Writing Stories and Personal Narratives
Grade 1, Grade 2, Grade 3, Grade 4, Grade 5Lesson 2 of 5 in English Writing and Speaking for Ages 6 to 11 Course
What you will learn
- Learn the kinds of stories you can write, find an idea worth telling and make a plan before you start writing.
- Know the kinds of stories you can writeTell the difference between a made-up story, a personal narrative, a recount and a retelling, and learn the five steps writers use to write one.
- Find a story idea worth tellingCollect ideas from your own life and your imagination, and zoom in on one small moment you can tell well.
- Plan your story before you writeUse a story map, a story mountain or a timeline to plan your characters, setting and events in order.
- Know the kinds of stories you can write
- Put the events of your story in a clear order, connect them with time words and group them into paragraphs.
- Build a story with a beginning, middle and endOrganize events so they unfold naturally, from the opening, through a problem, to a solution.
- Link events with time words and transitionsUse words and phrases such as first, after lunch and suddenly to show when things happen and to move the story along.
- Group your story into paragraphsStart a new paragraph for a new time, place, event or speaker so your story is easy to follow.
- Build a story with a beginning, middle and end
- Help your reader see, hear and feel what happens by adding details, describing characters and settings, and letting characters speak.
- Add details about actions, thoughts and feelingsShow what characters do, think and feel, and choose exact words that help the reader picture each moment.
- Describe characters and settingsUse your senses, noun phrases, comparisons and careful word choice to paint a picture of who is in the story and where it happens.
- Write dialogue and punctuate it correctlyLet characters speak to show what they think and feel, and use quotation marks, commas and new lines correctly.
- Add details about actions, thoughts and feelings
- Write an opening that pulls the reader in and an ending that makes the story feel finished.
- Write an opening that hooks the readerIntroduce the characters and the setting and grab the reader's attention from the very first sentence.
- Write an ending that wraps up the storyFinish by solving the problem and showing how the character feels or what they learned, so your reader feels the story is complete.
- Write an opening that hooks the reader
- Turn your plan into a first draft, make it better, fix the mistakes and share a finished copy, even when time is short.
- Write your first draftTurn your plan into sentences and paragraphs, keep your ideas flowing, and vary how your sentences begin.
- Revise to make your story betterReread your draft, get feedback, and add, remove, move or change parts to make the story clearer and more interesting.
- Edit, proofread and publishCheck capital letters, punctuation, spelling and grammar, then make a neat final copy with a good title to share.
- Write a story from a prompt in a set timePlan, write and check a complete story when a teacher or a test gives you a prompt and a time limit.
- Write your first draft
Narrative Writing study guide
1Get ready to write a story
You can write about a real moment or imagine something new. Start by choosing the kind of story and the reader you have in mind. Then find one idea you care about. A few notes or pictures will help you turn that idea into a plan with characters, a setting and events.
1.1 Know the kinds of stories you can write
A narrative tells what happened to someone. It can tell a true event or an imagined one. The events connect, and the reader finds out how things turn out.
Choose the kind of story
| Kind | What you write |
|---|---|
| Made-up story, or fiction | Imagined events, with characters, a setting and a problem. |
| Personal narrative | A true experience from your life, including your feelings. |
| Recount | Real events in order, followed by a closing comment. |
| Retelling | A familiar story told in your own words. |
In fiction, you can invent a talking umbrella. You can also imagine an adventure in your real neighborhood. The place can be real even when the events are made up.
A personal narrative uses words such as "I" and "we." You might tell about losing your first tooth during lunch. Choose details that help someone understand how that moment felt.
For a recount, start with who, where and when. Tell the events in order. End with a comment about the experience. A diary entry or a postcard about a trip can be a recount. Personal narratives and recounts can overlap; personal narratives usually develop feelings and details more fully.
For a retelling, keep the familiar characters and main events in order. Use your own words. You can also create a new version by changing a character or ending on purpose.
Think about your reader
Your audience is who will read your writing. Your purpose is why you write. You might want to make your little cousin laugh. That choice helps you pick simple words and a funny moment.
Follow the writing process
- Plan: gather ideas and put them in order.
- Draft: write the whole story.
- Revise: improve the ideas and words.
- Edit: fix spelling, punctuation, capitals and grammar.
- Publish: make a finished copy to share.
You can return to an earlier step. A new idea while drafting might change your plan.
Most stories tell their main events in the past tense: "I opened the lunchbox. My tooth fell out." Keep those events in one tense. A closing thought about now can change tense: "I still keep that tooth in a tiny box." Dialogue gives the words spoken at that moment: "My tooth is gone!" I cried.
Key Takeaways
- A narrative connects events and shows how they turn out.
- A personal narrative tells a true experience from your life.
- A recount gives real events in order; a retelling uses a familiar story.
- Think about who will read your story and why you write it.
- Plan, draft, revise, edit and publish. You can return to earlier steps.
1.2 Find a story idea worth telling
You do not need an enormous adventure to write a story. A small moment can hold a surprise, a problem or a strong feeling. Pick something you can picture clearly.
Gather ideas
Keep a writer's notebook with quick notes or drawings. Think about a first time, a funny mistake or a time you felt proud. A first sleepover, a dropped birthday cake or a rescued drawing could become a personal narrative.
