Networks and the Internet

Learn how data really gets from one device to another. Tell PAN, LAN and WAN apart, see what routers, switches and servers do, and compare cables with Wi-Fi, Bluetooth and cellular links. Follow packets across the internet, find out how IP addresses and DNS get them to the right place, and explain why the internet and the web are not the same thing. Then use what you know to plan, test and protect a small network.

Grade 7Lesson 7 of 10 in Computing for Ages 11 to 14 Course

What you will learn

  1. Describe what networks are for, sort them by the area they cover, and say what each piece of network hardware does.
    • Explain what a network is and why devices connect
      Define a network, weigh up its benefits and limits, and explain why devices need agreed rules to communicate.
    • Tell PAN, LAN and WAN apart
      Sort networks by the area they cover and who runs them, and see how one home can use all three types at once.
    • Say what each network device does
      Explain the job of network cards, switches, access points, routers, modems and firewalls, and tell them apart in a home or school network.
  2. Compare cables and wireless connections, choose the right one for a job, and measure a connection by its bandwidth, latency and reliability.
    • Compare copper and fiber-optic cables
      Explain how copper and fiber cables carry data and pick the right cable for a distance and a job.
    • Compare Wi-Fi, Bluetooth and cellular networks
      Explain how wireless connections use radio waves and match Wi-Fi, Bluetooth and cellular networks to what each does best.
    • Decide between wired and wireless
      Weigh speed, reliability, mobility, cost and security to choose a suitable connection for a real situation.
    • Measure bandwidth, latency and reliability
      Use bandwidth, latency and reliability to describe a connection, work out download times, and explain why a network slows down.
  3. Explain how data is split into packets, how routers move them along many possible paths, and what happens when something goes wrong.
    • Split data into packets and put it back together
      Describe what a packet contains, why data is sent this way, and how the receiver rebuilds the original.
    • Explain how routers move packets and keep the internet working
      Follow packets from router to router, work out routes on a simple network, and explain why many paths make the internet resilient.
    • Explain why data goes wrong and how it gets fixed
      Say why transmission errors and packet loss happen, how they are detected and repaired, and how to reduce them.
  4. Read IP addresses, explain why they are needed, and show how web addresses are turned into IP addresses.
    • Read and explain IP addresses
      Explain what an IP address is for, recognize IPv4 and IPv6 addresses, and tell private addresses from public ones.
    • Explain URLs, domain names and DNS
      Break a URL into its parts and describe how DNS finds the IP address of a website.
  5. Explain what servers do, separate the internet from the services that run on it, and trace a web page request from start to finish.
    • Explain what servers and clients do
      Describe how clients and servers work together and how websites, streaming, messaging and cloud storage rely on servers.
    • Tell the internet and the web apart
      Explain why the web is one service that runs on the internet, and sort everyday activities correctly.
    • Follow a web page request from start to finish
      Combine addresses, packets, routers and servers to trace how a page reaches a browser, and use error messages to see where a request failed.
  6. Use what you know to plan a small network and its internet connection, track down faults, and keep data safe as it travels.
    • Plan a small network and its internet connection
      Compare ways of connecting to the internet and plan the hardware and layout of a home or classroom network.
    • Test a connection and find the fault
      Work through a problem step by step and use ipconfig, ping and traceroute to find where a connection fails.
    • Protect data on a network
      Explain why data needs protecting as it travels, and use encryption, passwords and firewalls to make a small network safer.

Computer Networks and the Internet study guide

6 chapters

1

Explain what a network is and what it is made of

Networks let devices share files, printers and messages across a room or around the world. Their scale and equipment explain which jobs they can do. Learn to recognize the devices and links in a familiar setting, then follow how they work together. A local print job and a website request begin on the same classroom network, but take different paths when one needs to leave the building.

1.1 Explain why devices connect

A phone sending a photo and a classroom sharing a printer both use a network. A computer network is two or more connected devices that exchange data. The devices do not have to be computers: printers, sensors, phones and game consoles can all take part.

Devices, links and shared resources

Each connected device is a node. A connection between nodes is a link, which may use cable or radio signals. A device can use several links during one task. A phone might send data by radio before cables carry it farther.

Networks make sharing possible. A school can keep files on a shared server, let many classrooms send work to one printer, and give hundreds of devices access to one internet connection. Students can also send messages and work together from different rooms.

Shared equipment brings shared problems. Someone must buy, set up and maintain it. If a school's internet link fails, many classes lose online access together. Connecting devices also creates routes that unwanted users might try to use, so access needs protection.

Agreed rules make messages work

A protocol is a set of agreed rules for communication. It can describe the shape of a message, the order of replies and what happens after an error. Hardware and software follow protocols; the protocol itself is the rule set.

On a two-way radio, saying "over" tells the other speaker it is their turn. Saying "say again" asks for a repeat. Both speakers know the meanings. Without a shared rule for taking turns, they might speak together and hear neither message clearly.

Computer protocols divide up the work:

ProtocolJob
IPAddresses packets and moves them between networks.
TCPTracks delivery and arranges for missing data to be sent again.
HTTP and HTTPSCarry requests and responses for web content.
DNSHelps find the number address for a website name.

One visit to a website can use all these rules. A device does not choose just one protocol for everything it does.

A network can work without the internet

Imagine two computers and a printer joined through a switch. The computers can send print jobs across those links. This is already a network, even if it has no internet connection.

Now add a shared file server and an internet connection. If the internet connection breaks, the local cables and devices still work. Printing and opening files from that local server can continue. A file stored only on a faraway cloud server needs the internet link, so it becomes unavailable.

Passing messages along is an old idea

In 1794, a line of 15 semaphore stations connected Paris and Lille in France. Operators watched the previous tower's arm positions through telescopes, then copied them for the next tower. The signal code supplied shared rules. Each station passed a message onward, an idea that also appears in today's networks when routers pass data toward its destination.

Key Takeaways

  • A network connects devices so they can exchange data and share resources.
  • Nodes are devices; links are the connections between them.
  • Protocols set the rules that communicating devices follow.
  • Local printing and file sharing can continue when the internet link fails.

1.2 Sort networks by the area they cover

A watch talking to a phone and a bank linking distant branches are both networks. Their different reach gives us useful names: PAN, LAN and WAN. Look at the area covered and who runs the connections when choosing a name.

Three useful scales
TypeArea and managementExample
Personal area network, or PANDevices around one person, usually within a few meters.A watch syncing with a phone.
Local area network, or LANOne home, building or site, usually managed by its users or organization.A school's laptops and printers.
Wide area network, or WANNetworks joined across distant places, often using rented links.A bank's branches in different cities.

A PAN can use Bluetooth or a short cable. For example, plugging a phone into a laptop by USB can create a personal connection. The name describes the network's scale, not one particular wireless technology.

A LAN may join computers in several buildings on one school site. The school usually manages its switches, access points and cables. Inside the same LAN, one device can reach shared resources without sending every message across the internet.

A WAN joins networks over larger distances, such as between cities or countries. Telecommunications companies usually provide the long links. The internet joins networks worldwide and is often described as the largest WAN.

Follow one song through three networks

A music service sends a song from a distant server to a home. Across the internet, it travels through a wide network of linked networks. Inside the home, Wi-Fi carries it to a phone on the LAN. Bluetooth then carries the sound from the phone to earbuds on a PAN.

The same task crosses all three scales. Calling the earbud connection a PAN does not make the home network stop being a LAN.

Two clues that can mislead

Device count is not the deciding clue. A home LAN may contain five devices, while a university LAN contains thousands. A WAN linking a few distant offices can have fewer devices than that university LAN.

Wireless does not mean WAN. Wi-Fi in one house is a wireless LAN, sometimes called a WLAN. "Local" describes where the network operates. "Wireless" describes how a link carries data. To classify a diagram, first find the connected area; then describe its wired or wireless links separately.

Key Takeaways

  • A PAN links devices around one person.
  • A LAN covers a local building or site; a WAN joins distant networks.
  • Use area and management, not device count, to classify a network.

1.3 Identify the jobs of network hardware

Different pieces of hardware do different jobs along a message's route. Some connect a device, some join local links, and others move data to another network. A single home box can combine several of these jobs.

Join a device to the LAN

A network interface card (NIC), or network adapter, gives a device its network connection. A wired adapter has a cable socket. A wireless adapter sends and receives radio signals using an antenna. Phones and laptops usually have adapters built in.

A switch joins wired devices inside a LAN. It learns which device can be reached through each port, then forwards data through the useful port. An older hub copied incoming data to every port, wasting capacity on devices that did not need it.

A wireless access point joins wireless devices to the LAN. It exchanges radio signals with laptops and phones, and normally connects by cable to the rest of the network. Several access points give a large school coverage across its rooms.

Reach other networks

A router passes packets between networks. It reads each packet's destination IP address and forwards it toward that destination. A school's internet router connects its LAN to the provider's network.

A modem converts between the signals on the provider's line and the local network's signals. DSL telephone lines and cable TV lines use modems. Fiber connections use a similar connection box called an optical network terminal (ONT).

HardwareMain question its job answers
NICHow does this device join the network?
SwitchWhich local wired port leads toward the device?
Access pointHow do wireless devices join the LAN?
RouterHow does data move to another network?
Modem or ONTHow does the building connect to the provider's line?
Protect or share a connection

A firewall checks traffic against rules and blocks traffic the rules reject. Firewalls can be software, hardware or both. Most computers and home routers include one.

A mobile hotspot shares a cellular connection through Wi-Fi. A laptop joins the phone's Wi-Fi network, and the phone sends its internet traffic through the cellular network. "Hotspot" can also mean a public place offering Wi-Fi.

Trace two classroom tasks

For a wireless laptop printing to a wired printer on the same LAN, follow the path:

  1. The laptop's adapter sends radio signals to the access point.
  2. A cable carries the data from the access point to a switch.
  3. The switch forwards it through the port leading to the printer.

The data stays local, so crossing to another network is unnecessary. For a website, the switch also passes the outgoing data toward the router, which forwards it to the internet provider.

The home device called a "router" often contains a router, a small switch, an access point and a firewall. It may also contain a modem. That explains its many sockets and settings: one case holds several separate functions. The modem's line conversion and the router's forwarding remain different jobs.

Key Takeaways

  • A NIC connects one device; a switch joins wired devices inside a LAN.
  • An access point connects wireless devices to the LAN.
  • A router forwards packets between different networks.
  • A modem or ONT handles the connection to the provider's line.
  • A firewall filters traffic; a mobile hotspot shares cellular access over Wi-Fi.
  • One home box often combines several network functions.
2

Compare the ways data travels and how well they perform

A message can travel through copper, glass and radio links on one journey. Each link has strengths and limits that matter for the task. Compare the choices for a fixed computer, moving tablet or distant building, then measure performance using capacity, delay and reliability. A connection that downloads quickly may still be a poor choice for a game that needs fast replies.

2.1 Choose between copper and fiber

Data travels as bits, represented by signals on a link. Copper cable uses electrical signals. Fiber-optic cable uses pulses of light in thin strands of glass or plastic. The choice affects distance, capacity and installation.

Copper for short links

Common Ethernet cable contains twisted pairs of copper wires. Twisting helps the pairs work together in a practical network cable. A typical four-pair copper Ethernet link reaches about 100 meters. Copper is affordable, flexible and easy to connect, making it useful between desks and switches.

