine a cook following a recipe. The recipe gives the instructions, the ingredients go in, and a meal comes out. This helps you picture a program, input and output. The processor's job is like carrying out the recipe's steps.

People sometimes call the processor a computer's "brain." It does the working out, but it does not think or understand as you do. It carries out programmed instructions. Calling it a brain should not make you imagine that it has ideas or feelings.

Hidden computers need processors too

The computer in a microwave oven has a processor. It carries out timing and control instructions. A smartphone has a processor that runs its apps. A big screen is not what makes processing happen; the working chip can be hidden inside a small device.

The processor needs electricity and gets warm while working. Many desktops and laptops have fans and air vents to let heat escape. The processor works on information, while memory and storage hold it. Your saved photos are kept in storage; the processor uses information when an app needs to work on them.

Key Takeaways

  • The processor (CPU) carries out program instructions very quickly.
  • It calculates, compares and follows programmed rules.
  • Processors work inside both familiar and embedded computers.
  • The processor works on information; storage keeps saved files.

4.2 Work now, keep for later

Your computer holds information in two different ways. Memory, also called RAM, holds what it is using now. Storage keeps programs and saved files for later.

Your desk and bookshelf

Think of memory as the top of your desk. You spread out the work you need right now. Think of storage as a bookshelf. You keep things there until you need them again.

When you open a saved story, the computer copies it from storage into memory. The processor reads and changes the information in memory quickly. Press Save, and your changes are copied into storage.

Memory loses its contents when the power goes off. Storage keeps saved files when power is off. A story on your screen may contain changes that have not yet reached storage.

What survives a flat battery?

You write for 20 minutes. You save after 15 minutes, then keep writing. The app does not save again before the battery runs out.

  1. The first 15 minutes of work reached storage.
  2. The last changes were in memory only.
  3. The difference is five minutes: 20−15=5.

When you turn the laptop on again, the saved story is still there. The last five minutes of changes are lost. Some apps save by themselves. Saving your work yourself makes sure your changes are kept.

Space for different jobs

Memory is usually smaller than storage, but it is faster. A laptop might have 8 gigabytes of memory and 256 gigabytes of storage. A gigabyte measures an amount of information. That laptop has 32 times as much storage as memory: 256÷8=32.

Too many open apps can make a device slow because they need working memory. Full storage causes a different problem: there is no room to save new photos or files. People sometimes say a phone has "128 gigabytes of memory" when they mean its storage. Ask whether they mean working space now or saved space for later.

Restarting clears working memory

A restart switches the device off and on. It clears memory and starts programs again, which can help a stuck app. It does not delete files already saved in storage. Unsaved changes can be lost, so save before restarting when you can.

Key Takeaways

  • Memory (RAM) holds current work and loses it without power.
  • Storage keeps programs and saved files without power.
  • Opening copies work into memory; saving copies changes into storage.
  • A restart clears memory while keeping saved files.
  • Full storage and too many open apps can cause different problems.

4.3 Files, sizes and places to keep them

A file is information kept under a name. It might be a story, photo, song, video, game or app. Keeping it in storage lets you retrieve it: find and open it later.

Recognize the type

A file's type tells you what kind of information it holds. Text files hold words, image files hold pictures, and audio files hold sounds. Video files hold moving pictures and often sound. Program files hold instructions.

The ending after a dot is a file extension. It usually gives a clue to the type:

  • "mystory.txt" and "mystory.docx" are text documents.
  • "beach.jpg" and "beach.png" are images.
  • "song.mp3" is audio.
  • "party.mp4" is video.

Changing the ending does not change the contents. Rename "cat.jpg" as "cat.mp3", and it is still a picture. A music app cannot play the picture as a song.

Compare file sizes

File size tells you how much storage a file uses. Sizes are measured in bytes. Larger units are kilobytes (KB), megabytes (MB) and gigabytes (GB). One MB is about 1,000 KB. One GB is about 1,000 MB.

A short plain-text story can use only a few KB. Photos and songs often use a few MB. A minute of video may use tens of MB or more. Big games can use many GB. These are useful guides; actual files have their own sizes.

A tablet has 600 MB free. Each photo uses about 3 MB. Divide the free space by each photo's size: 600÷3=200. About 200 photos fit. A 150 MB video uses the same space as 50 of those photos: 150÷3=50.

Choose where to keep a file

A hard disk drive uses spinning disks. Solid-state storage uses chips with no moving parts. Most new laptops, tablets and phones have solid-state storage inside.

A USB flash drive is easy to carry between computers. A memory card can hold camera photos. CDs and DVDs are discs read by a laser. Each storage device has a capacity, meaning the most it can hold. Full storage has no room for another file until files are moved or removed.

Cloud storage keeps files on other computers called servers. You reach them through the internet and can use different devices. If you need a file offline, keep a copy on your device too.

Key Takeaways

  • A file keeps information under a name so you can retrieve it.
  • Extensions give type clues; renaming an extension does not change the contents.
  • File sizes grow from KB to MB to GB.
  • Divide free space by file size to find how many equal-sized files fit.
  • Storage devices have a maximum amount called capacity.
  • Cloud storage keeps files on other computers reached through the internet.

4.4 Follow a task from start to finish

A computer system does a task by making its parts work together. You can follow the information through input, memory, processor, output and storage.

