Stories: Characters, Setting, Plot and Lesson

Every story has characters, a setting and things that happen. In this material you learn to find them, to follow how a story is built from beginning to end, and to spot the problem and how it gets solved. You look closely at how characters feel and why they act, retell a story with the important details, find the lesson it teaches, work out who is telling the story, and compare two stories.

Grade 1, Grade 2, Grade 3Lesson 1 of 2 in Stories, Poems and Plays for Ages 6 to 11 Course

What you will learn

  1. Learn the main parts of a story: the characters, the setting and the big events. You will find them using clues in the words and in the pictures.
    • Find the characters and describe them
      Find out who a story is about, tell the main character from the other characters, and describe a character with details from the story.
    • Find the setting: where and when
      Find where and when a story happens, notice when the setting changes, and tell how a setting can make a story feel.
    • Find the big events and put them in order
      Pick out the big events that move a story along, and tell them in the order they happen.
  2. See how a story is put together: a beginning, a middle and an end, a problem that gets solved, and clues that help you guess what will happen next.
    • Tell the beginning, middle and end
      Split a story into its beginning, middle and end, and say what each part does.
    • Find the problem and the solution
      Find what goes wrong in a story, follow how the characters try to fix it, and tell how it is solved in the end.
    • Use clues to predict what happens next
      Make smart guesses about what will happen next or how a story will end, give a reason from the story, and check your guess as you read.
  3. Look closely at characters: how they feel and respond when things happen, what they are like inside, and why they do what they do.
    • Tell how characters feel and respond to events
      Work out how a character feels from clues in the words and pictures, and describe how characters respond when something happens to them.
    • Describe what characters are like and why they act
      Describe a character’s traits with evidence, explain why characters do things, and show how their actions make the next events happen.
  4. Tell a story again in your own words with the important details, and work out the lesson or message the story teaches.
    • Retell a story with key details
      Tell a story again, in order and in your own words, with the details someone needs to understand it.
    • Find the lesson or message of a story
      Work out the big idea a story teaches, say it as a lesson that could help anyone, and back it up with what happens in the story.
  5. Work out who is telling a story, tell first-person narrators from third-person narrators, and notice that characters, narrators and readers can see things differently.
    • Tell first-person and third-person narrators apart
      Find the narrator of a story, decide whether the story is told in the first person or the third person, and notice who is speaking at different points.
    • Notice different points of view, including your own
      See that characters, the narrator and you as a reader can think and feel differently about the same thing, and explain your own view with reasons.
  6. Find what is the same and what is different in two stories: their characters, settings, problems, adventures and lessons.
    • Compare characters and their adventures
      Compare the characters in two stories and what happens to them, using a chart and comparing words.
    • Compare how two stories are built and what they teach
      Compare the settings, story patterns, narrators and lessons of two stories, and write a short comparison.

Story Elements study guide

6 chapters

1

Find the parts of a story

Who is having an adventure? Where does it happen? What changes along the way? You can answer these questions by looking closely at words and pictures. Start with the people or creatures the story follows. Then find the place, the time, and the events that make something happen.

1.1 Meet the characters

A character is someone who takes part in a story. People, animals, and made-up creatures can be characters. A toy can be one, too, when it talks or thinks.

Read “The Red Kite”

“On a windy Saturday morning, Maya and her grandpa took her new red kite to Hill Park. Up, up, up went the kite! Then a big gust of wind pulled the string right out of Maya’s hands. The kite flew into a tall oak tree and got stuck. Maya’s eyes filled with tears. She jumped as high as she could, but she could not reach it. Grandpa stayed calm. He stretched up his long arms, but the kite was too high for him too. Then Maya saw a park worker with a long pole. ‘Excuse me, can you help us?’ she asked. The worker reached up and gently lifted the kite down. Maya smiled and hugged her kite. This time, she wrapped the string around her wrist.”

Who takes part?

Look for names, such as “Maya,” and words such as “Grandpa.” Job words, such as “park worker,” can name characters, too. Words such as “she,” “he,” “they,” and “I” help you follow them. Pictures can show who is there.

Maya, Grandpa, and the park worker are characters. Maya jumps and asks for help. Grandpa reaches up. The worker gets the kite down. The kite moves because wind pushes it. It does not think, speak, or make choices, so it is an object in this story. In another story, a talking kite could be a character.

The main character is the one the story is mostly about. Here, that is Maya. We follow her problem and what she does about it. Grandpa and the worker help her. Some stories have two main characters, such as friends sharing an adventure.

Say more than a name

To describe a character, tell a detail about them. Use what they look like, say, do, or feel. “Grandpa” names someone. “Grandpa stays calm and stretches his long arms toward the kite” describes him.

Try this description: “Maya keeps trying to reach her kite. Then she politely asks for help.” Her actions and words support it. The story does not give her age, so an age would be a guess.

Key Takeaways

  • Characters take part in the story.
  • The main character is the one the story mostly follows.
  • Describe a character with details from the words or pictures.

1.2 Find the place and time

The setting is where and when a story happens. A place might be a kitchen, a forest, or the moon. A time might be morning, winter, or long ago. Weather can be an important part of the setting.

Follow the clues

In “The Red Kite,” the setting is Hill Park on a windy Saturday morning. “Hill Park” names the place. “Saturday morning” tells the time. The wind matters because it carries Maya’s kite into the tree.

Sometimes a story gives clues instead of naming the setting. Read this: “Stars shone in the dark sky. The campers zipped their sleeping bags.” The dark sky and stars suggest night. A picture might add a tent and trees, suggesting a campsite. Say what the clues show: “I think they are at a campsite at night because…” A moon alone is not enough to tell the time. You can sometimes see the moon during the day. When there are no time clues, say the story does not tell the time.

Settings can change

Read “Kai’s Big Swim”:

“Kai, a little turtle, wondered where the river went. One morning he left his pond and swam down the river. He passed a heron’s nest in the reeds and met a friendly frog. At last the river opened into a huge, sparkling lake. Kai stared and stared. Then he swam all the way back to his pond to tell his family what he had seen.”

Follow the places in order: pond, river, lake, pond. The river’s nest and reeds are setting details, too. A story can have several settings as a character travels.

Notice the kind of place and its feeling

A familiar setting is like a place you know. A school or store can be familiar. A fantasy setting could not exist in real life. A castle resting on a cloud is a fantasy setting.

Setting words can create the mood, the feeling of a story. “A door creaked in the dark, empty hallway” feels spooky. “Warm sunlight danced on the beach” feels cheerful. The words shape the feeling, even before anyone speaks.

Ask how the setting changes the action. Maya’s kite adventure needs wind. Indoors on a calm day, that same gust could not pull her kite into a park tree. When you describe the setting, include the place and time. A person’s name tells who, not where or when.

Key Takeaways

  • Setting tells where and when.
  • Words and pictures give setting clues.
  • A story can move through several settings.
  • Settings can be familiar or made up.
  • Setting words can create a mood and shape what happens.

1.3 Choose the events that matter

An event is something that happens. The plot is the main events and how they fit together. A major event is a big event that changes the story. Some details help you picture a scene without moving the story along.

Keep the big changes

Ask, “If I leave this out, can someone still follow the story?” In “The Red Kite,” the kite getting stuck is a major event. Without it, Maya would have no reason to ask for help. The tree being an oak is a small detail. A listener can understand the problem without knowing the kind of tree.

Here are the big events in order:

  1. Maya and Grandpa go to Hill Park to fly her kite.
  2. Wind pulls the string away, and the kite gets stuck.
  3. Maya jumps and Grandpa stretches, but neither reaches it.
  4. Maya asks a park worker for help.
  5. The worker lifts the kite down, and Maya holds it more securely.

The failed tries matter. They explain why Maya needs someone with a different way to reach the kite.

Put events in order

Order words show when each event happens. Use “first,” “next,” “then,” “after that,” and “finally.” Match each word to the action it introduces. “Finally, the worker lifts the kite down” belongs after the request for help.

Look at page order, picture order, and time words. “The next morning” tells you that time has passed. You can sketch a few boxes and put one big event in each. Read the boxes from first to last.

Here is another short story: “Ivy put seeds in a pot. She watered them each day. A shoot appeared. Later, a flower opened.” The flower opens after the shoot appears. Reversing those events would change what happened.

Tell how events connect

Some events cause other events. “Because” gives a reason. “So” introduces what happens as a result. “The wind pulled the string away, so the kite got stuck.” “Maya asked for help because she could not reach it.”