The signal weakens over distance. Electrical interference from motors or power lines can also disturb it. A damaged cable or loose connector can interrupt an otherwise suitable short link.

Coaxial cable is another copper cable. It has a central wire surrounded by shielding. Many providers use it to bring cable TV and internet service into homes.

Fiber for long, busy links

Fiber turns bits into light pulses and back again at the receiving end. The strand guides the light along its length. Fiber carries large amounts of data over many kilometers before the signal needs boosting. Electrical interference does not disturb the light signal.

Installing fiber costs more, and joining its ends requires care. Sharp bends can damage it. These costs are worthwhile for routes carrying traffic between whole buildings, cities or countries.

FeatureCopper EthernetFiber-optic cable
SignalElectricalLight
Typical useShort links inside buildingsBuilding links and long-distance routes
DistanceAbout 100 meters for a usual runMany kilometers, depending on equipment
Electrical interferenceCan disturb the signalDoes not disturb the light signal
InstallationEasier and cheaperMore costly and harder to join
Match the cable to the route

A school needs a link between buildings 800 meters apart. A single usual copper Ethernet run cannot cover that distance. Fiber fits the distance and can carry the combined traffic of many classrooms.

A desktop computer sits 8 meters from its switch. Copper fits comfortably within its distance limit and is simpler to install. Choosing fiber for every desk would add installation cost without a need for its long reach.

Undersea fiber carries almost all intercontinental data. A message sent from a wireless phone therefore often spends most of its journey inside cables.

Capacity and travel time are different

Signals in copper and fiber travel at roughly 200,000 kilometers per second. Fiber's main advantages are its capacity and reach. It does not remove the delay caused by distance.

For a 5,600 km undersea route, the signal's travel time is:

5600÷200000=0.028 seconds, or 28 ms.

The outward and return journeys need at least 56 ms in total. Equipment and waiting add more delay. Increasing how much data the cable carries each second does not shorten that 5,600 km journey.

Key Takeaways

  • Copper carries electrical signals; fiber carries pulses of light.
  • A usual copper Ethernet link reaches about 100 meters.
  • Fiber suits longer distances, high capacity and electrically noisy places.
  • Distance adds travel time even on a high-capacity fiber link.

2.2 Match wireless connections to their uses

Wi-Fi, Bluetooth and cellular connections all carry data using radio waves. They serve different distances and tasks. Choosing well means looking at movement, range, data needs and battery use.

Wi-Fi around a building

Wi-Fi links a device to an access point in a LAN. A network name identifies the Wi-Fi network, and a password usually controls joining. Indoors, coverage commonly reaches tens of meters. Walls, metal objects and distance weaken the signal.

Wi-Fi uses bands around 2.4 GHz and 5 GHz, with 6 GHz available on newer equipment. The 2.4 GHz band generally reaches farther through walls but is more crowded. Higher bands can provide greater speed over short distances. Other nearby networks and some devices, including microwave ovens near 2.4 GHz, can cause interference.

Devices on the same radio channel take turns using it. More devices can therefore mean more waiting even when the signal bars look strong.

Bluetooth around a person

Bluetooth suits short links, typically around 10 meters, with low power use. A keyboard, watch or earbuds can exchange modest amounts of data with a nearby device without using a building's Wi-Fi network. Devices are paired so they can recognize and reconnect to each other.

The low power use helps small batteries last. A watch sending step counts does not need a long-distance connection to a cell tower for that nearby transfer.

Cellular connections across an area

A cellular network divides its coverage into cells served by base stations, often called cell towers. A phone exchanges radio signals with a nearby station. As the phone moves, the network passes its connection between stations.

The stations connect to the phone company's wider network, mostly through cables. The data can then travel to the internet. Radio covers the phone's local part of the journey.

4G and 5G are generations of cellular technology. 5G offers more bandwidth, lower latency and capacity for more devices. Its fastest high-frequency bands have shorter reach and need more small cells. Available coverage and equipment affect what a person actually gets.

NeedSuitable connectionReason
Earbuds beside a phoneBluetoothShort range and low power use.
Laptop moving around a homeWi-FiAccess around a local building.
Phone on a moving busCellularCoverage across many cells.
Read the signal bars carefully

Full Wi-Fi bars describe the link from the device to the access point. The access point can still work when the building's internet connection has failed. Nearby devices may keep sharing local files even though online services stop.

Weak Wi-Fi in one room suggests checking distance and obstacles. Strong Wi-Fi throughout the building with every internet service failing suggests looking farther along the connection. Signal strength is one clue about one link, not a report on the whole journey.

Key Takeaways

  • Wi-Fi, Bluetooth and cellular links all use radio waves.
  • Wi-Fi serves a local area; Bluetooth suits nearby low-power devices.
  • Cellular networks pass moving phones between cells.
  • Walls, interference and shared radio channels can reduce performance.
  • Wi-Fi signal bars describe the local wireless link.

2.3 Choose wired or wireless for a job

A connection should fit how a device is used. A server that stays in one place has different needs from a tablet carried between rooms. Compare speed, reliability, mobility, cost and security before choosing.

Compare the trade-offs
NeedWired linksWireless links
Steady performanceUsually steady within the cable's limits.Changes with signal strength and shared use.
MovementThe device stays near its cable.Devices can move within coverage.
InstallationRequires cable routes and sockets.Can avoid cables to each moving device.
SecurityAccess to a cable is usually needed to tap the link.Signals spread outward and need encryption.

Wired links usually provide steady speed and low delay. They avoid nearby radio interference. A suitable cable does not lose signal because a classroom door closes or a user walks farther from the access point.

Wireless links make adding and moving devices easier. Running cables to every seat may be costly or impractical, especially in an old building. Thick walls still matter: avoiding a cable route does not make radio signals pass easily through stone.

Make the choice in steps

First list the task. Will the device download large files, join video calls or send a few sensor readings? Then ask whether it moves and how far it is from the connection point. Check installation cost and the protection needed for its data.

A desktop for online games sits beside the router. It stays still, and low delay matters, so a cable is a strong choice. A class carries tablets between rooms, so Wi-Fi supports their movement. A file server serves many users throughout the day, so a wired connection supports its need for reliable performance.

Mix links in one network

A school can connect its server, desktops and access points by cable. The access points then connect tablets and laptops by radio. Wireless use still depends on the wired links behind the access points.

Avoid treating "wired" as a guarantee of higher speed. A recent Wi-Fi connection close to its access point can outperform an old, slow wired link. Check the actual equipment and task. Similarly, a cable makes listening harder for someone outside the building, but accounts, permissions and other protections still matter once a person can access the network.

Key Takeaways

  • Choose using the task, movement, distance, cost and security needs.
  • Wired links usually offer steady performance; wireless links support movement.
  • Mixed networks use cables for fixed equipment and Wi-Fi for mobile devices.

2.4 Measure capacity, delay and reliable delivery

A connection can carry a large file quickly yet still feel slow during a game. Bandwidth, latency and reliability measure different things.

Bandwidth measures capacity

Bandwidth is the most data a link can carry each second. Mbps means millions of bits per second; Gbps means billions. Actual transfer speed is usually lower because other users share capacity and control information uses some of it.

File sizes often use bytes, while connection speeds use bits. One byte contains 8 bits. The capital B in MB means bytes; the lowercase b in Mb means bits.

To find a best-case transfer time:

  1. Convert the file size from megabytes to megabits by multiplying by 8.
  2. Divide by the speed in Mbps.
  3. Give the answer in seconds.

For a 100 MB file at 40 Mbps:

100×8=800 megabits.

800÷40=20 seconds.

For a 2,000 MB update at 100 Mbps, the file contains 16,000 megabits. Dividing by 100 gives 160 seconds, or 2 minutes 40 seconds. Dividing megabytes straight by Mbps misses the conversion and gives a time eight times too small.

Latency measures delay

Latency is travel delay, usually measured in milliseconds. A round-trip measurement includes a small message going out and a reply coming back. Longer distances, more equipment and waiting in queues add delay.

Picture bandwidth as the number of lanes on a highway and latency as one car's journey time. Adding lanes helps more cars travel together, but leaves the road's length unchanged.

A satellite 36,000 km above Earth relays a signal up and back down. That one-way journey between ground points covers 72,000 km. At about 300,000 km per second, radio takes:

72000÷300000=0.24 seconds, or 240 ms.

A connection using that route can have ample bandwidth while a game's replies still arrive late.

Reliability measures consistency

A reliable connection delivers data consistently, with few errors, lost packets or drop-outs. A high advertised speed is less useful if the connection repeatedly stops.

ActivityMain performance need
Large downloadHigh bandwidth to move much data.
Online gameLow latency for quick reactions.
Video callEnough bandwidth, low latency and reliable delivery.
Explain overload

Thirty streams at 5 Mbps each need 150 Mbps. A 100 Mbps link cannot supply that total. If shared equally, it gives about 3.3 Mbps per stream, so playback pauses while more data arrives. Queues grow and packets may be dropped.

Weak radio signals, old equipment and a busy remote server can also cause slowness. Compare several services and devices before deciding which part needs improvement.

Key Takeaways

  • Bandwidth is capacity per second; latency is travel delay.
  • Reliability describes consistent delivery without loss or drop-outs.
  • Convert bytes to bits before dividing file size by a speed in bits per second.
  • Shared demand above capacity creates queues and can cause packet loss.
  • More bandwidth does not remove delay caused by a long route.
3

Follow data across the internet in packets

A photo crossing the internet travels in separate packets. Routers move each piece toward its destination, and receiving devices put the data back in order. Follow that journey to see how networks share links, respond to failures and recover missing data. Some problems change a bit; others leave a whole packet missing. The right response depends on what went wrong.

3.1 Split a message and rebuild it

A large photo does not cross a network as one solid object. The sending device splits its data into packets, small blocks that travel as separate units. The receiving device uses their ordering information to rebuild the data.

What travels in a packet?

The payload carries part of the actual message, picture or sound. The header carries control information, including addresses that identify the sender and destination. For transfers that need ordered delivery, numbering information identifies where data belongs. Check information helps detect damaged data.

All these parts are bits. A header containing an address and a payload containing music both travel as electrical signals, light pulses or radio signals, depending on the link.

Think of mailing a long letter on numbered postcards. Each card carries an address and one part of the letter. The reader uses the numbers to restore the order. The number tells where the piece belongs; it is not another copy of the whole letter.

Count the packets

A packet's stated data capacity is the space available for payload. For a 4,000-byte file with at most 1,500 data bytes per packet:

  • The first packet holds 1,500 bytes.
  • The second holds another 1,500 bytes.
  • The remaining 1,000 bytes need a third packet.

Dividing gives more than two packets, so round up to three. Rounding down would leave data unsent. A 3,000,000-byte photo with the same payload capacity divides exactly into 2,000 packets.

Put the pieces back in order

Split the message "MEET ME AT THE LIBRARY AT 4" into blocks of at most 10 characters, counting spaces:

NumberPayload
1MEET ME AT
2 THE LIBRA
3RY AT 4

These are 10, 10 and 7 characters, for 27 altogether. The second payload starts with a space. If the packets arrive as 2, 3, 1, the receiver waits and places them in the correct order before delivering the complete text. Routers along the way forward packets; they do not rebuild the whole message at each stop.

Share links fairly and recover smaller pieces

Packet switching lets packets from different users take turns on the same link. A short message can travel between parts of a large video transfer. A traditional landline call reserved a connection throughout a call, including during silences; packet switching shares capacity as data arrives.