For fiction, ask "What if...?" What if a library book followed you home? What if a tiny person lived inside your shoe? An object, a picture or an imagined character can start the idea.
You can also change one part of a familiar story. Perhaps the smallest goat refuses to cross the bridge. Think about the new problem that choice creates.
Zoom in on one moment
"My summer vacation" is a wide topic. Writers sometimes call that a watermelon idea. It holds many possible stories. "The moment my canoe drifted away" is a seed idea: one small experience you can tell closely.
Try narrowing an idea in steps:
- Big topic: "Our visit to Grandma."
- Smaller part: "Baking bread together."
- Small moment: "The dough rose out of the bowl."
The last idea gives your reader something to wonder about. What did you do with the dough? How did Grandma react? You have room to describe that moment instead of racing through the whole visit.
Choose an experience you remember well. Picture what you saw and heard. Recall what you thought or felt. Those memories will help you build the story.
Talk or draw first
Tell the moment aloud to someone. Notice where your voice becomes excited or where your listener asks a question. That may show you the part worth developing.
You can sketch a few pictures before writing. Draw what happened first and what happened next. Add a few words beside each picture. A young writer can begin with two pictures and two sentences.
Fit a prompt
A prompt gives you a starting idea or instruction. Read it carefully. For "Write about a time you helped someone," choose a moment when your help mattered. A story about making bread fits if helping Grandma is central to what happened. Merely mentioning help in the final sentence would leave most of the story off the topic.
Key Takeaways
- Collect true moments and imagined "What if...?" ideas.
- Zoom in on one small event with a problem, surprise or feeling.
- Talking or drawing can help you find details and order events.
- Choose an idea that fits the prompt.
1.3 Plan your story before you write
A plan holds your ideas before you turn them into a story. Use quick notes or pictures. You need enough to remember the route from the beginning to the ending.
Make a story map
A story map gives each main part its own space. Here is a plan for an imagined story:
- Characters: Nia; her little brother, Max.
- Setting: the garden on a warm evening.
- Problem: their paper lantern blows into a tree.
- Events: they try jumping; Max spots a long branch; they ask Dad to help.
- Solution: Dad uses the branch to lower the lantern.
- Feeling at the end: relieved and ready to hang it again.
The solution grows from the search and the branch. Planning it now helps you avoid stopping while the lantern is still stuck.
Give a character more than a name. Note what they want and what they are like: "Nia wants the garden party to look beautiful; careful but impatient." For the setting, note a few things to see, hear or smell.
Choose a plan that helps
A beginning-middle-end plan has three boxes. Put the characters and setting in the first. Put the problem and connected events in the middle. Put the outcome and final feeling in the last.
A story mountain shows the shape of the action. The opening sits at the bottom. The build-up climbs toward the biggest problem or most exciting moment. The other side shows events that sort things out. The ending is at the bottom again.
A timeline or numbered list works well for a true experience. Put the real events in order. For a first skating lesson, you might note: "put on skates → hold rail → let go → glide → smile." Say the events aloud to check the order.
Turn parts into paragraphs
Group notes that belong together. Nia and Max arriving in the garden can form one paragraph. The lantern blowing away starts a new event. Their search and the rescue can each have their own paragraph.
These are notes, so "lantern caught in tree" is enough. Your draft will turn it into a full sentence with details. Copying the notes directly would leave your reader with fragments.
Keep planning brief enough to leave time to write. A few boxes can do the job. If a better idea comes while drafting, change the plan. Check which later events and ending need to change with it.
Key Takeaways
- Use short notes or pictures for a plan.
- A story map records characters, setting, problem, events and solution.
- A story mountain shows build-up, high point and ending.
- A timeline puts real events in order.
- Group related notes into parts that can become paragraphs.
- Check the ending again when you change an earlier event.
2Tell what happened in an order your reader can follow
Your reader follows the path you make through the events. Give that path a beginning, a connected middle and an ending. Time words show when things happen. Paragraphs help readers notice changes without losing their place in the story.
2.1 Build a story with a beginning, middle and end
Your reader needs to follow what happens and why. A clear sequence, or order of events, makes that possible. Begin with events in the order they happened.
Build the three parts
The beginning introduces the characters and setting. The middle develops the problem and what happens because of it. The end shows how the problem is solved or how things turn out.
Some classrooms use these names:
- Orientation: who, where and when.
- Complication: the problem that changes things.
- Series of events: what happens as characters deal with it.
- Resolution: how the problem is settled.
A story mountain also shows the build-up and climax, the most important or exciting moment. The climax usually comes near the end, before the story settles.
Make one event lead to another
Read this short plan:
- A gust blows Tessa's drawing out of her hands.
- The drawing catches against a fence.
- Tessa reaches for it, but another gust lifts it away.
- Her friend pins it down with a backpack.
- They carry the creased drawing home together.
Ask "What happened because of that?" after each event. The gust causes the chase. The second gust makes the problem harder. The friend's action solves it. The moment when the drawing almost escapes can be the high point.
Compare a jumpy version: "The drawing flew away. Tessa ate a sandwich. Her friend saved the drawing." The sandwich breaks the action without helping the reader understand the rescue. Remove it, or put it where it belongs in a different story.