Saying that two events happened one after another gives their order. Explaining why one led to the next gives their connection. Check both when you retell. Maya cannot ask for help with a stuck kite before it gets stuck.

Key Takeaways

  • Major events change the story.
  • Keep events in the order they happen.
  • Use order words to guide your listener.
  • Use “because” and “so” to explain connected events.
2

Follow the story from start to finish

A story changes as you read. Its beginning helps you meet the characters. Its middle carries the action forward, and its ending shows how things turn out. Follow the problem and each try to fix it. You can also stop along the way and use clues to guess what might happen next.

2.1 See what each story part does

Most stories have a beginning, a middle, and an end. These parts have different jobs. They can each last several sentences or pages.

The beginning sets things up

The beginning usually introduces the main characters, the place, and the time. It often introduces a problem, too. In “The Red Kite,” Maya and Grandpa take her new kite to Hill Park on a windy Saturday morning. You know who is there and why they came.

A beginning might start with “One morning” or “Long ago.” These words help, but the job of the whole part matters more than any single word. Keep reading to see what the story is setting up.

The middle carries the action

In the middle, things happen and the characters respond. They may try to fix a problem and run into more trouble. Maya’s kite gets stuck. She jumps to reach it. Grandpa stretches his arms. Both tries fail because the kite is too high.

Words such as “but,” “then,” and “suddenly” often mark a change. A middle can contain many events. It is not just the sentence in the center of a page.

The end wraps up the action

The ending shows how things turn out. A problem is usually solved, and you see how someone feels or what has changed. The worker lifts Maya’s kite down. Maya smiles and hugs it. She wraps the string around her wrist.

The solution belongs in the ending, along with what happens afterward. Giving only “Maya hugged her kite” leaves out how she got it back. Words such as “at last” or “finally” can help you spot an ending.

Look for change

Compare the start and finish. At first Maya has a new kite and holds its string. After losing it, she gets it back and changes how she holds it. That change helps connect the whole story.

Try another example: “Ben brings a paper boat to a puddle. It tips over, so he folds a wider boat. His new boat floats.” The first sentence sets up Ben and the place. The trouble and new try form the middle. The floating boat wraps up the action. Each part earns its place by what it does, not by how many words it has.

Key Takeaways

  • The beginning introduces the story.
  • The middle develops the action and trouble.
  • The ending shows how things turn out.
  • A story part can be more than one sentence or page.

2.2 Follow the problem, tries, and solution

A problem is something that goes wrong or something hard to get. A character may want a missing toy or need a way across a stream. A hard choice between two things is a dilemma.

A solution, or resolution, tells how a problem gets solved or how things work out. Between the problem and solution, characters often make several tries.

Read “My Wobbly Tower”

This story is told by Zoe:

“On Show-and-Tell Day at school, I wanted to build the tallest block tower in my class. I stacked ten blocks, and CRASH! It fell down. I tried again. CRASH! I stomped my foot. ‘I quit!’ I said. My teacher, Mr. Ramos, knelt down next to me. ‘What could you try differently?’ he asked. I looked at the pile of blocks. Maybe the bottom needed to be wider. I put four big blocks at the bottom and stacked the small ones on top. My tower stood tall! I felt proud.”

Separate the trouble from the tries

Zoe wants a tall tower, but her tower keeps falling. That is the problem. She stacks ten blocks and it falls. She tries again and it falls again. Those are the failed tries. A wider bottom with four big blocks lets the tower stand. That is the solution.

Zoe’s frustration is her response to the falling tower. Naming only the feeling misses what went wrong here. In another story, a feeling could be the problem itself. A child afraid of the dark might need to find a way to feel brave at bedtime.

The main character can solve a problem with help. A solution may fix only part of the trouble. Sometimes the ending shows someone learning to live with something difficult.

Follow the excitement

Longer stories can have these plot points:

  • Build-up: trouble grows, or tries fail.
  • Climax: the most tense or exciting turning point.
  • Resolution: how things turn out.

Zoe’s crashes and “I quit!” build up the trouble. Her idea for a wider bottom is the turning point. The standing tower and her pride show the resolution.

Notice a story pattern

A problem-and-solution story centers on fixing trouble. A journey story follows travel to new places. Kai travels from pond to river to lake, then home. Another journey might end somewhere new. A lost-and-found story follows something lost and later found. A journey can also include a problem, so these patterns can overlap.

Key Takeaways

  • Ask what goes wrong or what the character wants.
  • Follow each try before naming the solution.
  • A dilemma is a hard choice.
  • Build-up grows the trouble; the climax is a turning point.
  • The resolution shows how things turn out.
  • Journey and lost-and-found stories have patterns you can follow.

2.3 Make and check a prediction

A prediction is a smart guess about what comes next. You build it from clues. It might concern the next event or the ending of the story.

Look before you guess

Think about what has already happened. Notice what the characters want, what they say, and what they are like. A title or picture can offer clues, too. The kind of story can help. A story about a lost pet may lead toward finding it.

Stop “The Red Kite” when Maya sees a worker with a long pole. You know that Maya and Grandpa cannot reach the kite. The pole gives someone a longer reach. Put those clues together: “I predict the worker will get the kite down because the long pole can reach it.”

Your reason matters. It connects your guess to this story. “I predict Maya will find a treasure chest” has no clue behind it here.

Read on and check

Use these steps:

  1. Pause before the next big event.
  2. Find a clue in the words or pictures.
  3. Say, “I predict ___ because ___.”
  4. Read on to see what happens.
  5. Keep or change your prediction as new clues appear.

After Maya sees the worker, she asks for help. The worker uses the pole. Your prediction fits what happens.

Change your mind when clues change

Read this opening: “Lena heard a squeak behind the shed. She saw a small furry tail.” You might predict that a mouse will appear. Then you read, “A squirrel climbed onto the fence.” The new clue shows a different animal. Your first guess could still be sensible because it fit what you knew then.

Use what stories usually do

In “My Wobbly Tower,” Zoe wants to quit after two crashes. Her teacher asks what she could try differently. That question points toward a new way to build. You might predict that a different try will help her tower stand. In a longer story, you would watch for what the next try changes before deciding how the ending will go.

Key Takeaways

  • A prediction uses story clues.
  • Give your reason with “because.”
  • Read on to check your guess.
  • New clues can lead you to a new prediction.
3

Understand the characters

Characters show you more than what they look like. Their words and actions give clues about feelings, traits, and reasons. You can trace how a character responds when something goes wrong. Then follow how that response changes the next event or helps the character learn.

3.1 Follow feelings and responses

A character’s feeling is how they feel at one moment. Choose a word that fits the clues. “Frustrated” is more exact than “bad” when someone is upset because a try keeps failing.

Find the feeling clues

Authors can name a feeling: “I felt proud.” They can show it through speech, actions, or the body. Zoe stomps her foot and says, “I quit!” Those clues show her frustration after her tower falls twice.

Pictures can show a frown, tears, or a relaxed body. Large or bold print can show strong sounds. “CRASH!” makes Zoe’s falling tower sound sudden and loud. Read the surrounding words to work out how Zoe feels about that noise.

Useful feeling words include happy, excited, sad, scared, worried, angry, surprised, calm, proud, frustrated, and relieved. Being relieved means feeling better after a worry or problem eases.

Link the event to the response

A response is what a character feels, says, or does after an event. Follow this pair: event, then response.

  • The kite gets stuck. Maya’s eyes fill with tears, and she jumps.
  • Maya cannot reach it. She looks around and asks for help.
  • The worker gets it down. Maya smiles, hugs it, and changes her grip.

Each response belongs to a particular event. “Maya is sad” fits the stuck kite, but it misses her later relief.

Compare two responses

Maya and Grandpa face the same stuck kite. Maya cries. Grandpa stays calm and stretches up. People in a story can react differently to the same trouble.

Your own feelings may be different, too. You might feel angry about a stuck kite. To describe Maya, use her tears and actions. A question about her feelings needs her clues.

Track a change

Make a small row of feeling words for a character. Zoe wants to build something special. After two crashes, she feels frustrated and wants to quit. After her teacher’s question, she tries a wider base. When the tower stands, she feels proud.

You can explain the change: “Zoe goes from frustrated to proud because her new way of building works.” That tells more than giving one feeling to the whole story.

