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- Computing for Ages 11 to 14
- Computer Networks and the Internet
Networks and the Internet
Grade 7Lesson 7 of 10 in Computing for Ages 11 to 14 Course
What you will learn
- Describe what networks are for, sort them by the area they cover, and say what each piece of network hardware does.
- Explain what a network is and why devices connectDefine a network, weigh up its benefits and limits, and explain why devices need agreed rules to communicate.
- Tell PAN, LAN and WAN apartSort networks by the area they cover and who runs them, and see how one home can use all three types at once.
- Say what each network device doesExplain the job of network cards, switches, access points, routers, modems and firewalls, and tell them apart in a home or school network.
- Explain what a network is and why devices connect
- Compare cables and wireless connections, choose the right one for a job, and measure a connection by its bandwidth, latency and reliability.
- Compare copper and fiber-optic cablesExplain how copper and fiber cables carry data and pick the right cable for a distance and a job.
- Compare Wi-Fi, Bluetooth and cellular networksExplain how wireless connections use radio waves and match Wi-Fi, Bluetooth and cellular networks to what each does best.
- Decide between wired and wirelessWeigh speed, reliability, mobility, cost and security to choose a suitable connection for a real situation.
- Measure bandwidth, latency and reliabilityUse bandwidth, latency and reliability to describe a connection, work out download times, and explain why a network slows down.
- Compare copper and fiber-optic cables
- Explain how data is split into packets, how routers move them along many possible paths, and what happens when something goes wrong.
- Split data into packets and put it back togetherDescribe what a packet contains, why data is sent this way, and how the receiver rebuilds the original.
- Explain how routers move packets and keep the internet workingFollow packets from router to router, work out routes on a simple network, and explain why many paths make the internet resilient.
- Explain why data goes wrong and how it gets fixedSay why transmission errors and packet loss happen, how they are detected and repaired, and how to reduce them.
- Split data into packets and put it back together
- Read IP addresses, explain why they are needed, and show how web addresses are turned into IP addresses.
- Read and explain IP addressesExplain what an IP address is for, recognize IPv4 and IPv6 addresses, and tell private addresses from public ones.
- Explain URLs, domain names and DNSBreak a URL into its parts and describe how DNS finds the IP address of a website.
- Read and explain IP addresses
- Explain what servers do, separate the internet from the services that run on it, and trace a web page request from start to finish.
- Explain what servers and clients doDescribe how clients and servers work together and how websites, streaming, messaging and cloud storage rely on servers.
- Tell the internet and the web apartExplain why the web is one service that runs on the internet, and sort everyday activities correctly.
- Follow a web page request from start to finishCombine addresses, packets, routers and servers to trace how a page reaches a browser, and use error messages to see where a request failed.
- Explain what servers and clients do
- Use what you know to plan a small network and its internet connection, track down faults, and keep data safe as it travels.
- Plan a small network and its internet connectionCompare ways of connecting to the internet and plan the hardware and layout of a home or classroom network.
- Test a connection and find the faultWork through a problem step by step and use ipconfig, ping and traceroute to find where a connection fails.
- Protect data on a networkExplain why data needs protecting as it travels, and use encryption, passwords and firewalls to make a small network safer.
- Plan a small network and its internet connection
Computer Networks and the Internet study guide
1Explain what a network is and what it is made of
Networks let devices share files, printers and messages across a room or around the world. Their scale and equipment explain which jobs they can do. Learn to recognize the devices and links in a familiar setting, then follow how they work together. A local print job and a website request begin on the same classroom network, but take different paths when one needs to leave the building.
1.1 Explain why devices connect
A phone sending a photo and a classroom sharing a printer both use a network. A computer network is two or more connected devices that exchange data. The devices do not have to be computers: printers, sensors, phones and game consoles can all take part.
Devices, links and shared resources
Each connected device is a node. A connection between nodes is a link, which may use cable or radio signals. A device can use several links during one task. A phone might send data by radio before cables carry it farther.
Networks make sharing possible. A school can keep files on a shared server, let many classrooms send work to one printer, and give hundreds of devices access to one internet connection. Students can also send messages and work together from different rooms.
Shared equipment brings shared problems. Someone must buy, set up and maintain it. If a school's internet link fails, many classes lose online access together. Connecting devices also creates routes that unwanted users might try to use, so access needs protection.
Agreed rules make messages work
A protocol is a set of agreed rules for communication. It can describe the shape of a message, the order of replies and what happens after an error. Hardware and software follow protocols; the protocol itself is the rule set.
On a two-way radio, saying "over" tells the other speaker it is their turn. Saying "say again" asks for a repeat. Both speakers know the meanings. Without a shared rule for taking turns, they might speak together and hear neither message clearly.
Computer protocols divide up the work:
| Protocol | Job |
|---|---|
| IP | Addresses packets and moves them between networks. |
| TCP | Tracks delivery and arranges for missing data to be sent again. |
| HTTP and HTTPS | Carry requests and responses for web content. |
| DNS | Helps find the number address for a website name. |
One visit to a website can use all these rules. A device does not choose just one protocol for everything it does.
A network can work without the internet
Imagine two computers and a printer joined through a switch. The computers can send print jobs across those links. This is already a network, even if it has no internet connection.
Now add a shared file server and an internet connection. If the internet connection breaks, the local cables and devices still work. Printing and opening files from that local server can continue. A file stored only on a faraway cloud server needs the internet link, so it becomes unavailable.
Passing messages along is an old idea
In 1794, a line of 15 semaphore stations connected Paris and Lille in France. Operators watched the previous tower's arm positions through telescopes, then copied them for the next tower. The signal code supplied shared rules. Each station passed a message onward, an idea that also appears in today's networks when routers pass data toward its destination.
Key Takeaways
- A network connects devices so they can exchange data and share resources.
- Nodes are devices; links are the connections between them.
- Protocols set the rules that communicating devices follow.
- Local printing and file sharing can continue when the internet link fails.
1.2 Sort networks by the area they cover
A watch talking to a phone and a bank linking distant branches are both networks. Their different reach gives us useful names: PAN, LAN and WAN. Look at the area covered and who runs the connections when choosing a name.
Three useful scales
| Type | Area and management | Example |
|---|---|---|
| Personal area network, or PAN | Devices around one person, usually within a few meters. | A watch syncing with a phone. |
| Local area network, or LAN | One home, building or site, usually managed by its users or organization. | A school's laptops and printers. |
| Wide area network, or WAN | Networks joined across distant places, often using rented links. | A bank's branches in different cities. |
A PAN can use Bluetooth or a short cable. For example, plugging a phone into a laptop by USB can create a personal connection. The name describes the network's scale, not one particular wireless technology.
A LAN may join computers in several buildings on one school site. The school usually manages its switches, access points and cables. Inside the same LAN, one device can reach shared resources without sending every message across the internet.
A WAN joins networks over larger distances, such as between cities or countries. Telecommunications companies usually provide the long links. The internet joins networks worldwide and is often described as the largest WAN.
Follow one song through three networks
A music service sends a song from a distant server to a home. Across the internet, it travels through a wide network of linked networks. Inside the home, Wi-Fi carries it to a phone on the LAN. Bluetooth then carries the sound from the phone to earbuds on a PAN.