Follow a calculation

Open a calculator app and enter 8 × 3:

  1. Input: you tap 8, ×, 3 and =.
  2. Memory: the working information includes 8, 3 and "multiply."
  3. Processor: it follows the app's instructions and calculates 24.
  4. Output: the screen shows 24.

The touch screen has two jobs here. It detects taps for input and shows the answer for output. The app is software; the screen, processor and memory are hardware.

For a drawing, your finger's movement is input. The drawing app works in memory. The processor turns the touch into a colored line. The screen displays it. Saving puts the picture into storage as an image file. Showing a picture now and keeping it for tomorrow are different jobs.

Draw the main path as Input → Process → Output. Memory helps hold current information during processing. Add Storage beside the process with arrows in both directions. One arrow shows saving; the other shows loading saved information again.

Work with or without the internet

Online means connected to the internet. Offline means not connected. A calculator or drawing app can work offline. A live video call and a web search need an internet connection.

Devices can send information out to other devices and receive information from them. What one computer sends becomes input for the receiving computer. Think of an online form. You type your name. Your device sends it to another computer, which processes and stores it. A reply such as "Thank you!" returns and appears on your screen.

Two devices share a call

Your camera and microphone take in your face and voice. Your device processes and sends that information. Your friend's device receives it, shows your face and plays your voice. Information also travels back the other way so you can see and hear your friend.

Everyday connected things form the Internet of Things. A garden weather sensor can measure and send readings without moving anything. A smart light can receive a command and switch on without measuring the weather. A smart doorbell senses a visitor, processes information and sends video to a phone. These things can have sensors, actuators, or both.

Key Takeaways

  • Input, memory, processor and output work together on a task.
  • Storage keeps saved results and supplies files to load again.
  • Online devices are internet-connected; offline devices are not.
  • Information sent by one device becomes input for the receiving device.
  • Internet of Things devices can sense, act, or do both.
5

Look after devices and fix simple problems

You can help a device stay ready to use. You can also protect the work you make on it. You will learn everyday care and a clear way to approach simple problems. You will practice noticing the problem, checking likely causes and explaining your steps to a helper.

5.1 Keep devices and your work safe

A device lasts better when you handle it carefully. Looking after your work also means caring for software and saved files.

Carry, place and clean

Use two hands to carry a tablet or a closed laptop. A case or cover helps protect it while you move. Put devices on a flat table, away from the edge. Lifting a laptop by its open screen can damage it.

Keep food and drinks away. Crumbs can jam keys, and spilled drinks can harm the parts inside. Avoid water, strong heat and strong cold. A hot car or sunny window is a poor place to leave a device. Keep laptop air vents clear so heat can escape.

Switch a device off before cleaning its screen gently with a soft, dry cloth. Ask an adult before using cleaning liquid. Use your finger or the proper tool for a touch screen, not a pen or scissors.

Use electricity safely

Keep hands dry around plugs, cables and outlets. Hold the plug itself when unplugging; pulling the cable can damage it. Keep cables tidy so nobody trips. Use the charger that belongs to the device. If a device gets very hot, smells of burning, has a swollen battery or a cracked screen, stop using it, leave it closed and tell an adult right away.

When you finish, close apps and follow your school's shutdown or sleep routine. Return the device to its charging place so it is ready for the next person.

Protect the work inside

An update can fix software mistakes and close security gaps. Install it when an adult says it is OK.

A backup is a second copy of an important file in another place. Cloud storage or a USB flash drive can hold it. Saving on the device keeps your current work, but a backup helps if that device stops working.

Mia backs up her drawing project to cloud storage. A week later, her tablet falls into a puddle and stops working. She can open the backup on another device. Changes made after that backup are missing from that copy. A backup only keeps the version copied at that time.

A device lock uses a password or PIN to stop someone opening your device without permission. Keep that code to yourself instead of sharing it with friends. A lock helps control access; a backup helps recover files. They protect your work in different ways.

Key Takeaways

  • Carry devices with care and keep them away from spills and extreme temperatures.
  • Keep vents clear and clean screens gently with the device off.
  • Use plugs and chargers safely; tell an adult about damage or danger.
  • Updates can fix software mistakes and security gaps.
  • A backup is a second copy in another place.
  • A device lock helps stop someone opening the device without permission.

5.2 Find a problem one step at a time

When something goes wrong, start by noticing exactly what happens. Troubleshooting means finding and fixing a problem step by step.

Describe what you notice

"It's broken" gives a helper very little information. Try, "When I press Play, the video moves but has no sound." Say what you expected, what happened instead and when it started.

Then follow a simple plan:

  1. Say exactly what is wrong.
  2. Check the simple things.
  3. Try one fix.
  4. Test whether it worked.
  5. If simple fixes fail, ask for help and explain what you tried.

The useful check depends on the problem. Look for power, battery charge, firmly connected cables, sound volume and mute. Check the internet connection when the task needs it.

Work through a sound problem

A video plays silently. You check the volume and find it at zero. Turn it up, then play the video again. It is still silent.

Next you notice headphones plugged in. Sound is going to them. Unplug the headphones and test again. Now sound comes from the speakers. Because you tested after each change, you know which change made the speakers play.

Changing three settings at once can hide the cause. You might also change something that was already right. One change and one test keep the steps clear.

When an app stops responding

An app that freezes may be busy. Wait a few seconds. If it stays stuck, close it and open it again. If that fails, restart the device. Save work first if you can. A restart clears memory and starts programs again; unsaved changes can be lost.