Key Takeaways

  • Words, actions, and pictures give feeling clues.
  • A response is what a character feels, says, or does after an event.
  • Different characters can respond differently.
  • Follow feelings as they change through the story.

3.2 Explain traits, reasons, and actions

A trait tells what a character is like inside, most of the time. Kind, brave, patient, curious, polite, helpful, and determined are trait words. A feeling belongs to a moment and can change quickly.

Name a trait and show the clue

Maya says, “Excuse me, can you help us?” Her words show that she is polite. Grandpa reaches up to help her. His action shows that he is helpful.

Authors build characters through speech, actions, thoughts, looks, and how others treat them. You often work out a trait without seeing its name. Someone who keeps looking for an answer may be curious or determined. Choose the word that fits what they actually do.

“Maya owns a red kite” describes something she has. It is not an inside trait. “Maya is good” is too broad to show much. Add an exact word and the clue that supports it.

Ask why the character acts

A motivation is the reason someone does something. It can come from a want, a need, or a feeling. Ask, “Why did they do that?”

Maya asks the worker because she wants her kite back. Neither she nor Grandpa can reach it. Zoe keeps building because she wants the tallest tower for Show-and-Tell Day. These reasons explain the actions instead of just naming them.

Follow what an action changes

One action can make the next event happen. Maya asks for help, so the worker lifts the kite down. Getting help lets Maya have her kite back. Her question moves the story toward its ending.

Try this short chain: “Omar sees a classmate drop her papers. He gathers them, so she can carry them inside.” Omar’s action helps solve the problem. Calling him helpful fits the action. Saying he wants a prize would add a reason the story never gives.

Look from beginning to end

Characters can learn or change. Zoe begins by wanting a tall tower. Two crashes make her want to quit. Then she tries a different way and ends proud. Her later actions show determination, even though she felt frustrated earlier.

A trait and a feeling can both fit one character. A brave character can feel scared and still do something hard. Look at the actions across the story to describe what the character is like.

Key Takeaways

  • Traits describe what a character is like inside.
  • Support a trait with something the character says or does.
  • Motivation explains why a character acts.
  • Actions can cause later events.
  • Characters can learn and change.
4

Retell what happened and find the lesson

You can help someone understand a story they have not heard. Keep the important details, tell them in order, and show how things turn out. Then think about what the events teach. A retelling shares what happened. A lesson shares an idea someone could use in their own life.

4.1 Tell the story in your own words

To retell means to tell a story again in your own words. Keep the meaning and the order. Include the key details someone needs to understand what happened.

Plan the important parts

A story map gives you places to put the parts:

  • Characters: who is the story about?
  • Setting: where and when does it happen?
  • Problem: what goes wrong or becomes hard?
  • Events: what do the characters do?
  • Solution: how does it turn out?

For “The Red Kite,” the characters are Maya, Grandpa, and the worker. The setting is Hill Park on a windy Saturday morning. The problem is a kite stuck too high to reach. Maya and Grandpa try, then Maya asks for help. The worker uses a long pole to get it down.

You can use five fingers as reminders: who, where, problem, events, solution. Add the time to your setting detail. Pictures in a row can help you remember the order, too.

Turn the map into a retelling

“One windy Saturday morning, Maya and Grandpa flew her new kite at Hill Park. Wind pulled it into a tall tree. Maya jumped and Grandpa stretched, but neither could reach it. Then Maya asked a park worker for help. The worker used a long pole to lift it down. Maya smiled and held her kite securely.”

This retelling keeps the problem, failed tries, help, and ending. It leaves out the kind of tree because that detail is not needed to follow the trouble.

Keep the meaning in your own words

You can change sentences without changing what happened. “Neither could reach it” means Maya and Grandpa both failed to reach the kite. Saying “Grandpa climbed the tree” would change the story.

When the narrator says “I,” you can retell using their name. Zoe tells “My Wobbly Tower,” but your retelling can start, “Zoe wanted a tall tower.”

Make the order easy to hear

Use “first,” “next,” “then,” and “finally” where they help. Repeated sounds can make a retelling lively. You might keep “CRASH!” when Zoe’s tower falls. You do not need every repeated word or spoken line.

Check your retelling against the story map. A listener needs more than the beginning or the ending alone. Make sure the solution is there and that each event belongs to the story.

Key Takeaways

  • Retell in your own words while keeping the meaning.
  • Include characters, setting, problem, major events, and ending.
  • A story map or pictures can help you plan.
  • Leave out small details that do not help someone follow the story.

4.2 Work out what the story teaches

The lesson, or central message, is an idea a story teaches. It can help anyone, not just the main character. Some stories call this the moral.

Start with the events

Ask what the problem was. Then ask what the character did and how it turned out. Look for a change in what the character knows or does.

Maya cannot reach her stuck kite. Grandpa cannot reach it, either. Maya asks someone with a long pole, and the kite comes down. These events support this lesson: “It is okay to ask for help when you cannot solve a problem alone.”

The ending helps you see why the lesson fits. Asking for help leads to getting the kite back.

Say a lesson as a full thought

A topic is a word or short phrase, such as “help” or “trying.” A lesson says something about that topic. “Try a different way when something does not work” is a lesson.

An event tells what happened to someone. “Zoe built a wider tower” is an event. It becomes part of your reason for a lesson when you explain that the new way worked after two failed tries.

Connect the lesson to a clue

Use this pair:

  1. Lesson: “Try a different way when something does not work.”
  2. Support: “Zoe’s tower falls twice. She builds a wider bottom, and it stands.”

A helpful character’s words can also point toward the message. Mr. Ramos asks Zoe what she could try differently. His question guides her toward changing her plan.

More than one lesson can fit

Maya’s story can also suggest taking care of things you value. At the end, she changes how she holds the kite string. That action supports the idea.

Readers can express the same lesson in different words. “Ask someone for help when you need it” and “You do not have to solve every problem alone” share an idea. The events must support the lesson you choose.

“Kites are bad” does not fit Maya’s story. The wind causes trouble, but the ending shows Maya happy to have her kite back. And “Maya should hold her string” is advice only for Maya. “Take care of things you value” reaches beyond one character.

Key Takeaways

  • A lesson is a full thought that can help anyone.
  • Use the problem, actions, and ending to find it.
  • Support the lesson with story events.
  • A topic or event alone is not a lesson.
  • More than one lesson can fit when events support each one.
5

Hear who tells the story

One voice tells a story, and characters may speak inside it. You can listen for the difference. Look at the telling words around the spoken words to find the narrator. Then notice what each voice thinks. Your own view can be different from a character’s or narrator’s view.

5.1 Find the narrator and the speakers

The narrator is the voice telling a story. The author is the real person who wrote it. An author can create a voice that belongs to a character or to a storyteller outside the action.

A character tells their own story

A first-person narrator takes part in the story and calls themselves “I,” “me,” “my,” or “we.” Zoe tells “My Wobbly Tower.” She says, “I stacked ten blocks” and “I felt proud.” The “I” is Zoe.

A first-person narrator can still name other people. Zoe says, “My teacher, Mr. Ramos, knelt down next to me.” She also calls him “he.” Those words do not change who is telling the story.

A storyteller tells about the characters

A third-person narrator tells about the characters from outside the story. The voice uses names and words such as “he,” “she,” and “they.” It does not call itself “I.” “The Red Kite” says Maya “jumped as high as she could.” Maya is being described by the telling voice.

Read several telling sentences to decide. A single name or “she” can appear in either kind of narration.

Separate telling from talking

Quotation marks show a character’s exact spoken words. A speaker tag, such as “she asked,” tells you who speaks.

Read this short story:

“Nia opened the gate. ‘I found the puppy!’ she called. Her brother ran toward her.”

Nia says “I” inside her speech. The telling voice calls her “Nia,” “she,” and “her.” Across this short story, the narrator stays outside the action, so it is third person.

Follow a change of speaker

Zoe tells her tower story, but her teacher speaks within it. His question belongs to him, even though Zoe is the narrator. When you read aloud, give Zoe’s “I quit!” a frustrated voice. Use a calm, kind voice for her teacher.

Some books switch narrator between chapters. A name at the top can help you follow the change. A first-person narrator tells their own thoughts directly. They learn other people’s thoughts through clues or what those people say. A third-person voice can often tell about several characters.

Key Takeaways

  • The author writes; the narrator tells.
  • First person uses “I” for the telling character.
  • Third person tells about characters from outside the story.
  • Read several telling sentences to find the narrator type.
  • An “I” inside speech belongs to the speaker.
  • Speaker tags help you follow who is talking.