The same task crosses all three scales. Calling the earbud connection a PAN does not make the home network stop being a LAN.
Two clues that can mislead
Device count is not the deciding clue. A home LAN may contain five devices, while a university LAN contains thousands. A WAN linking a few distant offices can have fewer devices than that university LAN.
Wireless does not mean WAN. Wi-Fi in one house is a wireless LAN, sometimes called a WLAN. "Local" describes where the network operates. "Wireless" describes how a link carries data. To classify a diagram, first find the connected area; then describe its wired or wireless links separately.
Key Takeaways
- A PAN links devices around one person.
- A LAN covers a local building or site; a WAN joins distant networks.
- Use area and management, not device count, to classify a network.
1.3 Identify the jobs of network hardware
Different pieces of hardware do different jobs along a message's route. Some connect a device, some join local links, and others move data to another network. A single home box can combine several of these jobs.
Join a device to the LAN
A network interface card (NIC), or network adapter, gives a device its network connection. A wired adapter has a cable socket. A wireless adapter sends and receives radio signals using an antenna. Phones and laptops usually have adapters built in.
A switch joins wired devices inside a LAN. It learns which device can be reached through each port, then forwards data through the useful port. An older hub copied incoming data to every port, wasting capacity on devices that did not need it.
A wireless access point joins wireless devices to the LAN. It exchanges radio signals with laptops and phones, and normally connects by cable to the rest of the network. Several access points give a large school coverage across its rooms.
Reach other networks
A router passes packets between networks. It reads each packet's destination IP address and forwards it toward that destination. A school's internet router connects its LAN to the provider's network.
A modem converts between the signals on the provider's line and the local network's signals. DSL telephone lines and cable TV lines use modems. Fiber connections use a similar connection box called an optical network terminal (ONT).
| Hardware | Main question its job answers |
|---|---|
| NIC | How does this device join the network? |
| Switch | Which local wired port leads toward the device? |
| Access point | How do wireless devices join the LAN? |
| Router | How does data move to another network? |
| Modem or ONT | How does the building connect to the provider's line? |
Protect or share a connection
A firewall checks traffic against rules and blocks traffic the rules reject. Firewalls can be software, hardware or both. Most computers and home routers include one.
A mobile hotspot shares a cellular connection through Wi-Fi. A laptop joins the phone's Wi-Fi network, and the phone sends its internet traffic through the cellular network. "Hotspot" can also mean a public place offering Wi-Fi.
Trace two classroom tasks
For a wireless laptop printing to a wired printer on the same LAN, follow the path:
- The laptop's adapter sends radio signals to the access point.
- A cable carries the data from the access point to a switch.
- The switch forwards it through the port leading to the printer.
The data stays local, so crossing to another network is unnecessary. For a website, the switch also passes the outgoing data toward the router, which forwards it to the internet provider.
The home device called a "router" often contains a router, a small switch, an access point and a firewall. It may also contain a modem. That explains its many sockets and settings: one case holds several separate functions. The modem's line conversion and the router's forwarding remain different jobs.
Key Takeaways
- A NIC connects one device; a switch joins wired devices inside a LAN.
- An access point connects wireless devices to the LAN.
- A router forwards packets between different networks.
- A modem or ONT handles the connection to the provider's line.
- A firewall filters traffic; a mobile hotspot shares cellular access over Wi-Fi.
- One home box often combines several network functions.
2Compare the ways data travels and how well they perform
A message can travel through copper, glass and radio links on one journey. Each link has strengths and limits that matter for the task. Compare the choices for a fixed computer, moving tablet or distant building, then measure performance using capacity, delay and reliability. A connection that downloads quickly may still be a poor choice for a game that needs fast replies.
2.1 Choose between copper and fiber
Data travels as bits, represented by signals on a link. Copper cable uses electrical signals. Fiber-optic cable uses pulses of light in thin strands of glass or plastic. The choice affects distance, capacity and installation.
Copper for short links
Common Ethernet cable contains twisted pairs of copper wires. Twisting helps the pairs work together in a practical network cable. A typical four-pair copper Ethernet link reaches about 100 meters. Copper is affordable, flexible and easy to connect, making it useful between desks and switches.
The signal weakens over distance. Electrical interference from motors or power lines can also disturb it. A damaged cable or loose connector can interrupt an otherwise suitable short link.
Coaxial cable is another copper cable. It has a central wire surrounded by shielding. Many providers use it to bring cable TV and internet service into homes.
Fiber for long, busy links
Fiber turns bits into light pulses and back again at the receiving end. The strand guides the light along its length. Fiber carries large amounts of data over many kilometers before the signal needs boosting. Electrical interference does not disturb the light signal.
Installing fiber costs more, and joining its ends requires care. Sharp bends can damage it. These costs are worthwhile for routes carrying traffic between whole buildings, cities or countries.
| Feature | Copper Ethernet | Fiber-optic cable |
|---|---|---|
| Signal | Electrical | Light |
| Typical use | Short links inside buildings | Building links and long-distance routes |
| Distance | About 100 meters for a usual run | Many kilometers, depending on equipment |
| Electrical interference | Can disturb the signal | Does not disturb the light signal |
| Installation | Easier and cheaper | More costly and harder to join |
Match the cable to the route
A school needs a link between buildings 800 meters apart. A single usual copper Ethernet run cannot cover that distance. Fiber fits the distance and can carry the combined traffic of many classrooms.
A desktop computer sits 8 meters from its switch. Copper fits comfortably within its distance limit and is simpler to install. Choosing fiber for every desk would add installation cost without a need for its long reach.
Undersea fiber carries almost all intercontinental data. A message sent from a wireless phone therefore often spends most of its journey inside cables.
Capacity and travel time are different
Signals in copper and fiber travel at roughly 200,000 kilometers per second. Fiber's main advantages are its capacity and reach. It does not remove the delay caused by distance.
For a 5,600 km undersea route, the signal's travel time is:
seconds, or 28 ms.
The outward and return journeys need at least 56 ms in total. Equipment and waiting add more delay. Increasing how much data the cable carries each second does not shorten that 5,600 km journey.
Key Takeaways
- Copper carries electrical signals; fiber carries pulses of light.
- A usual copper Ethernet link reaches about 100 meters.
- Fiber suits longer distances, high capacity and electrically noisy places.
- Distance adds travel time even on a high-capacity fiber link.
2.2 Match wireless connections to their uses
Wi-Fi, Bluetooth and cellular connections all carry data using radio waves. They serve different distances and tasks. Choosing well means looking at movement, range, data needs and battery use.
Wi-Fi around a building
Wi-Fi links a device to an access point in a LAN. A network name identifies the Wi-Fi network, and a password usually controls joining. Indoors, coverage commonly reaches tens of meters. Walls, metal objects and distance weaken the signal.
Wi-Fi uses bands around 2.4 GHz and 5 GHz, with 6 GHz available on newer equipment. The 2.4 GHz band generally reaches farther through walls but is more crowded. Higher bands can provide greater speed over short distances. Other nearby networks and some devices, including microwave ovens near 2.4 GHz, can cause interference.
Devices on the same radio channel take turns using it. More devices can therefore mean more waiting even when the signal bars look strong.