A loose cable or flat battery is a hardware problem. An app that freezes or closes by itself points to software. These words help you choose a sensible first check, though a helper may need to investigate further.

Give a helper useful information

If simple checks do not work, ask an adult or the school's technology helper. You might say, "The drawing app stops when I choose a brush. I waited, reopened it and tested again. It still stops."

Banging a device, pressing lots of buttons or deleting unfamiliar files can make matters worse.

Key Takeaways

  • Describe what you expected and what happened instead.
  • Check simple causes before trying larger changes.
  • Try one fix at a time and test after each change.
  • Reopening an app or restarting can help stuck software.
  • Ask for help when simple checks fail, and explain what you tried.

Inside Our Devices examples

5 Walkthroughs

1

Find computers on an everyday journey

10 steps
Spot different computers, choose devices for a job, and follow a hidden computer controlling a machine.
  1. 1
    IntroductionLook beyond the desk

    You are heading to the library. You pass traffic lights, a ticket machine and a person using a phone. Some computers have easy-to-see screens; others, called embedded computers, hide inside machines. A computer follows a program to work with information.

    Follow what each device does with information to discover where a computer might be working.

  2. 2
    ExplanationInstructions make the computer work

    A computer follows a program, a set of instructions for working with information. A laptop can show a story; a smart speaker can answer a spoken question.

    Their shapes differ, but both take information in, work on it and give a result. A keyboard is not required.

  3. 3
    ExampleCheck what digital means

    At the library desk are a digital clock and a simple battery flashlight. The clock handles number information about time. It is digital.

    The flashlight only switches its light on and off. It uses electricity, but does not store or handle information. It is non-digital.

  4. 4
    ChallengePick for a moving job

    You need photos of book displays around the library. Would a tablet with a camera or a desktop at the desk suit you better? Why?

    ---reveal---

    The tablet suits this job. You can carry its camera between displays. The desktop’s large screen is useful at a desk, but its fixed setup makes moving around difficult.

  5. 5
    ExplanationA computer controls a hidden job

    An embedded computer sits inside another machine to control it. It often has one main job. In an elevator, you see buttons and a display while the computer stays hidden.

    The computer and the machine it controls make a control system. The buttons give choices for that system to follow.

  6. 6
    ExampleStart with a temperature reading

    The library’s thermostat is set to 68 °F (20 °C). It measures a room colder than that setting.

    The computer compares the measurement with the setting and turns the heater on. The measurement helps it decide what action to take. The thermostat does not need a person to press Start for each check.

  7. 7
    ExampleFollow the next change

    The room warms up. When it is warm enough, the thermostat’s computer turns the heater off.

    The control system has changed its action because the measured temperature changed. People chose the setting and wrote the program the system follows.

  8. 8
    Key InsightMeet a robot without a face

    A warehouse robot can carry shelves. It senses its surroundings and acts under computer control. It does not need a face or legs.

    A robot vacuum also senses and moves. Real robots follow programs; they do not have the feelings you may see in movie robots.

  9. 9
    ChallengeExplain a hidden computer

    The library’s robot cleaner senses a shelf and turns away. It has no keyboard or face. Explain why it still uses a computer and counts as a robot.

    ---reveal---

    Its embedded computer follows a program to use the sensor reading and control the turn. It senses and acts, making it a robot. Its shape and lack of keyboard do not change those jobs.

  10. 10
    RecapConnect your discoveries

    You can recognize a computer by its programmed work with information. Digital devices handle information as numbers. Embedded computers hide inside machines, and robots sense and act.

    Some everyday devices also connect to the internet. A smart doorbell sends video to a phone; these connected things form the Internet of Things.

2

Build a setup for an online lesson

11 steps
Match parts and programs to their jobs, then choose features that help you take part.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionGet ready to join
  2. 2
    ExplanationSeparate parts from instructions
  3. 3
    ExampleFollow the lesson app
  4. 4
    ChallengeSort a soft part
  5. 5
    ConnectionChange instructions with an update
  6. 6
    ExampleChoose parts for seeing and speaking
  7. 7
    Key InsightKnow where the computer sits
  8. 8
    ExplanationFind controls you can use
  9. 9
    ChallengeChoose a helpful feature
  10. 10
    ChallengePut the lesson setup together
  11. 11
    RecapMatch each need to a job
3

Trace a system from input to result

14 steps
Follow sensor readings, moving output and the work between them, one step at a time.

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  1. 1
    IntroductionFollow a greenhouse shutter
  2. 2
    ExplanationStart with information going in
  3. 3
    ExampleLet a device collect the reading
  4. 4
    ChallengeCount readings, not gaps
  5. 5
    ExplanationFind movement coming out
  6. 6
    ExampleFollow sound in two directions
  7. 7
    ChallengeUse a screen for two jobs
  8. 8
    ExplanationLook between the reading and movement
  9. 9
    ExampleTrace the first two steps
  10. 10
    ExampleFinish the path
  11. 11
    ConnectionTrace a tool without a computer
  12. 12
    ChallengeName the work, not the device
  13. 13
    ChallengeRepair a mixed-up system
  14. 14
    RecapUse the three questions
4