5.2 Notice how views can differ

A point of view is how someone thinks or feels about something. A character, narrator, and reader can see the same event differently.

Listen to each character

“Dad smiled and said, ‘Bath time!’ Biscuit the dog hid under the bed.” Dad welcomes bath time. Biscuit’s hiding shows that he does not welcome it. One event brings two different responses.

Clues include what someone says, does, and feels. Strong words such as “best,” “worst,” “I love,” and “I hate” can show a clear opinion.

Listen to the narrator

Imagine Biscuit tells the story:

“Bath time is the worst time of the whole week. The water is wet, the soap smells like flowers, and I have to stand still.”

Now Biscuit is both a character and the narrator. “Worst” shows his opinion. It tells you how he feels about baths. It does not make baths terrible for everyone.

Compare these two sentences: “The soap smells like flowers” describes a detail. “Bath time is the worst time” judges the event. That judgment belongs to the voice saying it.

Add your own view with a reason

You might enjoy warm bath water. You can say, “Biscuit dislikes baths, but I like them because warm water feels good.” You have named Biscuit’s view and your own without changing the event.

Different readers can respond differently, too. One reader may find Kai’s lake trip exciting. Another may find it scary because he goes far from home. Both can use story details to explain their response.

The events stay the same: Kai reaches the lake and returns home. Your feelings about his trip can differ.

Answer about the right person

If someone asks how Biscuit feels, use his hiding and unhappy words. Your own love of baths does not answer that question. If someone asks what you think, share your view and a reason.

A useful frame is, “The narrator thinks ___, but I think ___ because ___.” You can agree, too: “I agree with the narrator because…” The reason shows how your view connects to the story.

Key Takeaways

  • Use words and actions to find someone’s view.
  • A narrator can share an opinion.
  • Your view can differ from the narrator’s.
  • Explain your view with a reason from the story.
6

Put two stories side by side

Two stories may share a problem but solve it in different ways. You can look at their characters, places, events, and lessons side by side. Choose the same part in each story. Then use words such as “both” and “but” to explain what matches and what differs.

6.1 Compare characters and their experiences

To compare is to find how things are alike. To contrast is to find how they differ. When someone asks you to compare stories, they often want both.

Choose the same part

Start with a question, such as “How do the main characters respond to trouble?” Find the answer in each story. Then put the answers together.

Maya’s eyes fill with tears when her kite gets stuck. Zoe stomps her foot when her tower keeps falling. Both feel upset. Maya asks for help herself. Zoe wants to quit before her teacher asks a helpful question. Their responses share a feeling but differ in what they do next.

You can compare experiences, too. Maya’s trouble happens outside in a park. Zoe’s happens inside at school. Maya gets her kite back with a worker’s help. Zoe rebuilds her own tower after her teacher’s question.

Sort your ideas

A comparison chart keeps the same story parts in rows:

Story partMaya’s storyZoe’s story
What goes wrongHer kite gets stuck.Her tower keeps falling.
Who helpsGrandpa and a workerHer teacher
How it works outThe worker gets the kite down.Zoe builds a wider bottom.

A Venn diagram has two overlapping circles. Put shared details in the overlapping middle. Put details belonging to just one story in that story’s outer part. “A child gets help” belongs in the middle. “A kite gets stuck” belongs only with Maya’s story.

Turn notes into sentences

“Both Maya and Zoe have trouble with something they care about.” “Maya asks a worker for help, but Zoe changes the way she builds.” Words such as “both,” “also,” “but,” and “however” show the connection.

Compare matching parts. Maya’s setting and Zoe’s lesson answer different questions. Putting them side by side will not show how the settings match or differ.

Compare the same character in two stories

A series may follow one character through several adventures. Check what stays the same, such as friends, home, or traits. Then check what changes, such as a new place or problem. A familiar character can have a very different experience in the next story.

Key Takeaways

  • Compare the same story part in both stories.
  • Look for similarities and differences.
  • Use a chart or Venn diagram to sort details.
  • Use comparing words to join your ideas.

6.2 Compare story patterns, voices, and lessons

Stories can share a pattern while having different details. Look across several parts to see how much they have in common.

Follow the way each story works

“The Red Kite” and “My Wobbly Tower” both have a problem, two failed tries, and a solution. Maya jumps and Grandpa reaches before a worker helps. Zoe’s tower falls twice before she widens its bottom. The same broad pattern holds different actions.

Two journey stories both follow travel. One traveler may return home; another may stay somewhere new. Two lost-and-found stories both follow a loss and a finding. A shared pattern can help you predict, but it does not tell you every detail of the ending.

Compare the setting’s job

Maya’s story takes place in a park on a windy morning. Zoe’s takes place at school on Show-and-Tell Day. Wind causes Maya’s trouble. The special school day helps explain why Zoe wants a tall tower. Each setting matters in its own way.

True stories and made-up stories can both have characters, settings, and events. You can compare those parts in the same way.

Compare the telling voices

Maya’s story has an outside narrator. Zoe tells her own story with “I.” These are third-person and first-person voices. A story can share a problem pattern with another while using a different kind of narrator.

Compare what the stories teach

Both stories show a child continuing to work on a problem. Maya’s story supports asking for help. Zoe’s supports trying a different way. Related lessons need not be exactly the same.

A short comparison could say:

“Both stories show a child solving a problem after failed tries. Maya gets help from a worker, but Zoe rebuilds her tower herself. Maya’s story teaches that asking for help can work. Zoe’s story teaches that changing your plan can work.”

Each sentence connects matching parts. It does not retell one whole story and then the other.

When two stories both have a child, that is one similarity. Check their setting, problem, solution, narrator, and lesson before calling the whole stories alike.

Key Takeaways

  • A shared pattern can have different details.
  • Compare what the settings do as well as where they are.
  • Stories can use different narrator types.
  • Compare lessons with events that support each one.
  • One shared feature does not make two whole stories the same.

Story Elements examples

6 Walkthroughs

1

Find the story’s people, place, and events

13 steps
Use one short adventure to find characters, setting clues, and the events that matter.
  1. 1
    IntroductionRead a small adventure

    Read this story once for the action. Then you will look closely at who takes part (each one a character), where things happen (the setting), and what changes (a major event), the parts that help you talk about any story.

    Keep asking three questions: Who does something? Where and when are they? What event makes the next part happen?

  2. 2
    ExampleMeet Alma and the badge

    “On a rainy morning, Alma arrived at school. Her name badge slipped into a puddle. She reached down, but it slid under the gate. A custodian brought a long brush and pulled it closer. Alma picked it up and thanked him.”

    The story follows Alma through a small problem.

  3. 3
    ExplanationFind who takes part

    A character takes part in the story. Alma reaches, picks up the badge, and gives thanks. The custodian helps with a brush. Both are characters.

    The badge moves when it slips and slides. It does not think or speak, so it is an object here.

  4. 4
    Key InsightFind the main character

    Alma is the main character because the story mostly follows her. The lost badge is her problem, and we watch her efforts to get it back.

    The custodian matters, but his job is to help Alma in her adventure. A helper need not be the main character.

  5. 5
    ChallengeDescribe Alma with a clue

    What can you say about Alma using the ending as a clue?

    ---reveal---

    “Alma is polite because she thanks the custodian.” This description links a word about her to something she does. “Alma is seven” would add an age the story never gives.

  6. 6
    ExplanationFind where and when

    The setting tells where and when. The story names school as the place and a rainy morning as the time and weather.

    The gate and puddle add place details. You can say, “Alma is by the school gate on a rainy morning.”

  7. 7
    ConnectionNotice why rain matters

    Rain does more than make the scene easy to picture. It makes the puddle where the badge lands. That setting detail helps cause Alma’s trouble.

    Ask how a place, time, or weather detail connects to what happens to the character.

  8. 8
    ExplanationPicture a different place

    A school is a familiar setting, like a real place you may know. A school floating inside a rainbow would be a fantasy setting.

    Words also create mood. “The gate creaked in the empty yard” gives the scene an uneasy feeling.

  9. 9
    ChallengeUse both setting clues

    “Stars filled the dark sky. Alma’s class slept in tents beside a lake.” What setting do these clues suggest?

    ---reveal---

    They suggest a lakeside campsite at night. The tents and lake tell where; the dark sky with stars tells when. Give both parts, not just “by a lake.”