Bluetooth around a person
Bluetooth suits short links, typically around 10 meters, with low power use. A keyboard, watch or earbuds can exchange modest amounts of data with a nearby device without using a building's Wi-Fi network. Devices are paired so they can recognize and reconnect to each other.
The low power use helps small batteries last. A watch sending step counts does not need a long-distance connection to a cell tower for that nearby transfer.
Cellular connections across an area
A cellular network divides its coverage into cells served by base stations, often called cell towers. A phone exchanges radio signals with a nearby station. As the phone moves, the network passes its connection between stations.
The stations connect to the phone company's wider network, mostly through cables. The data can then travel to the internet. Radio covers the phone's local part of the journey.
4G and 5G are generations of cellular technology. 5G offers more bandwidth, lower latency and capacity for more devices. Its fastest high-frequency bands have shorter reach and need more small cells. Available coverage and equipment affect what a person actually gets.
| Need | Suitable connection | Reason |
|---|---|---|
| Earbuds beside a phone | Bluetooth | Short range and low power use. |
| Laptop moving around a home | Wi-Fi | Access around a local building. |
| Phone on a moving bus | Cellular | Coverage across many cells. |
Read the signal bars carefully
Full Wi-Fi bars describe the link from the device to the access point. The access point can still work when the building's internet connection has failed. Nearby devices may keep sharing local files even though online services stop.
Weak Wi-Fi in one room suggests checking distance and obstacles. Strong Wi-Fi throughout the building with every internet service failing suggests looking farther along the connection. Signal strength is one clue about one link, not a report on the whole journey.
Key Takeaways
- Wi-Fi, Bluetooth and cellular links all use radio waves.
- Wi-Fi serves a local area; Bluetooth suits nearby low-power devices.
- Cellular networks pass moving phones between cells.
- Walls, interference and shared radio channels can reduce performance.
- Wi-Fi signal bars describe the local wireless link.
2.3 Choose wired or wireless for a job
A connection should fit how a device is used. A server that stays in one place has different needs from a tablet carried between rooms. Compare speed, reliability, mobility, cost and security before choosing.
Compare the trade-offs
| Need | Wired links | Wireless links |
|---|---|---|
| Steady performance | Usually steady within the cable's limits. | Changes with signal strength and shared use. |
| Movement | The device stays near its cable. | Devices can move within coverage. |
| Installation | Requires cable routes and sockets. | Can avoid cables to each moving device. |
| Security | Access to a cable is usually needed to tap the link. | Signals spread outward and need encryption. |
Wired links usually provide steady speed and low delay. They avoid nearby radio interference. A suitable cable does not lose signal because a classroom door closes or a user walks farther from the access point.
Wireless links make adding and moving devices easier. Running cables to every seat may be costly or impractical, especially in an old building. Thick walls still matter: avoiding a cable route does not make radio signals pass easily through stone.
Make the choice in steps
First list the task. Will the device download large files, join video calls or send a few sensor readings? Then ask whether it moves and how far it is from the connection point. Check installation cost and the protection needed for its data.
A desktop for online games sits beside the router. It stays still, and low delay matters, so a cable is a strong choice. A class carries tablets between rooms, so Wi-Fi supports their movement. A file server serves many users throughout the day, so a wired connection supports its need for reliable performance.
Mix links in one network
A school can connect its server, desktops and access points by cable. The access points then connect tablets and laptops by radio. Wireless use still depends on the wired links behind the access points.
Avoid treating "wired" as a guarantee of higher speed. A recent Wi-Fi connection close to its access point can outperform an old, slow wired link. Check the actual equipment and task. Similarly, a cable makes listening harder for someone outside the building, but accounts, permissions and other protections still matter once a person can access the network.
Key Takeaways
- Choose using the task, movement, distance, cost and security needs.
- Wired links usually offer steady performance; wireless links support movement.
- Mixed networks use cables for fixed equipment and Wi-Fi for mobile devices.
2.4 Measure capacity, delay and reliable delivery
A connection can carry a large file quickly yet still feel slow during a game. Bandwidth, latency and reliability measure different things.
Bandwidth measures capacity
Bandwidth is the most data a link can carry each second. Mbps means millions of bits per second; Gbps means billions. Actual transfer speed is usually lower because other users share capacity and control information uses some of it.
File sizes often use bytes, while connection speeds use bits. One byte contains 8 bits. The capital B in MB means bytes; the lowercase b in Mb means bits.
To find a best-case transfer time:
- Convert the file size from megabytes to megabits by multiplying by 8.
- Divide by the speed in Mbps.
- Give the answer in seconds.
For a 100 MB file at 40 Mbps:
megabits.
seconds.
For a 2,000 MB update at 100 Mbps, the file contains 16,000 megabits. Dividing by 100 gives 160 seconds, or 2 minutes 40 seconds. Dividing megabytes straight by Mbps misses the conversion and gives a time eight times too small.
Latency measures delay
Latency is travel delay, usually measured in milliseconds. A round-trip measurement includes a small message going out and a reply coming back. Longer distances, more equipment and waiting in queues add delay.
Picture bandwidth as the number of lanes on a highway and latency as one car's journey time. Adding lanes helps more cars travel together, but leaves the road's length unchanged.
A satellite 36,000 km above Earth relays a signal up and back down. That one-way journey between ground points covers 72,000 km. At about 300,000 km per second, radio takes:
seconds, or 240 ms.
A connection using that route can have ample bandwidth while a game's replies still arrive late.
Reliability measures consistency
A reliable connection delivers data consistently, with few errors, lost packets or drop-outs. A high advertised speed is less useful if the connection repeatedly stops.
| Activity | Main performance need |
|---|---|
| Large download | High bandwidth to move much data. |
| Online game | Low latency for quick reactions. |
| Video call | Enough bandwidth, low latency and reliable delivery. |
Explain overload
Thirty streams at 5 Mbps each need 150 Mbps. A 100 Mbps link cannot supply that total. If shared equally, it gives about 3.3 Mbps per stream, so playback pauses while more data arrives. Queues grow and packets may be dropped.
Weak radio signals, old equipment and a busy remote server can also cause slowness. Compare several services and devices before deciding which part needs improvement.
Key Takeaways
- Bandwidth is capacity per second; latency is travel delay.
- Reliability describes consistent delivery without loss or drop-outs.
- Convert bytes to bits before dividing file size by a speed in bits per second.
- Shared demand above capacity creates queues and can cause packet loss.
- More bandwidth does not remove delay caused by a long route.
3Follow data across the internet in packets
A photo crossing the internet travels in separate packets. Routers move each piece toward its destination, and receiving devices put the data back in order. Follow that journey to see how networks share links, respond to failures and recover missing data. Some problems change a bit; others leave a whole packet missing. The right response depends on what went wrong.
3.1 Split a message and rebuild it
A large photo does not cross a network as one solid object. The sending device splits its data into packets, small blocks that travel as separate units. The receiving device uses their ordering information to rebuild the data.
What travels in a packet?
The payload carries part of the actual message, picture or sound. The header carries control information, including addresses that identify the sender and destination. For transfers that need ordered delivery, numbering information identifies where data belongs. Check information helps detect damaged data.
All these parts are bits. A header containing an address and a payload containing music both travel as electrical signals, light pulses or radio signals, depending on the link.
Think of mailing a long letter on numbered postcards. Each card carries an address and one part of the letter. The reader uses the numbers to restore the order. The number tells where the piece belongs; it is not another copy of the whole letter.
