Stories: Characters, Setting, Plot and Lesson
Grade 1, Grade 2, Grade 3Lesson 1 of 2 in Stories, Poems and Plays for Ages 6 to 11 Course
What you will learn
- Learn the main parts of a story: the characters, the setting and the big events. You will find them using clues in the words and in the pictures.
- Find the characters and describe themFind out who a story is about, tell the main character from the other characters, and describe a character with details from the story.
- Find the setting: where and whenFind where and when a story happens, notice when the setting changes, and tell how a setting can make a story feel.
- Find the big events and put them in orderPick out the big events that move a story along, and tell them in the order they happen.
- Find the characters and describe them
- See how a story is put together: a beginning, a middle and an end, a problem that gets solved, and clues that help you guess what will happen next.
- Tell the beginning, middle and endSplit a story into its beginning, middle and end, and say what each part does.
- Find the problem and the solutionFind what goes wrong in a story, follow how the characters try to fix it, and tell how it is solved in the end.
- Use clues to predict what happens nextMake smart guesses about what will happen next or how a story will end, give a reason from the story, and check your guess as you read.
- Tell the beginning, middle and end
- Look closely at characters: how they feel and respond when things happen, what they are like inside, and why they do what they do.
- Tell how characters feel and respond to eventsWork out how a character feels from clues in the words and pictures, and describe how characters respond when something happens to them.
- Describe what characters are like and why they actDescribe a character’s traits with evidence, explain why characters do things, and show how their actions make the next events happen.
- Tell how characters feel and respond to events
- Tell a story again in your own words with the important details, and work out the lesson or message the story teaches.
- Retell a story with key detailsTell a story again, in order and in your own words, with the details someone needs to understand it.
- Find the lesson or message of a storyWork out the big idea a story teaches, say it as a lesson that could help anyone, and back it up with what happens in the story.
- Retell a story with key details
- Work out who is telling a story, tell first-person narrators from third-person narrators, and notice that characters, narrators and readers can see things differently.
- Tell first-person and third-person narrators apartFind the narrator of a story, decide whether the story is told in the first person or the third person, and notice who is speaking at different points.
- Notice different points of view, including your ownSee that characters, the narrator and you as a reader can think and feel differently about the same thing, and explain your own view with reasons.
- Tell first-person and third-person narrators apart
- Find what is the same and what is different in two stories: their characters, settings, problems, adventures and lessons.
- Compare characters and their adventuresCompare the characters in two stories and what happens to them, using a chart and comparing words.
- Compare how two stories are built and what they teachCompare the settings, story patterns, narrators and lessons of two stories, and write a short comparison.
- Compare characters and their adventures
Story Elements study guide
1Find the parts of a story
Who is having an adventure? Where does it happen? What changes along the way? You can answer these questions by looking closely at words and pictures. Start with the people or creatures the story follows. Then find the place, the time, and the events that make something happen.
1.1 Meet the characters
A character is someone who takes part in a story. People, animals, and made-up creatures can be characters. A toy can be one, too, when it talks or thinks.
Read “The Red Kite”
“On a windy Saturday morning, Maya and her grandpa took her new red kite to Hill Park. Up, up, up went the kite! Then a big gust of wind pulled the string right out of Maya’s hands. The kite flew into a tall oak tree and got stuck. Maya’s eyes filled with tears. She jumped as high as she could, but she could not reach it. Grandpa stayed calm. He stretched up his long arms, but the kite was too high for him too. Then Maya saw a park worker with a long pole. ‘Excuse me, can you help us?’ she asked. The worker reached up and gently lifted the kite down. Maya smiled and hugged her kite. This time, she wrapped the string around her wrist.”
Who takes part?
Look for names, such as “Maya,” and words such as “Grandpa.” Job words, such as “park worker,” can name characters, too. Words such as “she,” “he,” “they,” and “I” help you follow them. Pictures can show who is there.
Maya, Grandpa, and the park worker are characters. Maya jumps and asks for help. Grandpa reaches up. The worker gets the kite down. The kite moves because wind pushes it. It does not think, speak, or make choices, so it is an object in this story. In another story, a talking kite could be a character.
The main character is the one the story is mostly about. Here, that is Maya. We follow her problem and what she does about it. Grandpa and the worker help her. Some stories have two main characters, such as friends sharing an adventure.
Say more than a name
To describe a character, tell a detail about them. Use what they look like, say, do, or feel. “Grandpa” names someone. “Grandpa stays calm and stretches his long arms toward the kite” describes him.
Try this description: “Maya keeps trying to reach her kite. Then she politely asks for help.” Her actions and words support it. The story does not give her age, so an age would be a guess.
Key Takeaways
- Characters take part in the story.
- The main character is the one the story mostly follows.
- Describe a character with details from the words or pictures.