  10. 10
    ExplanationChoose a major event

    A major event changes the story. Alma’s badge slipping away matters because it starts her search for help.

    The badge having her name on it helps you picture it, but you could still follow the trouble without that detail. Ask what a listener needs to understand the action.

  11. 11
    ExamplePut the action in order

    Follow four changes:

    1. Alma’s badge falls into a puddle.
    2. It slides beyond her reach.
    3. The custodian pulls it closer with a brush.
    4. Alma gets it back and thanks him.

    “First,” “next,” “then,” and “finally” can guide a listener through those events.

  12. 12
    ChallengeTell why the help matters

    Why is the custodian’s brush an important detail? Include the trouble and what the brush changes.

    ---reveal---

    The badge is beyond Alma’s reach under the gate. The long brush pulls it closer, so she can pick it up. Its reach explains how the problem gets solved.

  13. 13
    RecapUse three questions

    When you discuss another story, ask:

    • Who takes part, and who does the story mostly follow?
    • Where and when does it happen?
    • Which events change things, and in what order?

    Point to words or pictures that help you answer.

2

Follow a problem toward its ending

14 steps
Read a story a little at a time, predict from clues, and trace the problem, tries, and solution.

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  1. 1
    IntroductionWatch the action change
  2. 2
    ExampleRead the opening
  3. 3
    ExplanationLet trouble enter
  4. 4
    ChallengeName the middle’s job
  5. 5
    ExplanationSeparate problem and tries
  6. 6
    ExamplePause at a useful clue
  7. 7
    ChallengePredict with a reason
  8. 8
    ExampleRead on and check
  9. 9
    TipKeep a useful guess flexible
  10. 10
    ExplanationSee how the action turns
  11. 11
    ChallengeTell what solved it
  12. 12
    ConnectionRecognize another pattern
  13. 13
    ChallengePut start and finish together
  14. 14
    RecapFollow the whole path
3

Use actions to understand a character

11 steps
Find feeling clues, support traits, and connect a character’s reason to what happens next.

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  1. 1
    IntroductionLook behind the action
  2. 2
    ExampleRead the challenge
  3. 3
    ExplanationFind a fitting feeling
  4. 4
    ExampleFollow the next change
  5. 5
    ChallengeExplain a response
  6. 6
    ExplanationSeparate a trait from a feeling
  7. 7
    ExampleAsk why she keeps working
  8. 8
    ConnectionFollow the result of a choice
  9. 9
    ChallengeSupport your trait word
  10. 10
    ChallengeConnect the whole change
  11. 11
    RecapExplain with clues
4

Build a retelling and find a lesson

10 steps
Choose key details, tell a story in order, and support a lesson with its events.

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  1. 1
    IntroductionPrepare to share a story
  2. 2
    ExampleRead “The Heavy Basket”
  3. 3
    ExplanationFill a story map
  4. 4
    ExampleUse your own words
  5. 5
    ChallengeCheck a missing detail
  6. 6
    ExplanationMove from event to lesson
  7. 7
    ExampleLink the message to evidence
  8. 8
    ChallengeTry another fitting lesson
  9. 9
    ChallengeRepair a lesson and retelling
  10. 10
    RecapKeep both jobs clear
5

Separate the telling voice from speech

12 steps
Read a first-person story, follow its speakers, and compare the narrator’s view with your own.

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  1. 1
    IntroductionListen for two kinds of voice
  2. 2
    ExampleMeet the narrator
  3. 3
    ExplanationName first person
  4. 4
    ChallengeFollow Emil’s speech
  5. 5
    ExampleHear an outside voice
  6. 6
    Key InsightKeep author and narrator apart
  7. 7
    ExampleHear the narrator’s opinion
  8. 8
    ExplanationCompare a second view
  9. 9
    ChallengeGive your view and a reason
  10. 10
    TipRead the dialogue aloud
  11. 11
    ChallengeConnect voice and view
  12. 12
    RecapTrack the voice you hear
6

Compare two adventures

10 steps
Match story parts, sort similarities and differences, and write a connected comparison.

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  1. 1
    IntroductionMatch one part at a time
  2. 2
    ExampleRead two adventures
  3. 3
    ExplanationSort the characters’ experiences
  4. 4
    ChallengePlace shared details in the middle
  5. 5
    ConnectionCompare the story pattern
  6. 6
    ExplanationCompare the telling voices
  7. 7
    ChallengeCompare supported lessons
  8. 8
    ExampleWrite the comparison
  9. 9
    ChallengePut several parts together
  10. 10
    RecapCompare with matching clues

Story Elements practice questions

50 Practice Questions in 5 sets

Set 1: Look for clues and reasons10 Practice Questions

Question 1 of 10

“Milo wanted his little brother to enjoy the picture book. His brother could not see, so Milo lowered the book.” Why does Milo lower it?
  1. To keep the story a surprise
  2. To hide the pictures from his brother
  3. To finish the story by himself
  4. To let his brother see the pictures
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Answer: D
Milo wants his brother to enjoy the book, so he lowers it to make the pictures visible. Hiding the pictures would work against that wish, even though it also changes how Milo holds the book.

Question 2 of 10

“Shadows stretched across the empty playground. Wind rattled the gate. Jo heard a slow creak.” What mood do these setting words create?
  1. A busy, cheerful mood
  2. A spooky, uneasy mood
  3. A warm, sleepy mood
  4. A proud, excited mood
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Answer: B
The empty playground, rattling gate, and slow creak create an uneasy feeling. A playground can be cheerful, but these particular details make this scene feel spooky.

Question 3 of 10

“Eli’s paper bridge sagged. He added more paper, but it still sagged. He folded the sides upward, and the bridge held his toy car.” How is the problem solved?
  1. Eli adds more paper on top.
  2. Eli folds the sides upward.
  3. Eli sees his bridge sagging.
  4. Eli tests the flat bridge.
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Answer: B
Folding the sides is the change that lets the bridge hold the car. Adding paper is a failed try in this story, so it cannot be the solution even though Eli hopes it will help.

Question 4 of 10

“Asha watched her missing dog run through the gate. Her tight shoulders relaxed, and she smiled.” How does Asha feel now?
  1. Relieved
  2. Frustrated
  3. Worried
  4. Surprised and upset
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Answer: A
Asha relaxes and smiles when her dog returns, showing relief. She may have been worried while the dog was missing, but the question asks about the moment after it comes back.

Question 5 of 10

“Every day, Jules waited while his little brother tied his shoes. He did not rush him.” What trait does Jules show, and how?
  1. Curious, because he checks how the shoes are tied
  2. Helpful, because he ties the shoes for his brother
  3. Patient, because he gives his brother time
  4. Determined, because he keeps tying his own shoes
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Answer: C
Jules shows patience by repeatedly giving his brother time without rushing him. Watching the shoes alone would not show curiosity; the important clue is how he waits each day.

Question 6 of 10

“Wen planted a seed. She watered it each morning. A shoot grew, and later a flower opened.” How can you retell the main events in order?
  1. Wen plants a seed, sees a flower, then waters a shoot.
  2. Wen waters a flower, then plants a seed and sees a shoot.
  3. Wen plants and waters a seed; a flower, then a shoot, grows.
  4. Wen plants and waters a seed; a shoot, then a flower, grows.
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Answer: D
The seed is planted and watered before the shoot and flower grow. Putting the flower before the shoot reverses the story’s growth, even though both are details from the story.

Question 7 of 10

“Niko hurried to finish his drawing and missed a whole page. The next time, he checked each page before saying he was done.” What lesson fits?
  1. Check your work before finishing.
  2. Always draw more pages than you need.
  3. Finish quickly so you can start again.
  4. Ask someone else to finish your work.
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Answer: A
Niko’s missed page leads him to check his work next time, supporting a lesson about checking before finishing. Working faster caused his mistake here, so finishing quickly misses what he learns.

Question 8 of 10

A narrator says, “Waiting for rain is the most boring part of gardening.” What is the narrator’s view of waiting?
  1. It is exciting.
  2. It is calming.
  3. It is boring.
  4. It is frightening.
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Answer: C
The narrator calls waiting “the most boring part,” which directly shows their view. A reader might find gardening calming, but that is different from the opinion this narrator expresses.