Shape a recount
A recount needs an opening that tells who, where and when. Then give real events in time order. Finish with a closing comment about the experience. A trip can be worth recounting even without a made-up problem.
If you are starting out, tell two events in order and add an ending. As you grow, connect more events and build toward a high point.
Show a jump to an earlier time
A flashback takes the reader to an earlier event. Signal the jump: "A year earlier, Tessa had lost another drawing." Signal the return too: "Now, she held this one tightly." These words keep the remembered event separate from the present action of the story.
Number your plan's events before drafting. If something feels confusing when you reread, check those numbers and move the misplaced part.
Key Takeaways
- Give your story a beginning, connected middle and clear ending.
- The complication is the problem; the resolution settles it.
- Build events toward the high point, or climax.
- A recount gives real events in order and a closing comment.
- Signal both the start of a flashback and the return from it.
2.2 Link events with time words and transitions
Time words help your reader follow when events happen. You may also hear them called temporal words, time connectives or transitions. Choose each one for the job it does.
Match the word to the time
| Job | Words and phrases |
|---|---|
| Start a sequence | "First" |
| Move to the next event | "Next," "then," "after that" |
| Show a longer jump | "Three days later," "the next morning" |
| Show events happening together | "Meanwhile" |
| Introduce a surprise | "Suddenly" |
| Show the last event or a wait ending | "Finally," "at last" |
Suppose Jun is making a puppet while his sister paints scenery. Write: "Jun glued on the eyes. Meanwhile, his sister painted a forest." Both activities happen at the same time. "Later" would tell a different order.
After the glue dries, the puppet can move. Write: "When the glue dried, Jun lifted the puppet." That time group tells your reader why this action happens now.
Link events in different ways
Time links can be one word, a phrase or a longer group:
- "Then he waved the puppet."
- "After dinner, he put on a show."
- "As soon as the curtain opened, everyone leaned forward."
Put a comma after an opening time phrase or group: "After dinner, ..." and "When the curtain opened, ..." A short word such as "Then" often has no comma.
You do not need a time word at every sentence's start. Try: "Jun reached for the puppet. Its head fell off. Suddenly, everyone burst out laughing." The first two sentences already follow a clear order. The third marks the surprise.
Begin with where or how
A place phrase can help the reader move with a character: "Behind the curtain, Jun searched for more glue." A phrase about how can show the action: "Without a sound, his sister handed him the bottle."
These phrases vary sentence beginnings while giving useful information. Choose the one that matches what your reader needs to know.
Skip an unimportant stretch
"The next evening, Jun tried the show again" jumps over the hours between shows. You do not need to describe every meal and every trip upstairs. Keep the events that matter, and use the time phrase to make the jump clear.
Key Takeaways
- Choose time words that show the real order of events.
- "Meanwhile" shows events happening at the same time.
- Use commas after opening time phrases or longer time groups.
- Use place and manner phrases to vary sentence beginnings.
- A time phrase can move past unimportant hours or days.
2.3 Group your story into paragraphs
A paragraph groups sentences about one part of your story. It helps readers notice when the story moves on. Start it on a new line, with an indent or a blank line before it.
Notice what changes
Use TiPToP to remember four reasons to begin a paragraph:
- Time: the next morning arrives.
- Place: the character moves into the kitchen.
- Topic: a new event begins.
- Person: someone new takes over the action.
Keep sentences about the same moment together. A new sentence does not always need a new paragraph.
Divide a short story
Read this draft as two groups:
"Rafi waited beside the school gate. His paper crown kept sliding over his eyes. He pushed it up and watched for his aunt."
"Back at home, Rafi placed the crown beside the cake. His aunt lit the candles, and everyone began to sing."
The first paragraph stays at the gate. Its sentences all belong to the wait. The second moves to home, so it starts a new paragraph. "Back at home" tells the reader what changed.
Now suppose Rafi drops the cake and has to save it. That new event could begin another paragraph, even though he stays at home. The break would show that the action has shifted.
Give each speaker a new line
When a different character speaks, start a new paragraph:
"Is that crown for me?" Aunt Lina asked.
"Only if you help with the candles," Rafi said.
Each line belongs to a different speaker. A dialogue paragraph may be only one sentence long.
Check your plan and draft
Your plan can help you find paragraph groups. A box about arriving may become one paragraph. The next box might show a problem. A longer box may need more than one paragraph if the time or place changes.
Writing everything in one block hides those changes. Breaking after every sentence makes connected moments feel choppy. Read a few sentences together and ask, "Are we still in the same part?" Put the break where that part changes.
Key Takeaways
- Group sentences about the same part of the story.
- TiPToP means Time, Place, Topic and Person.
- Start a new paragraph whenever the speaker changes.
3Bring your story to life with details, description and dialogue
Your reader cannot see the scene in your head. Details can help them picture it. Show what characters do, think and feel. Add a few sights, sounds or other senses. Let characters speak at moments when their words make a difference to the action.
3.1 Add details about actions, thoughts and feelings
A detail tells your reader something exact. "The game was exciting" names a feeling. "I caught the ball just before it hit the ground" shows the moment that made it exciting.