1.2 Find the place and time
The setting is where and when a story happens. A place might be a kitchen, a forest, or the moon. A time might be morning, winter, or long ago. Weather can be an important part of the setting.
Follow the clues
In “The Red Kite,” the setting is Hill Park on a windy Saturday morning. “Hill Park” names the place. “Saturday morning” tells the time. The wind matters because it carries Maya’s kite into the tree.
Sometimes a story gives clues instead of naming the setting. Read this: “Stars shone in the dark sky. The campers zipped their sleeping bags.” The dark sky and stars suggest night. A picture might add a tent and trees, suggesting a campsite. Say what the clues show: “I think they are at a campsite at night because…” A moon alone is not enough to tell the time. You can sometimes see the moon during the day. When there are no time clues, say the story does not tell the time.
Settings can change
Read “Kai’s Big Swim”:
“Kai, a little turtle, wondered where the river went. One morning he left his pond and swam down the river. He passed a heron’s nest in the reeds and met a friendly frog. At last the river opened into a huge, sparkling lake. Kai stared and stared. Then he swam all the way back to his pond to tell his family what he had seen.”
Follow the places in order: pond, river, lake, pond. The river’s nest and reeds are setting details, too. A story can have several settings as a character travels.
Notice the kind of place and its feeling
A familiar setting is like a place you know. A school or store can be familiar. A fantasy setting could not exist in real life. A castle resting on a cloud is a fantasy setting.
Setting words can create the mood, the feeling of a story. “A door creaked in the dark, empty hallway” feels spooky. “Warm sunlight danced on the beach” feels cheerful. The words shape the feeling, even before anyone speaks.
Ask how the setting changes the action. Maya’s kite adventure needs wind. Indoors on a calm day, that same gust could not pull her kite into a park tree. When you describe the setting, include the place and time. A person’s name tells who, not where or when.
Key Takeaways
- Setting tells where and when.
- Words and pictures give setting clues.
- A story can move through several settings.
- Settings can be familiar or made up.
- Setting words can create a mood and shape what happens.
1.3 Choose the events that matter
An event is something that happens. The plot is the main events and how they fit together. A major event is a big event that changes the story. Some details help you picture a scene without moving the story along.
Keep the big changes
Ask, “If I leave this out, can someone still follow the story?” In “The Red Kite,” the kite getting stuck is a major event. Without it, Maya would have no reason to ask for help. The tree being an oak is a small detail. A listener can understand the problem without knowing the kind of tree.
Here are the big events in order:
- Maya and Grandpa go to Hill Park to fly her kite.
- Wind pulls the string away, and the kite gets stuck.
- Maya jumps and Grandpa stretches, but neither reaches it.
- Maya asks a park worker for help.
- The worker lifts the kite down, and Maya holds it more securely.
The failed tries matter. They explain why Maya needs someone with a different way to reach the kite.
Put events in order
Order words show when each event happens. Use “first,” “next,” “then,” “after that,” and “finally.” Match each word to the action it introduces. “Finally, the worker lifts the kite down” belongs after the request for help.
Look at page order, picture order, and time words. “The next morning” tells you that time has passed. You can sketch a few boxes and put one big event in each. Read the boxes from first to last.
Here is another short story: “Ivy put seeds in a pot. She watered them each day. A shoot appeared. Later, a flower opened.” The flower opens after the shoot appears. Reversing those events would change what happened.
Tell how events connect
Some events cause other events. “Because” gives a reason. “So” introduces what happens as a result. “The wind pulled the string away, so the kite got stuck.” “Maya asked for help because she could not reach it.”
Saying that two events happened one after another gives their order. Explaining why one led to the next gives their connection. Check both when you retell. Maya cannot ask for help with a stuck kite before it gets stuck.
Key Takeaways
- Major events change the story.
- Keep events in the order they happen.
- Use order words to guide your listener.
- Use “because” and “so” to explain connected events.
2Follow the story from start to finish
A story changes as you read. Its beginning helps you meet the characters. Its middle carries the action forward, and its ending shows how things turn out. Follow the problem and each try to fix it. You can also stop along the way and use clues to guess what might happen next.
2.1 See what each story part does
Most stories have a beginning, a middle, and an end. These parts have different jobs. They can each last several sentences or pages.
The beginning sets things up
The beginning usually introduces the main characters, the place, and the time. It often introduces a problem, too. In “The Red Kite,” Maya and Grandpa take her new kite to Hill Park on a windy Saturday morning. You know who is there and why they came.
A beginning might start with “One morning” or “Long ago.” These words help, but the job of the whole part matters more than any single word. Keep reading to see what the story is setting up.
The middle carries the action
In the middle, things happen and the characters respond. They may try to fix a problem and run into more trouble. Maya’s kite gets stuck. She jumps to reach it. Grandpa stretches his arms. Both tries fail because the kite is too high.