Question 9 of 10

Story 1: “Pia’s bread burned. She frowned, then asked Dad to help her make another loaf.” Story 2: “Sal’s bread burned. He frowned, then lowered the heat and baked another loaf alone.” What belongs in the overlapping middle of a Venn diagram about their responses?
  1. They both ask Dad to help them bake.
  2. They both feel upset and try again.
  3. They both turn the oven heat down.
  4. They both bake again with no help.
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Answer: B
Both characters frown after the bread burns and then make another loaf, so both get upset and try again. Asking Dad belongs only with Pia; shared trouble does not make their ways of solving it identical.

Question 10 of 10

Story 1: “I left home and walked to the harbor. I found work there and stayed.” Story 2: “Rae left home and hiked to a hill. She returned home that evening.” How do their patterns and narrators compare?
  1. Both journeys; both first-person narrators
  2. Only the second a journey; both third-person narrators
  3. Only the first a journey; first then third-person narrators
  4. Both journeys; first then third-person narrators
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Answer: D
Both stories follow a character traveling to a new place, even though only Rae returns home. The first telling voice uses “I,” while the second tells about Rae as “she.” A journey does not have to end back home.
Set 2: Meet characters and follow the action10 Practice Questions

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Question 1 of 10

“A toy rabbit whispered to Eva. Eva put it in her bag and carried it home.” Who are the characters?
  1. Eva and the bag
  2. Eva and the toy rabbit
  3. The toy rabbit and the bag
  4. Eva, the rabbit, and the bag
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Question 2 of 10

“On a snowy evening, Luis read beside the living room fire.” Where and when does this happen?
  1. In a living room on a snowy morning
  2. Outside a house on a snowy evening
  3. Beside a fire on a summer evening
  4. In a living room on a snowy evening
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Question 3 of 10

“A gust blew Amir’s cap into a puddle. He lifted it out and hung it to dry.” What happens just after the cap falls?
  1. Amir lifts the cap out.
  2. Amir hangs the cap up.
  3. The cap blows away again.
  4. The cap dries in the wind.
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Question 4 of 10

“One morning, Tessa and her dog arrived at the beach.” What job does this story opening do?
  1. It wraps up the characters’ trouble.
  2. It develops a character’s failed try.
  3. It introduces people, place, and time.
  4. It explains what the characters learn.
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Question 5 of 10

“Noor needed her library book, but she could not find it. She searched her desk. Then she found it under her bed.” What is the problem?
  1. Noor searches inside her desk.
  2. Noor finds a book under her bed.
  3. Noor cannot find the book she needs.
  4. Noor needs to return a different book.
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Question 6 of 10

“The class’s paper banner tore. Ren picked up a roll of tape and spread the banner on the table.” What will Ren probably do next, and why?
  1. Tape the tear because the banner needs mending.
  2. Fold the banner because the class is leaving.
  3. Hang the banner because the tear is already fixed.
  4. Cut the banner because its words are misspelled.
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Question 7 of 10

“Nell could not open the box. She sighed, pushed it away, and said, ‘This is too hard!’” How does Nell feel, and what shows it?
  1. Proud, because pushing it away finishes her work.
  2. Calm, because speaking about it solves the trouble.
  3. Relieved, because putting it aside makes it open.
  4. Frustrated, because she sighs and calls it hard.
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Question 8 of 10

“Finn’s cart wheel came off. He fitted it back on, and the cart rolled again.” What key detail is missing from “Finn’s cart broke, but later it rolled again”?
  1. What color the cart was
  2. How Finn repaired the cart
  3. Where Finn bought the cart
  4. How fast the cart rolled
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Question 9 of 10

“I heard a tap at the window. My friend Ada waved. I waved back.” What kind of narrator tells this short story?
  1. A first-person voice in the action
  2. A third-person voice outside the action
  3. A third-person voice belonging to Ada
  4. A first-person voice belonging to Ada
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Question 10 of 10

Story 1: “Luz’s model fell apart. She asked her sister for help, and they repaired it.” Story 2: “Bo’s model fell apart. He tried a stronger base and repaired it himself.” How are their experiences alike and different?
  1. Both fix models; both get help with a stronger base.
  2. Both get help; Luz changes a base and Bo asks his sister.
  3. Both fix models; Luz gets help and Bo changes the base.
  4. Both change bases; Luz works alone and Bo gets help.
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Set 3: Connect the parts of a story10 Practice Questions

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Question 1 of 10

“Iris wore a striped shirt. She lost the map, asked a ranger for directions, and found the path.” What detail can you leave out while keeping the main action clear?
  1. Iris wears a striped shirt.
  2. Iris loses her trail map.
  3. Iris asks a ranger the way.
  4. Iris finds the path again.
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Question 2 of 10

“At dusk, Cam arrived at the pond with a model boat. It leaked. Cam covered the hole with a patch, and the boat floated.” How does the ending finish the action?
  1. It introduces Cam arriving with his boat.
  2. It explains why Cam first goes to the pond.
  3. It fixes the leak and shows the boat floating.
  4. It adds a new leak for Cam to work on next.
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Question 3 of 10

“Rosa thought the rustling in the basket was her cat. Then she saw her cat asleep on the couch and heard a tiny chirp from the basket.” What should Rosa’s reader predict now, and why?
  1. The cat is in the basket because something rustled.
  2. The basket is empty because the cat is on the couch.
  3. The cat will chirp because the sound is tiny.
  4. A bird may be in the basket because of the chirp.
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Question 4 of 10

“Ana wanted her little brother to hear the story. He could not see the page, so she moved beside him and held the book lower.” Why does Ana move?
  1. She wants to hide the page from him.
  2. She wants to help him follow the story.
  3. She wants him to read a different book.
  4. She wants to finish the story alone.
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Question 5 of 10

“The pond path flooded. Sol tried the field, but its gate was locked. A farmer opened a dry lane, and Sol reached the bus.” A retelling says, “Sol tried a locked gate, then reached the bus.” What pair of missing details would make the trouble and solution clear?
  1. The farmer’s name and why Sol needs the bus
  2. The flooded path and the field’s locked gate
  3. The locked gate and Sol reaching the bus
  4. The flooded path and the farmer’s dry lane
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Question 6 of 10

“Uma wanted to work alone. Her rope could not reach the bucket. When she joined her rope with Teo’s, they pulled the bucket up together.” What lesson do the events support?
  1. Keep your rope so you can work alone.
  2. Try the same rope until it is long enough.
  3. Working together can solve trouble.
  4. Leave hard jobs for someone else to finish.
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Question 7 of 10

“Owen carried the soup. ‘I can hold it!’ he told Mia. She opened the door, and he walked through.” Who says “I can hold it”?
  1. Mia
  2. Owen
  3. An outside narrator
  4. Both children together
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Question 8 of 10

“I think the old attic is wonderful,” says the narrator. You think it sounds dusty and gloomy. Whose view is that the attic is wonderful?
  1. The narrator’s view
  2. Your view as a reader
  3. Every reader’s view
  4. The author’s stated view
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Question 9 of 10

In one story, Jada loses a necklace and searches alone until she finds it. In another, Jada loses a key and asks a friend to search with her. How does Jada’s experience change between the stories?
  1. Both times she searches alone; only the lost object changes.
  2. Both times she asks a friend; they search for different things.
  3. Both times she loses something; only the second has help.
  4. Both times she loses something; only the first has a search.
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Question 10 of 10

Story 1: “After each mistake, I checked my model and changed one part. At last it worked.” Story 2: “After each mistake, Theo checked his model and changed one part. At last it worked.” What stays alike, and what differs?
  1. Same tries and lesson; different narrators
  2. Same tries and narrator; different lessons
  3. Different tries and lessons; same narrator
  4. Different tries; same lesson and narrator
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Set 4: Explain changes and compare clues10 Practice Questions

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Question 1 of 10

“A wooden spoon complained that it was tired. Mina laughed and let it rest. The bowl stayed on the shelf.” How does the spoon’s role differ from the bowl’s?
  1. Both are objects with no part in the action.
  2. Both are characters because Mina can see them.
  3. The spoon acts as a character; the bowl is an object.
  4. The bowl acts as a character; the spoon is an object.
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Question 2 of 10

“Mara rode to a city built inside a rainbow.” What kind of setting is the city?
  1. A fantasy setting
  2. A familiar setting
  3. A time setting
  4. A character setting
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Question 3 of 10

“The puppy slipped through an open gate. Mo shut the gate after bringing it home.” Why does Mo shut the gate?
  1. So the puppy can slip through again
  2. Because shutting it brought the puppy home
  3. Because the puppy stayed inside all day
  4. So the puppy cannot leave through it again
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Question 4 of 10