Follow a picture through the computer

19 steps
Connect processing, working memory, saved files and shared information in one complete system.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionMake a picture you can keep
  2. 2
    ExplanationMeet the working chip
  3. 3
    AnalogyFollow instructions like a recipe
  4. 4
    ChallengeFind who did the calculation
  5. 5
    ExplanationGive current work a place
  6. 6
    ExampleKeep a version for tomorrow
  7. 7
    ChallengeTrack the unsaved change
  8. 8
    TipUnderstand a restart
  9. 9
    ExplanationRead a file’s type clue
  10. 10
    ExampleCompare the units before the numbers
  11. 11
    ExampleWork out space for equal files
  12. 12
    ChallengeLeave room for another kind of file
  13. 13
    ConnectionChoose where the file lives
  14. 14
    ExampleJoin the drawing parts together
  15. 15
    ChallengeDecide what needs the internet
  16. 16
    ExampleFollow both ends of the call
  17. 17
    Key InsightConnected things can do different jobs
  18. 18
    ChallengeFollow a complete saved task
  19. 19
    RecapKeep the jobs distinct
5

Care for a device and solve a sound problem

10 steps
Protect your work, test one change at a time and give a helper a useful report.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionStart with care and observation
  2. 2
    TipSet up a safe place
  3. 3
    ExplanationProtect more than the outside
  4. 4
    ChallengeFind the version in a backup
  5. 5
    ExampleDescribe the sound problem
  6. 6
    ExampleTry the first check
  7. 7
    ChallengeChoose and test the next step
  8. 8
    TipGive stuck software a fresh start
  9. 9
    ChallengeChoose a useful report
  10. 10
    RecapLeave a device ready for next time

Inside Our Devices practice questions

50 Practice Questions in 5 sets

Set 1: Meet the computers around you10 Practice Questions

Question 1 of 10

What makes a machine a computer?
  1. It has a screen that lights up.
  2. It uses electricity from a battery.
  3. It follows programs to handle information.
  4. It has buttons that people can press.
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Answer: C
A computer follows program instructions to work with information. A screen alone is not enough: the computer could be hidden inside a machine. A smart speaker is still a computer without a large screen.

Question 2 of 10

What kind of thing is a music app?
  1. Software: instructions for a job.
  2. Hardware: a part inside a case.
  3. Hardware: the screen being touched.
  4. Software: the cable carrying sound.
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Answer: A
A music app is software because it is a program. The screen you tap is hardware, even when it shows the app. A cable is also hardware; it carries signals but is not the program playing the music.

Question 3 of 10

What device takes your voice into a computer?
  1. A speaker
  2. A projector
  3. A monitor
  4. A microphone
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Answer: D
A microphone turns your voice into input for a computer. A speaker works in the opposite direction: it plays sound out. Both deal with sound, so follow its direction to tell their jobs apart.

Question 4 of 10

What device gives you a paper copy of your drawing?
  1. A printer
  2. A scanner
  3. A camera
  4. A projector
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Answer: A
A printer puts the drawing onto paper as output. A scanner goes the other way: it takes a paper page in as information. A projector can show the drawing to a group, but does not give you a paper copy.

Question 5 of 10

What job does a processor do?
  1. It holds saved games without power.
  2. It carries out program instructions.
  3. It picks up voices for a recording.
  4. It shows pictures on a flat surface.
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Answer: B
The processor carries out a program’s instructions, such as adding a score. Storage holds saved games when power is off. Keeping a game and carrying out its instructions are different jobs inside the same system.

Question 6 of 10

Jada walks between tables to photograph plants. What device fits her job best?
  1. A console with a gamepad
  2. A desktop with a mouse
  3. A tablet with a camera
  4. A speaker with a mic
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Answer: C
Jada needs to take pictures while moving around. A tablet combines a camera with a shape she can carry. A desktop can help with desk work, but its fixed setup does not suit walking between the plants.

Question 7 of 10

A dishwasher runs a wash program using a computer inside it. What kind of computer is this?
  1. A peripheral computer connected outside
  2. An embedded computer controlling a machine
  3. A general computer for adding any app
  4. An all-in-one computer for desk work
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Answer: B
The computer is embedded because it is built inside the dishwasher to control its work. An all-in-one desktop also combines parts, but it is a different kind of device. Being hidden inside a working machine is the important clue here.

Question 8 of 10

A greenhouse records light levels each morning without anyone pressing a button. What kind of input is this?
  1. Manual input from a light sensor
  2. Automatic input from a projector
  3. Manual input from a projector
  4. Automatic input from a light sensor
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Answer: D
The light sensor measures brightness, and the system collects the readings automatically. It is not manual input because nobody gives each reading by an action. A projector gives pictures out; it does not measure the light level.

Question 9 of 10

An app has no automatic saving. Leo sees his new story on screen but has not saved it. What happens to those changes if the power goes off?
  1. They remain because the screen showed them.
  2. They remain because the processor used them.
  3. They are lost because they were only in memory.
  4. They are lost because all saved files disappear.
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Answer: C
The new changes are in working memory, which loses its contents without power. Showing a story on screen does not save it. Files already saved in storage stay there, so a power loss does not erase every saved file.