Ask questions about the moment
Start with: "I dropped the bowl." Ask who, what, where, when, why and how. You might write: "At breakfast, I reached for the jam and knocked my cereal bowl onto the floor."
The added details explain the action. Your reader knows when it happened, what fell and how it happened. Choose the answers that help tell this story.
Add actions, thoughts and feelings
Actions show what someone does: "I froze with the spoon in my hand." Thoughts show what goes through their mind: "Could I clean it before Dad came in?" Feelings show their experience: "My face grew hot."
For a personal narrative, your own thoughts matter. Two people can remember the same event differently. Tell what you noticed and how you felt during your experience.
Show an important feeling
Showing lets the reader work out a feeling from clues. Compare:
- Telling: "Amir was disappointed."
- Showing: "Amir folded the empty invitation envelope and stared at the door."
Showing works best when the details fit the event. If Amir was expecting a friend who did not arrive, the empty envelope and waiting help us understand his feeling.
You can still name feelings directly. A brief "I was tired" may be enough for the walk home. Save fuller showing for the moments that matter most.
Choose exact nouns and strong verbs
A precise noun names the thing clearly. "A beetle" gives a clearer picture than "a bug." A strong verb shows how an action happens. "Staggered" tells more than "went" when someone is struggling to walk.
Start with: "The animal went under the chair." Choose the animal and action: "The kitten wriggled under the chair." You now have a smaller animal and a movement your reader can picture.
Do not replace a word just because a longer one exists. Pick the word that matches what happened.
Spend details where they help
For a story about dropping cereal, the crash, cold milk and your reaction belong. A long account of choosing socks would pull attention away. Reread each detail and ask what it helps the reader see or understand. Cut details that lead away from the important event.
Key Takeaways
- Use questions such as who, where, why and how to find useful details.
- Actions, thoughts and feelings help readers understand a character.
- Show important feelings through details that fit the moment.
- Choose exact nouns and verbs that show how an action happens.
- Give important moments more detail than small passing events.
- Cut details that do not help the story.
3.2 Describe characters and settings
Description helps readers picture your characters and setting. Add it where the action happens. A few exact details can make a scene clear without stopping the story.
Use your senses
Think about sight, hearing, smell, taste and touch. In a bakery, you might notice warm bread, a rattling tray and a floury counter. Choose the senses that belong to the moment; you do not need all five in every scene.
Try: "I pressed my palms against the warm bag of rolls." The touch detail fits an action. It also helps the reader feel the warmth.
A setting tells where and when. "A playground" gives the place. "A playground just after a rainstorm" adds time and helps you choose puddles, dripping swings or damp shoes as details.
Show what a character is like
Appearance tells how someone looks. Actions, speech and feelings tell more about who they are. "Mara had a red coat" gives a picture. "Mara wrapped her red coat around the shivering puppy" also shows care.
Match the detail to what matters. A muddy sleeve may matter when a character tries to hide a fall. Eye color may add nothing to that moment.
Build a noun phrase
A noun phrase names a person, place or thing. You can expand it with describing words:
- "the gate"
- "the rusty gate"
- "the rusty garden gate with a broken latch"
"Rusty" goes before the noun. "With a broken latch" comes after it. Both give information about the gate. Do not stack words with the same meaning, such as "big, huge, enormous." Choose the clearest one.
Make a useful comparison
A simile compares using "like" or "as": "The wet path shone like a silver ribbon." A metaphor says one thing is another: "The wet path was a silver ribbon."
Both can help a reader picture the path. Use a comparison when it gives a clear image. You do not need one in every sentence.
Choose the mood
Mood is the feeling a scene gives its reader. "Branches scraped the dark window" may feel spooky. "Bright leaves tapped the sunny window" feels gentler.
Choose words that work together. Then weave them into movement: "I ducked beneath the dripping leaves and hurried toward the gate." The setting stays vivid while the story continues.
Key Takeaways
- Choose sensory details that fit the action.
- The setting includes both place and time.
- A character’s actions and speech can reveal what they are like.
- Expand a noun phrase with useful describing words.
- A simile uses "like" or "as"; a metaphor says one thing is another.
- Word choice helps create the mood.
3.3 Write dialogue and punctuate it correctly
Dialogue is what characters say. Use it at a moment when their words show a feeling, reveal something or move the story forward. "The gate is locked!" gives the characters a problem to deal with.
Mark the spoken words
Use double quotation marks around the exact words spoken:
"I have a key," said Luis.
Luis says only "I have a key." The words "said Luis" form the dialogue tag. They tell who speaks and stay outside the quotation marks.
Put the tag after or before
With the tag after a statement, replace the spoken sentence's period with a comma. Keep it inside the closing quotation mark:
"It fits," said Luis.
A spoken question keeps its question mark:
"Will it turn?" asked Eva.
An exclamation keeps its exclamation point:
"At last!" shouted Luis.
The tag begins with a lowercase letter, as in "asked Eva." A name or the word "I" still begins with a capital: "Will it turn?" Eva asked.
When the tag comes first, put a comma after it. Begin the speech with a capital, and keep the spoken sentence's end mark inside:
Eva said, "Try again."
Split a spoken sentence
A tag can interrupt one sentence:
"If I push," said Eva, "you can turn the key."