“At dawn, Tess set out to deliver a note. A branch blocked the path. Her first way around was muddy. She found a dry bridge and delivered the note.” How do these events fit the beginning, middle, and end?
  1. Beginning: a branch blocks her. Middle: she sets out. End: she delivers the note.
  2. Beginning: she sets out. Middle: she delivers the note. End: she tries the muddy way.
  3. Beginning: she delivers the note. Middle: she tries the muddy way. End: she sets out.
  4. Beginning: she sets out. Middle: her routes fail. End: she finds a way and delivers it.
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Question 5 of 10

“Mika could join the last game or help a friend carry a broken model. She paused, then picked up the model. They repaired it together, though Mika missed the game.” How do the hard choice and ending connect?
  1. She picks the game, then helps; she gets both things she wants.
  2. She picks help; the model is fixed, but she misses playing.
  3. She picks help, then leaves; her friend fixes the model alone.
  4. She picks the game; her friend fixes the model without her.
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Question 6 of 10

“When the lights went out, Dev gripped his sister’s hand. She smiled and lit a lantern.” How do they respond differently?
  1. Both seem frightened and grip hands.
  2. Dev seems calm, while his sister seems worried.
  3. Dev seems scared, while his sister acts calmly.
  4. Both seem proud because the lantern is bright.
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Question 7 of 10

“Nadia wanted to find her missing dog. A cyclist pointed toward the pond. Nadia thanked her, followed the path, and found her dog.” Who is the main character, what does the cyclist do, and what detail describes Nadia?
  1. Nadia is main; the cyclist helps; Nadia thanks her.
  2. Nadia is main; the cyclist finds the dog; Nadia points.
  3. The cyclist is main; Nadia helps; Nadia thanks her.
  4. The cyclist is main; Nadia points; Nadia finds the dog.
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Question 8 of 10

“Arun hid a spilled drink. His friend slipped in the puddle. Next time, Arun told an adult and helped wipe a spill right away.” What lesson fits the change?
  1. Hide a mistake until someone notices.
  2. Speak up and help fix a mistake.
  3. Wait for a friend to clean a spill.
  4. Avoid drinks whenever friends visit.
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Question 9 of 10

“I lent Sana my scarf. ‘I will bring it back tomorrow,’ she promised. I smiled at her.” Who tells this short story?
  1. Sana, because she makes the promise
  2. An outside voice, because it names Sana
  3. The person who lends Sana the scarf
  4. Both people, because both use “I”
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Question 10 of 10

Story 1: “A child loses a scarf, searches the bus, and finds it.” Story 2: “A child leaves a village, visits a mountain, and returns home.” How can you compare their story patterns?
  1. The first is lost-and-found; the second is a journey.
  2. Both are lost-and-found because both end happily.
  3. Both are journeys because both children take action.
  4. The first is a journey; the second is lost-and-found.
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Set 5: Read closely and bring ideas together10 Practice Questions

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Question 1 of 10

“At sunset, Otis left the farm. He crossed a marsh by moonlight and reached a stone town at dawn.” How does the setting change?
  1. Town at dawn, then marsh, then farm at sunset
  2. Farm at sunset, marsh at night, then town at dawn
  3. Farm in the morning, then town, then marsh at night
  4. Marsh at sunset, farm at night, then town at dawn
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Question 2 of 10

“June could attend her friend’s party or the final match, but they were at the same time.” What kind of problem does June face?
  1. A lost-and-found problem
  2. An unfinished resolution
  3. A failed building attempt
  4. A dilemma
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Question 3 of 10

“A family could not fit a huge box through the doorway. Their first two tries failed. Bea measured the door and fetched a screwdriver.” What is a reasonable prediction, with a clue?
  1. They will carry it through because the first tries worked.
  2. They will leave it outside because Bea stops trying.
  3. Bea may take it apart; she fetches a screwdriver.
  4. Bea may paint the box because she measures the door.
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Question 4 of 10

“After searching all morning, Ivo saw his little boat wash ashore. He let out a long breath, then hugged it.” How have his feelings probably changed?
  1. From worried to relieved
  2. From proud to frustrated
  3. From calm to frightened
  4. From relieved to worried
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Question 5 of 10

“Tari promised to include every classmate in a photo. Tall children stood in front of Lee. Tari changed the line, and the finished photo showed Lee too.” What change fits her goal and explains why Lee became visible?
  1. She moves Lee behind the tallest child to make more room.
  2. She moves Lee to the front so nobody blocks his face.
  3. She asks Lee to take the photo so he is behind the camera.
  4. She leaves Lee behind the others and moves closer to them.
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Question 6 of 10

“During lunch, Ada’s tent sagged in the rain. She tightened a rope, but it still sagged. She placed a pole under the middle, and the roof stayed up.” What short retelling keeps the problem, failed try, and solution?
  1. The roof sagged; a rope failed, but a pole held it up.
  2. The roof sagged; a rope held it up after a pole failed.
  3. The roof sagged; the pole and rope both failed to hold it up.
  4. The roof sagged; a pole held it up before the rope failed.
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Question 7 of 10

“Remy refused to listen to a teammate’s plan. Their bridge failed. He then listened, they mixed their ideas, and the new bridge held.” What lesson fits, and what event supports it?
  1. Listen to others; their first bridge works before ideas are shared.
  2. Change every idea; only the teammate’s plan makes the bridge work.
  3. Trust your first plan; the new bridge works without any changes.
  4. Listen to others; their combined ideas make the bridge work.
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Question 8 of 10

“‘I’m May,’ I told Al. I gave him a seed. ‘I think it will grow,’ Al said. He planted it. I watered it.” Who narrates, what type of narrator is it, and who predicts the seed will grow?
  1. Al narrates in first person; May predicts it.
  2. May narrates in third person; Al predicts it.
  3. May narrates in first person; Al predicts it.
  4. May narrates in first person; May predicts it.
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Question 9 of 10

“I call rainy days wonderful because puddles are fun,” says a narrator. You dislike getting wet. How could you explain your different view?
  1. The narrator dislikes rain, and I dislike it too.
  2. The narrator likes rain, but I dislike getting wet.
  3. The narrator likes rain, so every reader must like it.
  4. The narrator dislikes puddles, but I think they are fun.
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Question 10 of 10

Story 1: “I lost my gloves at school. I searched alone, then asked a helper. We found them.” Story 2: “Liv lost her hat at the pool. She searched alone, then asked a helper. They found it.” How do setting, pattern, and narrator compare?
  1. Same settings, same narrators; both lost-and-found
  2. Different settings, same narrators; both journeys
  3. Same settings, different narrators; both journeys
  4. Different settings and narrators; both lost-and-found
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Stuck on your own question? Homework Help

Key Terms

62 Key Terms, each with its definition

A

Author
The author is the real person who writes a story and chooses the words that tell it.
An author can write a story in a dog’s voice without being the dog in the story.

B

Beginning
The beginning is the opening part of a story, where you usually meet characters and learn the setting.
In a story about a kite, Maya and Grandpa arriving at Hill Park belong to the beginning.
Build-up
The build-up is where a story’s trouble grows, tries fail, and the action becomes more tense.
When Zoe’s tower crashes two times and she wants to quit, those parts form the build-up of her story.

C

Cause
A cause is what makes something happen; it explains why an event takes place in a story.
When a strong wind pulls a kite string from Maya’s hands, the wind is the cause of that event.
Character
A character is a person, animal, or creature who takes part in a story; a talking or thinking object can be one, too.
“The toy bear asked for a blanket” makes the bear a character because it speaks.
Character description
A character description tells about someone using story details about their looks, speech, actions, or feelings.
“Grandpa stays calm and reaches up to help” describes more than his name alone.
Checking a prediction
Checking a prediction means reading on and comparing your guess with the events that actually happen.
After guessing who is at the door, you read the next page to check your prediction.
Climax
The climax is a story’s most exciting or tense turning point, where things start to change.
In a story about Zoe’s block tower, her idea for a wider bottom is the turning point that leads toward success.
Clue
A clue is a detail in words or pictures that helps you work out something about a story.
Tape beside a torn banner is a clue that a character may be ready to repair it.
Compare
To compare stories is to find how they are alike; in reading, the request often includes differences, too.
You compare two story characters by looking at how each one reacts when something goes wrong.
Comparison chart
A comparison chart puts matching story parts in rows, with a column for each story so you can compare them.
The setting row puts Maya’s park beside Zoe’s classroom, keeping the parts matched.
Contrast
To contrast stories is to find how matching parts differ, such as their settings or ways of solving trouble.
You contrast two stories' solutions when one character asks for help and another changes how she builds.