Question 10 of 10

A hand dryer detects hands and shows its sensor reading correctly. Its fan works when a helper tests it with a button. But it does not start from the sensor. What should the helper investigate next?
  1. The sensor’s ability to notice the hands
  2. The step linking the reading to the fan
  3. The fan’s ability to make air move
  4. The screen’s ability to show the reading
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Answer: B
The sensor detects hands, and the fan can move air. The missing action is between those working parts: using the reading to start the fan. Checking the fan’s movement again repeats a test that already worked.
Set 2: Choose parts and follow information10 Practice Questions

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Question 1 of 10

What is a port on a computer?
  1. A picture for opening an app
  2. A pad for moving a pointer
  3. A program that starts the device
  4. A socket for connecting a cable
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Question 2 of 10

A robot turns its wheels using a motor. What is the motor’s job?
  1. Collecting input about distance
  2. Giving output through movement
  3. Keeping files for another day
  4. Measuring the room’s brightness
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Question 3 of 10

What is a backup of a project?
  1. A second copy in another place
  2. A new version of the drawing app
  3. A code used to unlock the tablet
  4. A project open on the screen
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Question 4 of 10

Milo cannot hear the spoken words in a lesson video. What feature lets him read those words on screen?
  1. Voice control
  2. Larger text
  3. Captions
  4. A screen reader
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Question 5 of 10

A device gets new drawing brushes after an app update. What changed?
  1. The touch screen was replaced.
  2. The battery gained a new part.
  3. The processor became a new chip.
  4. The software got new instructions.
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Question 6 of 10

Nora talks and listens through a headset. How do its two parts work?
  1. Microphone gives output; headphones take input.
  2. Microphone takes input; headphones give output.
  3. Both parts take input from Nora’s room.
  4. Both parts give output from Nora’s computer.
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Question 7 of 10

A photo app makes a picture brighter. The picture is the input, and the brighter picture is the output. What is the processing?
  1. Holding the tablet by its sides
  2. Showing the app’s small icon
  3. Changing the picture’s brightness
  4. Connecting the charger to a port
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Question 8 of 10

Sofia’s tablet is offline. She wants to draw in an installed app that works without the internet, then make a live video call. What can she do now?
  1. Draw now, but connect for the call.
  2. Do both jobs without connecting.
  3. Make the call, but wait to draw.
  4. Connect before she can do either job.
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Question 9 of 10

A camera card has 90 MB free. Sami saves a 30 MB video and a 20 MB recording. Then he adds photos of 5 MB each. How many photos fit?
  1. 8 photos
  2. 12 photos
  3. 18 photos
  4. 14 photos
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Question 10 of 10

A school speaker plays music from a tablet. The speaker also works with a laptop, but the laptop’s music is silent through it. Other laptop sounds play through its own speakers. What check best fits these tests?
  1. Test whether the speaker can make any sound.
  2. Check the tablet’s music volume and mute.
  3. Check the laptop’s connection to the speaker.
  4. Check whether the laptop can switch on.
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Set 3: Explore memory and saved files10 Practice Questions

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Question 1 of 10

What keeps saved photos when a device is switched off?
  1. The processor
  2. The microphone
  3. The storage
  4. The working memory
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Question 2 of 10

What kind of file is usually named with an ".mp3" ending?
  1. An audio file
  2. An image file
  3. A video file
  4. A text document
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Question 3 of 10

Rory renames "owl.png" as "owl.mp3". What happens to the file’s contents?
  1. They become a sound recording.
  2. They turn into a different picture.
  3. They disappear when renamed.
  4. They remain the same picture.
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Question 4 of 10

Several apps are open, and a tablet becomes slow. There is still plenty of free storage. What might help?
  1. Rename the saved photos.
  2. Close apps you are not using.
  3. Replace the screen picture.
  4. Copy all files into memory.
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Question 5 of 10

A game adds three points to a score. What part follows the instructions to work out the new score?
  1. The controller
  2. The processor
  3. The monitor
  4. The storage drive
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Question 6 of 10

A 4 MB photo and a 4 KB note are saved. Which uses more storage?
  1. The note, because KB is larger.
  2. They use the same amount: four.
  3. The note, because words use more.
  4. The photo, because MB is larger.
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Question 7 of 10

Asha backs up a poem on Monday and adds a verse on Tuesday. Her tablet fails on Wednesday. What is in Monday’s backup?
  1. The poem plus Tuesday’s verse
  2. Only the verse added Tuesday
  3. The poem as it was Monday
  4. No poem after the tablet fails
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Question 8 of 10

Sol saves a blue bird. She changes it to green, but backs up the blue saved file before saving the green version. She then adds an unsaved red hat. The app has no automatic saving. After restarting, what is on the laptop and in the backup?
  1. Laptop: green without hat. Backup: blue bird.
  2. Laptop: green with hat. Backup: blue bird.
  3. Laptop: blue without hat. Backup: green bird.
  4. Laptop: green without hat. Backup: green bird.
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Question 9 of 10

A tablet has 150 MB free. Imani wants to save a 90 MB video and 15 photos of 4 MB each. How much free space will remain?
  1. 60 MB
  2. 56 MB
  3. 15 MB
  4. 0 MB
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Question 10 of 10

Rae saves a drum recording and restarts the tablet. How do its parts work together to play that saved recording again?
  1. Load memory into storage; processor runs the player; speaker gives sound.
  2. Load storage into memory; processor runs the player; speaker gives sound.
  3. Load storage into memory; speaker runs the player; processor gives sound.
  4. Load storage into memory; processor runs the player; microphone gives sound.
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Set 4: Connect the parts of a system10 Practice Questions

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Question 1 of 10

What does it mean when a device is online?
  1. Its battery is being charged.
  2. It is connected to the internet.
  3. It has an app open for drawing.
  4. Its screen has been switched on.
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Question 2 of 10