Words such as “but,” “then,” and “suddenly” often mark a change. A middle can contain many events. It is not just the sentence in the center of a page.
The end wraps up the action
The ending shows how things turn out. A problem is usually solved, and you see how someone feels or what has changed. The worker lifts Maya’s kite down. Maya smiles and hugs it. She wraps the string around her wrist.
The solution belongs in the ending, along with what happens afterward. Giving only “Maya hugged her kite” leaves out how she got it back. Words such as “at last” or “finally” can help you spot an ending.
Look for change
Compare the start and finish. At first Maya has a new kite and holds its string. After losing it, she gets it back and changes how she holds it. That change helps connect the whole story.
Try another example: “Ben brings a paper boat to a puddle. It tips over, so he folds a wider boat. His new boat floats.” The first sentence sets up Ben and the place. The trouble and new try form the middle. The floating boat wraps up the action. Each part earns its place by what it does, not by how many words it has.
Key Takeaways
- The beginning introduces the story.
- The middle develops the action and trouble.
- The ending shows how things turn out.
- A story part can be more than one sentence or page.
2.2 Follow the problem, tries, and solution
A problem is something that goes wrong or something hard to get. A character may want a missing toy or need a way across a stream. A hard choice between two things is a dilemma.
A solution, or resolution, tells how a problem gets solved or how things work out. Between the problem and solution, characters often make several tries.
Read “My Wobbly Tower”
This story is told by Zoe:
“On Show-and-Tell Day at school, I wanted to build the tallest block tower in my class. I stacked ten blocks, and CRASH! It fell down. I tried again. CRASH! I stomped my foot. ‘I quit!’ I said. My teacher, Mr. Ramos, knelt down next to me. ‘What could you try differently?’ he asked. I looked at the pile of blocks. Maybe the bottom needed to be wider. I put four big blocks at the bottom and stacked the small ones on top. My tower stood tall! I felt proud.”
Separate the trouble from the tries
Zoe wants a tall tower, but her tower keeps falling. That is the problem. She stacks ten blocks and it falls. She tries again and it falls again. Those are the failed tries. A wider bottom with four big blocks lets the tower stand. That is the solution.
Zoe’s frustration is her response to the falling tower. Naming only the feeling misses what went wrong here. In another story, a feeling could be the problem itself. A child afraid of the dark might need to find a way to feel brave at bedtime.
The main character can solve a problem with help. A solution may fix only part of the trouble. Sometimes the ending shows someone learning to live with something difficult.
Follow the excitement
Longer stories can have these plot points:
- Build-up: trouble grows, or tries fail.
- Climax: the most tense or exciting turning point.
- Resolution: how things turn out.
Zoe’s crashes and “I quit!” build up the trouble. Her idea for a wider bottom is the turning point. The standing tower and her pride show the resolution.
Notice a story pattern
A problem-and-solution story centers on fixing trouble. A journey story follows travel to new places. Kai travels from pond to river to lake, then home. Another journey might end somewhere new. A lost-and-found story follows something lost and later found. A journey can also include a problem, so these patterns can overlap.
Key Takeaways
- Ask what goes wrong or what the character wants.
- Follow each try before naming the solution.
- A dilemma is a hard choice.
- Build-up grows the trouble; the climax is a turning point.
- The resolution shows how things turn out.
- Journey and lost-and-found stories have patterns you can follow.
2.3 Make and check a prediction
A prediction is a smart guess about what comes next. You build it from clues. It might concern the next event or the ending of the story.
Look before you guess
Think about what has already happened. Notice what the characters want, what they say, and what they are like. A title or picture can offer clues, too. The kind of story can help. A story about a lost pet may lead toward finding it.
Stop “The Red Kite” when Maya sees a worker with a long pole. You know that Maya and Grandpa cannot reach the kite. The pole gives someone a longer reach. Put those clues together: “I predict the worker will get the kite down because the long pole can reach it.”
Your reason matters. It connects your guess to this story. “I predict Maya will find a treasure chest” has no clue behind it here.
Read on and check
Use these steps:
- Pause before the next big event.
- Find a clue in the words or pictures.
- Say, “I predict ___ because ___.”
- Read on to see what happens.
- Keep or change your prediction as new clues appear.
After Maya sees the worker, she asks for help. The worker uses the pole. Your prediction fits what happens.
Change your mind when clues change
Read this opening: “Lena heard a squeak behind the shed. She saw a small furry tail.” You might predict that a mouse will appear. Then you read, “A squirrel climbed onto the fence.” The new clue shows a different animal. Your first guess could still be sensible because it fit what you knew then.
Use what stories usually do
In “My Wobbly Tower,” Zoe wants to quit after two crashes. Her teacher asks what she could try differently. That question points toward a new way to build. You might predict that a different try will help her tower stand. In a longer story, you would watch for what the next try changes before deciding how the ending will go.