Read the speech without the tag: "If I push, you can turn the key." It is one sentence, so the continuation "you" stays lowercase. Put commas before and after the interrupting tag. A name or the word "I" still needs its capital letter.
For two spoken sentences, use a period after the tag:
"It worked," said Luis. "We can go inside."
Change speaker, change line
Start a new paragraph whenever someone else speaks:
"You go first," said Eva.
"Let's go together," said Luis.
Use "said" and "asked" freely. Choose "whispered" or "shouted" when the way someone speaks matters. Mix short dialogue with action: "It's dark," Eva whispered as she stepped through the gate. In American English, commas and periods belong inside the closing quotation mark.
Key Takeaways
- Put double quotation marks around the spoken words only.
- A dialogue tag tells who speaks.
- Use a comma inside the closing mark before a following tag for a statement.
- Keep a spoken question’s question mark or an exclamation’s exclamation point.
- A tag before speech takes a comma.
- Use lowercase for a split-sentence continuation unless the word needs a capital.
- Start a new paragraph for each new speaker.
4Begin and end your story well
The first lines make your reader curious. The last lines show how things turn out. Try different beginnings and endings for the same events. Choose ones that fit together, so the reader can step into the story and leave it feeling that the important part is finished.
4.1 Write an opening that hooks the reader
Your opening welcomes the reader into the story. It catches their interest and quickly helps them find their feet. Who is there? Where and when does the action happen?
Start close to the interesting part
Suppose your story is about a paper boat escaping down a stream. Starting with getting dressed and eating breakfast delays the event. Begin near the stream, just before the boat escapes.
A hook makes readers want to keep going. You can start in several ways:
- Action: "My paper boat spun toward the drain."
- Dialogue: "Catch it!" I shouted.
- A question: "Could a paper boat survive that rushing water?"
- A sound: "SPLASH! My shoe landed in the stream."
- Setting: "Rainwater raced along the curb beside our house."
Choose the opening that fits the story's feeling. A quiet setting can work well for a thoughtful story. An action opening can take readers straight into a problem.
Give the reader clues
After the hook, add what the reader needs. Try:
"My paper boat spun toward the drain. I ran along the curb outside our house, reaching for it with a stick."
We know the main character is telling the story. We can picture the place. The boat heading for the drain hints at the problem. Later sentences can add more details.
A sound by itself does less work. After "SPLASH!" explain what made the sound and who is there.
Open a true experience
A personal narrative can start with when and where: "After school, I launched my first paper boat in the rainwater." Add a feeling that belongs: "I grinned as it floated away."
You do not need "This story is about my boat." Let the reader see the event beginning. "Once upon a time" suits a fairy tale or its retelling. An everyday experience usually has a clearer start with action or a vivid detail.
Try another first sentence
Write two possible openings for the same events. Read each aloud and ask what it makes you wonder. Then choose one and add the clues the reader needs. Revising a beginning can mean changing only a sentence or two.
Key Takeaways
- A hook catches the reader’s interest.
- Quickly introduce the character, setting and hint of a problem.
- Start near the interesting event.
- Try more than one opening and choose the one that fits.
4.2 Write an ending that wraps up the story
An ending shows how things turn out. It gives your reader closure, the feeling that the important part is finished. The last lines should answer the story's main question.
Settle the problem
Suppose Eli spends the story trying to return a lost scarf. The ending needs to tell whether he finds its owner. "Then Eli went home" leaves that question hanging.
Build the ending from what Eli does. Perhaps he takes the scarf to the school office. A child recognizes it and thanks him. The solution follows his choice to ask for help.
Try:
"The girl wrapped the scarf around her neck. Eli smiled as she waved goodbye through the office window."
We see the scarf returned. Eli's reaction adds a feeling after the problem is settled.
Choose a final thought
Your last sentence can show a feeling, a lesson, a memory or a hope:
- Feeling: "I walked home feeling taller than before."
- Lesson: "Next time, I would ask for help sooner."
- Memory: "Whenever I wear my scarf, I remember her smile."
- Hope: "I hoped we would meet again the next morning."
Choose a thought that grows from the events. You do not have to add a lesson to every story.
A recount can finish with a closing comment about the whole experience: "That muddy walk became my favorite part of the trip."
Come back to the beginning
A circular ending returns to something in the opening. If the story begins, "The hallway felt enormous," it might finish, "The hallway was just as long, but now I knew where to go."
The repeated detail helps the reader notice a change. The hallway has not shrunk; the character feels more confident.
Give the ending room
Writing "The end" does not explain the outcome. Save time for the final action and feeling. If you have a long middle, check that your last lines still show what happened to the problem.
Avoid solving a problem with sudden luck that has no place in the earlier events. A dream ending that erases the adventure can also leave readers feeling that the events did not matter. Plan a solution the characters help bring about.
Try two endings for your own story: one happy and one thoughtful. Check that each settles the same main question before you choose.
Key Takeaways
- Show how the story’s main problem turns out.
- Let the solution grow from the events and the characters’ actions.
- A final feeling, memory, lesson or hope can give closure.
- A recount ends with a closing comment.
- A circular ending returns to a detail from the opening.
5Draft, revise, edit and share your writing
A plan becomes a story when you turn the notes into sentences. Then you can improve what you wrote, fix mistakes and share it. Each pass has a useful job. When time is short, keep all those jobs in a smaller form and leave room to finish the ending.