If one piece is lost during a reliable transfer, that piece can be sent again. The sender does not need to restart the whole file. If a link fails and another path exists, later packets can use it.

Packets from one file can follow different paths and arrive out of order. They can also follow the same path while conditions stay steady. The destination must use the ordering information, not rely on whichever piece arrives first.

Key Takeaways

  • A payload holds part of the data; headers carry control information.
  • Count packets by dividing by payload capacity and rounding up.
  • The receiving device restores order and rebuilds the message.
  • Packet switching lets different users share links.
  • A lost piece can be resent without restarting the whole file.

3.2 Follow packets through routers and around failures

A packet may cross many networks before arriving. At each junction, a router reads its destination IP address and chooses the next step. The routers work together without one central machine directing every journey.

Each router chooses a next hop

A routing table tells a router which next link leads toward different destination networks. A hop is one step between routers. Each router chooses the next hop; it does not need to plan every later step.

Road signs give a useful picture. At each junction, a driver chooses the next road toward a destination. The route follows the roads available, not a straight line across a map. Internet routes also depend on available links and network rules.

Routers exchange information about networks they can reach. After a link fails, routing information can change so later packets travel another way. This takes an alternative path: a building with just one outside cable cannot route around a cut in that cable.

Work through a route change

Consider links with these delays:

LinkDelay
A to B5 ms
B to D10 ms
A to C4 ms
C to D20 ms
B to C3 ms

For this network, suppose the chosen route has the lowest total link delay. Add the links on each possible route without repeating a router:

  • A–B–D takes 15 ms.
  • A–C–B–D takes 17 ms.
  • A–C–D takes 24 ms.
  • A–B–C–D takes 28 ms.

The first route wins. If B–D fails, both routes using that link disappear. A–C–D is then the best remaining route at 24 ms. Data still arrives, but the trip takes longer.

Real routing follows a network's rules and costs. A busy link usually remains in use: packets wait in queues or get dropped. Congestion does not by itself mean routers select a quieter route.

Redundancy makes resilience possible

Redundancy means having extra paths or copies. Resilience is the ability to keep working after a failure. Multiple connected paths give the internet resilience when one link or router fails.

Extra paths cannot replace a missing destination. If the only server holding a website fails, several good routes to it do not restore the site. Keeping another working copy addresses that different weakness.

On January 15, 2022, an eruption and tsunami broke Tonga's international undersea cable. Limited satellite links provided some contact until the cable was repaired on February 22, about five weeks later. A local network can keep working during an outside outage, but card payments, messaging and cloud-only files may become unavailable.

Stop packets circling forever

A packet carries a hop limit. Each router lowers it by one; when the limit is used up, the packet is discarded. This prevents a routing loop from sending the same packet around indefinitely. Packet ordering at the destination handles pieces that take different routes; the hop limit handles pieces that fail to make progress.

Key Takeaways

  • A router reads the destination address and chooses a next hop.
  • Routing tables can change after failures when another path exists.
  • Congestion usually creates queues and drops, not an automatic quieter route.
  • Redundancy supplies alternatives; resilience is continued operation after failure.
  • An alternative route cannot fix a failed sole server.
  • A hop limit prevents packets from circling indefinitely.

3.3 Explain errors, loss and resending

Data can arrive changed, or fail to arrive at all. A transmission error changes received data. Packet loss leaves a missing piece. Understanding the cause helps you choose a useful fix.

Signals can change bits

Electrical or radio interference, weak signals, damaged cables and faulty hardware can disrupt signals. Even one flipped bit matters. In ASCII text, the letter A is 01000001. Flipping the second-to-last bit produces 01000011, the code for C.

A check value helps the receiver detect errors. The sender calculates a value from the data and sends it along. The receiver calculates again and compares the results. A mismatch shows that the data changed.

For a simple addition check, data values 12, 7 and 30 give 49. If 12, 9 and 30 arrive, their sum is 51. That differs from the sent value, so the receiver rejects the damaged data. A matching simple sum can still miss some changes, such as two values swapping places.

Queues can overflow

A router stores waiting packets in a queue. If packets enter faster than the next link can send them, the queue grows. When memory is full, the router drops packets it cannot store. This is congestion. Bad wireless signals and broken equipment can also cause loss.

ProblemWhat happenedUseful response
CongestionDemand exceeds the link's capacity.Reduce simultaneous streams or increase capacity.
Weak or disturbed radioSignals are hard to receive.Move closer, change band or channel, or use cable.
Damaged hardwareA cable, connector or device fails.Repair or replace the faulty part.
Reliable transfers track what arrived

IP makes a best effort to deliver packets, but it does not guarantee arrival. TCP adds reliable, ordered delivery. It tracks numbered data and uses acknowledgments, replies reporting received data. Missing data can then be sent again.

Imagine a transfer divided into pieces 1 to 5, with piece 3 lost. The receiver keeps the pieces that arrived. Delivery information lets the sender detect the gap and resend the missing data. Once the gap is filled, the receiver delivers the complete data in order.

The numbers are ordering information for the data. TCP can acknowledge a continuous stretch of received data, so a separate reply for each numbered packet is unnecessary.

Resending affects what people see

A file download needs every piece. Waiting for a missing piece makes it slower, even if the finished file looks correct. Sending the entire file again would waste the pieces already received.

A live call has a different need. An old sound fragment may be useless by the time it arrives. Live calls and games often favor timely data over resending every lost piece. Loss can then appear as a sound gap, frozen picture or sudden jump. Adding bandwidth helps congestion, but a damaged cable still needs a hardware fix.

Key Takeaways

  • A transmission error changes data; packet loss leaves data missing.
  • Check values help detect changes in received data.
  • Congestion can fill router queues and cause packet loss.
  • TCP tracks delivery, acknowledges received data and resends missing data.
  • Resending adds delay; live services may skip data that would arrive too late.
4

Use addresses to find devices and websites

Addresses connect the names people remember with the numbers networks use. Read an IP address to understand its role, then take apart a web address and follow a DNS lookup. These steps explain why a phone can change addresses when it changes networks and why an internet connection can still work while website names fail. Finding the server comes before asking it for a particular page.

4.1 Read IP addresses and explain where they work

An IP address identifies a device's connection on a network. Packet addresses let data reach its destination and let replies find their way back. The address belongs to a network connection and can change when the device moves.

Recognize IPv4

An IPv4 address has four numbers separated by dots, such as 192.0.2.25. Each number uses 8 bits and ranges from 0 to 255. Four groups of 8 bits make a 32-bit address.

To check its written form, count four parts and check each part's range. 198.51.100.7 has the correct form. 192.168.1.300 fails because 300 is too large. 10.0.5 has only three parts.

IPv4 has about 4.3 billion possible values:

232=4294967296

Some values are reserved for special uses. The central pool of unused IPv4 addresses ran out in February 2011, helping drive the need for a larger address system.

Recognize IPv6

IPv6 uses 128-bit addresses. They are written as groups of hexadecimal digits, using 0–9 and a–f, separated by colons. In 2001:db8::1, the double colon shortens a run of zeros.

IPv6 has about 3.4×1038 possible values. IPv4 and IPv6 operate alongside each other. A longer address gives more possible connections their own addresses; it does not by itself make a particular download faster.

Separate private and public addresses

Private addresses work inside local networks and are not directly reachable across the public internet. The private IPv4 ranges are:

  • Addresses beginning 10.
  • Addresses from 172.16. through 172.31.
  • Addresses beginning 192.168.

Different homes can reuse the same private address. Inside one network, two active devices using the same address cause a conflict.

A home router commonly shares one public address among local devices. Suppose a laptop is 192.168.1.20 and a phone is 192.168.1.21. To outside servers, their requests can appear to come from the router's shared public address. The router tracks which internal device should receive each reply.

The address 203.0.113.50 can stand in for that public address in a diagram. It is reserved for documentation; real public connections use other addresses.

Addresses can change

Devices usually receive an address automatically when they join a network. The router often provides this service. A phone can have different addresses at school, at home and on cellular service. A printer or server often keeps a fixed address so other devices can find it consistently.

Address choiceUseful purpose
Automatically assignedEasy joining for phones and laptops.
FixedA consistent place to find a printer or server.

An IP address identifies a connection, not the user's name. It can indicate the network and a rough area. The provider may link it to a customer account, but reading an address alone does not tell you who is holding a device.

Key Takeaways

  • IPv4 has four numbers from 0 to 255 and uses 32 bits.
  • IPv6 uses 128 bits and provides a much larger address space.
  • Private addresses work locally and can be reused in separate LANs.
  • A home router commonly shares a public address and tracks returning replies.
  • An address can change; fixed addresses help other devices find shared services.

4.2 Find a server using a URL and DNS

People type readable website names, while packets use number addresses. A URL identifies a web resource. DNS, the Domain Name System, helps turn its host name into an IP address so the request can travel.

Read the address in parts

Consider https://www.example.org/news/today.html:

PartMeaning
httpsThe protocol for the web request.
www.example.orgThe host name to look up.
/news/today.htmlThe path to the requested item.

The complete string is the URL. The domain example.org is the readable registered name within the host name. Read its parts from right to left: org is the top-level domain, example is registered within it, and www identifies a host in that domain. Other endings include com, edu, nl and au.

Changing the path can request another page from the same host. Changing the host can require a different address lookup. DNS finds a host's address, not the file named by the path.

Follow a lookup

DNS is a distributed directory, spread across many servers. A device first checks for a saved answer. If none is available, it asks a resolver, often supplied by the internet provider.

If that resolver also lacks a saved answer, it follows a chain:

  1. A root server directs it toward servers for the top-level domain.
  2. Those servers direct it toward the servers responsible for the domain.
  3. The responsible server returns the requested host's IP address.
  4. The resolver passes that answer back to the device.

For www.example.org, the chain moves through the root, org, and example.org. In a worked diagram, 203.0.113.10 can represent the returned address. This reserved documentation address shows the role of an answer without giving a live destination.

The browser then uses the IP address to contact the web server. The web server answers with the requested page. A root server usually supplies a direction to the next server, not the final answer for every host.

Save answers for later

Caching means keeping an answer for a set time. A device or resolver with a recent answer can avoid repeating the full chain. This speeds repeated visits and reduces work for DNS servers.

Caching also explains a delay after a server move. A name can keep the same spelling while its IP address changes. Some devices may still hold the earlier answer until it expires. One name can also lead to several servers that share the work.

Tell lookup from search and delivery

A search engine finds pages from keywords. DNS needs a particular host name and finds address information. A web server supplies the page itself.

If DNS fails, an internet link can still carry data to known IP addresses while name-based requests fail. "Server not found" can also follow a mistyped host name, so check the spelling before changing network settings.

Key Takeaways

  • A URL gives a protocol, a host name and a path to a web resource.
  • DNS helps turn a host name into an IP address.
  • An uncached lookup follows referrals through several kinds of DNS server.
  • Caching reuses answers for a set time.
  • A search engine finds pages by keywords; a web server sends page content.
5

Tell the internet from the web and follow a page request

Online activities depend on services running on physical computers. Clients request content, servers supply it, and the internet carries the exchange. Separate that network from the web that runs on it, then trace a page from its URL to its display in a browser. The same route helps explain why a missing page, a busy server and a failed connection create different symptoms.