Key Takeaways
- A prediction uses story clues.
- Give your reason with “because.”
- Read on to check your guess.
- New clues can lead you to a new prediction.
3Understand the characters
Characters show you more than what they look like. Their words and actions give clues about feelings, traits, and reasons. You can trace how a character responds when something goes wrong. Then follow how that response changes the next event or helps the character learn.
3.1 Follow feelings and responses
A character’s feeling is how they feel at one moment. Choose a word that fits the clues. “Frustrated” is more exact than “bad” when someone is upset because a try keeps failing.
Find the feeling clues
Authors can name a feeling: “I felt proud.” They can show it through speech, actions, or the body. Zoe stomps her foot and says, “I quit!” Those clues show her frustration after her tower falls twice.
Pictures can show a frown, tears, or a relaxed body. Large or bold print can show strong sounds. “CRASH!” makes Zoe’s falling tower sound sudden and loud. Read the surrounding words to work out how Zoe feels about that noise.
Useful feeling words include happy, excited, sad, scared, worried, angry, surprised, calm, proud, frustrated, and relieved. Being relieved means feeling better after a worry or problem eases.
Link the event to the response
A response is what a character feels, says, or does after an event. Follow this pair: event, then response.
- The kite gets stuck. Maya’s eyes fill with tears, and she jumps.
- Maya cannot reach it. She looks around and asks for help.
- The worker gets it down. Maya smiles, hugs it, and changes her grip.
Each response belongs to a particular event. “Maya is sad” fits the stuck kite, but it misses her later relief.
Compare two responses
Maya and Grandpa face the same stuck kite. Maya cries. Grandpa stays calm and stretches up. People in a story can react differently to the same trouble.
Your own feelings may be different, too. You might feel angry about a stuck kite. To describe Maya, use her tears and actions. A question about her feelings needs her clues.
Track a change
Make a small row of feeling words for a character. Zoe wants to build something special. After two crashes, she feels frustrated and wants to quit. After her teacher’s question, she tries a wider base. When the tower stands, she feels proud.
You can explain the change: “Zoe goes from frustrated to proud because her new way of building works.” That tells more than giving one feeling to the whole story.
Key Takeaways
- Words, actions, and pictures give feeling clues.
- A response is what a character feels, says, or does after an event.
- Different characters can respond differently.
- Follow feelings as they change through the story.
3.2 Explain traits, reasons, and actions
A trait tells what a character is like inside, most of the time. Kind, brave, patient, curious, polite, helpful, and determined are trait words. A feeling belongs to a moment and can change quickly.
Name a trait and show the clue
Maya says, “Excuse me, can you help us?” Her words show that she is polite. Grandpa reaches up to help her. His action shows that he is helpful.
Authors build characters through speech, actions, thoughts, looks, and how others treat them. You often work out a trait without seeing its name. Someone who keeps looking for an answer may be curious or determined. Choose the word that fits what they actually do.
“Maya owns a red kite” describes something she has. It is not an inside trait. “Maya is good” is too broad to show much. Add an exact word and the clue that supports it.
Ask why the character acts
A motivation is the reason someone does something. It can come from a want, a need, or a feeling. Ask, “Why did they do that?”
Maya asks the worker because she wants her kite back. Neither she nor Grandpa can reach it. Zoe keeps building because she wants the tallest tower for Show-and-Tell Day. These reasons explain the actions instead of just naming them.
Follow what an action changes
One action can make the next event happen. Maya asks for help, so the worker lifts the kite down. Getting help lets Maya have her kite back. Her question moves the story toward its ending.
Try this short chain: “Omar sees a classmate drop her papers. He gathers them, so she can carry them inside.” Omar’s action helps solve the problem. Calling him helpful fits the action. Saying he wants a prize would add a reason the story never gives.
Look from beginning to end
Characters can learn or change. Zoe begins by wanting a tall tower. Two crashes make her want to quit. Then she tries a different way and ends proud. Her later actions show determination, even though she felt frustrated earlier.
A trait and a feeling can both fit one character. A brave character can feel scared and still do something hard. Look at the actions across the story to describe what the character is like.
Key Takeaways
- Traits describe what a character is like inside.
- Support a trait with something the character says or does.
- Motivation explains why a character acts.
- Actions can cause later events.
- Characters can learn and change.
4Retell what happened and find the lesson
You can help someone understand a story they have not heard. Keep the important details, tell them in order, and show how things turn out. Then think about what the events teach. A retelling shares what happened. A lesson shares an idea someone could use in their own life.
4.1 Tell the story in your own words
To retell means to tell a story again in your own words. Keep the meaning and the order. Include the key details someone needs to understand what happened.