Count the packets
A packet's stated data capacity is the space available for payload. For a 4,000-byte file with at most 1,500 data bytes per packet:
- The first packet holds 1,500 bytes.
- The second holds another 1,500 bytes.
- The remaining 1,000 bytes need a third packet.
Dividing gives more than two packets, so round up to three. Rounding down would leave data unsent. A 3,000,000-byte photo with the same payload capacity divides exactly into 2,000 packets.
Put the pieces back in order
Split the message "MEET ME AT THE LIBRARY AT 4" into blocks of at most 10 characters, counting spaces:
| Number | Payload |
|---|---|
| 1 | MEET ME AT |
| 2 | THE LIBRA |
| 3 | RY AT 4 |
These are 10, 10 and 7 characters, for 27 altogether. The second payload starts with a space. If the packets arrive as 2, 3, 1, the receiver waits and places them in the correct order before delivering the complete text. Routers along the way forward packets; they do not rebuild the whole message at each stop.
Share links fairly and recover smaller pieces
Packet switching lets packets from different users take turns on the same link. A short message can travel between parts of a large video transfer. A traditional landline call reserved a connection throughout a call, including during silences; packet switching shares capacity as data arrives.
If one piece is lost during a reliable transfer, that piece can be sent again. The sender does not need to restart the whole file. If a link fails and another path exists, later packets can use it.
Packets from one file can follow different paths and arrive out of order. They can also follow the same path while conditions stay steady. The destination must use the ordering information, not rely on whichever piece arrives first.
Key Takeaways
- A payload holds part of the data; headers carry control information.
- Count packets by dividing by payload capacity and rounding up.
- The receiving device restores order and rebuilds the message.
- Packet switching lets different users share links.
- A lost piece can be resent without restarting the whole file.
3.2 Follow packets through routers and around failures
A packet may cross many networks before arriving. At each junction, a router reads its destination IP address and chooses the next step. The routers work together without one central machine directing every journey.
Each router chooses a next hop
A routing table tells a router which next link leads toward different destination networks. A hop is one step between routers. Each router chooses the next hop; it does not need to plan every later step.
Road signs give a useful picture. At each junction, a driver chooses the next road toward a destination. The route follows the roads available, not a straight line across a map. Internet routes also depend on available links and network rules.
Routers exchange information about networks they can reach. After a link fails, routing information can change so later packets travel another way. This takes an alternative path: a building with just one outside cable cannot route around a cut in that cable.
Work through a route change
Consider links with these delays:
| Link | Delay |
|---|---|
| A to B | 5 ms |
| B to D | 10 ms |
| A to C | 4 ms |
| C to D | 20 ms |
| B to C | 3 ms |
For this network, suppose the chosen route has the lowest total link delay. Add the links on each possible route without repeating a router:
- A–B–D takes 15 ms.
- A–C–B–D takes 17 ms.
- A–C–D takes 24 ms.
- A–B–C–D takes 28 ms.
The first route wins. If B–D fails, both routes using that link disappear. A–C–D is then the best remaining route at 24 ms. Data still arrives, but the trip takes longer.
Real routing follows a network's rules and costs. A busy link usually remains in use: packets wait in queues or get dropped. Congestion does not by itself mean routers select a quieter route.
Redundancy makes resilience possible
Redundancy means having extra paths or copies. Resilience is the ability to keep working after a failure. Multiple connected paths give the internet resilience when one link or router fails.
Extra paths cannot replace a missing destination. If the only server holding a website fails, several good routes to it do not restore the site. Keeping another working copy addresses that different weakness.
On January 15, 2022, an eruption and tsunami broke Tonga's international undersea cable. Limited satellite links provided some contact until the cable was repaired on February 22, about five weeks later. A local network can keep working during an outside outage, but card payments, messaging and cloud-only files may become unavailable.
Stop packets circling forever
A packet carries a hop limit. Each router lowers it by one; when the limit is used up, the packet is discarded. This prevents a routing loop from sending the same packet around indefinitely. Packet ordering at the destination handles pieces that take different routes; the hop limit handles pieces that fail to make progress.
Key Takeaways
- A router reads the destination address and chooses a next hop.
- Routing tables can change after failures when another path exists.
- Congestion usually creates queues and drops, not an automatic quieter route.
- Redundancy supplies alternatives; resilience is continued operation after failure.
- An alternative route cannot fix a failed sole server.
- A hop limit prevents packets from circling indefinitely.
3.3 Explain errors, loss and resending
Data can arrive changed, or fail to arrive at all. A transmission error changes received data. Packet loss leaves a missing piece. Understanding the cause helps you choose a useful fix.
Signals can change bits
Electrical or radio interference, weak signals, damaged cables and faulty hardware can disrupt signals. Even one flipped bit matters. In ASCII text, the letter A is 01000001. Flipping the second-to-last bit produces 01000011, the code for C.
A check value helps the receiver detect errors. The sender calculates a value from the data and sends it along. The receiver calculates again and compares the results. A mismatch shows that the data changed.
For a simple addition check, data values 12, 7 and 30 give 49. If 12, 9 and 30 arrive, their sum is 51. That differs from the sent value, so the receiver rejects the damaged data. A matching simple sum can still miss some changes, such as two values swapping places.
Queues can overflow
A router stores waiting packets in a queue. If packets enter faster than the next link can send them, the queue grows. When memory is full, the router drops packets it cannot store. This is congestion. Bad wireless signals and broken equipment can also cause loss.
| Problem | What happened | Useful response |
|---|---|---|
| Congestion | Demand exceeds the link's capacity. | Reduce simultaneous streams or increase capacity. |
| Weak or disturbed radio | Signals are hard to receive. | Move closer, change band or channel, or use cable. |
| Damaged hardware | A cable, connector or device fails. | Repair or replace the faulty part. |
Reliable transfers track what arrived
IP makes a best effort to deliver packets, but it does not guarantee arrival. TCP adds reliable, ordered delivery. It tracks numbered data and uses acknowledgments, replies reporting received data. Missing data can then be sent again.
Imagine a transfer divided into pieces 1 to 5, with piece 3 lost. The receiver keeps the pieces that arrived. Delivery information lets the sender detect the gap and resend the missing data. Once the gap is filled, the receiver delivers the complete data in order.
The numbers are ordering information for the data. TCP can acknowledge a continuous stretch of received data, so a separate reply for each numbered packet is unnecessary.
Resending affects what people see
A file download needs every piece. Waiting for a missing piece makes it slower, even if the finished file looks correct. Sending the entire file again would waste the pieces already received.
A live call has a different need. An old sound fragment may be useless by the time it arrives. Live calls and games often favor timely data over resending every lost piece. Loss can then appear as a sound gap, frozen picture or sudden jump. Adding bandwidth helps congestion, but a damaged cable still needs a hardware fix.
Key Takeaways
- A transmission error changes data; packet loss leaves data missing.
- Check values help detect changes in received data.
- Congestion can fill router queues and cause packet loss.
- TCP tracks delivery, acknowledges received data and resends missing data.
- Resending adds delay; live services may skip data that would arrive too late.