5.1 Explain clients, servers and cloud storage

A browser asks for a page and another computer sends a reply. This is the client–server pattern: a client requests a service and a server provides it. The same pattern supports files, games, messages and streaming.

A server is a role

A client can be a device or a program. Your browser acts as a client when it requests a page. A server can also mean a computer or the program answering requests. "Server" names the job, so an ordinary computer running suitable software can act as one.

Large services use powerful computers that stay on all day. Web servers supply web content; file servers share files; game servers coordinate online games; DNS servers answer name lookups. These roles provide different services over networks.

A website's pages, images and other files are stored on servers. When requested, copies travel to the client in packets. Viewing an image on a phone does not move the server's only copy onto that phone.

Streaming and downloading

A stream sends small parts of audio or video while playback continues. It can start playing before the whole recording arrives, but it needs a steady flow of data. If the connection falls behind playback, the player pauses to collect more data, called buffering.

A download saves a copy on the device. Some players can begin during the download. Once a usable file is fully downloaded, it can be opened without fetching more data from the server.

A stream using 5 Mbps for 30 minutes runs for 1,800 seconds:

5×1800=9000 megabits.

9000÷8=1125 MB.

That is a little over 1 GB of data. Streaming uses network capacity even though the learner never presses a button labeled "download".

Servers deliver messages and store files

Many messaging apps pass messages through their company's servers. A server can hold a message while the receiver's phone is off, then deliver it after that phone reconnects. The two phones do not always need to be online together.

Cloud storage keeps files on physical servers reached over the internet. An account controls entry. File permissions control who can view or change particular files. A cloud copy can protect work if a phone is lost; files stored only there need an internet connection to open.

Check how a service handles backups. A stored copy helps with device loss, while a separate backup that preserves earlier data helps after an accidental deletion. Copies that simply sync changes can sync the deletion too.

Data centers support large services

A data center houses many servers with cooling, backup power and fast network links. A service can keep copies in several centers. Nearby copies reduce travel delay, while another working copy can help when one center fails.

Servers also have capacity limits. A ticket website can become slow when many people request tickets together. Other websites may still work because the problem is the busy service, not every visitor's connection.

Key Takeaways

  • Clients request services; servers answer requests.
  • Streaming plays arriving parts; a completed download supplies a local copy.
  • Messaging servers can hold messages for devices that are offline.
  • Cloud files live on physical servers and need accounts and permissions.
  • Data centers support server operation; busy servers can still overload.

5.2 Separate the internet, web and search tools

Using the internet does not always mean opening a web page. The internet is the worldwide network of networks. The World Wide Web is a collection of linked pages and files delivered across it.

Infrastructure and services

The internet brings together cables, radio links, routers, servers and shared protocols. Many providers, companies and governments run parts of it. No single company owns the whole network.

The web runs on this infrastructure. Browsers request resources using HTTP or HTTPS; URLs identify them, and HTML describes web pages. Hyperlinks hold URLs that lead to other resources, sometimes on servers in another country.

Picture a road network carrying several delivery services. The internet supplies the roads and connections. The web is one service using them. Email, messaging, video calls, games and smart devices also use internet connections.

ActivityHow it uses the network
Read a news page in a browserUses the web over the internet.
Join a console game with no web pageUses the internet for game data.
Send thermostat readings to a serverUses the internet for device data.
Read email through a websiteUses the web to reach an email service.

The same service can be reached in different ways. Email in a browser involves web pages, while a separate email program can exchange email without presenting a website.

Browser, search engine and website

A browser is a program for viewing web pages. Chrome, Safari, Firefox and Edge are examples. A search engine, such as Google or Bing, is a service that finds pages from the words you enter. A website is a group of pages associated with a domain.

Opening a browser does not require a search. Entering a full URL requests that resource directly. Typing a topic into a search engine asks it to find possible resources. Search results then contain links that the browser can follow.

The internet came before the web

ARPANET, an early network that helped lead to the internet, sent its first message in October 1969. It switched to TCP/IP on January 1, 1983. Tim Berners-Lee proposed the web at CERN in 1989. These dates mark different developments, not two names for one invention.

Use the distinction to investigate faults

If one website fails but a game and email still work, the connection carries those services successfully. Check the site's typed address, its name lookup, the route to it and the server. One site's failure leaves several possible causes.

If all internet services stop on every device, examine shared parts such as the router and the provider connection. Local file sharing may continue because its data stays inside the LAN.

Key Takeaways

  • The internet is shared infrastructure; the web is one service running on it.
  • Email, games and smart devices can use the internet without web pages.
  • A browser displays pages; a search engine finds them; a website contains them.
  • The internet developed before the web.
  • Which services still work helps narrow a network fault.

5.3 Trace a page from request to display

Opening a web page combines several jobs: find an address, send a request, carry its packets and process the reply. Following those jobs in order helps explain both a working page and an error message.

Find the destination

A student enters https://www.example.org/news/today.html on a school laptop. The browser separates the host www.example.org from the path /news/today.html. It needs the host's IP address before it can contact the server.

If a usable DNS answer is cached, the device can reuse it. Otherwise, a resolver helps obtain the address. In a worked diagram, let the returned address be 203.0.113.10, a reserved documentation value.

DNS supplies address information. The requested page will come from the web server.

Send the request across networks

HTTP gives the rules for requests and responses. HTTPS protects that exchange with encryption. The browser prepares a request for the page, and the device sends its data in packets toward the server's address.

The path from a wireless school laptop is:

  1. Radio signals reach the access point.
  2. Cable carries the data through a switch.
  3. The school's router forwards the packets out of the LAN.
  4. The provider and other networks' routers pass them onward.
  5. The destination server receives the request data.

Each router chooses a next hop using destination information. Much of the journey is usually over fiber, even though it began on Wi-Fi.

Receive and display the response

The web server finds the requested resource and returns response data in packets. At the school's edge, the router directs replies to the requesting laptop. The return route can differ from the outward route.

For a transfer using TCP, missing data is resent and the data is delivered in order. The browser then interprets the received page. It often sends further requests for images and other resources named by that page. Some resources can come from other servers.

What appears on the screen is a locally displayed copy of data sent back. The browser does not reach into the remote computer's screen.

Read what an error tells you

A server's HTTP response starts with a status code. 200 means the request succeeded. 404 means the requested resource was not found. A 404 therefore shows that a server answered; reconnecting Wi-Fi does not repair a missing page path.

SymptomUseful place to investigate
"No internet connection"Device link, router and shared internet connection.
"Server not found"Typed host name and DNS lookup.
TimeoutRoute, filtering, connection or a busy server.
404 responseRequested page path or a removed resource.

Error messages are clues to the stage reached. A timeout leaves more possibilities than a 404 because there was no timely response to interpret. Check what still works before replacing equipment or changing several settings.

Key Takeaways

  • Find the host address before sending a web request.
  • Packets cross the LAN, router, provider networks and destination network.
  • The server responds; the browser displays the page and requests other resources.
  • HTTP 200 reports success; 404 reports a missing resource.
  • Error messages help identify which stage needs checking.
6

Plan, test and protect a small network

A useful small network starts with the devices and tasks it must support. Turn those needs into a choice of internet service, local links and equipment. Then use measured tests to find faults and choose protections for data along its route. Planning, testing and security work together: a clear diagram helps count ports, locate a failed link and decide where access should be restricted.

Planning starts with people and tasks. List the devices, decide which ones move, and check how much data users need. Then choose an internet service and local equipment that support those needs.

Compare internet services

An internet service provider (ISP) connects a building or device to wider networks. It supplies the connection and address settings and usually a DNS service. Available technologies depend on the address.

ServiceLink usedUseful point to check
DSLCopper telephone lineSpeed falls with distance from provider equipment.
CableCoaxial TV cableAvailable speed and shared use.
FiberOptical fiber to the buildingHigh capacity and installation availability.
CellularRadio to a base stationCoverage, data allowance and movement.
SatelliteRadio through a satelliteAccess where cables do not reach and route delay.

Cost and coverage can keep people from reliable access. A fast plan unavailable in a remote area cannot meet that area's needs. Compare real choices at the location, not just the fastest advertisement.

Check both directions

Download speed is the rate for receiving data. Upload speed is the rate for sending it. A plan may offer much less upload capacity, which matters for sharing videos and video calls.

Uploading a 20 MB video at 10 Mbps takes at least:

20×8=160 megabits.

160÷10=16 seconds.

Use the upload rate for this task. A high download rate does not substitute for it.

Count every switch connection

A computer club has 4 desktops, 1 printer and 20 tablets. The desktops and printer stay in place, so cables suit them. The tablets use Wi-Fi through an access point.

The switch needs ports for:

  • 4 desktops;
  • 1 printer;
  • 1 access point;
  • 1 connection to the router.

That is 7 ports. An 8-port switch fits and leaves one spare. The tablets do not each need a switch port: they share the access point's wired connection. Forgetting its port or the router link makes a plan too small.

Draw, place and configure

Draw a labeled box for each device and lines for its connections. Mark cable and wireless links differently. A diagram can reveal a missing link before equipment is bought and help locate faults later.

Place the access point high and near the area's center, away from thick walls and large metal objects. Keep usual copper Ethernet runs within about 100 meters. More rooms or obstacles may need additional access points.

Choose a clear network name and a strong Wi-Fi password. Let the router assign addresses automatically to ordinary joining devices. Give shared equipment such as the printer a fixed address that does not conflict with other devices. After setup, test local sharing, wireless coverage and internet access from the places people will use them.

Key Takeaways

  • Choose an ISP using availability, cost, speed and reliability.
  • Use download speed for receiving and upload speed for sending.
  • Count switch ports for access points and router links as well as end devices.
  • Draw labeled links, plan access point placement and leave room for growth.
  • Address settings and tests are part of setup.

6.2 Find a fault by testing outward

A useful fault report says what fails, where it fails and what still works. "One laptop cannot open any sites, but the others can" is more helpful than "the internet is broken." Start nearby and work outward, changing one thing at a time.

Check the simple causes

Check Wi-Fi is on and airplane mode is off. Check both cable ends and the link light. Try another device and another website. These comparisons separate a single-device problem from a shared one. Restarting a router can clear temporary faults, but test after the change so you know whether it helped.

Use network testing commands only on networks you have permission to test.

Read the settings

Open a command line window. On Windows, ipconfig shows the device's IP address and default gateway, the router used to leave the LAN.

SystemShow addressShow default gateway
Windowsipconfigipconfig
macOSifconfigroute -n get default
Linuxip addrip route

An address of 192.168.1.20 and gateway 192.168.1.1 show configured settings. Test the link next; having the router's address written down does not establish that it is reachable. An IPv4 address beginning 169.254 can be a fallback after automatic assignment failed. Check the local connection and the service supplying addresses.

Test reachability and delay

ping sends small test packets and reports replies with round-trip times. ping 192.168.1.1 tests the local gateway. Then test an outside address and finally a host name.

Suppose 4 tests produce 3 replies, taking 21, 19 and 24 ms. One of the four is lost:

1÷4×100=25% packet loss.

Average the replies that arrived:

(21+19+24)÷3≈21 ms.

A missing reply is not a zero-millisecond journey. Repeat measurements to understand a pattern of loss; weak signals, congestion and hardware faults are possible causes.

Use a test ladder
  • If the gateway is silent, check the local link and whether it permits ping.
  • If the gateway replies but outside addresses fail, investigate the router's internet link, ISP and possible filtering.
  • If outside IP addresses answer but names fail, check DNS and spelling.
  • If general access works and one site fails, check that site's address, lookup and service.