Why can a factory robot arm be a robot without looking like a person?
  1. Every electric tool is a robot.
  2. A robot must work through a screen.
  3. All machines with arms are robots.
  4. Its computer can guide sensing and action.
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Question 3 of 10

A classroom data logger takes a reading at 10:00 a.m., then every hour through 1:00 p.m. How many readings does it save?
  1. 3 readings
  2. 2 readings
  3. 5 readings
  4. 4 readings
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Question 4 of 10

A desktop has a separate case and monitor. The monitor is switched off while music plays through separate speakers. What can happen?
  1. The music keeps playing from the computer.
  2. The music stops because all power is off.
  3. The saved music files are erased.
  4. The music turns into microphone input.
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Question 5 of 10

A farm sensor sends a temperature reading to a tablet. What is that reading for the tablet?
  1. Output made by the tablet’s screen
  2. Storage created by the tablet’s case
  3. Input received from another device
  4. Processing done by the tablet’s speaker
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Question 6 of 10

After one fix fails, why should you test the next fix before changing anything else?
  1. To clear every saved file from storage.
  2. To learn whether that change solved it.
  3. To make the app collect more input.
  4. To avoid describing the original problem.
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Question 7 of 10

A class wants a room light to turn on by itself when it gets dark. What input, processing and output fit the whole job?
  1. Light reading → check brightness → turn on light
  2. Light reading → check movement → turn on light
  3. Motion reading → check brightness → turn on light
  4. Light reading → check brightness → sound buzzer
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Question 8 of 10

During a call, Lila can hear Otis. Otis cannot hear Lila, but he can see her. Which part on Lila’s device should they check first?
  1. Her camera taking in pictures
  2. Her speaker playing his sound
  3. Her microphone taking in sound
  4. Her screen showing his picture
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Question 9 of 10

Tess needs a 50 MB cloud project for an offline trip. Her tablet has 20 MB free. She can move old 15 MB videos to a drive. What is the fewest videos to move, and when should she copy the project onto the tablet?
  1. One video; copy the project while online.
  2. Two videos; copy the project while online.
  3. Three videos; copy the project after going offline.
  4. Two videos; copy the project after going offline.
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Question 10 of 10

A plant sensor records every two hours from 7:00 a.m. through 1:00 p.m. Each reading makes a 2 KB file. How much storage do these files use?
  1. 6 KB
  2. 12 KB
  3. 8 KB
  4. 4 KB
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Set 5: Solve new device puzzles10 Practice Questions

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Question 1 of 10

What is the first step when a school app seems broken?
  1. Restart every classroom device.
  2. Delete the app and its files.
  3. Say exactly what goes wrong.
  4. Change several settings together.
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Question 2 of 10

A pocket device has no keyboard. It follows programs to play sounds and answer spoken questions. Why is it a computer?
  1. It makes sounds that a person can hear.
  2. It uses a small case that fits in a pocket.
  3. It follows instructions to handle information.
  4. It needs a battery to keep working.
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Question 3 of 10

Kai says a game card and the game on it are both software. What correction does he need?
  1. The card is hardware; the game is software.
  2. Both are hardware because they can be bought.
  3. Both are software because a screen shows them.
  4. The card is software; the game is hardware.
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Question 4 of 10

A family wants to protect a school project if its laptop stops working. What action best helps?
  1. Lock the laptop before walking away.
  2. Put the laptop to sleep after saving.
  3. Install a newer version of the writing app.
  4. Copy the project to another storage place.
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Question 5 of 10

A tablet vibrates after you tap a game button. What are the tap and the vibration?
  1. Both are input into the game.
  2. Tap is input; vibration is output.
  3. Both are output from the game.
  4. Tap is output; vibration is input.
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Question 6 of 10

A tablet has 2 GB free. Using about 1,000 MB per GB, Eli saves three 500 MB videos. How much space is left for other files?
  1. About 2,000 MB
  2. About 1,500 MB
  3. About 1,000 MB
  4. About 500 MB
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Question 7 of 10

Noor opens a saved story. She adds a title, saves, and backs up that file. Then she changes the title, saves again, and adds an unsaved ending. The app has no automatic saving. After a restart, what can each copy contain?
  1. Laptop: new title, no ending. Backup: first title.
  2. Laptop: new title, no ending. Backup: new title.
  3. Laptop: first title, no ending. Backup: new title.
  4. Laptop: new title and ending. Backup: first title.
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Question 8 of 10

A connected soil sensor sends readings to a phone. The phone follows a program using those readings and sends commands to a smart watering valve. How do these three devices share the input, processing and action?
  1. Sensor processes; phone measures; valve gives output.
  2. Sensor gives input; phone processes; valve gives output.
  3. Sensor gives output; phone measures; valve processes.
  4. Sensor measures; phone gives output; valve provides input.
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Question 9 of 10

One app freezes. You reopen it, test, restart the device and test again. The app still freezes, but other apps work. What should you tell the technology helper?
  1. "This app still freezes after reopening and restarting."
  2. "I need more storage; please delete my files."
  3. "The screen is broken; please replace it."
  4. "All programs fail; I have not tried a fix."
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Question 10 of 10

Zane has 120 MB free. He needs to save a 50 MB project, a 20 MB recording and as many 10 MB audio files as fit. How many of those audio files can he add alongside the project and recording?
  1. 12 files
  2. 7 files
  3. 10 files
  4. 5 files
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Stuck on your own question? Homework Help

Key Terms

83 Key Terms, each with its definition

A

Actuator
An actuator is an output device that makes something move or happen, such as a motor.
A door’s actuator carries out the computer’s command to slide it open.
All-in-one desktop
An all-in-one desktop has its main working parts built into the screen unit.
An all-in-one desktop has no separate tower beside its screen.
App
An app, or application, is a program that does a job for you, such as drawing or calculating.
You can open an app to make a picture and another to play a song.
Automatic input
Automatic input is information collected without a person giving each reading by an action.
A sensor gives automatic input when it notices someone approaching a door.