4Use addresses to find devices and websites
Addresses connect the names people remember with the numbers networks use. Read an IP address to understand its role, then take apart a web address and follow a DNS lookup. These steps explain why a phone can change addresses when it changes networks and why an internet connection can still work while website names fail. Finding the server comes before asking it for a particular page.
4.1 Read IP addresses and explain where they work
An IP address identifies a device's connection on a network. Packet addresses let data reach its destination and let replies find their way back. The address belongs to a network connection and can change when the device moves.
Recognize IPv4
An IPv4 address has four numbers separated by dots, such as 192.0.2.25. Each number uses 8 bits and ranges from 0 to 255. Four groups of 8 bits make a 32-bit address.
To check its written form, count four parts and check each part's range. 198.51.100.7 has the correct form. 192.168.1.300 fails because 300 is too large. 10.0.5 has only three parts.
IPv4 has about 4.3 billion possible values:
Some values are reserved for special uses. The central pool of unused IPv4 addresses ran out in February 2011, helping drive the need for a larger address system.
Recognize IPv6
IPv6 uses 128-bit addresses. They are written as groups of hexadecimal digits, using 0–9 and a–f, separated by colons. In 2001:db8::1, the double colon shortens a run of zeros.
IPv6 has about possible values. IPv4 and IPv6 operate alongside each other. A longer address gives more possible connections their own addresses; it does not by itself make a particular download faster.
Separate private and public addresses
Private addresses work inside local networks and are not directly reachable across the public internet. The private IPv4 ranges are:
- Addresses beginning
10. - Addresses from
172.16.through172.31. - Addresses beginning
192.168.
Different homes can reuse the same private address. Inside one network, two active devices using the same address cause a conflict.
A home router commonly shares one public address among local devices. Suppose a laptop is 192.168.1.20 and a phone is 192.168.1.21. To outside servers, their requests can appear to come from the router's shared public address. The router tracks which internal device should receive each reply.
The address 203.0.113.50 can stand in for that public address in a diagram. It is reserved for documentation; real public connections use other addresses.
Addresses can change
Devices usually receive an address automatically when they join a network. The router often provides this service. A phone can have different addresses at school, at home and on cellular service. A printer or server often keeps a fixed address so other devices can find it consistently.
| Address choice | Useful purpose |
|---|---|
| Automatically assigned | Easy joining for phones and laptops. |
| Fixed | A consistent place to find a printer or server. |
An IP address identifies a connection, not the user's name. It can indicate the network and a rough area. The provider may link it to a customer account, but reading an address alone does not tell you who is holding a device.
Key Takeaways
- IPv4 has four numbers from 0 to 255 and uses 32 bits.
- IPv6 uses 128 bits and provides a much larger address space.
- Private addresses work locally and can be reused in separate LANs.
- A home router commonly shares a public address and tracks returning replies.
- An address can change; fixed addresses help other devices find shared services.
4.2 Find a server using a URL and DNS
People type readable website names, while packets use number addresses. A URL identifies a web resource. DNS, the Domain Name System, helps turn its host name into an IP address so the request can travel.
Read the address in parts
Consider https://www.example.org/news/today.html:
| Part | Meaning |
|---|---|
https | The protocol for the web request. |
www.example.org | The host name to look up. |
/news/today.html | The path to the requested item. |
The complete string is the URL. The domain example.org is the readable registered name within the host name. Read its parts from right to left: org is the top-level domain, example is registered within it, and www identifies a host in that domain. Other endings include com, edu, nl and au.
Changing the path can request another page from the same host. Changing the host can require a different address lookup. DNS finds a host's address, not the file named by the path.
Follow a lookup
DNS is a distributed directory, spread across many servers. A device first checks for a saved answer. If none is available, it asks a resolver, often supplied by the internet provider.
If that resolver also lacks a saved answer, it follows a chain:
- A root server directs it toward servers for the top-level domain.
- Those servers direct it toward the servers responsible for the domain.
- The responsible server returns the requested host's IP address.
- The resolver passes that answer back to the device.
For www.example.org, the chain moves through the root, org, and example.org. In a worked diagram, 203.0.113.10 can represent the returned address. This reserved documentation address shows the role of an answer without giving a live destination.
The browser then uses the IP address to contact the web server. The web server answers with the requested page. A root server usually supplies a direction to the next server, not the final answer for every host.
Save answers for later
Caching means keeping an answer for a set time. A device or resolver with a recent answer can avoid repeating the full chain. This speeds repeated visits and reduces work for DNS servers.
Caching also explains a delay after a server move. A name can keep the same spelling while its IP address changes. Some devices may still hold the earlier answer until it expires. One name can also lead to several servers that share the work.
Tell lookup from search and delivery
A search engine finds pages from keywords. DNS needs a particular host name and finds address information. A web server supplies the page itself.
If DNS fails, an internet link can still carry data to known IP addresses while name-based requests fail. "Server not found" can also follow a mistyped host name, so check the spelling before changing network settings.
Key Takeaways
- A URL gives a protocol, a host name and a path to a web resource.
- DNS helps turn a host name into an IP address.
- An uncached lookup follows referrals through several kinds of DNS server.
- Caching reuses answers for a set time.
- A search engine finds pages by keywords; a web server sends page content.
5Tell the internet from the web and follow a page request
Online activities depend on services running on physical computers. Clients request content, servers supply it, and the internet carries the exchange. Separate that network from the web that runs on it, then trace a page from its URL to its display in a browser. The same route helps explain why a missing page, a busy server and a failed connection create different symptoms.
5.1 Explain clients, servers and cloud storage
A browser asks for a page and another computer sends a reply. This is the client–server pattern: a client requests a service and a server provides it. The same pattern supports files, games, messages and streaming.
A server is a role
A client can be a device or a program. Your browser acts as a client when it requests a page. A server can also mean a computer or the program answering requests. "Server" names the job, so an ordinary computer running suitable software can act as one.
Large services use powerful computers that stay on all day. Web servers supply web content; file servers share files; game servers coordinate online games; DNS servers answer name lookups. These roles provide different services over networks.
A website's pages, images and other files are stored on servers. When requested, copies travel to the client in packets. Viewing an image on a phone does not move the server's only copy onto that phone.
Streaming and downloading
A stream sends small parts of audio or video while playback continues. It can start playing before the whole recording arrives, but it needs a steady flow of data. If the connection falls behind playback, the player pauses to collect more data, called buffering.
A download saves a copy on the device. Some players can begin during the download. Once a usable file is fully downloaded, it can be opened without fetching more data from the server.
A stream using 5 Mbps for 30 minutes runs for 1,800 seconds:
megabits.
MB.
That is a little over 1 GB of data. Streaming uses network capacity even though the learner never presses a button labeled "download".
Servers deliver messages and store files
Many messaging apps pass messages through their company's servers. A server can hold a message while the receiver's phone is off, then deliver it after that phone reconnects. The two phones do not always need to be online together.
Cloud storage keeps files on physical servers reached over the internet. An account controls entry. File permissions control who can view or change particular files. A cloud copy can protect work if a phone is lost; files stored only there need an internet connection to open.
Check how a service handles backups. A stored copy helps with device loss, while a separate backup that preserves earlier data helps after an accidental deletion. Copies that simply sync changes can sync the deletion too.
Data centers support large services
A data center houses many servers with cooling, backup power and fast network links. A service can keep copies in several centers. Nearby copies reduce travel delay, while another working copy can help when one center fails.