Some devices block ping. A silent server may still provide web pages, while a replying server may have a failed web service.

Look along the route

tracert on Windows and traceroute on macOS or Linux show responding hops toward a destination. Their timings can help locate delays. A * marks an unanswered test. If later hops respond, traffic continued past that point; the star alone does not locate a broken link.

Key Takeaways

  • Describe the fault, compare working cases and change one thing at a time.
  • Address settings identify the device and its default gateway.
  • Ping measures replies, round-trip delay and missing test packets.
  • Test the local gateway, an outside address and then names.
  • Filtering can silence ping and route tests while other traffic still works.

6.3 Protect each part of a network journey

Network data crosses equipment controlled by different people. Radio signals can also reach beyond a building. Encryption, access controls and filtering protect different parts of this journey.

Encryption protects readable content

Encryption transforms readable data into a form that needs the right key to recover it. A simple letter shift shows the idea: moving each letter three places turns "HELLO" into "KHOOR". Moving back three recovers the message. Real network encryption uses far stronger methods and long keys.

Wi-Fi security standards WPA3 and WPA2 encrypt the radio link. A password controls who can join a typical protected home network. An open network usually lacks this password-based protection.

HTTPS encrypts the exchange between a browser and a web server. Check the address and the browser's connection information; different browsers use different icons. HTTPS keeps people along the route from reading the protected content. A dishonest site can also use HTTPS, so encryption does not make its claims truthful.

Filter traffic and control access

A firewall checks traffic against rules and blocks what those rules reject. A typical home router allows replies to requests made from inside while blocking unexpected incoming connection attempts. The rules help limit access, but do not judge whether every page a person chooses to open is honest.

Accounts and permissions control which users can view or change shared files. Physical protection matters too: a locked equipment room makes it harder to reach servers, switches or cables directly.

ProtectionMain job
WPA3 or WPA2Encrypt the Wi-Fi radio link.
HTTPSEncrypt browser–server exchanges.
FirewallBlock traffic rejected by its rules.
File permissionsControl who may view or change files.
Locked equipment roomLimit direct access to hardware.
Set up a safer shared network

Change the router's default admin password, which controls its settings. Choose a long Wi-Fi password for joining the network. These passwords serve different jobs. Turn on WPA3 or WPA2 and keep the router's software updated.

Give visitors a separate guest network so their devices stay apart from the main devices. Keep shared files behind suitable accounts and permissions. A guest who needs internet access does not need access to the school's file server.

Think about the whole route

A Wi-Fi password protects the radio link to the access point. The request then continues through other networks. HTTPS protects the browser–server exchange across that longer route. Both can help the same request without doing the same job.

On public Wi-Fi, check the network name with staff to avoid lookalike hotspots. Use HTTPS, and choose cellular service for banking or other private accounts. Entering information into a dishonest site still hands it to that site, even if the journey there was encrypted.

Key Takeaways

  • Encryption protects data using a key.
  • WPA3 or WPA2 protects Wi-Fi; HTTPS protects browser–server exchanges.
  • A firewall filters traffic; permissions and physical security control access.
  • Update router software and separate guests from main devices.
  • HTTPS protects the connection, while the site can still be dishonest.

Computer Networks and the Internet examples

6 Walkthroughs

1

Trace connections around a school

12 steps
Identify network types, rules and hardware by following local and outside tasks.
  1. 1
    IntroductionFollow a borrowed laptop

    A borrowed laptop needs to print a poster and open an online resource. Both tasks begin on the school network (a LAN), but their routes are different.

    Start by identifying the connected devices and the links between them, and the agreed rules (protocols) they follow. Then decide which parts of the journey stay nearby and which need to leave the school, where a router sends data on.

  2. 2
    ExplanationIdentify nodes and links

    A network connects two or more devices so they can exchange data. Each device is a node. A cable or radio connection between devices is a link.

    The laptop, printer and file server are nodes. The laptop's wireless signal and the printer's cable are links. These connections let students share one printer and retrieve work from a shared location.

  3. 3
    AnalogyAgree on communication rules

    On a two-way radio, "over" tells the other person that it is their turn. The words work because both people know the rule.

    Devices also follow agreed rules, called protocols. A protocol can specify a message's format, when to reply and how to recover after a problem. It is a rule set followed by hardware and software, not another box in the network.

  4. 4
    ChallengeKeep a local task working

    The school's only outside connection fails. Its local server, printer and internal links remain working. Can a student print a file saved on that local server? Explain.

    ---reveal---

    Yes. The computer can get the file from the server and send it to the printer through the working LAN. Neither part of this task needs the outside internet link. A cloud-only file would need a route outside.

  5. 5
    ExplanationClassify the area covered

    A PAN joins devices around one person, such as a watch and phone. A LAN covers a home, building or site, usually managed by its users. A WAN joins distant networks, often over rented links.

    Classify the area first. The number of devices can be misleading: one university LAN can have more devices than a WAN joining a few small offices.

  6. 6
    ChallengeConnect two training sites

    A training company rents a connection between its offices in two cities. Each office has only four computers. What type of network joins the office networks, and why?

    ---reveal---

    It is a WAN because it joins networks in distant places. The small device count does not make it a LAN. The computers within each separate office can form a LAN, while the rented city-to-city connection joins them.

  7. 7
    ExplanationEnter the local network

    The laptop's network adapter handles its connection. An access point receives its Wi-Fi radio signals and links it to the wired LAN. A switch forwards data through the local wired port that leads toward the destination.

    For a local printer, follow laptop → access point → switch → printer. The packet stays on the LAN, so it does not need to cross into a provider's network.

  8. 8
    ExampleLeave the school network

    Opening a remote resource needs another stage. The school's router forwards packets from the LAN toward the internet provider. It reads each destination IP address to choose a next hop.

    A modem converts signals on DSL or cable service. Fiber service uses an optical network terminal. Signal conversion connects the line; routing chooses where packets go between networks.

  9. 9
    Key InsightUnderstand the home box

    One box at home can contain a router, switch, access point and firewall, sometimes with a modem too. Each part has a separate job.

    That is why a box called a "router" can offer Wi-Fi and several wired ports. Its firewall also checks traffic against rules. Identify the function being used when explaining what the box does during a particular task.

  10. 10
    ChallengeUse a phone as the outside link

    The room's fixed internet link is unavailable. A teacher shares a phone's cellular connection with the laptop by Wi-Fi. What is the phone providing?

    ---reveal---

    It is providing a mobile hotspot. The laptop sends data over Wi-Fi to the phone, which forwards it through the cellular network. Wi-Fi supplies the nearby link; cellular service supplies the outside connection.

  11. 11
    ChallengeExplain what is still connected

    The outside connection fails, but tablets still reach a wired printer through the room's access point and switch. What do these results tell you about the local network and the need for a router in this print path?

    ---reveal---

    The LAN is still exchanging data, with the access point joining radio devices to wired links. Printing stays local, so this path does not require routing to an outside network.

  12. 12
    RecapRead a network route

    For any task, identify its source and destination first. Mark the local links, then check whether the data must leave the LAN.

    Use that route to name the hardware functions, and use the covered area to name the network type. The same home or school can take part in several network scales at once.

2

Choose a link and estimate its performance

16 steps
Compare media, calculate a transfer time and distinguish capacity from delay.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionMatch the task to the connection
  2. 2
    ExplanationCompare the cable signals
  3. 3
    ChallengeSpan a long gap
  4. 4
    ExplanationChoose the radio technology
  5. 5
    TipCheck obstacles and shared use
  6. 6
    ChallengePick two different wireless links
  7. 7
    ExampleCompare fixed and moving equipment
  8. 8
    ChallengeMake a practical connection choice
  9. 9
    ExplanationKeep three measures separate
  10. 10
    ExampleConvert the file size first
  11. 11
    ExampleDivide by the available rate
  12. 12
    ChallengeEstimate a different download
  13. 13
    AnalogyAdd lanes without shortening the road
  14. 14
    ExampleCompare demand with capacity
  15. 15
    ChallengeFind the more useful improvement
  16. 16
    RecapAsk what the task needs
3

Send a file across a changing network

16 steps
Split and order packets, compare routes and recover missing data.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionFollow separate pieces
  2. 2
    ExplanationSeparate delivery details from content
  3. 3
    ExampleFill packets and keep the remainder
  4. 4
    ExampleRestore the arrival order
  5. 5
    ChallengeCount and explain the last packet
  6. 6
    ExplanationChoose one next hop
  7. 7
    ExampleCompare complete route totals
  8. 8
    ExampleRemove a failed link
  9. 9
    ChallengeFind the limit of spare routes
  10. 10
    Key InsightGive a looping packet an end
  11. 11
    ExplanationDistinguish changed data from missing data
  12. 12
    ExampleCompare an error check
  13. 13
    ExplanationTrack the gap and resend it
  14. 14
    ChallengeChoose a fix from the cause
  15. 15
    ChallengeCombine routing with reliable delivery
  16. 16
    RecapName the job that solves the problem
4

Move from a readable name to a number address

11 steps
Read IP and web addresses, then follow an uncached DNS lookup.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionFind the destination
  2. 2
    ExplanationCheck the four IPv4 parts
  3. 3
    ConnectionExpand the address space
  4. 4
    ExplanationReuse addresses in separate homes
  5. 5
    ChallengeMove a phone between networks
  6. 6
    ExplanationRead the URL in three parts
  7. 7
    ExampleBegin with the saved answers
  8. 8
    ExampleFollow the referrals
  9. 9
    ChallengeUse the same host for another page
  10. 10
    ChallengeExplain two different lookup results
  11. 11
    RecapSeparate names, addresses and resources
5

Follow a web request and its response

13 steps
Connect server roles, the internet and the web in one page-loading journey.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionAsk where the content lives
  2. 2
    ExplanationGive the programs their roles
  3. 3
    ExamplePlay data as it arrives
  4. 4
    ChallengeOpen a cloud-only file
  5. 5
    ExplanationPlace the web on the internet
  6. 6
    ChallengeSort a game and a news page
  7. 7
    ExampleLook up the requested host
  8. 8
    ExampleSend the request out of the LAN
  9. 9
    ExampleReturn and display the page
  10. 10
    Key InsightRead a useful response code
  11. 11
    ChallengeInvestigate a broken page link
  12. 12
    ChallengeCombine service and connection clues
  13. 13
    RecapLocate the stage reached
6

Plan, test and protect a club network

14 steps
Count real connections, investigate a fault and select protections for different parts of the path.

Save this lesson to follow every Walkthrough step by step.

  1. 1
    IntroductionBuild for real users
  2. 2
    ExplanationCheck the outside service
  3. 3
    ExampleCount the club's ports
  4. 4
    TipMark the links before buying
  5. 5
    ChallengeAdd a second room
  6. 6
    ExplanationDescribe the fault before changing things
  7. 7
    ExampleRead settings, then test the local link
  8. 8
    ExampleWork outward and read the results
  9. 9
    ChallengeCalculate the loss and average
  10. 10
    ExplanationProtect two parts of the journey
  11. 11
    ExampleSet joining and management controls
  12. 12
    ChallengeJudge an encrypted website
  13. 13
    ChallengeCombine planning with a fault clue
  14. 14
    RecapUse a plan that can be checked

Computer Networks and the Internet practice questions

50 Practice Questions in 5 sets

Set 1: Measure performance and follow packets10 Practice Questions

Question 1 of 10

A 72 MB file downloads over a 24 Mbps connection. With the full rate available, what is its best-case download time?
  1. 3 seconds.
  2. 24 seconds.
  3. 18 seconds.
  4. 192 seconds.
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Answer: B
The file contains 576 megabits because each byte holds 8 bits. Dividing 576 megabits by 24 megabits per second gives 24 seconds. Dividing 72 by 24 gives 3 seconds, but that skips the conversion from bytes to bits.