Plan the important parts
A story map gives you places to put the parts:
- Characters: who is the story about?
- Setting: where and when does it happen?
- Problem: what goes wrong or becomes hard?
- Events: what do the characters do?
- Solution: how does it turn out?
For “The Red Kite,” the characters are Maya, Grandpa, and the worker. The setting is Hill Park on a windy Saturday morning. The problem is a kite stuck too high to reach. Maya and Grandpa try, then Maya asks for help. The worker uses a long pole to get it down.
You can use five fingers as reminders: who, where, problem, events, solution. Add the time to your setting detail. Pictures in a row can help you remember the order, too.
Turn the map into a retelling
“One windy Saturday morning, Maya and Grandpa flew her new kite at Hill Park. Wind pulled it into a tall tree. Maya jumped and Grandpa stretched, but neither could reach it. Then Maya asked a park worker for help. The worker used a long pole to lift it down. Maya smiled and held her kite securely.”
This retelling keeps the problem, failed tries, help, and ending. It leaves out the kind of tree because that detail is not needed to follow the trouble.
Keep the meaning in your own words
You can change sentences without changing what happened. “Neither could reach it” means Maya and Grandpa both failed to reach the kite. Saying “Grandpa climbed the tree” would change the story.
When the narrator says “I,” you can retell using their name. Zoe tells “My Wobbly Tower,” but your retelling can start, “Zoe wanted a tall tower.”
Make the order easy to hear
Use “first,” “next,” “then,” and “finally” where they help. Repeated sounds can make a retelling lively. You might keep “CRASH!” when Zoe’s tower falls. You do not need every repeated word or spoken line.
Check your retelling against the story map. A listener needs more than the beginning or the ending alone. Make sure the solution is there and that each event belongs to the story.
Key Takeaways
- Retell in your own words while keeping the meaning.
- Include characters, setting, problem, major events, and ending.
- A story map or pictures can help you plan.
- Leave out small details that do not help someone follow the story.
4.2 Work out what the story teaches
The lesson, or central message, is an idea a story teaches. It can help anyone, not just the main character. Some stories call this the moral.
Start with the events
Ask what the problem was. Then ask what the character did and how it turned out. Look for a change in what the character knows or does.
Maya cannot reach her stuck kite. Grandpa cannot reach it, either. Maya asks someone with a long pole, and the kite comes down. These events support this lesson: “It is okay to ask for help when you cannot solve a problem alone.”
The ending helps you see why the lesson fits. Asking for help leads to getting the kite back.
Say a lesson as a full thought
A topic is a word or short phrase, such as “help” or “trying.” A lesson says something about that topic. “Try a different way when something does not work” is a lesson.
An event tells what happened to someone. “Zoe built a wider tower” is an event. It becomes part of your reason for a lesson when you explain that the new way worked after two failed tries.
Connect the lesson to a clue
Use this pair:
- Lesson: “Try a different way when something does not work.”
- Support: “Zoe’s tower falls twice. She builds a wider bottom, and it stands.”
A helpful character’s words can also point toward the message. Mr. Ramos asks Zoe what she could try differently. His question guides her toward changing her plan.
More than one lesson can fit
Maya’s story can also suggest taking care of things you value. At the end, she changes how she holds the kite string. That action supports the idea.
Readers can express the same lesson in different words. “Ask someone for help when you need it” and “You do not have to solve every problem alone” share an idea. The events must support the lesson you choose.
“Kites are bad” does not fit Maya’s story. The wind causes trouble, but the ending shows Maya happy to have her kite back. And “Maya should hold her string” is advice only for Maya. “Take care of things you value” reaches beyond one character.
Key Takeaways
- A lesson is a full thought that can help anyone.
- Use the problem, actions, and ending to find it.
- Support the lesson with story events.
- A topic or event alone is not a lesson.
- More than one lesson can fit when events support each one.
5Hear who tells the story
One voice tells a story, and characters may speak inside it. You can listen for the difference. Look at the telling words around the spoken words to find the narrator. Then notice what each voice thinks. Your own view can be different from a character’s or narrator’s view.
5.1 Find the narrator and the speakers
The narrator is the voice telling a story. The author is the real person who wrote it. An author can create a voice that belongs to a character or to a storyteller outside the action.
A character tells their own story
A first-person narrator takes part in the story and calls themselves “I,” “me,” “my,” or “we.” Zoe tells “My Wobbly Tower.” She says, “I stacked ten blocks” and “I felt proud.” The “I” is Zoe.
A first-person narrator can still name other people. Zoe says, “My teacher, Mr. Ramos, knelt down next to me.” She also calls him “he.” Those words do not change who is telling the story.
A storyteller tells about the characters
A third-person narrator tells about the characters from outside the story. The voice uses names and words such as “he,” “she,” and “they.” It does not call itself “I.” “The Red Kite” says Maya “jumped as high as she could.” Maya is being described by the telling voice.