Servers also have capacity limits. A ticket website can become slow when many people request tickets together. Other websites may still work because the problem is the busy service, not every visitor's connection.
Key Takeaways
- Clients request services; servers answer requests.
- Streaming plays arriving parts; a completed download supplies a local copy.
- Messaging servers can hold messages for devices that are offline.
- Cloud files live on physical servers and need accounts and permissions.
- Data centers support server operation; busy servers can still overload.
5.2 Separate the internet, web and search tools
Using the internet does not always mean opening a web page. The internet is the worldwide network of networks. The World Wide Web is a collection of linked pages and files delivered across it.
Infrastructure and services
The internet brings together cables, radio links, routers, servers and shared protocols. Many providers, companies and governments run parts of it. No single company owns the whole network.
The web runs on this infrastructure. Browsers request resources using HTTP or HTTPS; URLs identify them, and HTML describes web pages. Hyperlinks hold URLs that lead to other resources, sometimes on servers in another country.
Picture a road network carrying several delivery services. The internet supplies the roads and connections. The web is one service using them. Email, messaging, video calls, games and smart devices also use internet connections.
| Activity | How it uses the network |
|---|---|
| Read a news page in a browser | Uses the web over the internet. |
| Join a console game with no web page | Uses the internet for game data. |
| Send thermostat readings to a server | Uses the internet for device data. |
| Read email through a website | Uses the web to reach an email service. |
The same service can be reached in different ways. Email in a browser involves web pages, while a separate email program can exchange email without presenting a website.
Browser, search engine and website
A browser is a program for viewing web pages. Chrome, Safari, Firefox and Edge are examples. A search engine, such as Google or Bing, is a service that finds pages from the words you enter. A website is a group of pages associated with a domain.
Opening a browser does not require a search. Entering a full URL requests that resource directly. Typing a topic into a search engine asks it to find possible resources. Search results then contain links that the browser can follow.
The internet came before the web
ARPANET, an early network that helped lead to the internet, sent its first message in October 1969. It switched to TCP/IP on January 1, 1983. Tim Berners-Lee proposed the web at CERN in 1989. These dates mark different developments, not two names for one invention.
Use the distinction to investigate faults
If one website fails but a game and email still work, the connection carries those services successfully. Check the site's typed address, its name lookup, the route to it and the server. One site's failure leaves several possible causes.
If all internet services stop on every device, examine shared parts such as the router and the provider connection. Local file sharing may continue because its data stays inside the LAN.
Key Takeaways
- The internet is shared infrastructure; the web is one service running on it.
- Email, games and smart devices can use the internet without web pages.
- A browser displays pages; a search engine finds them; a website contains them.
- The internet developed before the web.
- Which services still work helps narrow a network fault.
5.3 Trace a page from request to display
Opening a web page combines several jobs: find an address, send a request, carry its packets and process the reply. Following those jobs in order helps explain both a working page and an error message.
Find the destination
A student enters https://www.example.org/news/today.html on a school laptop. The browser separates the host www.example.org from the path /news/today.html. It needs the host's IP address before it can contact the server.
If a usable DNS answer is cached, the device can reuse it. Otherwise, a resolver helps obtain the address. In a worked diagram, let the returned address be 203.0.113.10, a reserved documentation value.
DNS supplies address information. The requested page will come from the web server.
Send the request across networks
HTTP gives the rules for requests and responses. HTTPS protects that exchange with encryption. The browser prepares a request for the page, and the device sends its data in packets toward the server's address.
The path from a wireless school laptop is:
- Radio signals reach the access point.
- Cable carries the data through a switch.
- The school's router forwards the packets out of the LAN.
- The provider and other networks' routers pass them onward.
- The destination server receives the request data.
Each router chooses a next hop using destination information. Much of the journey is usually over fiber, even though it began on Wi-Fi.
Receive and display the response
The web server finds the requested resource and returns response data in packets. At the school's edge, the router directs replies to the requesting laptop. The return route can differ from the outward route.
For a transfer using TCP, missing data is resent and the data is delivered in order. The browser then interprets the received page. It often sends further requests for images and other resources named by that page. Some resources can come from other servers.
What appears on the screen is a locally displayed copy of data sent back. The browser does not reach into the remote computer's screen.
Read what an error tells you
A server's HTTP response starts with a status code. 200 means the request succeeded. 404 means the requested resource was not found. A 404 therefore shows that a server answered; reconnecting Wi-Fi does not repair a missing page path.
| Symptom | Useful place to investigate |
|---|---|
| "No internet connection" | Device link, router and shared internet connection. |
| "Server not found" | Typed host name and DNS lookup. |
| Timeout | Route, filtering, connection or a busy server. |
| 404 response | Requested page path or a removed resource. |
Error messages are clues to the stage reached. A timeout leaves more possibilities than a 404 because there was no timely response to interpret. Check what still works before replacing equipment or changing several settings.
Key Takeaways
- Find the host address before sending a web request.
- Packets cross the LAN, router, provider networks and destination network.
- The server responds; the browser displays the page and requests other resources.
- HTTP 200 reports success; 404 reports a missing resource.
- Error messages help identify which stage needs checking.
6Plan, test and protect a small network
A useful small network starts with the devices and tasks it must support. Turn those needs into a choice of internet service, local links and equipment. Then use measured tests to find faults and choose protections for data along its route. Planning, testing and security work together: a clear diagram helps count ports, locate a failed link and decide where access should be restricted.
6.1 Plan the links and equipment a room needs
Planning starts with people and tasks. List the devices, decide which ones move, and check how much data users need. Then choose an internet service and local equipment that support those needs.
Compare internet services
An internet service provider (ISP) connects a building or device to wider networks. It supplies the connection and address settings and usually a DNS service. Available technologies depend on the address.
| Service | Link used | Useful point to check |
|---|---|---|
| DSL | Copper telephone line | Speed falls with distance from provider equipment. |
| Cable | Coaxial TV cable | Available speed and shared use. |
| Fiber | Optical fiber to the building | High capacity and installation availability. |
| Cellular | Radio to a base station | Coverage, data allowance and movement. |
| Satellite | Radio through a satellite | Access where cables do not reach and route delay. |
Cost and coverage can keep people from reliable access. A fast plan unavailable in a remote area cannot meet that area's needs. Compare real choices at the location, not just the fastest advertisement.
Check both directions
Download speed is the rate for receiving data. Upload speed is the rate for sending it. A plan may offer much less upload capacity, which matters for sharing videos and video calls.
Uploading a 20 MB video at 10 Mbps takes at least:
megabits.
seconds.
Use the upload rate for this task. A high download rate does not substitute for it.
Count every switch connection
A computer club has 4 desktops, 1 printer and 20 tablets. The desktops and printer stay in place, so cables suit them. The tablets use Wi-Fi through an access point.
The switch needs ports for:
- 4 desktops;
- 1 printer;
- 1 access point;
- 1 connection to the router.
That is 7 ports. An 8-port switch fits and leaves one spare. The tablets do not each need a switch port: they share the access point's wired connection. Forgetting its port or the router link makes a plan too small.
Draw, place and configure
Draw a labeled box for each device and lines for its connections. Mark cable and wireless links differently. A diagram can reveal a missing link before equipment is bought and help locate faults later.