B

Backup
A backup is a second copy of important files kept in another place in case the first copy is lost.
A backup on a USB drive can keep your story safe if the laptop fails.
Byte
A byte is a unit for measuring the amount of digital information in a file or storage.
File sizes measured in bytes are often written using larger units such as MB.

C

Camera
A camera is an input device that captures pictures or video for a computer.
A doorbell camera records a visitor when its motion sensor is triggered.
Capacity
Capacity is the maximum amount a storage device can hold, including space already used.
A card with 32 GB capacity has less free space after you save photos on it.
Captions
Captions are written words on a video that show what people are saying.
Turn on captions to read the spoken words in a lesson video.
Case
A computer’s case is the outer housing that holds and protects its main working parts.
A desktop’s case may sit under the desk while its monitor sits on top.
Charger
A charger supplies energy to a device’s battery so it can be used again.
The tablet’s charger fills the battery while the tablet is put away.
Cloud storage
Cloud storage keeps files on other computers, called servers, reached through the internet.
Cloud storage lets you open a saved project from another connected device.
Computer
A computer is a machine that follows a program to work with information and give results.
A smart speaker is a computer even though you speak to it instead of typing.
Computer system
A computer system is hardware and software working together to carry out tasks.
A computer system uses an app, processor, memory and screen to show a sum.
Control system
A control system is a computer together with the machine whose actions it controls.
A control system uses a thermostat’s reading to turn a heater on or off.

D

Data logger
A data logger uses sensors to measure and save readings automatically at regular times.
A data logger records outdoor temperatures while your class is inside.
Device lock
A device lock uses a password or PIN to control who can open and use a device.
Set a device lock before leaving a shared room, keeping its code from friends.
Digital device
A digital device stores and works with information as numbers, such as pictures or temperature readings.
A digital device such as a watch handles information about the time.

E

Embedded computer
An embedded computer is a computer built inside another machine to control its work.
An embedded computer times a washing machine’s wash and rinse steps.

F

File
A file is a collection of information kept in storage under a name, such as a photo or song.
The camera keeps each saved picture as an image file.
File extension
A file extension is the ending after a dot in a file name that usually shows its type.
The file extension ".jpg" tells you that "bird.jpg" is usually an image.
File size
File size is the amount of storage a file takes up, measured in bytes or larger units.
Check the file size of a video before putting it on a nearly full tablet.
Frozen app
A frozen app is a program that has stopped responding to your taps, clicks or keys.
Wait briefly for a frozen app, then try closing and reopening it.

G

Game controller
A game controller is an input device with buttons or other controls for giving commands to a game.
Pressing a game controller’s button sends a jump command into the game.
Gigabyte
A gigabyte (GB) is about 1,000 megabytes, a size unit used for large files and device capacity.
A big game can take several gigabytes of a tablet’s storage.

H

Hard disk drive
A hard disk drive keeps files on spinning disks inside a protective box.
A hard disk drive can keep saved stories even when its computer is off.
Hardware
Hardware is the physical parts of a computer system, including the parts inside its case.
The keyboard is hardware, and so is the soft cable connecting it.
Headphones
Headphones are an output device worn over or in your ears to hear sound from a computer.
Headphones let you hear a lesson without playing it to the whole room.
Headset
A headset combines headphones for listening with a microphone for speaking.
Your headset takes your voice in and plays your teacher’s voice out.

I

Icon
An icon is a small picture that stands for an app, a control or an action on screen.
A speaker icon helps you find where to change the volume.
Input
Input is information or instructions traveling into a computer for it to work on.
Your spoken question is input when you talk to a smart speaker.
Input device
An input device is hardware that collects information or instructions for a computer.
A scanner is an input device that makes a digital copy of your page.
Input–process–output model
The input–process–output model, or IPO, describes what goes in, what happens and what comes out.
Use the input–process–output model to explain a sensor opening a door.
Instruction
An instruction is a step that tells a computer what action to carry out.
An instruction may tell the processor to compare two numbers.
Internet of Things
The Internet of Things is the collection of everyday things connected to the internet to sense, act or both.
A connected garden sensor belongs to the Internet of Things even without a motor.

K

Keyboard
A keyboard is hardware with keys for entering letters, numbers and commands into a computer.
You use the keyboard to enter a sentence for a classroom poster.
Kilobyte
A kilobyte (KB) is a unit of file size smaller than a megabyte; short text files may use only a few KB.
A short note measured in kilobytes usually needs less space than a photo.