Read several telling sentences to decide. A single name or “she” can appear in either kind of narration.
Separate telling from talking
Quotation marks show a character’s exact spoken words. A speaker tag, such as “she asked,” tells you who speaks.
Read this short story:
“Nia opened the gate. ‘I found the puppy!’ she called. Her brother ran toward her.”
Nia says “I” inside her speech. The telling voice calls her “Nia,” “she,” and “her.” Across this short story, the narrator stays outside the action, so it is third person.
Follow a change of speaker
Zoe tells her tower story, but her teacher speaks within it. His question belongs to him, even though Zoe is the narrator. When you read aloud, give Zoe’s “I quit!” a frustrated voice. Use a calm, kind voice for her teacher.
Some books switch narrator between chapters. A name at the top can help you follow the change. A first-person narrator tells their own thoughts directly. They learn other people’s thoughts through clues or what those people say. A third-person voice can often tell about several characters.
Key Takeaways
- The author writes; the narrator tells.
- First person uses “I” for the telling character.
- Third person tells about characters from outside the story.
- Read several telling sentences to find the narrator type.
- An “I” inside speech belongs to the speaker.
- Speaker tags help you follow who is talking.
5.2 Notice how views can differ
A point of view is how someone thinks or feels about something. A character, narrator, and reader can see the same event differently.
Listen to each character
“Dad smiled and said, ‘Bath time!’ Biscuit the dog hid under the bed.” Dad welcomes bath time. Biscuit’s hiding shows that he does not welcome it. One event brings two different responses.
Clues include what someone says, does, and feels. Strong words such as “best,” “worst,” “I love,” and “I hate” can show a clear opinion.
Listen to the narrator
Imagine Biscuit tells the story:
“Bath time is the worst time of the whole week. The water is wet, the soap smells like flowers, and I have to stand still.”
Now Biscuit is both a character and the narrator. “Worst” shows his opinion. It tells you how he feels about baths. It does not make baths terrible for everyone.
Compare these two sentences: “The soap smells like flowers” describes a detail. “Bath time is the worst time” judges the event. That judgment belongs to the voice saying it.
Add your own view with a reason
You might enjoy warm bath water. You can say, “Biscuit dislikes baths, but I like them because warm water feels good.” You have named Biscuit’s view and your own without changing the event.
Different readers can respond differently, too. One reader may find Kai’s lake trip exciting. Another may find it scary because he goes far from home. Both can use story details to explain their response.
The events stay the same: Kai reaches the lake and returns home. Your feelings about his trip can differ.
Answer about the right person
If someone asks how Biscuit feels, use his hiding and unhappy words. Your own love of baths does not answer that question. If someone asks what you think, share your view and a reason.
A useful frame is, “The narrator thinks ___, but I think ___ because ___.” You can agree, too: “I agree with the narrator because…” The reason shows how your view connects to the story.
Key Takeaways
- Use words and actions to find someone’s view.
- A narrator can share an opinion.
- Your view can differ from the narrator’s.
- Explain your view with a reason from the story.
6Put two stories side by side
Two stories may share a problem but solve it in different ways. You can look at their characters, places, events, and lessons side by side. Choose the same part in each story. Then use words such as “both” and “but” to explain what matches and what differs.
6.1 Compare characters and their experiences
To compare is to find how things are alike. To contrast is to find how they differ. When someone asks you to compare stories, they often want both.
Choose the same part
Start with a question, such as “How do the main characters respond to trouble?” Find the answer in each story. Then put the answers together.
Maya’s eyes fill with tears when her kite gets stuck. Zoe stomps her foot when her tower keeps falling. Both feel upset. Maya asks for help herself. Zoe wants to quit before her teacher asks a helpful question. Their responses share a feeling but differ in what they do next.
You can compare experiences, too. Maya’s trouble happens outside in a park. Zoe’s happens inside at school. Maya gets her kite back with a worker’s help. Zoe rebuilds her own tower after her teacher’s question.
Sort your ideas
A comparison chart keeps the same story parts in rows:
| Story part | Maya’s story | Zoe’s story |
|---|---|---|
| What goes wrong | Her kite gets stuck. | Her tower keeps falling. |
| Who helps | Grandpa and a worker | Her teacher |
| How it works out | The worker gets the kite down. | Zoe builds a wider bottom. |
A Venn diagram has two overlapping circles. Put shared details in the overlapping middle. Put details belonging to just one story in that story’s outer part. “A child gets help” belongs in the middle. “A kite gets stuck” belongs only with Maya’s story.
Turn notes into sentences
“Both Maya and Zoe have trouble with something they care about.” “Maya asks a worker for help, but Zoe changes the way she builds.” Words such as “both,” “also,” “but,” and “however” show the connection.