D

Determined
A determined character keeps working toward a goal when it is hard, including by trying a new way.
Zoe’s decision to build again with a wider bottom shows that she can be determined.
Dialogue
Dialogue is the spoken words of characters in a story, which can show their feelings and different voices.
When Zoe tells her story, her shout “I quit!” and a question from her teacher are both dialogue.
Dilemma
A dilemma is a hard choice between two things, where a character must decide what to do.
A child who must choose between a match and a friend’s party faces a dilemma.

E

Effect
An effect is what happens as a result of something else, linking one event to the event that causes it.
When wind carries a kite into a tree and it gets stuck, getting stuck is an effect of the wind.
Ending
The ending is the part that wraps up a story’s action and shows how things turn out or change.
In a story about a stuck kite, the ending includes a worker getting the kite down and Maya hugging it afterward.
Event
An event is something that happens in a story, whether it is a small action or a change that matters greatly.
A child opening a gate is an event; what follows shows how important it is.
Evidence
Evidence is a story detail you use to support an idea about a character, such as their words or actions.
“Excuse me” is evidence for describing Maya as polite when she asks for help.

F

Failed try
A failed try is an attempt to solve a story problem that does not work, leaving the character more to do.
When Grandpa reaches for a stuck kite but it stays too high for him, his reaching is a failed try.
Familiar setting
A familiar setting is a story place like one you know from real life, such as a home, school, or store.
A story set in a classroom has a familiar setting even when its characters are new.
Fantasy setting
A fantasy setting is a made-up place that could not exist in real life, such as a palace inside a rainbow.
The child walks through a city made of clouds, giving the story a fantasy setting.
Feeling
A feeling is how a character feels at a particular moment, such as worried, excited, or proud.
Zoe’s feeling changes from frustration when her tower crashes to pride when it stands.
First-person narrator
A first-person narrator is a character who tells their own story, calling themselves “I,” “me,” or “we.”
In “I put on my boots. My sister waited,” the telling voice takes part in the story.
Five-finger retell
A five-finger retell uses one finger each to remember who, where, problem, events, and solution.
You count five fingers while planning, adding the time when you tell the setting.
Frustrated
Someone who feels frustrated is upset because something is hard or keeps going wrong despite their tries.
Zoe feels frustrated when her tower falls twice, and she stamps and wants to quit.

J

Journey story
A journey story follows a character traveling to new places; it may end back home or somewhere new.
Kai’s swim from his pond to the lake and back makes his story a journey story.

K

Key detail
A key detail is an important part a listener needs to understand a story, such as its problem or solution.
When a worker uses a long pole to reach a kite, the pole is a key detail because it explains how.

L

Lesson
A lesson, or central message, is an idea a story teaches that can help anyone; it is also called a moral.
A tower story where a new way of building works supports the lesson “Try a different way when something does not work.”
Lost-and-found story
A lost-and-found story follows someone losing something, looking for it, and getting it back.
A child searches the bus for a missing mitten and finds it under a seat.

M

Made-up story
A made-up story tells imagined events and can have characters, settings, problems, and lessons to compare.
An imagined turtle’s trip can share a journey pattern with a story about a real traveler.
Main character
The main character is the one a story is mostly about, usually followed through a problem or adventure.
In a story about Maya and her lost kite, Maya is the main character because her efforts lead the story.
Major event
A major event changes the story and helps move it forward; leaving it out can make the action hard to follow.
In a story about Maya’s kite, the kite getting stuck is a major event because it starts her trouble.
Middle
The middle is the part of a story where action develops, trouble grows, and characters often make tries.
In a story where Maya’s kite gets stuck, the middle follows Maya jumping and Grandpa reaching for it.
Mood
The mood is the feeling a story creates for the reader through its words, setting, and other details.
The empty house, rattling window, and slow footsteps give this scene a spooky mood.
Motivation
A motivation is a character’s reason for acting, coming from something they want, need, or feel.
Wanting her kite back is Maya’s motivation for asking the park worker for help.

N

Narrator
The narrator is the voice telling a story, either a character taking part or a voice outside the action.
Zoe is the narrator when she tells about building her tower using the word “I.”

O

Opinion
An opinion is what someone thinks or feels, such as calling an adventure wonderful or frightening.
Biscuit’s claim that bath time is the worst expresses his opinion about baths.
Order words
Order words are words such as “first,” “next,” and “finally” that help you follow when events happen.
“First I packed, then I left” uses order words to connect two events in time.

P

Place
A place is the part of the setting that answers where the story happens, such as a garden or classroom.
The words “inside the garden shed” tell you the place where the characters meet.
Point of view
A point of view is how someone thinks or feels about something; characters, narrators, and readers can differ.
Dad welcomes bath time, but Biscuit hides, showing two points of view about one event.
Prediction
A prediction is a guess about what happens next or how a story ends, supported by clues you have read.
Seeing a worker with a long pole helps you predict how Maya might get her kite back.
Problem
A problem is trouble in a story or something a character wants or needs that is difficult to get.
Zoe wants a tall tower, but it keeps falling; that is the problem she faces.

Q

Quotation marks
Quotation marks are the marks around a character’s exact spoken words, showing where the speech starts and ends.
In the fragment “Ruth said, ‘I am ready,’” the inner marks surround Ruth’s speech.

R

Reader
A reader is the person reading a story, who can have their own thoughts and feelings about its events.
One reader finds Kai’s trip exciting, while another thinks going so far is scary.
Relieved
Someone who feels relieved feels better because a worry or difficult problem has eased or ended.
The child smiles with relief when the missing puppy runs safely through the gate.
Response
A response is what a character feels, says, or does after an event happens to them.
Maya’s tears and jumping are her response when the kite gets stuck out of reach.
Retell
To retell is to tell a story again in your own words, keeping its key details and the order of events.
You retell Zoe’s story by explaining her crashes, new idea, and successful tower.

S

Sequence
A sequence is the order in which events happen, from the earliest event to the latest one.
The seed is planted, a shoot grows, and a flower opens in that sequence.
Setting
The setting is where and when a story happens, including details such as place, time, and weather.
When Maya flies her kite in Hill Park on a windy Saturday morning, that park and morning are the setting.
Similarity
A similarity is something two stories share, found by looking at the same part of each story.
Both Maya and Zoe are helped by a grown-up, which is a similarity in their experiences.
Solution
A solution, also called a resolution, is how a problem gets solved or how things work out at the end.
Building her block tower with a wider bottom is Zoe’s solution, and it finally lets the tower stand.
Speaker tag
A speaker tag is a phrase such as “Lena said” or “he asked” that tells who says the spoken words.
In “Leo called, ‘Wait for me!’” the words “Leo called” identify the speaker.
Story map
A story map is an organizer with places for characters, setting, problem, major events, and solution.
Before retelling a story, you put each important part of it into a story map.
Story pattern
A story pattern is a way events are built, such as a journey or a problem followed by tries and a solution.
Two lost-and-found stories share a pattern even when different objects are lost.
Supporting a lesson
Supporting a lesson means linking it to the story’s problem, actions, and ending that show why it fits.
Maya gets help and recovers her kite, supporting a lesson about asking for help.

T

Third-person narrator
A third-person narrator tells about characters from outside the story using names, “he,” “she,” or “they.”
“Ari opened the box. He smiled” is a short story told in the third person.
Time
The time in a setting tells when events happen, such as morning, winter, or a day long ago.
“On the first morning of winter” gives a time clue for the story’s setting.
Topic
A topic is what a story or message is about, named in a word or phrase; it is not a full lesson.
“Friendship” is a topic, while “Help friends when they need you” expresses a lesson.
Trait
A trait tells what a character is like inside, most of the time, such as patient, kind, or curious.
Maya’s polite words give you a clue to a trait, not just what she owns or wears.
True story
A true story tells about real people and events; you can compare its people, setting, and events with other stories.
A true account of a child’s trip can be compared with a made-up journey story.

V

Venn diagram
A Venn diagram uses overlapping circles to sort shared details into the middle and separate details outside it.
When two characters both get help, “Gets help” goes in the middle where the circles overlap.

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