Place the access point high and near the area's center, away from thick walls and large metal objects. Keep usual copper Ethernet runs within about 100 meters. More rooms or obstacles may need additional access points.
Choose a clear network name and a strong Wi-Fi password. Let the router assign addresses automatically to ordinary joining devices. Give shared equipment such as the printer a fixed address that does not conflict with other devices. After setup, test local sharing, wireless coverage and internet access from the places people will use them.
Key Takeaways
- Choose an ISP using availability, cost, speed and reliability.
- Use download speed for receiving and upload speed for sending.
- Count switch ports for access points and router links as well as end devices.
- Draw labeled links, plan access point placement and leave room for growth.
- Address settings and tests are part of setup.
6.2 Find a fault by testing outward
A useful fault report says what fails, where it fails and what still works. "One laptop cannot open any sites, but the others can" is more helpful than "the internet is broken." Start nearby and work outward, changing one thing at a time.
Check the simple causes
Check Wi-Fi is on and airplane mode is off. Check both cable ends and the link light. Try another device and another website. These comparisons separate a single-device problem from a shared one. Restarting a router can clear temporary faults, but test after the change so you know whether it helped.
Use network testing commands only on networks you have permission to test.
Read the settings
Open a command line window. On Windows, ipconfig shows the device's IP address and default gateway, the router used to leave the LAN.
| System | Show address | Show default gateway |
|---|---|---|
| Windows | ipconfig | ipconfig |
| macOS | ifconfig | route -n get default |
| Linux | ip addr | ip route |
An address of 192.168.1.20 and gateway 192.168.1.1 show configured settings. Test the link next; having the router's address written down does not establish that it is reachable. An IPv4 address beginning 169.254 can be a fallback after automatic assignment failed. Check the local connection and the service supplying addresses.
Test reachability and delay
ping sends small test packets and reports replies with round-trip times. ping 192.168.1.1 tests the local gateway. Then test an outside address and finally a host name.
Suppose 4 tests produce 3 replies, taking 21, 19 and 24 ms. One of the four is lost:
packet loss.
Average the replies that arrived:
ms.
A missing reply is not a zero-millisecond journey. Repeat measurements to understand a pattern of loss; weak signals, congestion and hardware faults are possible causes.
Use a test ladder
- If the gateway is silent, check the local link and whether it permits ping.
- If the gateway replies but outside addresses fail, investigate the router's internet link, ISP and possible filtering.
- If outside IP addresses answer but names fail, check DNS and spelling.
- If general access works and one site fails, check that site's address, lookup and service.
Some devices block ping. A silent server may still provide web pages, while a replying server may have a failed web service.
Look along the route
tracert on Windows and traceroute on macOS or Linux show responding hops toward a destination. Their timings can help locate delays. A * marks an unanswered test. If later hops respond, traffic continued past that point; the star alone does not locate a broken link.
Key Takeaways
- Describe the fault, compare working cases and change one thing at a time.
- Address settings identify the device and its default gateway.
- Ping measures replies, round-trip delay and missing test packets.
- Test the local gateway, an outside address and then names.
- Filtering can silence ping and route tests while other traffic still works.
6.3 Protect each part of a network journey
Network data crosses equipment controlled by different people. Radio signals can also reach beyond a building. Encryption, access controls and filtering protect different parts of this journey.
Encryption protects readable content
Encryption transforms readable data into a form that needs the right key to recover it. A simple letter shift shows the idea: moving each letter three places turns "HELLO" into "KHOOR". Moving back three recovers the message. Real network encryption uses far stronger methods and long keys.
Wi-Fi security standards WPA3 and WPA2 encrypt the radio link. A password controls who can join a typical protected home network. An open network usually lacks this password-based protection.
HTTPS encrypts the exchange between a browser and a web server. Check the address and the browser's connection information; different browsers use different icons. HTTPS keeps people along the route from reading the protected content. A dishonest site can also use HTTPS, so encryption does not make its claims truthful.
Filter traffic and control access
A firewall checks traffic against rules and blocks what those rules reject. A typical home router allows replies to requests made from inside while blocking unexpected incoming connection attempts. The rules help limit access, but do not judge whether every page a person chooses to open is honest.
Accounts and permissions control which users can view or change shared files. Physical protection matters too: a locked equipment room makes it harder to reach servers, switches or cables directly.
| Protection | Main job |
|---|---|
| WPA3 or WPA2 | Encrypt the Wi-Fi radio link. |
| HTTPS | Encrypt browser–server exchanges. |
| Firewall | Block traffic rejected by its rules. |
| File permissions | Control who may view or change files. |
| Locked equipment room | Limit direct access to hardware. |
Set up a safer shared network
Change the router's default admin password, which controls its settings. Choose a long Wi-Fi password for joining the network. These passwords serve different jobs. Turn on WPA3 or WPA2 and keep the router's software updated.
Give visitors a separate guest network so their devices stay apart from the main devices. Keep shared files behind suitable accounts and permissions. A guest who needs internet access does not need access to the school's file server.
Think about the whole route
A Wi-Fi password protects the radio link to the access point. The request then continues through other networks. HTTPS protects the browser–server exchange across that longer route. Both can help the same request without doing the same job.
On public Wi-Fi, check the network name with staff to avoid lookalike hotspots. Use HTTPS, and choose cellular service for banking or other private accounts. Entering information into a dishonest site still hands it to that site, even if the journey there was encrypted.
Key Takeaways
- Encryption protects data using a key.
- WPA3 or WPA2 protects Wi-Fi; HTTPS protects browser–server exchanges.
- A firewall filters traffic; permissions and physical security control access.
- Update router software and separate guests from main devices.
- HTTPS protects the connection, while the site can still be dishonest.
Computer Networks and the Internet examples
1Trace connections around a school
12 steps
- 1IntroductionFollow a borrowed laptop
A borrowed laptop needs to print a poster and open an online resource. Both tasks begin on the school network (a LAN), but their routes are different.
Start by identifying the connected devices and the links between them, and the agreed rules (protocols) they follow. Then decide which parts of the journey stay nearby and which need to leave the school, where a router sends data on.
- 2ExplanationIdentify nodes and links
A network connects two or more devices so they can exchange data. Each device is a node. A cable or radio connection between devices is a link.
The laptop, printer and file server are nodes. The laptop's wireless signal and the printer's cable are links. These connections let students share one printer and retrieve work from a shared location.
- 3AnalogyAgree on communication rules
On a two-way radio, "over" tells the other person that it is their turn. The words work because both people know the rule.
Devices also follow agreed rules, called protocols. A protocol can specify a message's format, when to reply and how to recover after a problem. It is a rule set followed by hardware and software, not another box in the network.
- 4ChallengeKeep a local task working
The school's only outside connection fails. Its local server, printer and internal links remain working. Can a student print a file saved on that local server? Explain.
---reveal---
Yes. The computer can get the file from the server and send it to the printer through the working LAN. Neither part of this task needs the outside internet link. A cloud-only file would need a route outside.
- 5ExplanationClassify the area covered
A PAN joins devices around one person, such as a watch and phone. A LAN covers a home, building or site, usually managed by its users. A WAN joins distant networks, often over rented links.