M

Manual input
Manual input is information a person gives a computer through an action, such as tapping or speaking.
Pressing the camera button to take a photo gives manual input.
Megabyte
A megabyte (MB) is about 1,000 kilobytes, a size unit often used for photos and songs.
A photo of a few megabytes takes more space than a tiny text note.
Memory
Memory, or RAM, holds programs and information being used now and loses its contents without power.
The story you are changing is held in memory while you work.
Memory card
A memory card is a small storage device used to keep files in equipment such as cameras.
A camera’s memory card holds saved photos after the camera is switched off.
Microphone
A microphone is an input device that picks up sound, such as your voice, for a computer.
A microphone takes your voice in during an online lesson.
Monitor
A monitor is a screen that displays information from a computer, such as words and pictures.
Turning off a separate monitor leaves the computer in its case running.
Motor
A motor makes movement, such as turning wheels, when it receives energy.
The robot’s motor turns its wheels when the program commands it.
Mouse
A mouse is an input device you move to point at things on screen and click them.
You click the drawing tool with a mouse before making a shape.
Mute
To mute a device’s sound is to turn its sound output off without stopping the task.
Check mute when a video moves but you hear no sound from the speakers.

N

Non-digital
Something non-digital does not store or handle information as numbers.
A simple battery flashlight is non-digital even though it uses electricity.

O

Offline
A device is offline when it is not connected to the internet.
You can use an installed calculator that works offline during a journey.
Online
A device is online when it is connected to the internet.
Your tablet must be online to send your voice during a live internet call.
Operating system
An operating system is the main system software that manages apps, files and connected parts.
The operating system helps your computer work with a connected printer.
Output
Output is a result given out by a computer, such as words, sound, paper or movement.
The game’s vibration is output you feel in your hands.
Output device
An output device is hardware that gives out a computer’s results in a useful form.
A projector is an output device that shows the picture to the whole class.

P

Peripheral
A peripheral is an extra hardware part connected to a computer to add a useful job.
A webcam is a peripheral that lets a desktop take video for a call.
Port
A port is a socket on a device where you connect a cable or a plug-in part.
You connect a USB flash drive to a matching port on the computer.
Printer
A printer is an output device that puts words and pictures from a computer onto paper.
A printer makes a paper copy of your finished class poster.
Processing
Processing is working on information by following a program, such as calculating or comparing.
Processing turns the numbers you entered into an answer on a calculator.
Processor
The processor, or CPU, is the chip that carries out the instructions in programs.
The processor adds a point when your game’s program tells it to.
Program
A program is a set of instructions that tells a computer how to do a job.
A music program tells the computer how to play the song you choose.
Projector
A projector is an output device that shows a large picture on a wall, screen or board.
A projector lets the whole class see the picture from one computer.

R

Receive
To receive is to take in information sent by another device.
Your tablet can receive a weather reading and show it on its screen.
Restart
To restart is to switch a device off and on again, clearing memory and starting its programs again.
A restart may help when an app stays stuck after you reopen it.
Retrieve
To retrieve a file means to find and open information kept in storage.
You retrieve yesterday’s story to read it again today.
Robot
A robot is a computer-controlled machine that can sense its surroundings and act to do a task.
A robot in a warehouse can carry a shelf without looking like a person.

S

Save
To save is to copy current work or changes into storage so you can keep them for later.
Choose Save to keep the new lines you added to your story.
Scanner
A scanner is an input device that turns a paper page into a digital picture of that page.
A scanner takes in your paper drawing so you can use its picture in an app.
Screen reader
A screen reader is software that reads words on a screen aloud.
A screen reader lets you listen to a page when seeing the text is difficult.
Send
To send is to pass information from your device to another device.
Your tablet can send your face and voice during a video call.
Sensor
A sensor is an input device that measures something around it, such as light or distance.
A distance sensor helps a robot notice how far away a wall is.
Server
A server is a computer that provides information or services to other computers.
A server can hold your cloud files so you can open them from another device.
Smart device
A smart device is an everyday device connected to the internet to send or receive information.
A smart device such as a doorbell can send a visitor’s video to a phone.
Software
Software is the programs that give a computer’s hardware instructions for what to do.
The drawing software turns your finger movements into colored lines.
Solid-state storage
Solid-state storage keeps files on chips with no moving parts.
The solid-state storage inside a tablet holds its apps and saved pictures.
Speaker
A speaker is an output device that plays sound from a computer into the space around it.
A speaker lets everyone nearby hear the recorded song.
Storage
Storage keeps programs and saved files, including when the device has no power.
Your saved drawing stays in storage while the tablet is switched off.
Storage device
A storage device is hardware that keeps saved files and programs without power.
A storage device such as a USB drive can keep a copy of your project.
System software
System software manages the computer itself so its parts and other programs can work.
An operating system is system software that helps open your drawing app.

T

Touch screen
A touch screen is a screen that both shows information and detects where you touch it.
The touch screen takes your game tap in and shows the character’s jump out.
Trackpad
A trackpad, or touchpad, is a flat pad that detects finger movements and taps to control a pointer.
The laptop’s trackpad lets you choose an icon without a separate mouse.
Troubleshooting
Troubleshooting means finding and fixing a problem by checking causes and testing changes step by step.
Troubleshooting a silent video can begin with checking volume and headphones.

U

Update
An update is a newer software version that can fix mistakes, add features or close security gaps.
An adult helps you install an update to repair a problem in an app.
USB flash drive
A USB flash drive is a small storage device that plugs into a USB port to carry files.
A USB flash drive can carry a project from a home computer to school.

V

Voice control
Voice control lets you operate a device by speaking commands instead of typing or tapping.
Voice control can help you open an app without pressing its icon.

#

3D printer
A 3D printer is an output device that builds a real object in layers, often using plastic.
A 3D printer can build a model from instructions sent by a computer.

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