5.1 Write your first draft
Your first draft is the first whole version of your story. It gets the ideas onto the page. You can change it later, and a changed version is another draft.
Grow notes into sentences
Keep your plan beside you. Follow one part at a time and check off each event after you write it.
A note might say: "wind takes hat." Your draft can say: "A sudden gust lifted my hat and sent it rolling across the field." The note names the event. The sentence lets your reader picture it.
Read the next note and continue. Do not stop after the opening to polish every word while the rest of the story is unwritten.
Keep your ideas moving
If a spelling stops you, try the word and circle it. Check it when you edit. On paper, leave space between lines or a wide margin for changes. On a computer, save a copy before big changes.
Your plan can change while you draft. If your hat catches on a fence instead of falling into a puddle, update the later events too. The ending still needs to fit what happened.
Write complete sentences
Start each sentence with a capital letter. End with a period, question mark or exclamation point. Words such as "and," "but," "so" and "because" help join connected ideas.
Compare:
"I reached for the hat. The gate was locked."
"I reached for the hat, but the gate was locked."
Both versions make sense. The second joins the attempt and the problem.
Vary your beginnings
A string of "I went ... I saw ... I got ..." can sound the same. Let a place or time phrase lead sometimes: "Beyond the gate, my hat tumbled into the grass." A short sentence can make a moment stand out: "It was gone."
Mix sentence lengths where they help your meaning. You do not need to change every sentence to make them all different.
Keep track of tense
For past events, write: "I pushed the gate and called for help." Do not slip into "I push the gate and called for help." The actions happen in the same part of the story.
Dialogue can use the words said at that moment: "My hat is over there!" I shouted. A closing thought about now can also change tense: "I still look for that hat whenever it is windy."
Key Takeaways
- Use your plan to write the whole story from beginning to end.
- Turn short notes into complete sentences with details.
- Circle uncertain spellings and check them later.
- Vary sentence beginnings and lengths where it helps.
- Keep main events in one tense; change tense when the time changes.
5.2 Revise to make your story better
Revising improves what your story says and how it says it. You may change events, details, order or words. Revise before editing so you do not spend time fixing words you will cut.
Listen to your draft
Read it aloud slowly. Notice places where you pause because something is missing or confusing. Ask whether the events connect, the opening interests you and the ending feels finished.
Compare your draft with your plan. A missing attempt or clue can leave the solution hard to follow.
Use ARMS
ARMS names four revising moves:
- Add a needed event, detail, feeling or line of dialogue.
- Remove a part that repeats or does not belong.
- Move a sentence or event to a clearer place.
- Substitute a more exact word when it fits.
Here is a draft:
"I made a tower. It was good. My little sister bumped it. It fell. I made it again."
First, add what makes the fall matter: "I had balanced the last block on top when my sister's elbow hit the table."
Next, replace the vague "It was good" with a picture: "The tower rose higher than my knee." Remove the old sentence once the new detail does its work.
Now develop the ending: "My sister held the bottom blocks while I built. This time, we made the tower together."
These changes tell us what the tower looked like, why it fell and how the children handled the problem. Copying the original more neatly would not make those changes.
Ask a reader for help
A partner, teacher or someone at home can tell you what they pictured and where they got lost. Two stars and a wish means two things that work and one suggestion.
Useful feedback is kind and exact: "I could picture the tall tower. I liked how your sister helped. I wish I knew how you felt when it fell."
Use that wish to add a thought or action. You might write: "I clenched my fists, then took a long breath."
Mark your changes
Use a caret, "^", to show where words belong. Cross out words you remove. An arrow can show where a sentence moves. You can work with an adult to add one or two helpful details.
Finish this pass by checking the beginning, connected events, paragraphs, details and ending. Check dialogue where it helps the story. Then move on to the spelling and punctuation pass.
Key Takeaways
- Revise ideas, order, details and words before editing.
- Read aloud and compare the draft with your plan.
- ARMS means Add, Remove, Move and Substitute.
- Give kind feedback that points to a specific part.
- Use feedback to make a real change.
- Carets, crossing out and arrows can show revisions.
5.3 Edit, proofread and publish
Editing fixes errors in your writing. Proofreading is the careful reading that helps you spot them. After revising your story, check the smaller details one sentence at a time.
Remember CUPS
- Capitals: sentence beginnings, names, days, months and "I."
- Usage: words and grammar, including verbs and tense.
- Punctuation: periods, commas, question marks, exclamation points and quotation marks.
- Spelling: check each word.
Read slowly, pointing to words if that helps. You can check sentences from last to first to notice what is on the page. Use that backward order for the checking pass, while keeping the story's final events in their proper order.
Work through an edit
Before:
"on monday my cousin and i build a den it fell down"
First, add capitals: "On," "Monday" and "I." Next, keep the event in the past: change "build" to "built." Then separate the complete sentences.
After:
"On Monday, my cousin and I built a den. It fell down."
The period stops two sentences from running together. You could also join connected sentences with a suitable joining word: "We built a den, but it fell down." A comma alone between those complete sentences would not do the job.