Compare matching parts. Maya’s setting and Zoe’s lesson answer different questions. Putting them side by side will not show how the settings match or differ.
Compare the same character in two stories
A series may follow one character through several adventures. Check what stays the same, such as friends, home, or traits. Then check what changes, such as a new place or problem. A familiar character can have a very different experience in the next story.
Key Takeaways
- Compare the same story part in both stories.
- Look for similarities and differences.
- Use a chart or Venn diagram to sort details.
- Use comparing words to join your ideas.
6.2 Compare story patterns, voices, and lessons
Stories can share a pattern while having different details. Look across several parts to see how much they have in common.
Follow the way each story works
“The Red Kite” and “My Wobbly Tower” both have a problem, two failed tries, and a solution. Maya jumps and Grandpa reaches before a worker helps. Zoe’s tower falls twice before she widens its bottom. The same broad pattern holds different actions.
Two journey stories both follow travel. One traveler may return home; another may stay somewhere new. Two lost-and-found stories both follow a loss and a finding. A shared pattern can help you predict, but it does not tell you every detail of the ending.
Compare the setting’s job
Maya’s story takes place in a park on a windy morning. Zoe’s takes place at school on Show-and-Tell Day. Wind causes Maya’s trouble. The special school day helps explain why Zoe wants a tall tower. Each setting matters in its own way.
True stories and made-up stories can both have characters, settings, and events. You can compare those parts in the same way.
Compare the telling voices
Maya’s story has an outside narrator. Zoe tells her own story with “I.” These are third-person and first-person voices. A story can share a problem pattern with another while using a different kind of narrator.
Compare what the stories teach
Both stories show a child continuing to work on a problem. Maya’s story supports asking for help. Zoe’s supports trying a different way. Related lessons need not be exactly the same.
A short comparison could say:
“Both stories show a child solving a problem after failed tries. Maya gets help from a worker, but Zoe rebuilds her tower herself. Maya’s story teaches that asking for help can work. Zoe’s story teaches that changing your plan can work.”
Each sentence connects matching parts. It does not retell one whole story and then the other.
When two stories both have a child, that is one similarity. Check their setting, problem, solution, narrator, and lesson before calling the whole stories alike.
Key Takeaways
- A shared pattern can have different details.
- Compare what the settings do as well as where they are.
- Stories can use different narrator types.
- Compare lessons with events that support each one.
- One shared feature does not make two whole stories the same.
Story Elements examples
1Find the story’s people, place, and events
13 steps
- 1IntroductionRead a small adventure
Read this story once for the action. Then you will look closely at who takes part (each one a character), where things happen (the setting), and what changes (a major event), the parts that help you talk about any story.
Keep asking three questions: Who does something? Where and when are they? What event makes the next part happen?
- 2ExampleMeet Alma and the badge
“On a rainy morning, Alma arrived at school. Her name badge slipped into a puddle. She reached down, but it slid under the gate. A custodian brought a long brush and pulled it closer. Alma picked it up and thanked him.”
The story follows Alma through a small problem.
- 3ExplanationFind who takes part
A character takes part in the story. Alma reaches, picks up the badge, and gives thanks. The custodian helps with a brush. Both are characters.
The badge moves when it slips and slides. It does not think or speak, so it is an object here.
- 4Key InsightFind the main character
Alma is the main character because the story mostly follows her. The lost badge is her problem, and we watch her efforts to get it back.
The custodian matters, but his job is to help Alma in her adventure. A helper need not be the main character.
- 5ChallengeDescribe Alma with a clue
What can you say about Alma using the ending as a clue?
---reveal---
“Alma is polite because she thanks the custodian.” This description links a word about her to something she does. “Alma is seven” would add an age the story never gives.
- 6ExplanationFind where and when
The setting tells where and when. The story names school as the place and a rainy morning as the time and weather.
The gate and puddle add place details. You can say, “Alma is by the school gate on a rainy morning.”
- 7ConnectionNotice why rain matters
Rain does more than make the scene easy to picture. It makes the puddle where the badge lands. That setting detail helps cause Alma’s trouble.
Ask how a place, time, or weather detail connects to what happens to the character.
- 8ExplanationPicture a different place
A school is a familiar setting, like a real place you may know. A school floating inside a rainbow would be a fantasy setting.
Words also create mood. “The gate creaked in the empty yard” gives the scene an uneasy feeling.
- 9ChallengeUse both setting clues
“Stars filled the dark sky. Alma’s class slept in tents beside a lake.” What setting do these clues suggest?
---reveal---
They suggest a lakeside campsite at night. The tents and lake tell where; the dark sky with stars tells when. Give both parts, not just “by a lake.”
- 10ExplanationChoose a major event
A major event changes the story. Alma’s badge slipping away matters because it starts her search for help.