Question 2 of 10

A game sends small messages but its replies arrive after a long delay. What performance measure describes this problem?
  1. Low packet capacity.
  2. High reliability.
  3. Large file size.
  4. High latency.
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Answer: D
Latency describes delay between sending data and receiving a response. Long waits for small game messages therefore point to high latency. Bandwidth measures how much data can move per second; even a high-capacity link can have a long round-trip delay.

Question 3 of 10

A hall has a 96 Mbps internet link. Eight streams use 6 Mbps each. A separate download uses 36 Mbps. Six more 6 Mbps streams then start. If demand remains unchanged, how much does it exceed capacity?
  1. 24 Mbps.
  2. 12 Mbps.
  3. 36 Mbps.
  4. 60 Mbps.
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Answer: A
Fourteen streams require 84 Mbps; adding the 36 Mbps download gives 120 Mbps. Subtracting the link's 96 Mbps capacity leaves a 24 Mbps shortfall. Counting only the six new streams gives 36 Mbps, but some capacity was still free before they began.

Question 4 of 10

A 5,300-byte file is split into packets carrying at most 1,200 data bytes. How many packets are needed?
  1. 4 packets.
  2. 6 packets.
  3. 5 packets.
  4. 1,200 packets.
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Answer: C
Four full payloads carry 4,800 bytes, leaving 500 bytes for a fifth packet. The packet count must include that remainder, so division is rounded up. Four packets would leave some of the file unsent; the maximum payload is a capacity, not a packet count.

Question 5 of 10

A packet contains one piece of a recorded song. What part of the packet holds that song data?
  1. The destination address.
  2. The routing table.
  3. The hop limit.
  4. The payload.
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Answer: D
The payload is the packet's actual data, so it holds this piece of the song. Destination addresses and hop limits are control information used in delivery. A routing table belongs to a router and helps select a next hop; it is not the song carried by the packet.

Question 6 of 10

A link becomes crowded but stays operational. What commonly happens to packets using that link?
  1. They all move to a quieter route immediately.
  2. They wait in queues and may be dropped.
  3. They reserve a separate link for every user.
  4. They stop needing destination addresses.
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Answer: B
A busy router queues packets while they wait for the outgoing link. If the queue fills, some packets are dropped. Crowding usually leaves the route in use; automatic rerouting after a broken or unreachable link is a different situation from ordinary congestion.

Question 7 of 10

A network has only these links: P–Q 6 ms, Q–S 7 ms, P–R 3 ms, R–S 14 ms, Q–R 2 ms. It selects routes by lowest total delay. After Q–S fails, what is the best remaining P-to-S route?
  1. P–R–Q–S at 12 ms.
  2. P–Q–R–S at 22 ms.
  3. P–R–S at 17 ms.
  4. P–Q–S at 13 ms.
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Answer: C
Remove every route using the failed Q–S link. P–R–S then totals 17 ms, while P–Q–R–S totals 22 ms. P–R–Q–S would take only 12 ms with all links working, but it is unavailable after the failure.

Question 8 of 10

An addition check sends data 8, 14 and 21 with a check value of 43. The receiver gets 8, 16 and 21. What should the receiver conclude from this check?
  1. The changed total reveals damaged data.
  2. The original total confirms the new data.
  3. The higher total identifies a missing packet.
  4. The new total tells the router a faster route.
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Answer: A
The received values add to 45, which differs from the sent check value of 43. That mismatch shows a transmission error in the checked data. Packet loss means a piece never arrived; this check instead finds that the received values have changed.

Question 9 of 10

A reliable file transfer loses one data piece while the rest arrive. What should be sent again to fill the gap?
  1. Every piece of the file.
  2. The missing piece.
  3. Only the final piece.
  4. The routing table.
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Answer: B
The receiver can keep the pieces already delivered and wait for the missing piece. Resending that piece fills the gap and lets the transfer finish in order. Restarting the whole file wastes the successfully delivered data and is unnecessary for this loss.

Question 10 of 10

All devices in a café show strong Wi-Fi. They can share local files, but every outside service fails. What part of the path should be investigated next?
  1. Each device's Bluetooth pairing.
  2. The strength of every local radio signal.
  3. The payload size of the shared files.
  4. The router's outside connection.
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Answer: D
The strong Wi-Fi and successful local sharing show the local links are carrying data. Failure across outside services points toward a shared part beyond that local path, such as the router's internet connection. Re-pairing Bluetooth would not investigate the Wi-Fi-to-internet route.
Set 2: Choose links and identify network jobs10 Practice Questions

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Question 1 of 10

Two computers exchange files through a switch with no outside connection. What makes this a network?
  1. The switch provides public internet access.
  2. The files are stored on a remote server.
  3. The connected devices exchange data.
  4. The computers use wireless radio signals.
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Question 2 of 10

A theater loses its internet link. Its local server, lighting console and internal network still work. The console reads a cue file from that server and sends commands to lights over the LAN. What can it still do?
  1. Read the cue file and send local lighting commands.
  2. Read the cue file but lose local lighting control.
  3. Send local lighting commands but lose cue-file access.
  4. Lose both cue-file access and local lighting control.
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Question 3 of 10

A person uses a tablet and a nearby wireless keyboard linked by Bluetooth. What type of network connects these personal devices?
  1. A local area network.
  2. A wide area network.
  3. A cellular access network.
  4. A personal area network.
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Question 4 of 10

A company rents links between three small offices in different cities. A university has many more devices on one campus. How should the company's network be classified?
  1. A LAN because it contains fewer total devices.
  2. A WAN because it joins distant office networks.
  3. A PAN because each office has a small staff.
  4. A LAN because the company manages its computers.
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Question 5 of 10

A packet needs to leave a home LAN for a remote network. What device chooses its next network link?
  1. A router.
  2. A switch.
  3. A modem.
  4. An access point.
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Question 6 of 10

A phone shares cellular internet with a nearby tablet over Wi-Fi. What path carries the tablet's outgoing data?
  1. Tablet → cell tower → phone.
  2. Tablet → Bluetooth → cellular network.
  3. Tablet → phone → cellular network.
  4. Tablet → phone → home cable line.
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Question 7 of 10

Two buildings need one direct cable link across 650 meters. What cable suits this distance without intermediate equipment?
  1. Usual copper cable.
  2. Fiber-optic cable.
  3. A long USB cable.
  4. Twisted-pair cable.
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Question 8 of 10

A wireless keyboard needs a nearby connection and long battery life. What connection fits this job?
  1. Cellular 5G.
  2. Satellite radio.
  3. Building Wi-Fi.
  4. Bluetooth.
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Question 9 of 10

A museum installs fixed computers for large local file transfers. Suitable cable routes already reach every desk. What choice best fits those needs?
  1. Use cellular hotspots at every desk.
  2. Pair each computer through Bluetooth.
  3. Wire the computers to a local switch.
  4. Place all computers on guest Wi-Fi.
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Question 10 of 10

A club enables WPA3 Wi-Fi, puts visitors on a separate guest network, and uses HTTPS for a website. A visitor submits details to that site. What do these protections establish about the radio link, main-device access and who receives the submitted details?
  1. Radio is encrypted; guests are separate; the site receives the details.
  2. Radio is encrypted; guests are separate; the site cannot read the details.
  3. Radio is unencrypted; guests are separate; only the access point reads details.
  4. Radio is encrypted; guests share main-device access; the site receives details.
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Set 3: Use addresses and understand online services10 Practice Questions

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Question 1 of 10

What is wrong with the written IPv4 address 192.168.6.270?
  1. It needs a fifth dotted part.
  2. Private addresses cannot use dots.
  3. Every part needs three digits.
  4. One part is greater than 255.
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Question 2 of 10

A phone receives a different IP address when it leaves home Wi-Fi and joins another LAN. Why can this happen?
  1. The address permanently identifies its owner's account.
  2. The address identifies its current network connection.
  3. The address must match on every network it joins.
  4. The address is the phone's unchanging domain name.
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Question 3 of 10

Two homes each use private address 192.168.4.12 without conflict. A visitor brings one laptop into the other home and keeps that address while the original laptop there still uses it. What change is needed, and why?
  1. Give both laptops the same public address locally; the private range ran out.
  2. Change the original home's public address; matching private addresses always conflict.
  3. Assign the visitor a different local address; both now share one LAN.
  4. Keep both local addresses; arriving from another home prevents any conflict.
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Question 4 of 10

In https://www.example.org/art/gallery.html, what identifies the requested resource within the host?
  1. /art/gallery.html
  2. www.example.org
  3. https
  4. org
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Question 5 of 10

A browser has a usable cached IP address for a host. What work can this saved answer avoid before the next request?
  1. Sending a request for the page.
  2. A fresh DNS lookup for that host.
  3. Receiving any packets from the server.
  4. Reading the page's requested path.
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Question 6 of 10

A message reaches an app's server while the receiving phone is off. It appears after the phone reconnects. What role did the server play?
  1. It sent the message only while both phones were online.
  2. It gave the sender the receiving phone's current IP address.
  3. It kept the message only on the sender's local device.
  4. It held the message until delivery was possible.
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Question 7 of 10

A fully downloaded audio file and a streamed recording are playing on two devices. The stream has 3 MB of unplayed data buffered and uses 2 Mbps. Both devices lose internet access for 20 seconds. What happens before access returns?
  1. The local file can continue; the stream runs out after 12 seconds.
  2. Both can continue; 3 MB buffers 24 seconds at this streaming rate.
  3. The local file stops; the stream runs out after 12 seconds.
  4. The local file can continue; the stream runs out after 1.5 seconds.
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Question 8 of 10

A console exchanges game data across the internet without displaying web pages. How does this activity relate to the web?
  1. It uses the web without using the internet.
  2. It uses neither because there is no browser.
  3. It uses the internet without using web pages.
  4. It makes the whole internet part of the web.
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Question 9 of 10

A browser receives a 404 response after requesting a page. What stage has definitely been reached?
  1. DNS has failed before an address was found.
  2. The local radio link has blocked every packet.
  3. The browser has downloaded the requested page.
  4. A server has answered the resource request.
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Question 10 of 10

A page displays its text. A photo from a second host shows "server not found," while an icon requested from the original host returns 404. What next checks fit these two failures?
  1. Check the photo's resource path and the icon host's name lookup.
  2. Check the photo host's name lookup and the icon's resource path.
  3. Change the local Wi-Fi password and repeat both requests unchanged.
  4. Replace the local switch because both image failures locate its fault.
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Set 4: Plan equipment and investigate faults10 Practice Questions

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Question 1 of 10

A room needs cables for 7 desktops, 2 printers, 1 access point and 1 router link. All connect to the same switch. How many ports are required?
  1. 11 ports.
  2. 9 ports.
  3. 10 ports.
  4. 12 ports.
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Question 2 of 10