Read for words that look right
A dictionary, word wall or spell-checker can help. Still read the sentence yourself. A spell-checker may accept "form" when you meant "from," because both are real words. The meaning tells you which one belongs.
Check your dialogue too. Quotation marks surround the spoken words. A comma or end mark goes inside the closing mark. Each new speaker starts a new paragraph.
Mark and fix
Circle a spelling that needs checking. Put a caret, "^", where a word or mark is missing. Three short lines under a letter can mean "make this a capital." Make the correction, then reread the whole sentence.
Share a finished copy
Publishing means making a final copy to share. You can write neatly, type, make a little book or read aloud. Add a title that fits the event and makes someone curious. "The Leaning Den" tells more than "My Story." Add pictures if you want them to help tell the story.
Key Takeaways
- Proofread slowly to find errors, then edit them.
- CUPS means Capitals, Usage, Punctuation and Spelling.
- Separate complete sentences or join them correctly.
- Read for meaning even after using a spell-checker.
- Check dialogue marks and new-speaker paragraphs.
- Publish a neat final copy with a fitting title.
5.4 Write a story from a prompt in a set time
A prompt gives you a topic, picture, title or starting line. With a time limit, you still plan, draft and check. You just make each part shorter.
Read and choose
Read the prompt twice. Mark the key words. Does it ask for a true experience or a made-up story? A prompt about "a time you kept trying" needs an event where your effort matters.
Keep the idea small enough to finish. One main character, one setting and one problem give you room to tell a complete story. A huge adventure with many people can be hard to wrap up in time.
Divide the time
Leave a short part for planning, most for writing and a final part for checking. For a 40-minute classroom task, one workable plan is:
- First 5 minutes: choose an idea and make notes.
- Next 30 minutes: write the story, including its ending.
- Last 5 minutes: reread and check.
Another split is 10 minutes to plan, 25 to write and 5 to check. Both use the full 40 minutes. Look at the clock when each part should finish.
Plan the ending early
For "Write a story about something that goes missing," you might note:
- Beginning: Bo sets out his seed packet in the garden.
- Middle: wind blows it away; he searches near the fence.
- Ending: he spots it under a flowerpot and plants the seeds.
These notes give the story a destination. You can still change a detail as you write.
Draft with a few strong choices
Open near the interesting moment. Link the events clearly and group them into paragraphs. Put useful details into the most important moment. Add a short line of dialogue if it helps: "There it is!" Bo cried.
You do not need to describe every part equally. The search and discovery matter more than the walk from the house.
Finish and check
If time is running short while the problem is still open, write a brief ending that settles it. Let it grow from the character's actions.
Use the last minutes for the biggest reading problems: a missing word, a broken sentence, a missing capital or period. Check dialogue marks too. Small, neat corrections are fine. A finished story with clear events gives your reader more than an unfinished adventure.
Key Takeaways
- Read the prompt twice and choose an idea that fits.
- Keep the story small enough to finish.
- Divide time between planning, writing and checking.
- Plan the outcome before drafting.
- If time is short, settle the problem with a brief ending.
- Use the last minutes to fix the biggest reading problems.
Narrative Writing examples
1Make a story plan from one small moment
13 steps
- 1IntroductionStart with something worth telling
You have many things you could write about. Choosing one moment makes the job easier. We will turn a memory about a windy day into a plan. First choose the kind of story. Then find the small event and decide how it begins and ends.
- 2ExplanationChoose true or imagined events
A personal narrative tells a true experience from your own life. Fiction tells imagined events. The fiction can happen in a real place. If a hat really blew away from you, tell that memory. If the hat flew to the moon, you are imagining a story.
- 3ConnectionSee the other story choices
A recount gives real events in order and a closing comment. A retelling puts a familiar story into your own words. You can create a new version by changing a part on purpose. For our windy-day story, we will stay with a true memory and the writer’s feelings.
- 4ChallengeChoose for this writer
Paz wants to tell the real afternoon she lost her hat. She wants to include how worried she felt. What kind of story fits?
---reveal---
A personal narrative fits. It tells her own experience and feelings. A made-up adventure would change the kind of story she wants to tell.
- 5TipKnow your reader and your next steps
Paz writes for her class, so she picks words her classmates can follow. She will plan, draft, revise, edit and publish. These steps can loop back: a new idea while drafting may send her back to the plan. The finished story comes after those changes.
- 6ExampleChoose the seed inside the big idea
Paz first writes "My weekend." That wide topic holds too much. She narrows it to "Our windy walk," then to "The moment my hat blew into a bush." That seed idea gives her one problem and room to describe her worry and relief.
- 7ChallengeTest a small moment
Your wide idea is "Our trip to the market." What smaller moment could hold a surprise or problem? Think of one before revealing an example.
---reveal---
"When an orange rolled out of my bag" would work. You can show the chase and what happened to the orange, without telling the whole trip.
- 8TipGather before choosing
Keep a notebook of first times, surprises and strong feelings. For made-up stories, ask "What if...?" Talk or draw to test an idea before writing. If you have a prompt, check that the important event fits it. Choose a memory you can picture clearly.
- 9ExampleMake a map with short notes
Paz makes these notes:
- Who: Paz and her aunt.
- Where and when: a park, windy afternoon.
- Problem: hat blows into bush.