The badge having her name on it helps you picture it, but you could still follow the trouble without that detail. Ask what a listener needs to understand the action.
- 11ExamplePut the action in order
Follow four changes:
- Alma’s badge falls into a puddle.
- It slides beyond her reach.
- The custodian pulls it closer with a brush.
- Alma gets it back and thanks him.
“First,” “next,” “then,” and “finally” can guide a listener through those events.
- 12ChallengeTell why the help matters
Why is the custodian’s brush an important detail? Include the trouble and what the brush changes.
---reveal---
The badge is beyond Alma’s reach under the gate. The long brush pulls it closer, so she can pick it up. Its reach explains how the problem gets solved.
- 13RecapUse three questions
When you discuss another story, ask:
- Who takes part, and who does the story mostly follow?
- Where and when does it happen?
- Which events change things, and in what order?
Point to words or pictures that help you answer.
2Follow a problem toward its ending
14 steps
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- 1IntroductionWatch the action change
- 2ExampleRead the opening
- 3ExplanationLet trouble enter
- 4ChallengeName the middle’s job
- 5ExplanationSeparate problem and tries
- 6ExamplePause at a useful clue
- 7ChallengePredict with a reason
- 8ExampleRead on and check
- 9TipKeep a useful guess flexible
- 10ExplanationSee how the action turns
- 11ChallengeTell what solved it
- 12ConnectionRecognize another pattern
- 13ChallengePut start and finish together
- 14RecapFollow the whole path
3Use actions to understand a character
11 steps
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- 1IntroductionLook behind the action
- 2ExampleRead the challenge
- 3ExplanationFind a fitting feeling
- 4ExampleFollow the next change
- 5ChallengeExplain a response
- 6ExplanationSeparate a trait from a feeling
- 7ExampleAsk why she keeps working
- 8ConnectionFollow the result of a choice
- 9ChallengeSupport your trait word
- 10ChallengeConnect the whole change
- 11RecapExplain with clues
4Build a retelling and find a lesson
10 steps
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- 1IntroductionPrepare to share a story
- 2ExampleRead “The Heavy Basket”
- 3ExplanationFill a story map
- 4ExampleUse your own words
- 5ChallengeCheck a missing detail
- 6ExplanationMove from event to lesson
- 7ExampleLink the message to evidence
- 8ChallengeTry another fitting lesson
- 9ChallengeRepair a lesson and retelling
- 10RecapKeep both jobs clear
5Separate the telling voice from speech
12 steps
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- 1IntroductionListen for two kinds of voice
- 2ExampleMeet the narrator
- 3ExplanationName first person
- 4ChallengeFollow Emil’s speech
- 5ExampleHear an outside voice
- 6Key InsightKeep author and narrator apart
- 7ExampleHear the narrator’s opinion
- 8ExplanationCompare a second view
- 9ChallengeGive your view and a reason
- 10TipRead the dialogue aloud
- 11ChallengeConnect voice and view
- 12RecapTrack the voice you hear
6Compare two adventures
10 steps
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- 1IntroductionMatch one part at a time
- 2ExampleRead two adventures
- 3ExplanationSort the characters’ experiences
- 4ChallengePlace shared details in the middle
- 5ConnectionCompare the story pattern
- 6ExplanationCompare the telling voices
- 7ChallengeCompare supported lessons
- 8ExampleWrite the comparison
- 9ChallengePut several parts together
- 10RecapCompare with matching clues
Story Elements practice questions
Set 1: Look for clues and reasons10 Practice Questions
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Set 2: Meet characters and follow the action10 Practice Questions
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Set 3: Connect the parts of a story10 Practice Questions
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Set 4: Explain changes and compare clues10 Practice Questions
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Set 5: Read closely and bring ideas together10 Practice Questions
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Stuck on your own question? Homework Help
Key Terms
A
Author
B
Beginning
Build-up
C
Cause
Character
Character description
Checking a prediction
Climax
Clue
Compare
Comparison chart
Contrast
D
Determined
Dialogue
Dilemma
E
Effect
Ending
Event
Evidence
F
Failed try
Familiar setting
Fantasy setting
Feeling
First-person narrator
Five-finger retell
Frustrated
J
Journey story
K
Key detail
L
Lesson
Lost-and-found story
M
Made-up story
Main character
Major event
Middle
Mood
Motivation
N
Narrator
O
Opinion
Order words
P
Place
Point of view
Prediction
Problem
Q
Quotation marks
R
Reader
Relieved
Response
Retell
S
Sequence
Setting
Similarity
Solution
Speaker tag
Story map
Story pattern
Supporting a lesson
T
Third-person narrator
Time
Topic
Trait
True story
V
Venn diagram
- 1Story Elements
- 2Theme and Point of View
About this lesson
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