A student sends a video from a laptop to a remote server. What advertised connection rate applies to that direction?
  1. The download rate.
  2. The Wi-Fi rate.
  3. The upload rate.
  4. The two-way rate.
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Question 3 of 10

A club must upload a 180 MB video within 90 seconds. Plan Red has 200 Mbps download and 12 Mbps upload. Plan Blue has 80 Mbps download and 24 Mbps upload. At the full advertised rates, what choice meets the deadline?
  1. Red, with a best-case upload of 7.2 seconds.
  2. Blue, with a best-case upload of 60 seconds.
  3. Both, at 7.2 seconds for Red and 18 seconds for Blue.
  4. Neither, at 960 seconds for Red and 480 seconds for Blue.
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Question 4 of 10

A computer reports a local IP address and a default gateway in ipconfig. What does this output establish?
  1. Its gateway has answered a test request.
  2. Every website is responding successfully.
  3. The provider is delivering full download speed.
  4. It has those network settings configured.
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Question 5 of 10

Nia cannot reach her gateway, which is known to answer ping. Cal reaches outside IP addresses but not correctly typed names. Max reaches sites normally but one link returns 404. What first checks fit Nia, Cal and Max in that order?
  1. DNS lookup; local link; requested resource.
  2. Local link; requested resource; DNS lookup.
  3. Local link; DNS lookup; requested resource.
  4. Provider link; DNS lookup; local radio signal.
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Question 6 of 10

Eight pings to a server give five replies at 12, 18, 15, 20 and 15 ms. A route test shows a star at one hop, then later hops and the destination answer. What loss, reply average and interpretation fit these results?
  1. 37.5% loss; 16 ms average; the star marks an unanswered probe.
  2. 37.5% loss; 10 ms average; the star marks an unanswered probe.
  3. 60% loss; 16 ms average; the star marks a broken route.
  4. 62.5% loss; 16 ms average; the star marks a broken route.
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Question 7 of 10

A router has one password for administration and another for Wi-Fi. What does changing the admin password protect most directly?
  1. Joining the wireless network.
  2. The honesty of visited websites.
  3. The content of all remote cloud files.
  4. Access to the router's settings.
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Question 8 of 10

A lab must encrypt Wi-Fi, keep visitors apart from main devices, and protect browser traffic across outside networks. What combination addresses all three needs?
  1. WPA3 or WPA2, the main network, and HTTPS.
  2. WPA3 or WPA2, a guest network, and HTTPS.
  3. An open Wi-Fi link, a guest network, and HTTPS.
  4. WPA3 or WPA2, a guest network, and HTTP.
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Question 9 of 10

A class carries tablets between rooms. Its file server stays in a locked equipment room. What combination fits these uses?
  1. Wi-Fi for tablets and cable for the server.
  2. Cable for tablets and Bluetooth for the server.
  3. Bluetooth for tablets and cellular for the server.
  4. Cellular hotspots for both tablets and server.
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Question 10 of 10

Several wired devices lose packets only when shared download traffic exceeds the outgoing link's capacity. What change most directly addresses the stated cause?
  1. Move the wired devices nearer the access point.
  2. Change the website names in the DNS cache.
  3. Schedule large downloads at different times.
  4. Replace their private addresses with public ones.
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Set 5: Combine network clues and make decisions10 Practice Questions

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Question 1 of 10

Routers A, B, C and D have only these links: A–B, B–C, A–D and D–C. A service has its main server at C and a working copy at B. Link A–B and the main server fail, but router C still works. What path lets a client at A reach a working copy?
  1. A–D–C to the main server at C.
  2. A–B directly to the server at B.
  3. A–D–C–B to the server at B.
  4. A–D–C–B to the main server at C.
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Question 2 of 10

An addition check sends values 15, 9 and 6 with total 30. Three copies arrive as R: 16, 8, 6; S: 15, 10, 6; T: 9, 15, 6. Which received copies does this check identify as changed?
  1. R and S.
  2. S and T.
  3. R, S and T.
  4. S only.
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Question 3 of 10

A 120 MB file takes 40 seconds using a connection's full available rate. Only that rate then doubles. A new 180 MB file is downloaded, while a game has 180 ms round-trip delay. What transfer time follows, and must the game delay halve?
  1. 30 seconds; the game delay need not halve.
  2. 30 seconds; the game delay must become 90 ms.
  3. 20 seconds; the game delay need not halve.
  4. 60 seconds; the game delay must become 90 ms.
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Question 4 of 10

A host moves to a new IP address. One device still has an unexpired earlier DNS answer, while a fresh lookup returns the new address. Why might the two devices contact different addresses for the same host name?
  1. The path inside the URL changed the old host into a new name.
  2. They use answers saved or obtained at different times.
  3. DNS delivers an entire saved website to the first device.
  4. A host name permanently fixes one IP address for all devices.
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Question 5 of 10

A news page opens, but a link within it returns 404 from the same host. What should the reader investigate first?
  1. The building's Wi-Fi password for joining the LAN.
  2. Whether DNS can return any address for that host.
  3. Whether all local switch ports have failed together.
  4. The linked path and whether the resource still exists.
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Question 6 of 10

An 8-port switch already connects 5 desktops, a printer, an access point and a router. Add a wired server and keep every link. Four 24 MB files must also upload within 32 seconds. At full rates, what replacement switch and ISP upload rate can meet both needs?
  1. 8 ports and 32 Mbps upload.
  2. 16 ports and 20 Mbps upload.
  3. 16 ports and 32 Mbps upload.
  4. 8 ports and 20 Mbps upload.
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Question 7 of 10

A learner runs ten pings and gets eight replies: four at 12 ms and four at 20 ms. A website on the same responding server returns 404. What are loss, average reply time and the best next website check?
  1. 20% loss; 12.8 ms; check the requested resource.
  2. 20% loss; 16 ms; check the requested resource.
  3. 25% loss; 16 ms; replace the local switch.
  4. 80% loss; 12.8 ms; restart DNS before checking the path.
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Question 8 of 10

What does a firewall use to decide which network traffic to block?
  1. A set of traffic rules.
  2. Each packet's encryption.
  3. The advertised speed.
  4. The source address type.
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Question 9 of 10

A student's assignment exists only in cloud storage, with no local copy. The laptop works but has no internet access. Why can the student not open that file?
  1. Signing into an account means all its files were saved locally.
  2. Knowing the account password replaces the missing network connection.
  3. The file is stored on a server the laptop cannot currently reach.
  4. Only files created on another device depend on the remote server.
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Question 10 of 10

A home box supplies Wi-Fi, four wired ports and a connection to another network. Why can it perform all three jobs?
  1. It turns each wired port into a separate internet provider.
  2. Its modem stores every local file and requested web page.
  3. Its firewall replaces all wireless and wired network hardware.
  4. It combines an access point, switch and router in one case.
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Stuck on your own question? Homework Help

Key Terms

98 Key Terms, each with its definition

A

Access point
An access point sends and receives radio signals so wireless devices can join a LAN connected to its wired link.
Tablets use the room's access point to reach the server through the school network.
Acknowledgment
An acknowledgment is a reply reporting received data, helping a sender track delivery and arrange for missing data to be sent again.
The sender uses acknowledgment information to discover that part of the transfer is missing.
Admin password
An admin password controls access to a device's management settings, such as the settings used to configure a home router.
The owner changes the default admin password before adjusting the router's network settings.

B

Bandwidth
Bandwidth is the maximum amount of data a connection can carry each second, commonly measured in megabits or gigabits per second.
Sharing the same bandwidth among many large downloads makes each transfer slower.
Base station
A base station is equipment that exchanges radio signals with cellular devices in its coverage area and links to the provider's network.
The phone sends its data to a nearby base station before cables carry it farther.
Bluetooth
Bluetooth is a short-range wireless connection using little power, suited to nearby personal devices such as watches and earbuds.
The wireless keyboard uses Bluetooth to send key presses to the computer beside it.
Browser
A browser is a program for requesting and displaying web pages, including the content and links returned by web servers.
The student types a complete URL into the browser without using a search engine first.
Buffering
Buffering during playback is a pause while a player collects more data because the arriving stream has fallen behind its needs.
The video pauses for buffering when several streams compete for the same limited link.

C

Caching
Caching is saving information for a set time so it can be reused, such as keeping a recent DNS answer to avoid another full lookup.
DNS caching speeds later visits but can leave an older address in use until its saved answer expires.
Cell
A cell is a coverage area served by a base station in a cellular network, with connections handed onward as devices move.
As the bus leaves one cell, the network passes the phone's connection to another station.
Cellular network
A cellular network provides wireless coverage across areas divided into cells, linking phones through base stations to wider networks.
The phone uses a cellular network to stay online during a journey across town.
Check value
A check value is calculated from data and sent with it so a receiver can calculate again and detect mismatches caused by changes.
When received numbers produce a check value different from the one sent, the damaged data is rejected.
Client
A client is a device or program that requests a service from a server, such as a browser asking for a web resource.
The browser acts as a client when it requests the page and its pictures.
Cloud storage
Cloud storage keeps files on physical servers reached over the internet, using accounts and permissions to control access.
The tablet cannot open a cloud storage file that has no local copy while its connection is down.
Coaxial cable
Coaxial cable has a central copper wire surrounded by shielding and is used by many providers to carry cable TV and internet signals.
A coaxial cable brings the provider's signal from the street into the home's modem.
Congestion
Congestion occurs when data reaches a link faster than it can be sent onward, creating queues that may fill and cause dropped packets.
Scheduling updates at different times reduces congestion on the shared internet link.
Copper cable
Copper cable carries network data as electrical signals through metal wires, making it useful for short links inside buildings.
A copper cable connects the desktop computer to the switch beneath the nearby desk.

D

Data center
A data center is a building housing servers with cooling, backup power and fast network connections to support their services.
The company keeps copies in another data center so one building's failure need not stop the service.
Default gateway
A default gateway is the router a device uses to send packets to destinations outside its local network.
The technician tests the default gateway before checking more distant addresses.
DNS
DNS is the Domain Name System, a distributed service that helps find address information such as the IP address for a host name.
DNS returns address information; the browser then asks a web server for the page itself.
Domain name
A domain name is a readable name for an internet location, arranged in parts under a top-level domain such as org or com.
The domain name stays the same when the site's server moves to a new IP address.
Download
A download transfers data to a device and saves a local copy, which can be used offline once a usable file is complete.
The finished download lets the student play the recording without contacting its server again.
Download speed
Download speed is the rate at which data can be received from a remote service onto a local device, commonly measured in Mbps.
The class uses a connection's download speed to estimate how long receiving a new file will take.
DSL
DSL is an internet connection using copper telephone lines, with speed affected by distance from the provider's equipment.
DSL service is slower in a remote building whose line runs far from the provider's equipment.

E

Encryption
Encryption transforms readable data into a protected form that needs the right key to recover, helping keep intercepted content private.
Encryption keeps someone listening along the route from reading the protected exchange.
Ethernet cable
An Ethernet cable is a cable used for a wired network link; common copper versions contain twisted pairs and reach about 100 meters.
The technician checks that the Ethernet cable is firmly attached at both ends.

F

Fiber-optic cable
Fiber-optic cable carries data as light pulses through thin glass or plastic strands, supporting high capacity over long distances.
Fiber-optic cable joins the school's buildings across a distance too long for one usual copper run.
Firewall
A firewall checks traffic against rules and blocks traffic those rules reject; it can be implemented in hardware, software or both.
The home firewall blocks an unexpected incoming connection while allowing replies to local requests.
Fixed address
A fixed address is an IP address kept consistent for a connection, often so other devices can find a shared printer or server.
The printer's fixed address lets the room's computers send jobs to a consistent destination.