Classify the area first. The number of devices can be misleading: one university LAN can have more devices than a WAN joining a few small offices.
- 6ChallengeConnect two training sites
A training company rents a connection between its offices in two cities. Each office has only four computers. What type of network joins the office networks, and why?
---reveal---
It is a WAN because it joins networks in distant places. The small device count does not make it a LAN. The computers within each separate office can form a LAN, while the rented city-to-city connection joins them.
- 7ExplanationEnter the local network
The laptop's network adapter handles its connection. An access point receives its Wi-Fi radio signals and links it to the wired LAN. A switch forwards data through the local wired port that leads toward the destination.
For a local printer, follow laptop → access point → switch → printer. The packet stays on the LAN, so it does not need to cross into a provider's network.
- 8ExampleLeave the school network
Opening a remote resource needs another stage. The school's router forwards packets from the LAN toward the internet provider. It reads each destination IP address to choose a next hop.
A modem converts signals on DSL or cable service. Fiber service uses an optical network terminal. Signal conversion connects the line; routing chooses where packets go between networks.
- 9Key InsightUnderstand the home box
One box at home can contain a router, switch, access point and firewall, sometimes with a modem too. Each part has a separate job.
That is why a box called a "router" can offer Wi-Fi and several wired ports. Its firewall also checks traffic against rules. Identify the function being used when explaining what the box does during a particular task.
- 10ChallengeUse a phone as the outside link
The room's fixed internet link is unavailable. A teacher shares a phone's cellular connection with the laptop by Wi-Fi. What is the phone providing?
---reveal---
It is providing a mobile hotspot. The laptop sends data over Wi-Fi to the phone, which forwards it through the cellular network. Wi-Fi supplies the nearby link; cellular service supplies the outside connection.
- 11ChallengeExplain what is still connected
The outside connection fails, but tablets still reach a wired printer through the room's access point and switch. What do these results tell you about the local network and the need for a router in this print path?
---reveal---
The LAN is still exchanging data, with the access point joining radio devices to wired links. Printing stays local, so this path does not require routing to an outside network.
- 12RecapRead a network route
For any task, identify its source and destination first. Mark the local links, then check whether the data must leave the LAN.
Use that route to name the hardware functions, and use the covered area to name the network type. The same home or school can take part in several network scales at once.
2Choose a link and estimate its performance
16 steps
Save this lesson to follow every Walkthrough step by step.
- 1IntroductionMatch the task to the connection
- 2ExplanationCompare the cable signals
- 3ChallengeSpan a long gap
- 4ExplanationChoose the radio technology
- 5TipCheck obstacles and shared use
- 6ChallengePick two different wireless links
- 7ExampleCompare fixed and moving equipment
- 8ChallengeMake a practical connection choice
- 9ExplanationKeep three measures separate
- 10ExampleConvert the file size first
- 11ExampleDivide by the available rate
- 12ChallengeEstimate a different download
- 13AnalogyAdd lanes without shortening the road
- 14ExampleCompare demand with capacity
- 15ChallengeFind the more useful improvement
- 16RecapAsk what the task needs
3Send a file across a changing network
16 steps
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- 1IntroductionFollow separate pieces
- 2ExplanationSeparate delivery details from content
- 3ExampleFill packets and keep the remainder
- 4ExampleRestore the arrival order
- 5ChallengeCount and explain the last packet
- 6ExplanationChoose one next hop
- 7ExampleCompare complete route totals
- 8ExampleRemove a failed link
- 9ChallengeFind the limit of spare routes
- 10Key InsightGive a looping packet an end
- 11ExplanationDistinguish changed data from missing data
- 12ExampleCompare an error check
- 13ExplanationTrack the gap and resend it
- 14ChallengeChoose a fix from the cause
- 15ChallengeCombine routing with reliable delivery
- 16RecapName the job that solves the problem
4Move from a readable name to a number address
11 steps
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- 1IntroductionFind the destination
- 2ExplanationCheck the four IPv4 parts
- 3ConnectionExpand the address space
- 4ExplanationReuse addresses in separate homes
- 5ChallengeMove a phone between networks
- 6ExplanationRead the URL in three parts
- 7ExampleBegin with the saved answers
- 8ExampleFollow the referrals
- 9ChallengeUse the same host for another page
- 10ChallengeExplain two different lookup results
- 11RecapSeparate names, addresses and resources
5Follow a web request and its response
13 steps
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- 1IntroductionAsk where the content lives
- 2ExplanationGive the programs their roles
- 3ExamplePlay data as it arrives
- 4ChallengeOpen a cloud-only file
- 5ExplanationPlace the web on the internet
- 6ChallengeSort a game and a news page
- 7ExampleLook up the requested host
- 8ExampleSend the request out of the LAN
- 9ExampleReturn and display the page
- 10Key InsightRead a useful response code
- 11ChallengeInvestigate a broken page link
- 12ChallengeCombine service and connection clues
- 13RecapLocate the stage reached
6Plan, test and protect a club network
14 steps
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- 1IntroductionBuild for real users
- 2ExplanationCheck the outside service
- 3ExampleCount the club's ports
- 4TipMark the links before buying
- 5ChallengeAdd a second room
- 6ExplanationDescribe the fault before changing things
- 7ExampleRead settings, then test the local link
- 8ExampleWork outward and read the results
- 9ChallengeCalculate the loss and average
- 10ExplanationProtect two parts of the journey
- 11ExampleSet joining and management controls
- 12ChallengeJudge an encrypted website
- 13ChallengeCombine planning with a fault clue
- 14RecapUse a plan that can be checked
Computer Networks and the Internet practice questions
Set 1: Measure performance and follow packets10 Practice Questions
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Set 2: Choose links and identify network jobs10 Practice Questions
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Set 3: Use addresses and understand online services10 Practice Questions
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Set 4: Plan equipment and investigate faults10 Practice Questions
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Set 5: Combine network clues and make decisions10 Practice Questions
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Stuck on your own question? Homework Help
Key Terms
A
Access point
Acknowledgment
Admin password
B
Bandwidth
Base station
Bluetooth
Browser
Buffering
C
Caching
Cell
Cellular network
Check value
Client
Cloud storage
Coaxial cable
Congestion
Copper cable
D
Data center
Default gateway
DNS
Domain name
Download
Download speed
DSL
E
Encryption
Ethernet cable
F
Fiber-optic cable
Firewall
Fixed address
G
Guest network
H
Header
Hop
Hop limit
Host name
HTTP
HTTPS
Hub
Hyperlink
I
Interference
Internet
IP address
IPv4
IPv6
ISP
K
Key
L
LAN
Latency
Link
M
Mbps
Megabyte
Mixed network
Mobile hotspot
Mobility
Modem
N
Network
Network adapter
Network diagram
Node
O
Optical network terminal
P
Packet
Packet loss
Packet switching
PAN
Payload
Permission
Ping
Private address
Protocol
Public address
R
Reassembly
Redundancy
Reliability
Resilience
Resolver
Round-trip time
Router
Routing table
S
Search engine
Server
Status code
Streaming
Switch
T
TCP
Timeout
Top-level domain
Traceroute
Transmission error
U
Upload speed
URL
W
WAN
Website
Wi-Fi
Wired link
Wireless link
WLAN
World Wide Web
WPA3 and WPA2
#
5G
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