- Events: chase it; spot it; ask for help.
- Solution: aunt lifts it free.
These notes hold the route. The draft will grow them into full sentences.
- 10Key InsightGive the problem an outcome
Planning the ending gives Paz somewhere to go. The hat is stuck, so someone needs to free it. Her aunt’s help settles the problem. If Paz changes the bush to a stream while drafting, she must check the search and rescue again so they still fit.
- 11AnalogyChoose another planning shape
Think of a story mountain as the shape of the excitement. The build-up climbs to a high point, then events settle toward the ending. A timeline does a different job: it lines up real events in order. Pick the shape that helps you hold your ideas.
- 12ChallengeCheck the whole plan
Paz changes her idea: the hat gets caught on a low branch. Her plan still ends "Aunt wades into the stream." What needs changing, and why?
---reveal---
Change the rescue so it deals with the branch. Her aunt could lift the hat free. The small moment, problem and ending need to connect.
- 13RecapYour idea is ready to grow
You chose a kind of story and a reader. You narrowed a wide idea to one small moment. A few notes now show the characters, setting, problem and outcome. Try making that kind of plan for a moment you remember, then use it to begin drafting.
2Give your reader a clear path
14 steps
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- 1IntroductionFollow a runaway balloon
- 2ExampleSet up the beginning
- 3ExampleLet trouble lead to action
- 4ExplanationFind the high point and the outcome
- 5ChallengeRepair the event order
- 6TipMark a memory clearly
- 7ExplanationChoose the link for its meaning
- 8ExampleMake a useful time phrase
- 9ChallengeKeep the times true
- 10ExplanationGroup one part together
- 11TipUse TiPToP to spot a change
- 12ExampleGive the reply a new line
- 13ChallengeLink time and paragraphs
- 14RecapCheck the reader’s path
3Make a wobbling cart feel real
17 steps
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- 1IntroductionBring one scene into focus
- 2ExampleReplace a vague action
- 3ExampleLet a body detail show worry
- 4ChallengeChoose a detail that belongs
- 5ExampleAdd a sense during the action
- 6ExplanationBuild the thing you want readers to see
- 7ConnectionUse a clear comparison
- 8ChallengeChange the scene’s feeling
- 9ExplanationLet the friends speak
- 10ExampleFollow a statement with its tag
- 11ExampleKeep a spoken question’s mark
- 12ExampleSplit one sentence carefully
- 13Key InsightStart a new spoken sentence
- 14ChallengeCheck both marks and words
- 15TipKeep each speaker’s turn clear
- 16ChallengeBring the choices together
- 17RecapChoose details with a job
4Try two ways in and two ways out
10 steps
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- 1IntroductionFrame a story about a cracked cup
- 2ExampleBegin near the accident
- 3ExampleTry a different hook
- 4ChallengeChoose a beginning that does both jobs
- 5ExplanationMake the outcome follow the events
- 6ExampleEnd with an action and feeling
- 7ConnectionReturn to an opening detail
- 8ChallengeFind what is still missing
- 9ChallengeMatch the frame to the story
- 10RecapRead the first and last lines together
5Grow a rough draft into a finished story
17 steps
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- 1IntroductionMake a draft better in passes
- 2ExampleTurn the note into an event
- 3TipKeep going when a word slows you
- 4ChallengeKeep the event time clear
- 5ExplanationReread for a missing connection
- 6ExampleAdd the needed event
- 7ChallengeChoose an ARMS move
- 8TipAsk for useful feedback
- 9ConnectionChange from ideas to errors
- 10ExampleFix a run-on in stages
- 11ChallengeRead past the spell-checker
- 12ExampleGet the story ready to share
- 13ExplanationShrink the process for a timed task
- 14ExampleGive each job some time
- 15ChallengeRescue an unfinished timed story
- 16ChallengeChoose the pass that fixes the problem
- 17RecapKnow what each pass is for
Narrative Writing practice questions
Set 1: Find an idea and build a clear story10 Practice Questions
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Set 2: Show the moment and let characters speak10 Practice Questions
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Set 3: Turn a draft into a story to share10 Practice Questions
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Set 4: Choose changes that help your reader10 Practice Questions
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Set 5: Solve writing problems from start to finish10 Practice Questions
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Stuck on your own question? Homework Help
Key Terms
A
Action opening
ARMS
Audience
C
Character profile
Circular ending
Climax
Closing comment
Closure
Complete sentence
Complication
Conclusion
CUPS
D
Description
Detail
Dialogue
Dialogue tag
Draft
E
Editing
Expanded noun phrase
F
Feedback
Fiction
Flashback
H
Hook
I
Indent
M
Manner phrase
Metaphor
Mood
N
Narrative
O
Opening
Orientation
P
Paragraph
Personal narrative
Plan
Precise noun
Prompt
Proofreading
Publishing
Purpose
Q
Quotation marks
R
Recount
Resolution
Retelling
Revising
Run-on sentence
S
Seed idea
Sensory detail
Sequence
Setting
Showing
Simile
Speaker
Split quotation
Story map
Story mountain
Strong verb
T
Tense
Time limit
Time phrase
Time plan
Time word
Timed writing
Timeline
TiPToP
Transition
Two stars and a wish
W
Watermelon idea
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