G

Guest network
A guest network gives visitors network access while keeping their devices separate from the main devices and resources.
The club offers a guest network so visitors can go online without joining the main device network.

H

Header
A header is the control information carried with packet data, including addresses used to direct it toward its destination.
The router reads destination information from the header before forwarding the packet.
Hop
A hop is one step in a packet's journey between routers, with the next forwarding choice made as the packet continues.
A journey across several networks may include many hops before reaching the server.
Hop limit
A hop limit is a packet control value reduced as routers forward it, preventing the packet from circulating indefinitely in a loop.
A router discards the looping packet when its hop limit is used up.
Host name
A host name is the readable name identifying the host a device needs to contact, such as the name part inside a web URL.
The browser looks up the host name before sending the server its page request.
HTTP
HTTP is Hypertext Transfer Protocol, the rules for a client's web resource request and a server's corresponding response.
The server's HTTP response includes a status code before the browser processes the content.
HTTPS
HTTPS is the protected form of HTTP that encrypts the exchange between a browser and web server across the network journey.
HTTPS protects the login data in transit, although the user must still check the intended site.
Hub
A hub is older network hardware that copies incoming data to every port, including ports whose devices do not need that data.
Replacing the hub with a switch reduces unnecessary copies sent to other devices.
Hyperlink
A hyperlink is a clickable connection holding a URL that leads to another resource, possibly on a different server.
The hyperlink in the article leads to a document hosted by another organization.

I

Interference
Interference is unwanted electrical or radio disturbance that can disrupt a signal, causing changed data, loss or poorer performance.
Nearby radio devices cause interference that slows the room's Wi-Fi connection.
Internet
The internet is the worldwide network of networks linked by shared protocols and run in separate parts by many organizations.
The console uses the internet for a match even though it displays no web page.
IP address
An IP address is a number identifying a device's network connection so packets can be sent to it and replies can return.
The phone receives a different IP address when it joins the school's network.
IPv4
IPv4 is the Internet Protocol version using 32-bit addresses, written as four dotted numbers each ranging from 0 to 255.
The student checks an IPv4 example by counting its parts and testing each number's range.
IPv6
IPv6 is the Internet Protocol version using 128-bit addresses, written with hexadecimal groups and colons, with far more possible values.
An address written with colons and hexadecimal digits is an IPv6 address.
ISP
An ISP, or internet service provider, connects users to wider networks and usually supplies address settings and DNS service.
The family compares two ISP plans available at its address before choosing a connection.

K

Key
A key is information used to protect or recover encrypted data, with real network encryption using long values that are hard to guess.
In a simple letter-shift code, a key tells the receiver how far to shift letters back.

L

LAN
A LAN, or local area network, connects devices across one home, building or site and is usually managed locally.
The library's LAN connects its desk computers, printers and wireless access points.
Latency
Latency is the delay for data to travel between points, often measured as the time for a message and its reply to make a round trip.
High latency makes a player wait for a response even when small game messages send quickly.
Link
A link is a connection between network devices that carries data using a cable or wireless signals.
The broken cable removed the link between the classroom switch and the printer.

M

Mbps
Mbps means megabits per second, a rate of millions of bits each second used to describe a connection's data capacity.
A 30 Mbps connection can carry at most 30 million bits each second at that stated rate.
Megabyte
A megabyte is a decimal data size of one million bytes; because each byte holds 8 bits, it contains eight million bits.
Before estimating download time, the student converts a 50-megabyte file to megabits.
Mixed network
A mixed network combines wired and wireless links, matching different devices with the connection types that fit their tasks.
The club's mixed network wires its server and uses Wi-Fi for members' laptops.
Mobile hotspot
A mobile hotspot is a phone or portable device that shares its cellular internet connection with nearby devices, usually over Wi-Fi.
The tablet joins a mobile hotspot when the family needs internet access away from home.
Mobility
Mobility is the ability to move a device while it remains connected, an important advantage of suitable wireless links.
The teacher chooses Wi-Fi because mobility matters when tablets move between rooms.
Modem
A modem converts between signals used on a provider's DSL or cable line and signals used by the connected local equipment.
The cable modem links the home's network equipment to the provider's coaxial line.

N

Network
A network is two or more connected devices that can exchange data, allowing people to communicate or share resources.
The school's network lets computers in different rooms send work to the same printer.
Network adapter
A network adapter is hardware that lets a device connect to a network by cable or radio; it is also called a NIC.
The laptop's network adapter sends radio signals to the classroom access point.
Network diagram
A network diagram shows devices and their connections with labels and lines, helping people check a plan and investigate faults.
A LAN's network diagram reveals that its access point and its router link each need a switch port.
Node
A node is a connected device on a network, such as a computer, printer, phone or sensor that sends or receives data.
A new temperature sensor becomes another node when it joins the greenhouse network.

O

Optical network terminal
An optical network terminal is equipment that connects a building's local network equipment to the provider's fiber line.
The installer connects the router to an optical network terminal beside the fiber entry.

P

Packet
A packet is a small block of data sent as a unit across a network, carrying control information and part of a message or file.
The photo is divided into many packets before its data crosses the internet.
Packet loss
Packet loss occurs when a sent packet does not arrive, leaving a gap that reliable transfers must detect and fill.
The download slows while it waits for data missing because of packet loss.
Packet switching
Packet switching shares network links by handling separate packets as they arrive, allowing packets from many users to take turns.
Packet switching lets a short message use the link between pieces of a large video transfer.
PAN
A PAN, or personal area network, connects nearby devices around one person, often using Bluetooth or a short cable.
The runner's phone and watch exchange exercise data through a small PAN.
Payload
A payload is the actual message or file data carried in a packet, separate from the control information used for delivery.
The final packet's payload contains the few bytes left over from the divided file.
Permission
A permission is an access rule controlling what a user may do with a resource, such as viewing a file or changing its contents.
The student has permission to read the shared document but cannot edit it.
Ping
Ping is a network test that sends small packets and reports replies, missing replies and round-trip times to a target.
When a ping test receives three replies and one unanswered test, further checks investigate the loss.
Private address
A private address is reserved for use within local networks and is not directly reachable through the public internet.
Two separate homes can reuse the same private address without joining their local networks.
Protocol
A protocol is an agreed set of communication rules, including message formats, reply order and how problems are handled.
The devices follow the same protocol so each can understand the messages it receives.
Public address
A public address is an address used for connections reachable across the internet; a home router commonly shares one among local devices.
The router uses its shared public address for requests from both a laptop and a phone on the home network.

R

Reassembly
Reassembly is the receiving device's process of putting separately delivered data pieces back into the correct order.
Reassembly restores the picture even when some of its packets arrived out of order.
Redundancy
Redundancy means providing extra paths or copies so that a failure need not remove the only route or the only stored content.
A second independent outside link adds redundancy to the office's internet access.
Reliability
Reliability describes how consistently a connection delivers data without errors, lost packets or interruptions.
A video call needs reliability as well as enough capacity to carry picture and sound.
Resilience
Resilience is the ability of a system to keep working after a part fails, supported by alternatives such as spare paths or copies.
The service gains resilience when another data center can answer after one fails.
Resolver
A resolver is a DNS service that obtains answers for a device, using saved results or following referrals to other DNS servers.
The resolver follows referrals because it has no saved answer for the requested host.
Round-trip time
A round-trip time is the measured delay for a test message to travel to a target and for its reply to return.
The technician averages the round-trip times of replies received, leaving missing replies out.
Router
A router connects different networks and reads packet destination addresses to choose where to forward them next.
The router sends the laptop's request from the home LAN toward the internet provider.
Routing table
A routing table is information a router uses to choose the next link toward different destination networks.
After a link failure, updated routing tables can direct later packets along another path.

S

Search engine
A search engine is a service that finds pages from search words and supplies results a user can follow in a browser.
The search engine finds several pages about the topic, and the browser opens a result.
Server
A server is a computer or program that answers requests and provides a service, such as files, messages or web content.
The game server answers many clients while coordinating their shared online game.
Status code
A status code is a number in an HTTP response describing the result, such as 200 for success or 404 for a missing resource.
The 404 status code shows that a server answered but did not find the requested page.
Streaming
Streaming sends media in parts during playback, allowing a person to begin watching or listening before the full recording arrives.
The music stops after its saved parts run out because streaming needs further incoming data.
Switch
A switch connects wired devices inside a LAN and forwards data through the local port leading toward the intended device.
The switch forwards the print job along the cable that leads to the shared printer.

T

TCP
TCP is Transmission Control Protocol, which tracks numbered data and provides reliable, ordered delivery using acknowledgments and resending.
TCP fills a gap before passing the complete file data to the receiving program.
Timeout
A timeout occurs when an expected response does not arrive within the allowed time, leaving several possible connection or service causes.
A timeout leads the technician to investigate the route, filtering and whether the server is busy.
Top-level domain
A top-level domain is the rightmost named part of a domain name, such as org, com or a country ending such as nl.
For a name ending in org, a root referral directs the resolver toward that top-level domain's servers.
Traceroute
Traceroute is a test that reports responding hops toward a destination with their timings; Windows calls its command tracert.
In a traceroute output with one silent hop, later replies show that traffic continues onward.
Transmission error
A transmission error occurs when data arrives changed, for example when a disturbed signal turns one received bit into another value.
A transmission error changes the received letter even though a packet reaches the device.

U

Upload speed
Upload speed is the rate at which data can be sent from a local device toward a remote service, commonly measured in Mbps.
A video takes longer to send on an internet plan whose upload speed is lower than its download speed.
URL
A URL is the full address of a web resource, including its protocol, host name and a path that can identify an item within the host.
The browser reads the URL to identify the host and the page being requested.

W

WAN
A WAN, or wide area network, links distant networks, often using connections rented from telecommunications companies.
The bank uses a WAN to connect the LANs in branches located in several cities.
Website
A website is a group of related pages and files associated with a domain and delivered by web servers when requested.
The museum's website contains separate pages for opening hours, events and collections.
Wi-Fi
Wi-Fi is wireless networking that uses radio signals to connect devices to an access point within a local coverage area.
The laptop keeps its Wi-Fi connection while moving between nearby desks in the room.
Wired link
A wired link carries data through cable between devices, usually providing steady performance for equipment that stays in place.
A wired link carries the fixed server's data while the tablets use radio connections.
Wireless link
A wireless link carries data by radio without a cable between the devices, allowing movement within its coverage area.
A wireless link lets the guide carry a tablet around the exhibition while connected.
WLAN
A WLAN is a wireless local area network in which devices use radio links to join a network covering a local area.
The apartment's WLAN stays local even though its phones connect without cables.
World Wide Web
The World Wide Web is the collection of linked pages and files reached through browsers using HTTP or HTTPS over the internet.
The reader follows links across the World Wide Web from one news site to another.
WPA3 and WPA2
WPA3 and WPA2 are Wi-Fi security standards that encrypt the wireless link between joined devices and their access point.
The router enables WPA3 or WPA2 so the classroom's wireless traffic is protected.

#

5G
5G is a generation of cellular technology offering more capacity, lower delay and support for more devices than 4G.
A 5G connection's actual performance still depends on available coverage and equipment.

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